285 templates missing Polish translation

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Pages missing in Polish (pl – polski): 285 in total. Data as of 01:41, 28 October 2024 (GMT).

See also

List

  1. Template:Achievement has 7096 uses and is missing 1 translation
    Line 288: Unachievable
  2. Template:Competitive Nav has 1081 uses and is missing 1 translation
    Line 54: PASS Time
  3. Template:Class Strategy Nav has 501 uses and is missing 1 translation
    Line 150: Official tips
  4. Template:Mechanics Nav has 138 uses and is missing 19 translations
    Line 5: Mechanics
    Line 27: Combat
    Line 38: Projectiles
    Line 45: Hitscan
    Line 52: Critical hits
    Line 59: [[Critical hits#Mini-Crits
    Line 75: Telefrag
    Line 85: Death
    Line 92: Kill feed
    Line 101: Status effects
    Line 114: Soaked
    Line 121: [[Critical hits#Mini-Crits
    Line 133: Respawn
    Line 140: Ragdoll
    Line 147: Communication
    Line 154: Lag compensation
    Line 161: Announcer
    Line 168: Deathcam
    Line 176: Player ghost
  5. Template:Demoman strange quality table has 23 uses and is missing 4 translations
    Line 606: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 616: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
    Line 626: Available from unboxing the [[Unlocked Cosmetic Crate Demo]].
    Line 634: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  6. Template:Engineer strange quality table has 23 uses and is missing 4 translations
    Line 669: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 680: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
    Line 691: Available from unboxing the [[Unlocked Cosmetic Crate Engineer]]
    Line 700: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  7. Template:Heavy strange quality table has 23 uses and is missing 4 translations
    Line 625: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 636: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
    Line 647: Available from unboxing the [[Unlocked Cosmetic Crate Heavy]].
    Line 657: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  8. Template:List of tournament medals has 23 uses and is missing 1154 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 18: Awarded to second-place finishers in Asia BBall Cups.
    Line 27: Awarded to third-place finishers in Asia BBall Cups.
    Line 36: Awarded to participants in Asia BBall Cups.
    Line 55: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 64: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 74: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 83: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 93: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 102: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 111: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 129: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 138: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 156: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 165: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 174: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 183: Awarded to participants at the AsiaFortress Community LAN.
    Line 192: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 210: Awarded to first-place finishers of AsiaFortress Invite.
    Line 218: Awarded to second-place finishers of AsiaFortress Invite.
    Line 226: Awarded to third-place finishers of AsiaFortress Invite.
    Line 234: Awarded to participants in AsiaFortress Invite.
    Line 242: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 259: Awarded to the winners of AsiaFortress International's test season.
    Line 276: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 285: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 294: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 303: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 321: Awarded to first-place finishers in BBall One Day Cups.
    Line 330: Awarded to second-place finishers in BBall One Day Cups.
    Line 339: Awarded to third-place finishers in BBall One Day Cups.
    Line 348: Awarded to participants in BBall One Day Cups.
    Line 357: Awarded to staff members of BBall One Day Cups.
    Line 375: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 384: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 393: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 402: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 411: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 429: Awarded to first-place finishers in BETA LAN tournaments.
    Line 438: Awarded to second-place finishers in BETA LAN tournaments.
    Line 447: Awarded to third-place finishers in BETA LAN tournaments.
    Line 456: Awarded to participants in BETA LAN tournaments.
    Line 475: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 483: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 491: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 499: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 516: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 524: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 532: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 540: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 548: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 556: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 573: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 581: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 589: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 597: Awarded to participants in Brazil Fortress Jump Cups.
    Line 605: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 622: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 630: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 638: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 646: Awarded to participants in Cap that Cup tournaments.
    Line 654: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 672: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 680: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 688: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 696: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 703: CappingTV Summer Brawl 1st Place
    Line 710: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 717: CappingTV Summer Brawl 2nd Place
    Line 723: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 730: CappingTV Summer Brawl 3rd Place
    Line 736: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 743: CappingTV Summer Brawl Participant
    Line 749: Awarded to participants in the CappingTV Summer Brawl.
    Line 764: CappingTV PASS Time Championship 1st Place
    Line 771: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 778: CappingTV PASS Time Championship 2nd Place
    Line 784: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 791: CappingTV PASS Time Championship 3rd Place
    Line 797: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 804: CappingTV PASS Time Championship Participant
    Line 810: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 828: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 836: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 843: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 850: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 866: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 874: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 881: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 888: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 904: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 912: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 919: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 926: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 942: Awarded to first-place finishers in Classic MGE Cups.
