User:RotatcepS/table
keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template.
- Weapons page Table Weapons
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Primary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Secondary Unlocks rows
- Specific Weapon row
- Specific Weapon row
- Class's Primary row /Soldier_primary
- Class's Weapons page Table (tagged so transcluding page just gets the class's weapons table or just its rows) /Soldier_weapon_stats
- Stock Weapons page Table Stock_weapons /Stock_weapons_stats
- Class's Primary row /Soldier_primary
- Specific Weapon row Rocket_Launcher /Rocket_Launcher_stats
- Class's Secondary row /Soldier_secondary
- Specific Weapon row Shotgun /Shotgun_stats
- Class's Melee row /Soldier_melee
- Specific Weapon row Shovel /Shovel_stats
- Class's Primary row /Soldier_primary
Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical |
Stock Weapons including Melee
Weapon | Kill Icon | Ammo | Attack interval | Damage | |||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical |
Class Weapons including Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|
Suggested
Stock (Scout) Pistol |
12 | 36 | 0.15 seconds | 22 mini-crit: 30 critical: 45 |
15 mini-crit: 20 critical: 45 |
8 mini-crit: 20 critical: 45 |
100 | 61% (recoil spread) | secondary aka Pistol (scout) | |
---|---|---|---|---|---|---|---|---|---|
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius | primary aka Rocket Launcher | |
Stock Shotgun |
6 | 32 | 0.625 seconds | 9-90 mini-crit: 12-121 critical: 18-180 |
6-60 mini-crit: 8-81 critical: 18-180 |
3-32 mini-crit: 8-81 critical: 18-180 |
96 | 36% (shot spread) | secondary aka Shotgun | |
Stock Shovel |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
81.25 | melee | melee aka Shovel | ||||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | ||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
86.67 + penetration | ||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | primary aka Flame Thrower | |||||
Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 mini-crit: 68-135 critical: 150-300 |
166.67 + splash | 19% (projectile) 128% (projectile splash) full splash radius | |||
(Roller) 2.3 second fuse |
roller: 30-60 mini-crit: 41-81 critical: 90-180 |
primary aka Grenade Launcher | (splash max) 100 + splash | |||||||
Stock Stickybomb Launcher |
8 | 24 | 0.6 seconds 0.7 second arm time 4 second max speed charge |
69-137 mini-crit: 93-186 critical: 180-360 |
60-120 mini-crit: 81-162 critical: 180-360 |
30-60 mini-crit: 81-162 critical: 180-360 |
(splash max) 200 + splash | ignoring arm time 15% (projectile) 98% (projectile splash) max speed 38% (projectile) (flak) 85%+ splash radius in air splash accurate at 84% range | |
(Trap) 5 second arm time |
trap: 60-120 mini-crit: 81-162 critical: 180-360 | secondary aka Stickybomb Launcher | ||||||||
Stock Minigun |
200 |
N/A | 0.1 seconds 0.87 seconds wind up |
13-54 mini-crit: 18-73 critical: 27-108 |
9-36 mini-crit: 12-49 critical: 27-108 |
5-19 mini-crit: 12-49 critical: 27-108 |
360 | 30% (shot spread) -15% damage to a level 2 Sentry Gun |
3000 | 4100 |
Weapons & Stock Weapons are manual giant pages, not broken down macros
The Damage & Function times table could/should mostly be replaced by a single row for that weapon from the table. Damage Table would be a good thing to copy, however, as a template for the rows to limit what they show.
They do already have macros of:
Damage and function times | ||
---|---|---|
Damage | ||
Splash damage | ||
Minimum splash | 50% | {{{splash radius}}} |
Function times | ||
Values are approximate and determined by community testing. |
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Rocket Launcher |
4 | 20 | Base: 90 Crit: 270 |
||
Promotional / Craft Original |
Rockets fly straight down the crosshair from the center of the screen. | ||||
Unlock Direct Hit |
Base: 112 Crit: 338 |
Has 80% faster rocket speed. Deals 25% more damage. | |||
Craft Black Box |
3 | Base: 90 Crit: 270 |
On hit: restores up to 20 health points. Has a 25% smaller clip size. | ||
Craft Rocket Jumper |
N/A | 4 | 60 | Base: 0 Crit: 0 |
+200% max primary ammo on wearer. No self inflicted blast damage taken. |
Craft Liberty Launcher |
5 | 20 | Base: 68 Crit: 203 |
+25% clip size. Has 40% faster rocket speed. | |
Craft Cow Mangler 5000 |
4 | ∞ | Base: 90
Charged shot: 122 Crit: 122-151 Afterburn: |
Does not use ammo (replaced with an ammo meter). No random critical hits.
| |
Craft Beggar's Bazooka |
3 | 20 | Base: 90 Crit: 270 |
Hold Fire to load up to three rockets. Release Fire to unleash the barrage at 223% increased fire rate. | |
Craft Air Strike |
4-8 | Base: 76 Crit: 230 |
-15% damage from rocket jumps. Increased attack speed while blast jumping. |
test:
Weapon | Ammunition | Attack Interval | Accuracy Distance | Point blank | Medium range | Long range | Point blank Mini-crits | Mini-crits | Critical |
---|---|---|---|---|---|---|---|---|---|
Scattergun | 6 +32 carried | 0.625 1.6 shots / second |
30:1 (7.7° cone) 10 pellets / shot |
105 (104 in tests) 10.5 / pellet |
60 6 / pellet |
32 3.168 / pellet |
142 14.2 / pellet |
81 8.1 / pellet |
180 18 / pellet |
Pistol (scout) | 12 +36 carried | 0.15 6.67 shots / second |
50:1 (4.6° cone) recoil 1.25 second recovery |
22 | 15 | 8 | 30 | 20 | 45 |
Rocket Launcher | 4 +20 carried | 0.8 1.25 shots / second |
16° lead, straight 3.7x straight |
112
56 @ splash edge |
90
45 @ splash edge |
48
24 @ splash edge |
151
76 @ splash edge |
122
61 @ splash edge |
270
135 @ splash edge
|
row2 | Example | Example | Example | Example | |||||
row2 | row2 | Example | Example | Example | |||||
row2 | row2 | row2 | Example | Example |