User:RotatcepS/table

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Revision as of 06:01, 28 April 2021 by RotatcepS (talk | contribs) (remove extra newlines)
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keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template.

Weapons including Melee

Weapon Kill Icon Ammo Attack interval Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical

Stock Weapons including Melee

Weapon Kill Icon Ammo Attack interval Damage
Loaded Carried Point blank Medium range Long range Critical

Class Weapons including Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities

Suggested

Pistol
Stock (Scout)
Pistol
Killicon pistol.png 12 36 0.15 seconds 22
mini-crit: 30
critical: 45
15
mini-crit: 20
critical: 45
8
mini-crit: 20
critical: 45
 
100
61% (recoil spread) | secondary aka
Pistol (scout)
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 0.8 seconds 56-112
mini-crit: 76-151
critical: 135-270
45-90
mini-crit: 61-122
critical: 135-270
24-48
mini-crit: 61-122
critical: 135-270
 
112.5 + splash
18% (projectile)
116% (projectile splash)
full splash radius | primary aka
Rocket Launcher
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) | secondary aka
Shotgun
Shovel
Stock
Shovel
Killicon shovel.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee | melee aka
Shovel
Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
buildings: 12
mini-crit: 9
critical: 19
(old particle)
3
buildings: 6.5
mini-crit: 4
critical: 10
 
43.33 + penetration
penetrating rising flames reach 64% range
2-3 flame particles
0.9 second full exposure full exposure: 13
mini-crit: 17
critical: 38
full exposure: 7
mini-crit: 9
critical: 20
 
86.67 + penetration
(Airblast) 0.75 seconds airblast: 0 (lost footing and push force equivalent of ~300 damage) forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
afterburn: 24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished | primary aka
Flame Thrower
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 0.6 seconds 50-100
mini-crit: 68-135
critical: 150-300
 
166.67 + splash
19% (projectile)
128% (projectile splash)
full splash radius
(Roller)
2.3 second fuse
roller: 30-60
mini-crit: 41-81
critical: 90-180
 
(splash max) 100 + splash | primary aka
Grenade Launcher
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 0.6 seconds
0.7 second arm time
4 second max speed charge
69-137
mini-crit: 93-186
critical: 180-360
60-120
mini-crit: 81-162
critical: 180-360
30-60
mini-crit: 81-162
critical: 180-360
 
(splash max) 200 + splash
ignoring arm time
15% (projectile)
98% (projectile splash)

max speed 38% (projectile)
254% (projectile splash)

(flak) 85%+ splash radius in air splash accurate at 84% range
100% splash radius affixed

(Trap)
5 second arm time
trap: 60-120
mini-crit: 81-162
critical: 180-360 | secondary aka
Stickybomb Launcher
Minigun
Stock
Minigun
Killicon minigun.png 200
N/A 0.1 seconds
0.87 seconds wind up
13-54
mini-crit: 18-73
critical: 27-108
9-36
mini-crit: 12-49
critical: 27-108
5-19
mini-crit: 12-49
critical: 27-108
 
360
30% (shot spread)

-15% damage to a level 2 Sentry Gun
-20% damage to a level 3 Sentry Gun | primary aka
Minigun

3000 4100

Weapons & Stock Weapons are manual giant pages, not broken down macros

The Damage & Function times table could/should mostly be replaced by a single row for that weapon from the table. Damage Table would be a good thing to copy, however, as a template for the rows to limit what they show.


They do already have macros of:

See also: Damage
Damage and function times
Damage
Splash damage
Minimum splash 50% {{{splash radius}}}
Function times
Values are approximate and determined by community testing.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Original
Promotional / Craft
Original
Killicon original.png Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 Base: 90

Crit: 270

Pictogram plus.png On hit: restores up to 20 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
N/A 4 60 Base: 0

Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK.

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 5 20 Base: 68

Crit: 203

Pictogram plus.png +25% clip size.

Pictogram plus.png Has 40% faster rocket speed.
Pictogram plus.png -25% blast damage from rocket jumps.
Pictogram minus.png -25% damage penalty.

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 4 Base: 90

Charged shot: 122

Crit: 122-151

Afterburn:
8 / sec. × 6 secs.

Pictogram plus.png  Does not use ammo (replaced with an ammo meter).

Pictogram minus.png  No random critical hits.
Pictogram minus.png  Deals only 20% damage to buildings.
Pictogram minus.png  Mini-crits whenever it would normally crit.
Pictogram info.png  Secondary fire is a charged shot that:

Pictogram plus.png Mini-crits players.
Pictogram plus.png Causes enemies to suffer afterburn for 6 seconds.
Pictogram plus.png Disables buildings for 4 seconds.
Pictogram minus.png Empties entire ammo meter.
Pictogram minus.png Cannot be used unless ammo meter is full.
Killicon fire.png
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 3 20 Base: 90

Crit: 270

Pictogram plus.png Hold Fire to load up to three rockets.

Pictogram plus.png Release Fire to unleash the barrage at 223% increased fire rate.
Pictogram minus.png +3 degrees random projectile deviation.
Pictogram minus.png Overloading the chamber will cause a misfire.
Pictogram minus.png Cannot collect ammo from dispensers while active.
Pictogram minus.png -20% less explosion radius.

Air Strike
Craft
Air Strike
Killicon air strike.png 4-8 Base: 76

Crit: 230

Pictogram plus.png -15% damage from rocket jumps.

Pictogram plus.png Increased attack speed while blast jumping.
Pictogram plus.png Clip size increased on kill (up to +4).
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -10% explosion radius.
Pictogram minus.png -20% explosion radius while blast jumping.


test:

Weapon Ammunition Attack Interval Accuracy Distance Point blank Medium range Long range Point blank Mini-crits Mini-crits Critical
Scattergun 6 +32 carried 0.625

1.6 shots / second

30:1 (7.7° cone)

10 pellets / shot

105 (104 in tests)

10.5 / pellet

60

6 / pellet

32

3.168 / pellet

142

14.2 / pellet

81

8.1 / pellet

180

18 / pellet

Pistol (scout) 12 +36 carried 0.15

6.67 shots / second

50:1 (4.6° cone) recoil

1.25 second recovery

22 15 8 30 20 45
Rocket Launcher 4 +20 carried 0.8

1.25 shots / second

16° lead, straight

3.7x straight
1100Hu/s straight
146Hu (100%) splash radius

112

56 @ splash edge

90

45 @ splash edge

48

24 @ splash edge

151

76 @ splash edge

122

61 @ splash edge

270

135 @ splash edge


row2 Example Example Example Example
row2 row2 Example Example Example
row2 row2 row2 Example Example