로켓 발사기
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— 솔져
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로켓 발사기는 솔져의 주 무기입니다. 돌출된 철제 면과 끝에 넓은 배기구를 갖춘 일반적인 로켓발사기의 모습을 하고 있습니다.
The launcher can hold up to four rockets and fires them as projectiles at a speed of around 1100 Hammer units per second, roughly 47 mph. The trajectory of these rockets are not affected by gravity; they will travel in a straight line until exploding on contact with any surface or opponent. Rockets inflict damage in a set splash radius; damage inflicted decreases the further the distance from the center of the explosion. Normal rockets have significant damage falloff over long distances, while critical rockets suffer no such falloff.
As the explosion from rockets causes knockback on enemies, an experienced player can juggle opponents. Doing so can deal fall damage to these enemies upon them landing. The player can use this knockback on themselves to perform a rocket jump by firing at the ground beneath them and catapulting themselves upwards. Simultaneously crouching increases the height and length of your jump. This technique can be used to reach areas not accessible to other classes.
피해
- 기본: 90
- Max Ramp Up: 125% (112 damage)
- Max Fall Off: 53% (48 damage)
- Splash Damage Reduction: 1% per 2.88 Hammer units away from epicenter to a minimum of 50% at 9 feet (144 Hammer units)
- Splash Radius: 9 feet (144 Hammer units)
- Point Blank: 105-112
- Medium Range: 50-90
- Long Range: 45-60
- Mini-Crit: 122
- Critical hit: 270
- (Splash at 3 ft/1m: 226 Crit, Splash at 6 ft/2m: 140 Crit)
- Rocket Jump Damage to Self: 27-46
- Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
- Splash Damage to Self: 27-89
- Critical Hit: Deals same amount of self damage as regular self damage (27-89).
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
기능 소요시간
- 발사 간격: 0.8
- 장전 시작: 0.8
- 추가 장전시간: 0.92
장전 시작은 첫번째 로켓을 장전하는데 걸리는 시간 입니다. 추가 장전 시간은 첫번째 로켓이 장전된 후 각각의 나머지 로켓들을 장전하는데 걸리는 시간입니다. 모든 시간의 단위는 초입니다. 시간은 커뮤니티의 무기 테스트로 측정되었습니다.
시연 영상
관련 도전과제
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이전 변화내역
- 솔져의 최대 로켓 보유량이 36에서 16으로 하향되었습니다.
- 솔져의 최대 탄약 보유량이 16에서 20으로 상향되었습니다.
상식
- The weapon seems to be a heavily stylized RPG-7. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly oversized and it seems to fire modified PG-2 HEAT grenades. Certain attributes of its design are based, like many weapons in the game, on musical instruments.
- Contrary to what many people think, it actually is possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War 2 era "Bazooka" one the Soldier uses; these could only hold one rocket at a time.
- Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, and rockets are now loaded directly into the barrel.
- The Rocket Launcher was originally single-rocket loaded, like in TFC. An animation of this still exists in the game files (seen in the gallery below).
- Despite the kill notification of the Rocket Launcher showing a checkered rocket as the kill icon, the rocket in game has no checkered pattern.
사진
- Rocket Launcher 1st person cropped.png
1인칭 시점