    Line 950: Awarded to second-place finishers in Classic MGE Cups.
    Line 958: Awarded to third-place finishers in Classic MGE Cups.
    Line 966: Awarded to participants in Classic MGE Cups.
    Line 974: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 989: Copenhagen Games 1st Place
    Line 996: Awarded to first-place finishers in the Copenhagen Games.
    Line 1003: Copenhagen Games 2nd Place
    Line 1009: Awarded to second-place finishers in the Copenhagen Games.
    Line 1016: Copenhagen Games 3rd Place
    Line 1022: Awarded to third-place finishers in the Copenhagen Games.
    Line 1029: Copenhagen Games Participant
    Line 1035: Awarded to participants in the Copenhagen Games.
    Line 1042: Copenhagen Games Staff
    Line 1048: Awarded to staff members of the Copenhagen Games.
    Line 1055: Copenhagen Games 6v6 1st Place
    Line 1062: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1069: Copenhagen Games 6v6 2nd Place
    Line 1075: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1082: Copenhagen Games 6v6 3rd Place
    Line 1088: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1095: Copenhagen Games Highlander 1st Place
    Line 1101: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1108: Copenhagen Games Highlander 2nd Place
    Line 1114: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1121: Copenhagen Games Highlander 3rd Place
    Line 1127: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1134: Copenhagen Games Participant
    Line 1140: Awarded to participants in all events during the Copenhagen Games.
    Line 1147: Copenhagen Games Staff
    Line 1153: Awarded to staff members of the Copenhagen Games.
    Line 1170: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1177: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1184: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1191: Awarded to participants in CustomLander TF2 tournaments.
    Line 1198: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1214: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1221: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1228: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1235: Awarded to participants in DeutschLAN tournaments.
    Line 1242: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1258: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1274: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1281: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1288: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1295: Awarded to participants in Electronic Sports League tournaments.
    Line 1311: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1319: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1326: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1333: Awarded to participants in ESA Rewind 2017.
    Line 1341: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1348: Awarded to participants in ESA Rewind II.
    Line 1355: Awarded for donations to the ESA Rewind II prize pool.
    Line 1375: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1382: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1389: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1396: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1412: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1428: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1435: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1442: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1449: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1456: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1471: ETF2L 6v6 Premiership Gold Medal
    Line 1477: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1483: ETF2L 6v6 Premiership Silver Medal
    Line 1488: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1494: ETF2L 6v6 Premiership Bronze Medal
    Line 1499: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1505: ETF2L 6v6 Group Winner
    Line 1510: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1516: ETF2L 6v6 Participation Medal
    Line 1521: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1527: ETF2L 6v6 Gold Medal
    Line 1533: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1539: ETF2L 6v6 Silver Medal
    Line 1544: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1550: ETF2L 6v6 Bronze Medal
    Line 1555: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1561: ETF2L 6v6 Group Winner
    Line 1566: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1572: ETF2L 6v6 Participation Medal
    Line 1577: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1583: ETF2L 6v6 Gold Medal
    Line 1589: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1595: ETF2L 6v6 Silver Medal
    Line 1600: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1606: ETF2L 6v6 Bronze Medal
    Line 1611: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1617: ETF2L 6v6 Playoff Medal
    Line 1622: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1628: ETF2L 6v6 Participation Medal
    Line 1633: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1649: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1656: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1663: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1670: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1686: Awarded to first-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1693: Awarded to second-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1700: Awarded to third-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1707: Awarded to participants in the 2010 [[ETF2L Highlander Community Challenge]].
    Line 1713: ETF2L Highlander Gold Medal
    Line 1719: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1725: ETF2L Highlander Silver Medal
    Line 1730: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1736: ETF2L Highlander Bronze Medal
    Line 1741: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1747: ETF2L Highlander Group Winner
    Line 1752: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1758: ETF2L Highlander Participation Medal
    Line 1763: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1769: ETF2L Highlander Gold Medal
    Line 1775: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1781: ETF2L Highlander Silver Medal
    Line 1786: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1792: ETF2L Highlander Bronze Medal
    Line 1797: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 1803: ETF2L Highlander Group Winner
    Line 1808: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 1814: ETF2L Highlander Participation Medal
    Line 1819: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 1825: ETF2L Highlander Gold Medal
    Line 1831: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 1837: ETF2L Highlander Silver Medal
    Line 1842: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 1848: ETF2L Highlander Bronze Medal
    Line 1853: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 1859: ETF2L Highlander Playoff Medal
    Line 1864: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 1870: ETF2L Highlander Participation Medal
    Line 1875: Awarded to participants in ETF2L Highlander tournaments.
