Dalokohs Bar
“ | That vas delicious!
Click to listen
— The Heavy
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” |
The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large partially opened segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The wrapper proclaims "Dalokohs, it's delicious!"
When consumed, the bar will heal 60 Health, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser. The health increase does not remain if the Heavy changes his secondary weapon. Like the Sandvich, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich, it cannot be dropped to heal teammates.
Contents
Damage
None. Heals 60 HP and increases maximum health by 50 for 30 seconds.
Function times
- Eating Time: 4.3 seconds
- Recharge Time: 25.7 seconds (only if hurt before eating)
- Buff Duration: 30 seconds
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Crafting
Blueprint
Bonk! Atomic Punch | Sandvich | Dalokohs Bar | ||
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Update history
- Added crafting recipe for this weapon
- A cooldown bar now dictates when the weapon can be used.
- The cooldown timer is altered, allowing players to continually use the weapon when at full health.
Bugs
- The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich. Also, the particles of food emitting from the Heavy's mouth are the same particle effects.
- Dispensers will still heal a Heavy up to 300 HP, instead of the maximum of 350 HP.
Trivia
- "Dalokohs" is "shokolad," the Russian word for chocolate, spelled backwards.
- This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
- The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.
Gallery
See also
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