Difference between revisions of "Dalokohs Bar"
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The '''Dalokohs Bar''' (pronounced ''ʻDah-lock-ussʻ'') is a community-made [[secondary]] weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. | The '''Dalokohs Bar''' (pronounced ''ʻDah-lock-ussʻ'') is a community-made [[secondary]] weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. | ||
− | When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his [[classes#health points|maximum health]] is increased temporarily by 50 for the next 30 seconds, like a semi-permanent [[overheal]]. This, however, will not stack with healing from a [[Medigun]] or [[Dispenser]]. Like the [[Sandvich]], the Heavy will be immobile when consuming the bar, it does not extinguish [[fire]], nor can it be eaten under[[water]]. Furthermore, it cannot be dropped to heal teammates | + | When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his [[classes#health points|maximum health]] is increased temporarily by 50 for the next 30 seconds, like a semi-permanent [[overheal]]. This, however, will not stack with healing from a [[Medigun]] or [[Dispenser]]. Like the [[Sandvich]], the Heavy will be immobile when consuming the bar, it does not extinguish [[fire]], nor can it be eaten under[[water]]. Furthermore, it cannot be dropped to heal teammates. |
==Damage== | ==Damage== | ||
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==Function times== | ==Function times== | ||
* Eating Time: 4.3s | * Eating Time: 4.3s | ||
− | |||
* Buff Duration: 30s | * Buff Duration: 30s | ||
All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. | ||
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*The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a [[Sandvich]], not to mention the particles of food emitting from the Heavy's mouth are the same particle effects. | *The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a [[Sandvich]], not to mention the particles of food emitting from the Heavy's mouth are the same particle effects. | ||
*This model was originally made for a [http://www.fpsbanana.com/skins/82067 community skin] that made the Heavy resemble [http://left4dead.wikia.com/wiki/Coach Coach], a survivor from [http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2]. | *This model was originally made for a [http://www.fpsbanana.com/skins/82067 community skin] that made the Heavy resemble [http://left4dead.wikia.com/wiki/Coach Coach], a survivor from [http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2]. | ||
− | |||
*The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]]. | *The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]]. | ||
*The [http://www.fpsbanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time. | *The [http://www.fpsbanana.com/skins/82153 original skin] had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time. |
Revision as of 03:57, 1 October 2010
“ | That vas delicious!
Click to listen
— The Heavy
|
” |
The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk.
When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. This, however, will not stack with healing from a Medigun or Dispenser. Like the Sandvich, the Heavy will be immobile when consuming the bar, it does not extinguish fire, nor can it be eaten underwater. Furthermore, it cannot be dropped to heal teammates.
Damage
None. Heals 60 HP and increases maximum health to 350 HP for 30 seconds.
Function times
- Eating Time: 4.3s
- Buff Duration: 30s
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Bonk! Atomic Punch | Sandvich | Dalokohs Bar | ||
+ | = |
Trivia
- The bars contribution credits go as follows between the two creators:
- Benjamin 'Benjamuffin' Rudman - Idea, Concept/Design, Name/Slogan, Texture.
- Sam 'SamMunRAWR' Munro - Project suggestion, 3D Model.
- "Dalokohs" is the Russian and Ukrainian word for chocolate, "shokolad," spelled backwards.
- The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich, not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
- This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
- The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159." At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
- The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time.
- The item was partially inspired by Nestlé's Yorkie chocolate bar, and is considered by the creators, as it's real life equivalent.
Gallery
- Dalokohs Bar 1st person red cropped.png
RED 1st person view.
- Dalokohs Bar 1st person blu cropped.png
BLU 1st person view.