    Line 1891: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 1898: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 1905: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 1912: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 1928: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 1944: Awarded to first-place finishers in EU Bball League tournaments.
    Line 1951: Awarded to second-place finishers in EU Bball League tournaments.
    Line 1958: Awarded to third-place finishers in EU Bball League tournaments.
    Line 1965: Awarded to participants in EU Bball League tournaments.
    Line 1972: Awarded to staff members of EU Bball League.
    Line 1988: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 1995: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2002: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2009: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2016: Awarded to participants in Eu Mixes tournaments.
    Line 2023: Awarded to staff members of Eu Mixes.
    Line 2039: Awarded to first-place finishers in EuroLander tournaments.
    Line 2046: Awarded to second-place finishers in EuroLander tournaments.
    Line 2053: Awarded to third-place finishers in EuroLander tournaments.
    Line 2060: Awarded to participants in EuroLander tournaments.
    Line 2067: Awarded to valuable contributors to EuroLander tournaments.
    Line 2084: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2092: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2100: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2108: Awarded to participants in FBTF 4v4 tournaments.
    Line 2123: FBTF Cup 6v6 1st Place
    Line 2130: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2137: FBTF Cup 6v6 2nd Place
    Line 2143: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2150: FBTF Cup 6v6 3rd Place
    Line 2156: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2163: FBTF Cup 6v6 Participant
    Line 2169: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2186: Awarded to participants in Florida LAN 2014.
    Line 2195: Awarded to participants in Florida LAN 2015.
    Line 2204: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2213: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2221: Awarded to participants in Florida LAN 2018.
    Line 2229: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2246: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2254: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2262: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2270: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2278: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2295: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2302: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2309: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2316: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2323: Awarded to staff members of Fruit Mixes Highlander.
    Line 2339: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2346: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2353: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2360: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2376: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2384: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2392: Awarded to participants in Gamers With Jobs tournaments.
    Line 2409: Awarded to the winners of the Gette it Onne! tournament.
    Line 2416: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2423: Awarded to participants in the Gette it Onne! tournament.
    Line 2430: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2446: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2453: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2460: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2467: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2474: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2490: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2497: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2504: Awarded to participants in HLMixes Showdown tournaments.
    Line 2520: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2528: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2536: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2544: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2552: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2569: Awarded to participants in Hydro.tf tournaments.
    Line 2576: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2592: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2608: Awarded to first-place finishers in Insomnia tournaments.
    Line 2616: Awarded to second-place finishers in Insomnia tournaments.
    Line 2624: Awarded to third-place finishers in Insomnia tournaments.
    Line 2632: Awarded to participants in Insomnia tournaments.
    Line 2640: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 2657: Awarded to first-place finishers in KnightComp tournaments.
    Line 2665: Awarded to second-place finishers in KnightComp tournaments.
    Line 2673: Awarded to third-place finishers in KnightComp tournaments.
    Line 2681: Awarded to participants in KnightComp tournaments.
    Line 2689: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 2706: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 2714: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 2722: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 2730: Awarded to participants in LAN Downunder tournaments.
    Line 2747: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 2755: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 2763: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 2771: Awarded to participants in Late Night TF2 Cups.
    Line 2779: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 2795: LBTF2 6v6 1st Place
    Line 2801: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2807: LBTF2 6v6 2nd Place
    Line 2812: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2818: LBTF2 6v6 3rd Place
    Line 2823: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2829: LBTF2 6v6 Participant
    Line 2834: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2840: LBTF2 6v6 1st Place
    Line 2846: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 2852: LBTF2 6v6 2nd Place
    Line 2857: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 2863: LBTF2 6v6 3rd Place
    Line 2868: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 2874: LBTF2 6v6 Participant
    Line 2879: Awarded to participants in LBTF2 6v6 tournaments.
