Ayuda:Editor de Grabaciones
El "Editor de Grabaciones" es una herramienta que fue añadida a Team Fortress 2 en la Actualización Grabación. Con esta herramienta puedes guardar grabaciones en los servidores que tengan esta opción habilitada. Solo puedes realizar una grabacion cuando estás vivo. Cuando alguien te mata, la grabación se detiene y se empieza a descargar a tus grabaciones temporales. También puedes renderizar y subir tus videos directamente a Youtube.Usando esta herramienta es una gran forma de demostrar tu habilidad en Team Fortress 2, como también puedes hacer machinima que puede ser renderizada a alta definición. El editor de grabaciones es muy similar al Source FilmMaker, aunque es más fácil de usar por los usuarios y no requiere descargar varios programas o tener ningún software de edición de video para tener los mismos resultados. El editor de grabaciones es accesible desde el menú principal.
Índice
Iniciándote
Aprender cómo usar el editor de grabaciones de una manera eficaz te puede llevar un tiempo, pero una vez que sabes lo que debes hacer, ¡vas a estar volando por el mundo de Team Fortress 2 machinima en un momento!Para empezar, debes unirte a un servidor que te deja obtener grabaciones i descargarlas (usando el filtro del buscador de servidores te será de gran utilidad). Esto se puede encontrar en la parte inferior de la ventana del buscador de servidores. Puedes identificar este tipo de servidores si, al lado del nombre del servidor, hay una pequeña cámara amarilla. Una vez estés en un sefvidor con grabaciones, pulsa F6 para grabar. Cuando mueras o la ronda se acabe, la toma se descargará automáticamente a tus grabaciones temporales. Cuando estés satisfecho con las grabaciones, ya puedes desconectarte del servidor. En el menú principal, pulsa el botón "Grabaciones". Entonces verás todas las grabaciones que has hecho. Si habres una, podras observar toda la información de la partida. La información que encuentras en cada grabación es la siguiente:
- El título en la parte superior (clic en él para editarlo)
- Una foto de la clase con la que juegas en la grabación
- Quién te mató al acabar la grabación
- El mapa en el que se grabó
- La duración de la grabación
- La puntuación que tenías al terminar la grabación
- Las víctimas que conseguista al terminar la grabación
- Los iconos de las clases que mataste en la grabación
Para empezar a ver una grabación, abre alguna con el Administrador de grabaciones, y haz click en "Ver/Editar" en la parte inferior de la pantalla.
Funciones
When you are watching a replay, you can press the Spacebar on your keyboard to pause and play the video. Once you pause the video, you are in the Replay Editor. Within the editor, you can click on a few different buttons that each preform a different function.
The picture above is the Replay Editor Toolbar. At the far left, you will see icons that represent each class. While you are editing the replay, you can click on any of these icons to switch which player you are watching. The next button to the right of these icons is an arrow pointing down. This is the beginning marker (also called the In Point) for when you are editing a replay. You must always click this first before filming the take. The next button is the arrow that points left, and has a vertical line that intersects the tip. This button is known as the Rewind button, and will take you back to 00:00 (the beginning) of your recorded replay. If you have an In Point set, then it will take you back to that point. The next button is a rewind button. This button is different than the previous one, and will take you back about 10 seconds in the replay. It is not a very dynamic button, so you will have to wait for it to load after clicking it. Of course, right in the center of the toolbar is the Play button. This plays the recorded replay that you are viewing. Instead of clicking this button, you can press the spacebar on your keyboard as a shortcut. To the Right of the play button is the Fast Forward button. To use this button, click and hold your left mouse button. The replay will then progress forward. To increase the speed of fast forwarding, you can hold ALT on your keyboard as you hold the button in. To slow down the Fast Forward speed, hold in SHIFT while holding in the button. To the right of the Fast Forward button is the arrow that points right with an intersecting vertical line at the tip. This button is also known as the Fast Forward button. This Fast Forward Button is much different than the previous Fast Forward button. This one will take you to the end of your recorded replay, or to the "Out Point" that you have set up. The next button is the Out Point button. This has a very similar function to the In Point button, but is used as the end point for your recorded take. The last three buttons on the toolbar are the POV (Point of View) buttons. The first button is for First Person. First person point of view can be easily used to show off your killing sprees or skills. The button next to that is the Third Person point of view button. This point of view can be used well for showing off custom skins or models. It can also spice up your machinima, and show a little more than just a weapon all the time. The last button (on the far right) is the Free Camera. This camera can be used to float around in the map that your replay was recorded in. Using the free camera is a little different than using the other two point of views.
La cámara libre
This is probably one of the most powerful tools within the replay editor. Using the free camera will only look good if you know how to use it, and in which environments you are using it in. Large maps are great for moving the camera around and showing off the battlefield. Using the Free Camera in small maps or enclosed spaces would work well if you keep the camera still, or use slow moving speeds. You can change the options of your Free Camera by clicking on the Free Camera Icon, and moving the sliders with the option that you wish to change. You can also zoom using your mouse's scroll wheel.
