Alpine Skylines (custom mission)
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“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Alpine Skylines | |
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300px | |
Basic Information | |
Name: | Alpine Skylines |
File name: |
mvm_swirl_rc1_adv_alpine_skylines.pop
|
Developer(s): | Herple Nerp |
Map: | Swirl |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 600 |
Maximum possible credits: | 5569 |
Minimum respawn wave time: | 6 |
Maximum respawn wave time: | 12 |
Fixed respawn time: | No |
Tour: | Digital Directive |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 30 seconds |
Alpine Skylines is a invasion advanced mission made by Herple Nerp. It is available on the custom Swirl map.
Contents
Notes
- Romevision are disabled.
- This mission used custom upgrade.
- Sentry Buster doesn't deal friendly fire on robot.
Waves
Modified Upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+20% Jump Height | All classes | 150 | 3 | Jump higher. Cost increased to 150 | |
+5 Metal Regen | Engineer | 50 | 5 | Metal is regenerated every 5 seconds. Cost decreased to 50 |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Rocket Specialist | Soldier | 350 | 4 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. Cost increased to 350 | |
+100% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. Burn damage per upgrade increased to +100% Maximum burn damage increased to +400% | |
+10% Airblast Force | Pyro | 100 | 4 | Airblast force per upgrade decreased to +10% Maximum airblast force decreased to +40% | |
Knockback Rage | Heavy | 450 | 1 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. Maximum level of Knockback Rage decreased to 1 Cost increased to 450 | |
Mad Milk Syringes | Medic | 500 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. Cost increased to 500 |
Modified secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
-50% Speed On Target | Scout | Sniper | 600 | 1 | Does not stack. Slow decreased from -65% to -50% While the original upgrade is labeled as a -35% slow, it is actually a -65% slow Cost increased to 250 |
Explode on Ignite | Pyro | 8008 | 1 | Explosion deals up to 350 splash damage Upgrade is prohibited | |
Able to re-launch while already in-flight | Pyro | 200 | 1 | Cost decreased to 200 | |
Stun enemies when you land | 350 | 1 | Cost increased to 350 | ||
Projectile Shield | Medic | 400 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited Cost increased to 400 | |
Canteen Specialist | 300 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. Cost increased to 300 |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Ball Marks Target | Scout | 250 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 250 |
Modified Sapper upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | Spy | 250 | 3 | Increases robot Sapper radius and duration. Cost decreased to 250 |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 250 | 1 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Decreased cost to 250 | |
2-Way Teleporters | Teleporter | 200 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. Cost decreased to 200 |
Modified Canteens | |||||
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Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | All classes | 200 | Crits user and triples sentry fire rate for 5 seconds. Cost increased to 200 | ||
Become Übercharged | 100 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields. Cost increased to 100 |
Stats Changes
Weapon/Class | New Stats/Stats Change |
---|---|
Loose Cannon |
Changed: Shoots normal grenade |
Wrangler |
Added: When this weapon is active Added: -25 max health |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
Huntsman |
Added: +2 arrow per shot |
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