Team Fortress Wiki:Discussion
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Strong Bad, Max, and Tycho articles
I figured I'd ask about creating these before I did, since I know that if I created them nobody would ask before taking them down.
Would anyone have a serious problem if I were to create these pages? They would keep the Heavy article from being cluttered with references to his interactions with the other characters from Poker Night at the Inventory. You know, like how the Heavy wants Strong Bad to try out for RED team, or how the Heavy has the hots for Tycho's wife, that sort of thing. Granted, the pages would be short, but they would keep the Heavy's from being too messy. Piggie 06:18, 29 November 2010 (UTC)
- Thanks for asking first. Nothing in Poker Night at the Inventory is considered canon in the TF2 universe and as such none of these characters are relevant to this Wiki. The Heavy's page should not have references to his interactions with them and any necessary linking should be done to Wikipedia or another reputable site. -- - (talk | contribs) -- 06:21, 29 November 2010 (UTC)
- They really aren't canon? I find that surprising. Just out of curiosity, did the Valve TF2 team say that or anything, or is just non-canon because it isn't official canon? Piggie 21:17, 29 November 2010 (UTC)
- Talk:Poker Night at the Inventory. It was made by Telltale, with the Heavy licensed by Valve. Here are pastbin credits of Poker Night. http://pastebin.com/4DcafX16 — ventus|talk 21:18, 29 November 2010 (UTC)
- Licensing doesn't define whether something is canonical or not; Bungie didn't produce Halo Wars and yet that's canon. It's really just a question of whether or not the original owner decides whether or not it's canon. Not that I mean to argue against you, I was just clarifying. Piggie 21:24, 29 November 2010 (UTC)
- Valve said it was not canon. They had direct input on the dialogue to make sure that it fit the Heavy's style, just like all of the other property owners, but nothing he says should be considered as having occurred in the TF2 universe unless there is direct confirmation otherwise. -- - (talk | contribs) -- 21:27, 29 November 2010 (UTC)
- Just out of curiosity, is there an interview or forum post that has Valve specifically saying Heavy's dialog is not to be considered canon? --Mar 21:32, 29 November 2010 (UTC)
- Why is your policy "non-canon until proven otherwise"? Why can't it be the other way around? Just saying. Stab ! 22:43, 29 November 2010 (UTC)
- Obviously, the Heavy, Tycho, Max and Strong Bag can't live in the same universe. And well, if the Mac comic isn't canon, why this game, less TF2 related, it is? Sr Domi 22:45, 29 November 2010 (UTC)
- ...the Mac comic isn't canon? ...why not? Piggie 22:50, 29 November 2010 (UTC)
- Valve said it was not canon. They had direct input on the dialogue to make sure that it fit the Heavy's style, just like all of the other property owners, but nothing he says should be considered as having occurred in the TF2 universe unless there is direct confirmation otherwise. -- - (talk | contribs) -- 21:27, 29 November 2010 (UTC)
- Licensing doesn't define whether something is canonical or not; Bungie didn't produce Halo Wars and yet that's canon. It's really just a question of whether or not the original owner decides whether or not it's canon. Not that I mean to argue against you, I was just clarifying. Piggie 21:24, 29 November 2010 (UTC)
- Talk:Poker Night at the Inventory. It was made by Telltale, with the Heavy licensed by Valve. Here are pastbin credits of Poker Night. http://pastebin.com/4DcafX16 — ventus|talk 21:18, 29 November 2010 (UTC)
- They really aren't canon? I find that surprising. Just out of curiosity, did the Valve TF2 team say that or anything, or is just non-canon because it isn't official canon? Piggie 21:17, 29 November 2010 (UTC)
This is the best place for it. Got permission from Telltale to use PNATI lines for their wiki pages (Iron Curtain, Lugermorph, Enthusiast's Timepiece, etcetera. Anyone mind finding the appropriate ones? There's some on each talk page, but the lines are needed, suggestions, etcetera. Scalene 16:09, 5 December 2010 (UTC)
Language of main page
I'm TF2 user of South Korea We are doing translation wiki, and it translated 10% now (Team_Fortress_Wiki:Translation_progress) When we can see Korean in Main_Page? Bellona 17:51, 30 November 2010 (UTC)
Beta Trivia
We're getting quite a lot of trivia/info on beta items/maps etc. in the main articles. Good or bad?
- Oppose: The entire point of the beta is changing stuff often. We don't want to update the stats every day. --CruelCow (talk) 01:25, 3 December 2010 (UTC)
- Oppose: Totally agree with CruelCow's point. —Moussekateer·talk 01:27, 3 December 2010 (UTC)
- Oh, I thought you were about to introduce a system where you vote on trivia to see if it'll pass. Anyway.
