Difference between revisions of "Weapons"
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==Weapon Availability== | ==Weapon Availability== | ||
* Standard weapons are always available. | * Standard weapons are always available. | ||
− | * Unlock weapons are available via [[Achievements]], [[crafting]], or the [[Item drop system|drop system]]. | + | * Unlock weapons are available via [[Achievements]], [[crafting]], [[Trading]], or the [[Item drop system|drop system]]. |
− | * Craft weapons are only available by [[crafting]] or the [[Item drop system|drop system]]. | + | * Craft weapons are only available by [[crafting]], [[Trading]] or the [[Item drop system|drop system]]. |
* Promotion weapons require participation in Valve promotions, and are not obtainable in game. | * Promotion weapons require participation in Valve promotions, and are not obtainable in game. | ||
* Special weapons are only available for a period of time in/or through specific events. | * Special weapons are only available for a period of time in/or through specific events. |
Revision as of 01:02, 1 October 2010
Contents
Primary Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Scattergun | Scout | 6 | 32 | 85-105 | 10-40 | 3-10 | 180 | Standard | ||
Force-A-Nature | Scout | 2 | 32 | 92-113 | 11-43 | 3-11 | 194 | Unlock | ||
Rocket Launcher | Soldier | 4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Standard | ||
Direct Hit | Soldier | 4 | 20 | 140 | 74-107 | 55-58 | 338 | Unlock | ||
Flamethrower | Pyro | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Standard | ||
Backburner | Pyro | 200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) | Unlock | ||
Grenade Launcher | Demoman | 4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Standard | ||
Minigun | Heavy | 200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Standard | ||
Natascha | Heavy | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 per bullet) | Unlock | ||
Shotgun | Engineer | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Frontier Justice | Engineer | 3 | 32 | 80-90 | 10-30 | 3-10 | 180 | Unlock | ||
Syringe Gun | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Standard | ||
Blutsauger | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Unlock | ||
Sniper Rifle | Sniper | 25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot only) | Standard | ||
Huntsman | Sniper | 1 | 12 | 44-137 | 44-137 | 44-137 | 150-360 | Unlock | ||
Revolver | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Standard | ||
Big Kill | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Promotion | ||
Ambassador | Spy | 6 | 24 | 46-56 | 31-37 | 15-19 | 102 (Headshot only) | Unlock |
Note: D/D: Direct Damage. - N/A: Not Available. - Zoom: 100% Charged While Zoomed. - D/H: Direct Hit. - M/R: Maximum Range.
Secondary Weapons
Icon | Name | Class | Ammo | Damage | Availability | |||||
---|---|---|---|---|---|---|---|---|---|---|
Backpack | Kill | Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||
Pistol | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Standard | ||
Lugermorph | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Promotion | ||
Bonk! Atomic Punch | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Crit-a-Cola | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Shotgun | Soldier/Pyro/Heavy | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Buff Banner | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Gunboats | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Craft | ||
Flare Gun | Pyro | 16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock | ||
Stickybomb Launcher | Demoman | 8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Standard | ||
Scottish Resistance | Demoman | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock | ||
Chargin' Targe | Demoman | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock | ||
Dalokohs Bar | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Sandvich | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Wrangler | Engineer | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Medigun | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (Invulnerability) | Standard | ||
Kritzkrieg | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (100% Crit) | Unlock | ||
Submachine Gun | Sniper | 25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Standard | ||
Razorback | Sniper | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Jarate | Sniper | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Electro Sapper | Spy | 1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Standard |
Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
---|---|---|---|---|---|---|
Backpack | Kill | Point Blank | Critical | |||
Bat | Scout | 24-46 | 105 | Standard | ||
Sandman | Scout | 24-46 | 105 | Unlock | ||
(Baseball) | 15 | 45 | ||||
Shovel | Soldier | 59-72 | 195 | Standard | ||
Equalizer | Soldier | Varies | Varies | Unlock | ||
Fire Axe | Pyro | 59-72 | 195 | Standard | ||
Axtinguisher | Pyro | 23-43 | 195 | Unlock | ||
Homewrecker | Pyro | 42-55 | 146 | Craft | ||
Bottle | Demoman | 59-72 | 195 | Standard | ||
Pain Train | Demoman and Soldier | 59-72 | 195 | Craft | ||
Eyelander | Demoman | 59-72 | 195 | Unlock | ||
Scotsman's Skullcutter | Demoman | 71-86 | 234 | Craft | ||
Fists | Heavy | 59-72 | 195 | Standard | ||
File:Backpack KGB.png | K.G.B. | Heavy | 59-72 | 195 | Unlock | |
Wrench | Engineer | 59-72 | 195 | Standard | ||
Golden Wrench | Engineer | 59-72 | 195 | Special | ||
Gunslinger | Engineer | 59-72 | 195 | Unlock | ||
(Triple Punch) | 59-72 for first two hits | 195 on third hit | ||||
Southern Hospitality | Engineer | 59-72 | 195 | Craft | ||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | ||||
Bonesaw | Medic | 59-72 | 195 | Standard | ||
Übersaw | Medic | 59-72 | 195 | Unlock | ||
Kukri | Sniper | 59-72 | 195 | Standard | ||
Tribalman's Shiv | Sniper | 29-36 | 96 | Craft | ||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | ||||
Knife | Spy | 28-54 | 120 | Standard | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Builder.png | Build PDA | Engineer | Enables the Engineer to build Buildings | Standard |
Disguise Kit | Spy | Enables the Spy to Disguise himself | Standard |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Destroy.png | Destroy PDA | Engineer | Enables the Engineer to destroy Buildings. | Standard |
Invisibility Watch | Spy | Enables the Spy to Cloak. Can be replenished by collecting metal. | Standard | |
Cloak and Dagger | Spy | Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. | Unlock | |
Dead Ringer | Spy | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | ||
File:Backpack Kamikaze.png | Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius Kills player upon completion | |
File:Backpack Hadouken.png | Hadouken | Pyro | Shotgun Flare Gun (Must have ammo) |
500 (Instant kill) | 3 seconds | Kills with fire effect | |
File:Backpack Decapitation.png | Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head count | |
File:Backpack Showdown.png | Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Has medium range | |
File:Backpack Dischord.png | Dischord | Engineer | Frontier Justice | 500 (Instant kill) | 4 seconds | ||
File:Backpack Organ Grinder.png | Organ Grinder | Engineer | Gunslinger | 500 (Instant kill) | 4 seconds | Kills with Gib Effect | |
File:Backpack Oktoberfest.png | Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heals player for 10 health | |
File:Backpack Spinal Tap.png | Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter | |
File:Backpack Skewer.png | Skewer | Sniper | Huntsman (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Arrow stab with stun effect followed by the killing arrow removal | |
File:Backpack Fencing.png | Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Notes
Due to odd quirks of the item system, some weapons display as in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Standard weapons are always available.
- Unlock weapons are available via Achievements, crafting, Trading, or the drop system.
- Craft weapons are only available by crafting, Trading or the drop system.
- Promotion weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.
- Vintage weapons are only available if they were found or crafted before the Mann-conomy Update.