    Line 2893: LBTF2 Highlander 1st Place
    Line 2899: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2905: LBTF2 Highlander 2nd Place
    Line 2910: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2916: LBTF2 Highlander 3rd Place
    Line 2921: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2927: LBTF2 Highlander Participant
    Line 2932: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2938: LBTF2 Highlander 1st Place
    Line 2944: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 2950: LBTF2 Highlander 2nd Place
    Line 2955: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 2961: LBTF2 Highlander 3rd Place
    Line 2966: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 2972: LBTF2 Highlander Participant
    Line 2977: Awarded to participants in LBTF2 Highlander tournaments.
    Line 2993: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3001: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3009: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3017: Awarded to participants in MidNight Moon tournaments.
    Line 3025: Awarded to staff members of MidNight Moon.
    Line 3042: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3050: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3058: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3067: Awarded to participants in Moscow LAN tournaments.
    Line 3075: Awarded to staff members of Moscow LAN.
    Line 3092: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3099: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3106: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3113: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3120: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3136: Awarded to first-place finishers in New Caps Cups.
    Line 3144: Awarded to second-place finishers in New Caps Cups.
    Line 3152: Awarded to third-place finishers in New Caps Cups.
    Line 3160: Awarded to participants in New Caps Cups.
    Line 3177: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3184: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3191: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3198: Awarded to participants in NewbiDuo Cups.
    Line 3205: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3221: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3228: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3235: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3242: Awarded to participants in Open Sniping League Cups.
    Line 3259: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3266: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3273: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3280: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3296: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3303: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3310: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3317: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3324: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3331: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3338: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3345: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3361: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3368: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3375: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3382: Awarded to participants in ozfortress Summer Cups.
    Line 3399: Awarded to the winners of Palaise tournaments.
    Line 3406: Awarded to runner-ups in Palaise tournaments.
    Line 3413: Awarded to participants in Palaise tournaments.
    Line 3429: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3436: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3443: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3450: Awarded to participants in PASS Time Federation tournaments.
    Line 3457: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3473: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3480: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3487: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3503: Awarded to participants in the Pubstars vs. Pros events.
    Line 3519: Awarded to first-place finishers in Pugiklander tournaments.
    Line 3526: Awarded to second-place finishers in Pugiklander tournaments.
    Line 3533: Awarded to third-place finishers in Pugiklander tournaments.
    Line 3540: Awarded to participants in Pugiklander tournaments.
    Line 3547: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 3563: Awarded to first-place finishers in the Premier Divison in PURE League tournaments.
    Line 3570: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 3577: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 3584: Awarded to first-place finishers in the Intermediate Divison in PURE League tournaments.
    Line 3591: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3598: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 3605: Awarded to first-place finishers in the Open Divison in PURE League tournaments.
    Line 3612: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 3619: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 3626: Awarded to participants in all divisions in PURE League tournaments.
    Line 3642: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3649: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 3656: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 3663: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3671: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 3678: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 3694: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 3701: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 3708: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 3715: Awarded to participants in Rasslabyxa Cups.
    Line 3722: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 3738: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 3744: Ready Steady Pan Participant
    Line 3750: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 3758: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 3765: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 3772: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 3778: Ready Steady Pan Helper
    Line 3783: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 3791: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3798: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3805: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 3813: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 3820: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 3827: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 3844: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3851: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3858: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 3865: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 3872: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 3879: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 3886: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 3893: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 3909: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 3923: RGL.gg One Day Prolander Cup
    Line 3929: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 3935: RGL.gg One Day Prolander Cup - NA
    Line 3941: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 3948: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 3964: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 3980: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 3987: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 3994: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4001: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4017: Awarded to first-place finishers during Respawn League tournaments.
    Line 4024: Awarded to second-place finishers during Respawn League tournaments.
    Line 4031: Awarded to third-place finishers during Respawn League tournaments.
    Line 4038: Awarded to participants during Respawn League tournaments.
    Line 4046: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4062: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4069: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4077: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4084: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4091: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4098: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4105: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4112: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4119: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4126: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4133: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4140: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4147: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4154: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4161: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4177: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4184: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4191: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4198: Awarded to participants in RGB LAN tournaments.
    Line 4206: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4213: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4220: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4227: Awarded to participants in RGB LAN tournaments.
    Line 4243: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4250: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4257: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4264: Awarded to participants in Russian Highlander tournaments.
    Line 4271: Awarded to staff members of Russian Highlander.
    Line 4287: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4294: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4301: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4308: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4324: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4331: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4338: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4345: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4361: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4368: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4375: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4382: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4389: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4405: Awarded to first-place finishers in Streamer Cups.
    Line 4412: Awarded to second-place finishers in Streamer Cups.
