Difference between revisions of "Cheats/de"
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*<tt>5</tt>: [[Medi Gun/de|Medi Gun]] [[invulnerability/de|invulnerability]] effect. Will drop as soon as the user starts to receive continuous healing from a [[Dispenser/de|Dispenser]], [[Payload/de|Payload cart]] or [[Medic/de|Medic]]'s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own [[ÜberCharge/de|ÜberCharge]]. Not affected by a Medic's self-healing. | *<tt>5</tt>: [[Medi Gun/de|Medi Gun]] [[invulnerability/de|invulnerability]] effect. Will drop as soon as the user starts to receive continuous healing from a [[Dispenser/de|Dispenser]], [[Payload/de|Payload cart]] or [[Medic/de|Medic]]'s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own [[ÜberCharge/de|ÜberCharge]]. Not affected by a Medic's self-healing. | ||
*<tt>6</tt>: [[Teleporter/de|Teleporter]] dust | *<tt>6</tt>: [[Teleporter/de|Teleporter]] dust | ||
− | *<tt>11</tt>: | + | *<tt>11</tt>: Krit-boost effect. |
*<tt>13</tt>: [[Dead Ringer/de|Dead Ringer]] super Cloak, works with any watch as Spy. | *<tt>13</tt>: [[Dead Ringer/de|Dead Ringer]] super Cloak, works with any watch as Spy. | ||
*<tt>14</tt>: [[Bonk! Atomic Punch/de|Bonk! Atomic Punch]] effect | *<tt>14</tt>: [[Bonk! Atomic Punch/de|Bonk! Atomic Punch]] effect | ||
− | *<tt>16</tt>: [[Buff Banner/de|Buff Banner]] effect | + | *<tt>16</tt>: [[Buff Banner/de|Buff-Banner]] effect |
*<tt>17</tt>: [[Chargin' Targe/de|Chargin' Targe]] effect. Only works on Demoman; must be removed using {{code|removecond}}. | *<tt>17</tt>: [[Chargin' Targe/de|Chargin' Targe]] effect. Only works on Demoman; must be removed using {{code|removecond}}. | ||
− | *<tt>19</tt>: [[Crit-a-Cola/de| | + | *<tt>19</tt>: [[Crit-a-Cola/de|Krit-'n-Cola]] effect |
*<tt>20</tt>: [[Medicating Melody/de|Medicating Melody]] effect (does not heal) | *<tt>20</tt>: [[Medicating Melody/de|Medicating Melody]] effect (does not heal) | ||
*<tt>22</tt>: [[Fire/de|Ignite]] reaction (sound and speech, but no fire) | *<tt>22</tt>: [[Fire/de|Ignite]] reaction (sound and speech, but no fire) | ||
Line 31: | Line 31: | ||
*<tt>29</tt>: [[Concheror/de|Concheror]] effect | *<tt>29</tt>: [[Concheror/de|Concheror]] effect | ||
*<tt>30</tt>: [[Fan o' War/de|Fan o' War]] effect | *<tt>30</tt>: [[Fan o' War/de|Fan o' War]] effect | ||
− | *<tt>31</tt>: All attacks are mini- | + | *<tt>31</tt>: All attacks are mini-Krits (no effect or fire sounds, Krit hit sounds play) |
*<tt>32</tt>: [[Disciplinary Action/de|Disciplinary Action]] effect | *<tt>32</tt>: [[Disciplinary Action/de|Disciplinary Action]] effect | ||
*<tt>33-34</tt>: Misc critboost | *<tt>33-34</tt>: Misc critboost | ||
*<tt>35</tt>: [[Kritzkrieg/de|Kritzkrieg]] effect. | *<tt>35</tt>: [[Kritzkrieg/de|Kritzkrieg]] effect. | ||
*<tt>36</tt>: Same as 31, but with the correct effects in place. Essentially the same as 19. | *<tt>36</tt>: Same as 31, but with the correct effects in place. Essentially the same as 19. | ||
− | *<tt>37-40</tt>: | + | *<tt>37-40</tt>: Krit-boost. |
*<tt>41-Up</tt>: Cannot switch away from melee weapon. | *<tt>41-Up</tt>: Cannot switch away from melee weapon. | ||
Revision as of 22:00, 28 January 2012
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“ | Cheatin' only gets ya so far.
