Dalokohs Bar

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Template:Weapon infobox

That vas delicious!
The Heavy

The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The wrapper proclaims "Dalokohs, it's delicious!".

When consumed, the bar will heal 60 HP, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. This, however, will not stack with healing from a Medigun or Dispenser. The health increase does not remain if the Heavy changes his Slot 2 loadout. Like the Sandvich, the Heavy will be immobile when consuming the bar; it does not extinguish fire, nor can it be eaten underwater. Unlike the Sandvich however, it cannot be dropped to heal teammates.

Damage

See also: Damage

None. Heals 60 HP and increases maximum health to 350 HP for 30 seconds.

Function times

  • Eating Time: 4.3s
  • Recharge: 25.7s (only if hurt before eating)
  • Buff Duration: 30s

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Bonk! Atomic Punch Sandvich Dalokohs Bar
Item icon Bonk! Atomic Punch.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png

Previous Changes

July 8, 2010 Patch

  • A cooldown bar now dictates when the weapon can be used.

September 30, 2010 Patch

  • The cooldown timer is altered, allowing players to continually use the weapon when at full health.

Demonstration

Trivia

  • "Dalokohs" is "shokolad," the Russian and Ukrainian word for chocolate, spelled backwards.
  • The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich, not to mention the particles of food emitting from the Heavy's mouth are the same particle effects.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.

Gallery

See also