    Line 4419: Awarded to third-place finishers in Streamer Cups.
    Line 4426: Awarded to participants in Streamer Cups.
    Line 4433: Awarded to staff members of Streamer Cup.
    Line 4449: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4456: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4463: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 4470: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 4477: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 4494: Awarded to first-place finishers Newbie Highlander Cups.
    Line 4501: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 4508: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 4515: Awarded to participants in Newbie Highlander Cups.
    Line 4531: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 4538: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 4545: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 4552: Awarded to participants in Newbie Prolander Cups.
    Line 4568: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 4575: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 4582: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 4589: Awarded to participants in TF2Connexion tournaments.
    Line 4605: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4612: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4619: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 4626: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 4633: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 4649: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 4656: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 4663: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 4670: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 4686: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 4692: Tumblr Vs Reddit Participant
    Line 4709: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 4716: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 4723: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 4730: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 4737: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 4753: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4760: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4767: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4773: United Dodgeball League Participant
    Line 4778: Awarded to participants in United Dodgeball League tournaments.
    Line 4786: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 4793: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 4800: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 4806: United Dodgeball League Participant
    Line 4811: Awarded to participants in United Dodgeball League tournaments.
    Line 4819: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 4834: UGC 4vs4 Gold 1st Place
    Line 4840: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4846: UGC 4vs4 Gold 2nd Place
    Line 4851: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4857: UGC 4vs4 Gold 3rd Place
    Line 4862: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4868: UGC 4vs4 Gold Participant
    Line 4873: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4879: UGC 4vs4 Silver 1st Place
    Line 4884: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4890: UGC 4vs4 Silver 2nd Place
    Line 4895: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4901: UGC 4vs4 Silver 3rd Place
    Line 4906: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4912
    Line 4917: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 4923: UGC 4vs4 Steel 1st Place
    Line 4929: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4935: UGC 4vs4 Steel 2nd Place
    Line 4940: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4946: UGC 4vs4 Steel 3rd Place
    Line 4951: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4957: UGC 4vs4 Steel Participant
    Line 4963: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 4969: UGC 4vs4 Iron Division
    Line 4975: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 4981: UGC 4vs4 Gold 1st Place
    Line 4987: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 4993: UGC 4vs4 Gold 2nd Place
    Line 4998: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5004: UGC 4vs4 Gold 3rd Place
    Line 5009: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5015: UGC 4vs4 Gold Participant
    Line 5020: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5026: UGC 4vs4 Silver 1st Place
    Line 5031: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5037: UGC 4vs4 Silver 2nd Place
    Line 5042: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5048: UGC 4vs4 Silver 3rd Place
    Line 5053: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5059: UGC 4vs4 Silver Participant
    Line 5064: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5070: UGC 4vs4 Steel Division
    Line 5075: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5081: UGC 4vs4 Iron Division
    Line 5086: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5092: UGC 4vs4 Gold 1st Place
    Line 5098: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5104: UGC 4vs4 Gold 2nd Place
    Line 5109: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5115: UGC 4vs4 Gold 3rd Place
    Line 5120: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5126: UGC 4vs4 Gold Participant
    Line 5131: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5137: UGC 4vs4 Silver 1st Place
    Line 5142: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5148: UGC 4vs4 Silver 2nd Place
    Line 5153: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5159: UGC 4vs4 Silver 3rd Place
    Line 5164: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5170: UGC 4vs4 Silver Participant
    Line 5175: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5181: UGC 4vs4 Steel Division
    Line 5186: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5192: UGC 4vs4 Iron Division
    Line 5197: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5203: UGC 4vs4 Gold 1st Place
    Line 5209: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5215: UGC 4vs4 Gold 2nd Place
    Line 5220: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5226: UGC 4vs4 Gold 3rd Place
    Line 5231: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5237: UGC 4vs4 Gold Participant
    Line 5242: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5248: UGC 4vs4 Silver Division
    Line 5253: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5259: UGC 4vs4 Steel Division
    Line 5264: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5270: UGC 4vs4 Gold 1st Place