Anhören
— The Sniper
|
” |
Hier sind die Cheats gelistet die von Spieler eingesetzt werden können wenn in den server einstellungen sv_cheats 1 vorhanden ist. Cheats können durch eine Vielzahl von externen Programmen aktiviert werden.
Cheaten gibt,im gegensatz zu Hacken (was immer Verboten ist), allen Spielern die möglichkeit genutzt zu werden (sofern der Serveradmin/Serverhoster nichts dagegen hat. Das Spielen auf einem Cheatfähigem Server hat einen einfluß auf die Spielstatistiken und man kann keine Erungenschaften erhalten aber man erhält weiterhin zufällig Gegenstände.
Inhaltsverzeichnis
List of cheats
addcond
The addcond command changes the state of the user. It can be used on bots with bot_command. The addcond command must be followed by a number, such as addcond 5. Different numbers have different effects as listed below:
- 0 or lower: Civilian
- 1: Sniper Rifle zoom (Crashes game unless your weapon can scope)
- 2: Disguise smoke
- 3: Disguise donning
- 4: Cloak effect
- 5: Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing.
- 6: Teleporter dust
- 11: Krit-boost effect.
- 13: Dead Ringer super Cloak, works with any watch as Spy.
- 14: Bonk! Atomic Punch effect
- 16: Buff-Banner effect
- 17: Chargin' Targe effect. Only works on Demoman; must be removed using
removecond
. - 19: Krit-'n-Cola effect
- 20: Medicating Melody effect (does not heal)
- 22: Ignite reaction (sound and speech, but no fire)
- 24: Jarate effect
- 26: Battalion's Backup effect
- 27: Mad Milk effect
- 28: Quick-Fix visual effects + knock back/movement immunity (no healing). Will drop under the same conditions as
addcond 5
. - 29: Concheror effect
- 30: Fan o' War effect
- 31: All attacks are mini-Krits (no effect or fire sounds, Krit hit sounds play)
- 32: Disciplinary Action effect
- 33-34: Misc critboost
- 35: Kritzkrieg effect.
- 36: Same as 31, but with the correct effects in place. Essentially the same as 19.
- 37-40: Krit-boost.
- 41-Up: Cannot switch away from melee weapon.
Most effects of addcond are indefinite, ending when the user dies, changes classes, or manually removes them with the removecond command. Some effects can be removed by being healed by a friendly Medic.
Bot
- Siehe Bots/de
Bots (per KI gesteuerte Spieler) können gespawnt werden und man kann ihnen Kommandos geben.
buddha
Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.
Please note that in rare cases, you may die from sustained damage.
Debug commands
Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are
- tf_debug_damage: Performs a console print every time anyone takes damage, giving information about damage variables such as the distance of the attack and health left of the target.
- tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.
firstperson
Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).
hurtme
Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits, which usually displays incorrectly on the HUD.
impulse
The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.
- 101: Refills all weapons and health (like Resupply).
- 102: Spawns human skull.
- 106: Identifies model being aimed at.
- 107: Identifies texture being aimed at.
- 200: Plays holster/draw animations.
- 201: Sprays your selected spray.
- 203: Removes object being aimed at (like ent_remove and ent_fire _____ kill, but doesn't print "Removed [entity name] (Name)" in the console.
noclip
Lets the player fly around and go through walls as if they were a free-roam spectator. Toggle.
thirdperson
Changes your view to third-person, similarly to the third-person Spectator view. Can be undone with firstperson or taunting.