Joseph Winchester
“ | Once again there was the desert, and that only.
— Stephen King, The Gunslinger
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My TF2 History part 1
- Joseph Winchester was created as Visual studio project file in C# languange.
September 2, 2008
- Joseph add Team Fortress 2 in steam as First game.
Summer 2009
- Joseph lost his first account and don't even donated in.
2009 - 2014
- Joseph watched Team Fortress 2 live and update in long time and learn many things in there.
March 20, 2014
- Joseph create his second accout in Steam.
Summer 2014
- Joseph get Flamingo Kid and make it as favorite hat for all time.
October 4, 2014
- Joseph get his first Australium weapon in Mann vs. Machine mode on 2 Tour - Rocket Launcher.
October 10, 2014
- Sold Australium Rocket Launcher for Cosmetics to look better.
October - November 2014
- Joseph get his first bird hat from Scream Fortress 2014 - Sir Shootsalot 99 level!
December 2014
- Joseph for first time meet the hacker/bots in Quickplay (a.k.a. old version of Casual Mode).
January 18, 2015
- Joseph get his second Australium weapon in Mann vs. Machine mode on 9 Tour - SMG.
June 19, 2015
- Joseph get his third Australium weapon in Mann vs. Machine mode on 14 Tour - Tomislav.
June 19, 2015
- Joseph get his third Australium weapon in Mann vs. Machine mode on 14 Tour - Tomislav.
August 28, 2015
- Joseph moved live in Powerhouse.
September 2015
- Joseph lost his account from hacker but return back after 3 days and get his backpack back :).
September 2015 - December 2016
- Joseph play more in Freak Fortress 2 custome mode.
October - November 2016
- Joseph get his second but same bird hat from Scream Fortress 2016 - Sir Shootsalot, but it's 100 level!
December 29, 2016
- Joseph celebrate upcoming new year in trade server with traders.
June 2017
- Joseph launch for first time Source Filmmaker.
My TF2 History part 2
- Joseph joined Warframe and PayDay 2.
August 2017
- Joseph want to make custome MvM mission called "Iron Legion"(status in 2020: in process).
October 22, 2017
- Update Joseph's file to defent from Dragon's Fury great heat level game users rage breakdown.
End 2017 - March 2018
- Activite drop in TF2.
April 10, 2018
- Joseph join camping event Operation Canteen Crasher by Potato's Custom MvM Servers.
Autumn 2018
- Joseph get all contract medal from Operation Canteen Crasher.
December 6, 2018
- Joseph get first tradable Unusual item - Taunt: Shred Alert, effect: Midnight Whirlwind.
January 13, 2019
- Joseph join camping event Operation Madness vs Machines by Potato's Custom MvM Servers.
April 2019
- Joseph make tribute to Rick May
April 2 2019
- Joseph get potato medal from Operation Memes vs Machines.
To-do List
- Make Profile page (working on it)
- Join Rus translation group
- Work on wiki for long time
- Try be active on wiki
- Get high skill on work with wiki site
- Get plasure from working on wiki
Extra
- Add own pages for new wiki users
- Make page how to edit profile page (with side link for more info)
- Make page how to load image in wiki and use them
- All exstras above but in rus version
- Make page for users who use Source Fimmaker (Also add my own advice for this)
- Make how to add custome file/music in game (newbie/advanced users)
Edits and Translation
1 edits No 1 translation No
16 edits No 10 translation No
32 edits No 50 translation No
64 edits No 100 translation No
128 edits No 150 translation No
256 edits No 250 translation No
512 edits No 500 translation No
1,024 edits No 1000 translation No
2,048 edits No 2500 translation No
4,096 edits No 5000 translation No
8,192 edits No 9001 translation No
16,384 edits No 10000 translation No
About Me
Hello, my name is Igor but for english speaking people just call Joseph or Jo. I'm 20 years old and I'm living in Belarus in Brest (a.k.a Brest Hero Fortress), loving play video games, especially old retro games as Dune the Battle of Arrakis(my first game ever) and Dune 2000, Streets of Rage series, Contra Hard Cops and others, and listen music (in steam profile there are list of rock groups). You can also add me in friends in steam (new friends - new opportunities). I also make SFM posters and sometimes drawing illustrations. Here some example of my works:
SFM works (need to add!)
TF2
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Other
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“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
TheJosephWinchester | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Город |
Setting: | Ночь |
Hazards: | Смертельная яма |
Casino City — это созданная сообществом карта Манн против Машин от BigfootBeto. Он представляет собой курортный город, с упором на азартные игры. Карта была разработана сообщество для Операции Canteen Crasher.
Casino City предоставляет с собой вторую систему по аналогии кредитами назваными - Чипами. Чипы выпадают с определённых роботов во время волны и могут быть использованы на улучшения предоставляемые самой картой и действую за пределами азартных мини-игр. Чипы распределяются между всеми игроками и их число сбрасывается полностью, если во время битвы игроки потерпели поражение.
На данной карте присутствует особый вид танка посреди волны. Эти танки имеют две турели третьего уровня с высоким уровнем здоровья расположенных на верху танка, на передней части танка располагается перед вагонетки "Малыша Чу-Чу" из карты Frontier, мгновенно убивает защитников которые слишком близка походят к пасти.