- Oppose:I agree with Cruel Sentry 01:30, 3 December 2010 (UTC)
- Very bad! Everything can change overtime, so there maybe be some attributes that doesn't come in the final version. Shock394 01:40, 3 December 2010 (UTC)
- Comment I think we should at least have a main article covering all the beta changes while keeping beta info off from the other articles. That way we have a tidy, easy way of accessing and editing beta-related info instead of single paragraphs scattered all around the wiki. Stab ! 02:10, 3 December 2010 (UTC)
- Oppose: beta stays in beta. Beta is by definition not permanent and subject to change. You could keep beta in their old articles (ex. Fire retardent suit), for the more important changes/versions. You could simply mention there is a beta version, but even that is iffy.--Kurathedog 02:29, 3 December 2010 (UTC)
- Oppose with reserve: In terms of practicality, just as CruelCow said. However, adding a special "beta" section on the item main page that covers every (stats, trivia, etc.) aspect involved in beta could be more manageable.--Kid Of The Century 15:38, 3 December 2010 (UTC)
Beta Weapons
Hello, looking at the Beta weapons article I was thinking, would it be a good idea to move the beta weapons page to say, Closed Beta Weapons and start a new article for the public Beta Weapons? Currently it is a bit ambiguous as to what beta these weapons featured in and I think this would go some way to help. Scatman John (Talk | Contrib) 18:48, 3 December 2010 (UTC)
- Yeah, I think there should be a separate article for the closed beta weapons. - LingoSalad (talk) 21:27, 4 December 2010 (UTC)
- Support Yeah, there is nothing to indicate the difference between which was Closed Beta and which is Open Beta to new players.
- See: Talk:Beta_items. Netshroud 00:03, 5 December 2010 (UTC)
Non-playable character slight edit.
While I was browsing the site, I noticed a little...inconsistency I guess. There is a section under Non-playable characters for the two "unknown" men in the portrait over the fire place. Well If you look closely and the large version [1] you can read under the portrait it reads Zepheniah and Silas Mann, 1827. I'm new at editing and I was unsure about what to do, delete the pair of unknown individuals section, or edit it or what. Help would be appreciated. --Luke5515 21:23, 4 December 2010 (UTC)
- Delete this section and merge that info into their profiles. —Moussekateer·talk 21:36, 4 December 2010 (UTC)
- No problem. I just wasn't really sure what I was doing and didn't want to screw it up. --Luke5515 22:17, 4 December 2010 (UTC)
- You should have really given it a go. You've got to learn sometime, so just give it a go. If you mess anything up (Which is unlikely), we can fix it up and let you know what occured and you'll learn. – Smashman (talk) 22:38, 4 December 2010 (UTC)
- And if you mess up, just burn the corpses. Scalene 16:06, 5 December 2010 (UTC)
- You should have really given it a go. You've got to learn sometime, so just give it a go. If you mess anything up (Which is unlikely), we can fix it up and let you know what occured and you'll learn. – Smashman (talk) 22:38, 4 December 2010 (UTC)
- No problem. I just wasn't really sure what I was doing and didn't want to screw it up. --Luke5515 22:17, 4 December 2010 (UTC)
Shuting doen the unofficial wiki
How come the unofficial wiki isn't closed yet? It's an absolute mess there. Can't we convince the new users on the first wiki to come here? --Hobbes348 22:34, 4 December 2010 (UTC)
- Nothing we can do I'm afraid. We don't own the hosting and the current owner isn't open to the shutting it down. The problem is, it's still first in the Google rankings, so it'll still get traffic. We've tried a few ways to get their traffic over here, but nothing's stuck. Nevermind. It'll die. Just leave it. – Smashman (talk) 22:41, 4 December 2010 (UTC)
---Bummer, ah well. Wonder how long it'll last.--Hobbes348 01:05, 5 December 2010 (UTC)
Weapon table layout
As per suggestion by Vaught in here, should we change all the current layout of weapon tables?
Weapon | Weapon Name | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|---|
Stock |
Flamethrower | Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. |
Or
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flamethrower |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. |
— Neo_Player (t ▪ c) 01:37, 6 December 2010 (UTC)
- The second one -= M-NINJA =- 01:39, 6 December 2010 (UTC)
- Agree I like the second version. Looks way better and cleaner, and it makes more sense that the way the tables currently are. — Neo_Player (t ▪ c) 01:40, 6 December 2010 (UTC)
- I'll take whats behind door #2! (I like choice 2) Natemckn 01:42, 6 December 2010 (UTC)
Comment Add a line break between "Flamethrower" and "Stock"and I'll support. :D --Leftism 12:24, 6 December 2010 (UTC)- Support I like it, though I think that it could still be better (as in, more efficient in terms of vertical space) Stab ! 15:56, 6 December 2010 (UTC)
- Support I like it too. mcComBat (t • s) 16:02, 6 December 2010 (UTC)
I propose that the hats navs be merged as they look quite silly separated in their current state. I have prepared a mockup here of the new nav, along with the old navs for comparison. —Moussekateer·talk 07:04, 6 December 2010 (UTC)
- Support Fuse them and name the new section "Cosmetic". BLUH 07:07, 6 December 2010 (UTC)
- Support Agreed. Misc are hats anyway, they're just hats that don't go on your head. -- Netshroud (talk | contribs) 07:12, 6 December 2010 (UTC)
- Support Not much to say, agree. — Neo_Player (t ▪ c) 12:25, 6 December 2010 (UTC)
- Support It'll clean up the Medic and Pyro templates quite nicely. :D --Leftism 12:28, 6 December 2010 (UTC)
- Support
Iunno..on one hand, you can make obvious connection with the hats you want to see the page about by looking at it, but if all 9 classes were to follow this, it'd probably make the page a great deal larger and longer. I'm no code master, so what about independent collapsed sections, with the class you're looking at as open? Like you're on the Nappers Respite page and scroll down and see the Pyro hat section open, but you want to see the Demo hats. You just uncollapse it and find the hat you want. Figured it would save space and all that. Just my two scrap!Hurk, I thought too much into this. This seems to work just fine! Sorry for the brick of text! --Vaught 12:49, 6 December 2010 (UTC) - Support Much cleaner and doesn't just leave the oprhaned item floating out there. Balladofwindfishes 13:19, 6 December 2010 (UTC)