Difference between revisions of "Dalokohs Bar"

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{{Quotation|'''The Heavy'''|That vas delicious!|sound=Heavy_sandwichtaunt17.wav}}
 
{{Quotation|'''The Heavy'''|That vas delicious!|sound=Heavy_sandwichtaunt17.wav}}
The '''Dalokohs Bar''' (pronounced ''ʻDah-lock-ussʻ'') is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the [[March 18, 2010 Patch]] as part of the first series of community-created content. When consumed, the vitamin-enriched candy bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his [[classes#health points|maximum health]] is increased temporarily by 50 for the next 30 seconds, like a semi-permanent [[overheal]]. Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his [[Sandvich]] variant the Heavy will be immobile when eating, does not extinguish [[fire]], nor can be eaten under[[water]]. The Dalokohs Bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs Bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a [[Resupply cabinet]].
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The '''Dalokohs Bar''' (pronounced ''ʻDah-lock-ussʻ'') is a community-made [[secondary]] weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk.
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When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his [[classes#health points|maximum health]] is increased temporarily by 50 for the next 30 seconds, like a semi-permanent [[overheal]]. This, however, will not stack with healing from a [[Medigun]] or [[Dispenser]]. Like the [[Sandvich]], the Heavy will be immobile when consuming the bar, it does not extinguish [[fire]], nor can it be eaten under[[water]]. Furthermore, it cannot be dropped to heal teammates. An eaten Dalokohs Bar has a cooldown of 30 seconds unless the player dies or gains one from a [[Resupply cabinet]].
  
 
==Damage==
 
==Damage==
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:[http://steamcommunity.com/id/sammunrawr Sam 'SamMunRAWR' Munro] - Project suggestion, 3D Model.
 
:[http://steamcommunity.com/id/sammunrawr Sam 'SamMunRAWR' Munro] - Project suggestion, 3D Model.
 
*"Dalokohs" is the Russian and Ukrainian word for chocolate, "shokolad," spelled backwards.
 
*"Dalokohs" is the Russian and Ukrainian word for chocolate, "shokolad," spelled backwards.
*There is a TF2 logo visible on each piece of the bar.
 
 
*The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a [[Sandvich]], not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
 
*The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a [[Sandvich]], not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
 
*This model was originally made for a [http://www.fpsbanana.com/skins/82067 community skin] that made the Heavy resemble [http://left4dead.wikia.com/wiki/Coach Coach], a survivor from [http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2].
 
*This model was originally made for a [http://www.fpsbanana.com/skins/82067 community skin] that made the Heavy resemble [http://left4dead.wikia.com/wiki/Coach Coach], a survivor from [http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2].
 
*The Dalokohs Bar will only regenerate if it is eaten with the attack command; it will not regenerate until the player dies if it is eaten with a [[taunt]].
 
*The Dalokohs Bar will only regenerate if it is eaten with the attack command; it will not regenerate until the player dies if it is eaten with a [[taunt]].
 
*The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]].
 
*The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]].
*A Dispenser will only heal you up to standard health (300), even if you have eaten the Dalokohs Bar beforehand.
 
 
*The [http://www.fpsbanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time.
 
*The [http://www.fpsbanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time.
 
*The item was partially inspired by Nestlé's [http://www.waynesthisandthat.com/images/cbyorkie.jpg Yorkie] chocolate bar, and is considered by the creators, as it's real life equivalent.
 
*The item was partially inspired by Nestlé's [http://www.waynesthisandthat.com/images/cbyorkie.jpg Yorkie] chocolate bar, and is considered by the creators, as it's real life equivalent.

Revision as of 10:49, 18 September 2010

Template:Weapon infobox

That vas delicious!
The Heavy

The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk.

When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. This, however, will not stack with healing from a Medigun or Dispenser. Like the Sandvich, the Heavy will be immobile when consuming the bar, it does not extinguish fire, nor can it be eaten underwater. Furthermore, it cannot be dropped to heal teammates. An eaten Dalokohs Bar has a cooldown of 30 seconds unless the player dies or gains one from a Resupply cabinet.

Damage

See also: Damage

None. Heals 60 HP and increases maximum health to 350 HP for 30 seconds.

Function times

  • Eating Time: 4.3s
  • Cooldown: 25.7 (after eating)
  • Buff Duration: 30s

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Bonk! Atomic Punch Sandvich Dalokohs Bar
Item icon Bonk! Atomic Punch.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png

Trivia

  • The bars contribution credits go as follows between the two creators:
Benjamin 'Benjamuffin' Rudman - Idea, Concept/Design, Name/Slogan, Texture.
Sam 'SamMunRAWR' Munro - Project suggestion, 3D Model.
  • "Dalokohs" is the Russian and Ukrainian word for chocolate, "shokolad," spelled backwards.
  • The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich, not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
  • The Dalokohs Bar will only regenerate if it is eaten with the attack command; it will not regenerate until the player dies if it is eaten with a taunt.
  • The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time.
  • The item was partially inspired by Nestlé's Yorkie chocolate bar, and is considered by the creators, as it's real life equivalent.

Gallery

See also