Две миссии были созданы для Операции Canteen Crasher: Poker Pummel (обычная) и Cashgrab Chaos (средняя). Для Операции Madness vs. Machines разработаны шесть миссии: Midnight Gambling (обычная), Cash Out Crash Out (средняя), Platinum Parade (средняя), Sketchy Swing (средняя), Vindicated Vices (средняя) и Gambler's Gambit (кошмар).
Games
All of the games present require Chips to play, with each game having different Chip outputs. They can only be entered in-between waves, as the entrances are blocked off while one is active.
- Slots: A three-reel slot machine that costs 1 Chip to play. Each reel stops automatically after a player starts them.
- Pachinko: A large pachinko board that costs 3 Chips to play. A coin is dropped after a player hits the start button, and payment is given based on which hole it drops into. The position of the coin being determined by a moving arrow at the top of the board.
- Roulette: A constantly spinning roulette board that costs 2 Chips to play. Rather than controlling when the game starts, players instead bet on which section of the board a ball on the board will rest on once the board stops rotating, with better payouts for smaller sections.
- Blackjack: A simulation of the real-world game that costs 4 Chips to play. Players play against a "Dealer" that draws to 16, and stands on 17. The deck is automatically shuffled after enough cards are drawn.
Chip Upgrades
Chip Upgrades offer unique upgrades that can be purchased at the defenders' spawn. Three categories of upgrades are available to purchase.
One Time Use
These upgrades can only be purchased once, and can be activated with a button after they are purchased. One Time Use upgrades only reset when a wave is lost or a new mission is loaded.
- EMP: Costs 30 Chips and temporarily stuns all robots and Engineer Robot buildings while playing an alarm for the duration of its effect.
- Nuke: Costs 50 Chips and instantly kills all robots and Engineer Robot buildings on the map, while giving the defenders' temporary ÜberCharge. Plays an air raid siren before going off.
- Special: A joke upgrade that costs 999 Chips. Confetti explodes near the purchase button with a party horn sound effect playing.
One Wave
These upgrades last for the entirety of a single wave, and players must walk into a field to gain the effects. Players lose the effect when a wave is over, and must purchase it again if they wish to continue using it. Both upgrades cost 15 Chips.
- Speed: Applies the Disciplinary Action's speed boost effect, but also causes the user to always take Mini-crit damage.
- Power: Applies the Buff Banner's Mini-crit boost effect, but also causes the user to always take Mini-crit damage.
Miscellaneous
These upgrades don't fit within the above two categories, and could be considered their own category.
- Shield: Costs 15 Chips and spawns a large shield that covers the hatch. This shield damages any robots within it, but wears off after enough damage is given.
- Helicopter: Costs 50 Chips and grants access to a controllable helicopter. The helicopter flies far above the game area, and rockets can be fired directly downwards to deal damage. Robots will not attempt to target the helicopter while players are in it.
Locations
The map is largely split in two, with an upper and lower level offering two routes each for robots to take.
Hatch
The hatch sits outside the defenders' spawn, within a semi-enclosed plaza.
- Beto Co. Resupply: The respawn station and Upgrade Station. This is also where players can purchase Chip Upgrades.
- Raised Platform: To the left of the respawn station is an elevated platform that gives a good sightline for the general area.
- Escalators: To the right of the hatch is an escalator that goes up to another elevated position, which connects to further parts of the map.
Outer Hatch Area
There are several paths robots can take to get into the inner hatch area.
- Underpass: The only lower route to the hatch for the robots, a platform is in the corner that gives limited cover.
- Overhang: Leads to the hatch from a left-side staircase and gives connections to a majority of the other routes in the map.
- Right Path: Neighbors the Underpass route and leads straight onto the hatch.
- Building: Flanks around the rest of the routes and ends at the right of the hatch.
Middle Lobbies
The middle part of the map is split into two levels:
- Upper Middle: An open area with a drop to the Lower Middle in the middle, the Pachinko and Roulette games can be accessed from here.
- Lower Middle: An enclosed, luxurious lobby with a road at the front. The Slots and Blackjack games can be accessed from here.
- Staircases: Two stairs on each side connects the Upper and Lower middle areas.
Roadway
A stretch of road connects the four bomb routes to a single long road.
- Left Platforms: Wrapping past the road is a series of platforms that leads to the Cliff.
- Ramp: Leads down to the Lower Mid route, some Tanks will take this path down.
- Right Platform: A platform leading to Upper Mid, with a building providing some cover.
- Right Ramp: A curved ramp that wraps down to the Lower Mid, some Tanks will also take this path down.
Front
- Cliff: One of the three routes the bomb can take at the front, a cliff sides next to it that can be used to push robots into, destroying them instantly.
- Road: A straight road leads into the Roadway, an Upgrade Station is within a building by the road that can be used in-between waves.
- Alley: A raised alley that ends near the Right Ramp.
- Left Tunnel: Flanks the left of the Ditch, some waves will have Tanks spawning from this tunnel.
- Right Garage: Flanks the right of the Ditch, some waves will have Tanks spawning from this garage.
- Ditch: The area that robots drop into, with a fence splitting the area from the surrounding parts.
Trivia
- The "Special" Chip upgrade was originally an "H Bomb" upgrade in previous versions. This upgrade would crash the server when it was activated, with the same intro as the Nuke playing until an explosion went off, triggering the server crash.
- As chips are technically Briefcases, robots carrying them will gain the same buffs as bomb carriers.
Gallery
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