Difference between revisions of "Slowdown"
m (quote) |
m (Auto: patchNameLinkFilter (Review RC#979482)) |
||
Line 78: | Line 78: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}} | ||
| | | | ||
− | *Removed in the | + | *Removed in the {{Patch name|12|17|2010}}. |
*Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed. | *Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} | ||
| | | | ||
− | *Removed in the | + | *Removed in the {{Patch name|4|28|2010}}. |
*After use, it would temporarily reduce the Scout's speed by 56%. | *After use, it would temporarily reduce the Scout's speed by 56%. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}} | ||
| | | | ||
− | *Removed in the | + | *Removed in the {{Patch name|6|23|2009}}. |
*When equipped, the Sniper's movement speed was reduced to 85%. | *When equipped, the Sniper's movement speed was reduced to 85%. | ||
|} | |} |
Revision as of 00:12, 21 March 2012
“ | Shoot, son, you all slow as molasses.
Click to listen
— The Engineer
|
” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
---|---|
![]() Sandman |
|
![]() Natascha |
|
Weapon penalty
Weapon | Slowdown notes |
---|---|
![]() Cow Mangler 5000 |
|
![]() Scotsman's Skullcutter |
|
![]() Minigun/Natascha/Iron Curtain/Tomislav |
|
![]() Brass Beast |
|
![]() Hauling |
|
![]() Sniper Rifle/Sydney Sleeper/Bazaar Bargain/Machina |
|
![]() Cozy Camper |
|
![]() Huntsman |
|
![]() Disguise Kit |
|
Removed slowdown
Weapon | Slowdown notes |
---|---|
![]() Shortstop |
|
![]() Bonk! Atomic Punch |
|
![]() Razorback |
|
Environmental slowdowns
Cause | Slowdown notes |
---|---|
![]() |
|