管理員的回應

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< Administrator responses
Revision as of 11:36, 22 December 2015 by Yugudorashiru (talk | contribs) (山丘之王模式回應: typo correction)
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管理員的回應是在回合發生重要事件時觸發的遊戲廣播,像是情報箱被撿起,或是該回合還剩多少時間。她的所有聲音回應都可以在以下條目聽到。

一般回應

Setup.png  準備時間
Setup.png  回合倒數
Setup.png  時間被延長
Achieved.png  回合勝利
Killicon skull.png  回合戰敗
Eyelandertransparent.png  驟死戰
Killicon fire.png  僵局
Timer overtime.png  延長時間

控制點模式回應

CP Captured RED.png  控制點正在被佔領,玩家居於防守方
CP Locked RED.png  最後控制點正在被占領,玩家居於防守方

Snowplow的回應

註:這些回應原本是為了限時專送模式而錄製的,但並沒有被取用。而改成Snowplow的回應繼續使用。

Killicon train.png  列車計時器時間到

防守方玩家

攻擊方玩家

山丘之王模式回應

CP Captured RED.png  佔領控制點
CP Neutral.png  失去控制點

彈頭車模式回應

BLU Bombcart.png  回合開始
Hoodoo Bombcart.png  彈頭車靠近檢查點,玩家居於攻擊方
RED Bombcart.png  彈頭車靠近檢查點,玩家居於防守方
Lil-chewchew.png  彈頭車靠近最終檢查點,玩家居於攻擊方
RED Bombcart.png  彈頭車靠近最終檢查點,玩家居於防守方

搶奪情報箱模式回應

Intel red pickedup.png  情報箱被一位玩家/隊友撿起
Intel blu pickedup.png  情報箱被敵方玩家撿起
Intel red idle.png  情報箱被隊友/玩家成功奪取
Intel blu idle.png  情報箱被敵方成功奪取
Intel red idle.png  情報箱被隊友/玩家掉落
Intel blu idle.png  情報箱被敵方掉落
Intel red idle.png  情報箱退返回我方基地
Intel blu idle.png  情報箱退返回敵方基地

Arena Mode responses

Wiki bat.png  Match start
Sandman.png  隊伍平衡
Holy Mackerel.png  控制點開放佔領
TheBostonBasher.png  首殺
RED Candy Cane.png  無傷害失敗
RED Atomizer.png  無傷害勝利

WAR! Update responses

Rocket launcher.png  Soldier/Demoman setup time
Directhittransparent.png  Match loss
Sticky IMG.png  Match win
War demo kills.png  War contribution kill War soldier kills.png

Engineer Update responses

Golden Wrench IMG.png  Golden Wrench found
Backpack Golden Wrench.png  Golden Wrench destroyed

Special Delivery responses

For the voice responses associated with the Carnival of Carnage and the Scream Fortress VI Halloween Event, see Halloween Boss voice responses.

Note: Several unused generic responses also exist

Dead Heat Icon.png  Match Start
Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Plan Nine to Outer Space.png  Rocket Launched by player/ally
Plan Nine to Outer Space.png  Rocket Launched by enemy
Poopyheadicon.png  Rocket Crash

Mann vs. Machine responses

Uncharged Canteen.PNG  Upgrade reminder
Setup.png  Wave incoming
Gette it Onne!.png  First wave start
Dead Heat Icon.png  Wave start
Achieved.png  Wave completed
Dead Heat Icon.png  Final wave start
Achieved.png  Final wave completed
Killicon skull.png  Wave lost
Killicon skull.png  Game over
Killicon skull.png  All defenders dead
Smallcredits.png  Bonus acquired
Bomb carried.png  Bomb alerts
Bomb dropped.png  Bomb pushed back
Leaderboard class tank.png  Tank Robot alerts
Leaderboard class tank.png  Tank Robot destruction
Leaderboard class sentry buster.png  Sentry Buster spawning
Backpack Disguise Kit.png  Spy-bots spawning
Backpack Electro Sapper.png  Spy-bot destruction
Backpack Wrench.png  Single Engineer-bot spawning
Backpack Wrench.png  Single Engineer-bot dead, no Teleporter
Backpack Wrench.png  Single Engineer-bot dead, Teleporter active
Backpack Wrench.png  Multiple Engineer-bots spawning
Backpack PDA.png  Multiple Engineer-bots dead, no Teleporters
Backpack PDA.png  Multiple Engineer-bots dead, Teleporters active
Backpack PDA.png  Engineer-bot Teleporter activated
Backpack Tour of Duty Ticket.png  Mann Up Mode activated
Backpack Tour of Duty Ticket.png  Manning Up
Backpack Tour of Duty Ticket.png  Mann Up Mode wave completed

Mannhattan responses

Forward spawn control point captured by robots

Robot Destruction responses

Note: The game mode is currently in beta, meaning the following voice lines may change in the future.

Dead Heat Icon.png  Setup time explanation, or when player joins server mid-game.
Enemy steals reactor core
Teammate steals reactor core


Enemy captures reactor core
Teammate captures reactor core


Reactor core dropped by enemy
Reactor core dropped by teammate


Reactor core returns to enemy base
Reactor core returns to allied base


Enemy almost winning
Teammates almost winning


Miscellaneous

Unused responses

Unknownweapon.png  Match start
Unknownweapon.png  Match ending
Unknownweapon.png  Match win
Unknownweapon.png  Stalemate
Unknownweapon.png  Control Point Mode responses
Unknownweapon.png  Intelligence responses
Unknownweapon.png  Failure responses
Unknownweapon.png  Alert responses
Item icon Killstreak Kit.png  Killstreak weapon

Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a killstreak weapon.

Unused Arena Mode responses

Unknownweapon.png  Match starting
Unknownweapon.png  Control point open
Unknownweapon.png  Kill streak
Unknownweapon.png  Last man standing
Unknownweapon.png  Last man standing when enemy team wins by capture

Unused Special Delivery Mode responses

Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for Snowplow.

Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Unknownweapon.png  Suitcase carrier is not moving
Unknownweapon.png  Suitcase is about to explode

Unused Payload Race Mode responses

Note: Many of the lines call for conditions not present in any official Payload Race map

Pushing the cart

General encouragement

Teammates are in the lead

Enemy is in the lead

Teammates catching up

Enemy team catching up

Teammates falling behind

Carts are tied

Teammates are almost winning

Enemy is almost winning

First stage outcome

Win

Loss

Second stage outcome

Win

Win leading to a tie (condition-specific)

Loss

Final stage

Starting in the lead

Starting with cart locked

Starting with a tie

Cart is unlocked

Final stage outcome

Win

Loss