Aceleración: This option changes the velocity of your camera movements. Will they be stiff or soft? If you want soft movements, lessen the acceleration. Stiff camera movements will be applied if you add more acceleration.
Velocidad: This option changes the speed of your camera. You can make the camera move faster or slower, depending on where you move the sliders and which option you want.
FOV: This option allows you to change the Field of View of the camera. You can make the field of view either narrow, or wide. Experimenting with this tool can give your machinima a little bit more definition than a regular In-game field of view.
Filtro de rotación: This option will change how hard, or how soft your camera rotations will look. The more you filter the rotation, the smoother it will be. This option is also a very important factor to creating machinima. The more unfiltered the rotation is, the more it will feel like a spectator mode camera.
Renderizado
Rendering is the most important part of saving your replays into video format. When rendering your replay, it will save it as a .MOV file. To reach this file after rendering for video editing purposes, you must go into the Team Fortress 2 Beta directory, and locate the replay folder. The exact location can be known to have this path by default for most users:
steam/steamapps/[player's steam username]/Team Fortress 2/tf/replay/client/rendered
Instead of taking it out of your directory, you can also export that file from the Replay Manager in-game. Simply open up the replay you have previously rendered, and at the bottom of the preview picture, you will see three buttons. You can send it straight to youtube, or you can click on the export button to save it somewhere else on your harddrive.
Before rendering your video, you have multiple choices to choose from to set up the rendering process. The resolutions you can choose from are as follows:
- 480p (720 x 480 x 23.976)
- 720p (1280 x 720 x 23.967)
- 1080p (1920 x 1080 x 23.967)
- Web (320 x 240 x 15)
- iPhone Horizontal (960 x 640 x 23.976)
- iPhone Vertical (640 x 960 x 23.976)
You can choose from different video qualities that include Draft, Standard, High, and Maximum. Draft is the lowest quality, and can be used for a smaller file-size and quick rendering, but does not look that great. Standard is known to be the medium level quality. This is the quality set by default, and has a little bit larger of a file-size than the Draft quality. High quality is one step above Standard, and has a medium-large file-size. Maximum has the largest file-size and takes the longest to render.
When you click on the advanced options tab, you can see three more changeable options. There are two available codecs to select. The first one is "Faster, Larger File (MJPEG-A)." This coded has faster rendering, but a larger file-size. The next one is "Slower, Best Quality (H.264)." This one is set by default, and has the best rendering quality, but is slower than the other codec. You can also move a slider to change the Motion Blur quality. You can move another slider that changes the Render Quality, and changing this slider does affect the file-size. The last advanced feature within this tab is to check off a box called "Export raw TGA's/WAV". This option will save a huge amount of TGA's and a WAV file into the games directory. You can than use these files into a program called Virtual Dub, and compile all of the pictures with the WAV file to make your video. Using this method takes a little bit more time, and is not recommended if you do not have any experience using this method.
Historial de actualización
Parche del 10 de marzo de 2011 (Beta)
- Se han añadido todas las resoluciones disponible en las que renderizar las grabaciones
- Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
- Using custom replay dir name: "replay/<dir name>"
- For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.
Parche del 11 de marzo de 2011 (Beta)
- Fixed ‘save all’ crash in replay browser
- Fixed ‘save movies now, then quit’ crash
Parche del 18 de marzo de 2011 (Beta)
- Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
- Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
- Bug and crash fixes
Parche del 21 de marzo de 2011 (Beta)
- Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems
Parche del 23 de marzo de 2011 (Beta)
- UI now saves the "last directory" used for exporting a movie
- Added a specific error message when trying to upload a movie to YouTube that cannot be found
- Fixed a bug where replay recording would stop after feigning death
Parche del 24 de marzo de 2011 (Beta)
- Fixed audio and video sync issues
- Fixed a crash when replay filenames exceeded a certain length
- [Sin documentar] Fixed start-up issues related to library files
Parche del 26 de abril de 2011 (Beta)
- Fixed audio sync issues on the Mac
- Broke compatibility with previously made replays
Parche del 5 de mayo de 2011 (Replay Update)
- Se ha añadido el sistema de grabación mediante su actualización: http://www.teamfortress.com/replayupdate
- Fixed a bug that caused Mac replay renders to be blurry.
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
- Removed unused convar,
replay_cleanup_time
.
- Fixed a server lockup during data cleanup
- Fixed a viewmodel fov bug during rendering
- Renamed the ConVar "replay_demolifespan" to "replay_data_lifespan"
- Added a new command line parameter “
-replay
” that will increase maxplayers by 1 at startup and automatically executereplay.cfg
for the server - Fixed another bug that caused Mac replay renders to be blurry
- Fixed a bug where Replay FTP offloading was not using "
replay_fileserver_offload_port
" - Improved detection of Replay server config problems
- Replay is automatically disabled on servers if the Replay publish test fails
- Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted
Logros relacionados
Logros de Grabación
Estrella de mi propio espectáculo Dedica algo de tiempo a editar una grabación. Recompensa: Visión del Director |
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