    Line 5276: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5282: UGC 4vs4 Gold 2nd Place
    Line 5287: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5293: UGC 4vs4 Gold 3rd Place
    Line 5298: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5304: UGC 4vs4 Gold Participant
    Line 5309: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5315: UGC 4vs4 Silver Division
    Line 5320: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 5326: UGC 4vs4 Steel Division
    Line 5331: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 5337: UGC 4vs4 Gold 1st Place
    Line 5343: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5349: UGC 4vs4 Gold 2nd Place
    Line 5354: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5360: UGC 4vs4 Gold 3rd Place
    Line 5365: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5371: UGC 4vs4 Gold Participant
    Line 5376: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 5382: UGC 4vs4 Silver 1st Place
    Line 5387: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5393: UGC 4vs4 Silver 2nd Place
    Line 5398: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5404: UGC 4vs4 Silver 3rd Place
    Line 5409: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5415: UGC 4vs4 Silver Participant
    Line 5420: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 5426: UGC 4vs4 Steel 1st Place
    Line 5431: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5437: UGC 4vs4 Steel 2nd Place
    Line 5442: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5448: UGC 4vs4 Steel 3rd Place
    Line 5453: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5459: UGC 4vs4 Steel Participant
    Line 5464: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 5470: UGC 4vs4 Gold 1st Place
    Line 5476: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5482: UGC 4vs4 Gold 2nd Place
    Line 5487: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5493: UGC 4vs4 Gold 3rd Place
    Line 5498: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5504: UGC 4vs4 Gold Participant
    Line 5509: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 5515: UGC 4vs4 Silver 1st Place
    Line 5520: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5526: UGC 4vs4 Silver 2nd Place
    Line 5531: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5537: UGC 4vs4 Silver 3rd Place
    Line 5542: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5548: UGC 4vs4 Silver Participant
    Line 5553: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 5559: UGC 4vs4 Steel 1st Place
    Line 5564: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 5570: UGC 4vs4 Steel 2nd Place
    Line 5575: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5581: UGC 4vs4 Steel 3rd Place
    Line 5586: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5592: UGC 4vs4 Steel Participant
    Line 5597: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 5603: UGC 4vs4 Gold 1st Place
    Line 5609: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5615: UGC 4vs4 Gold 2nd Place
    Line 5620: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5626: UGC 4vs4 Gold 3rd Place
    Line 5631: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5637: UGC 4vs4 Gold Participant
    Line 5642: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 5648: UGC 4vs4 Silver 1st Place
    Line 5653: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5659: UGC 4vs4 Silver 2nd Place
    Line 5664: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 5670: UGC 4vs4 Silver 3rd Place
    Line 5675: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5681: UGC 4vs4 Silver Participant
    Line 5686: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 5692: UGC 4vs4 Steel 1st Place
    Line 5697: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5703: UGC 4vs4 Steel 2nd Place
    Line 5708: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5714: UGC 4vs4 Steel 3rd Place
    Line 5719: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5725: UGC 4vs4 Steel Participant
    Line 5730: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 5744: UGC 6vs6 Platinum 1st Place
    Line 5751: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5757: UGC 6vs6 Platinum 2nd Place
    Line 5762: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5768: UGC 6vs6 Platinum 3rd Place
    Line 5773: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 5779: UGC 6vs6 Platinum Participant
    Line 5785: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 5791: UGC 6vs6 Silver Division
    Line 5796: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 5802: UGC 6vs6 Steel Division
    Line 5807: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 5813: UGC 6vs6 Platinum 1st Place
    Line 5819: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5825: UGC 6vs6 Platinum 2nd Place
    Line 5830: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5836: UGC 6vs6 Platinum 3rd Place
    Line 5841: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5847: UGC 6vs6 Platinum Participant
    Line 5852: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5858: UGC 6vs6 Silver Division
    Line 5863: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5869: UGC 6vs6 Steel Division
    Line 5874: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5880: UGC 6vs6 Iron Division
    Line 5885: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 5891: UGC 6vs6 Platinum 1st Place
    Line 5897: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5903: UGC 6vs6 Platinum 2nd Place
    Line 5908: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5914: UGC 6vs6 Platinum 3rd Place
    Line 5919: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5925: UGC 6vs6 Platinum Participant
    Line 5930: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 5936: UGC 6vs6 Gold Division
    Line 5942: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 5948: UGC 6vs6 Silver 1st Place
    Line 5954: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5960: UGC 6vs6 Silver 2nd Place
    Line 5965: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5971: UGC 6vs6 Silver 3rd Place
    Line 5976: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 5982: UGC 6vs6 Silver Participant
    Line 5988: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 5994: UGC 6vs6 Steel 1st Place
    Line 6000: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6006: UGC 6vs6 Steel 2nd Place
    Line 6011: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6017: UGC 6vs6 Steel 3rd Place
    Line 6022: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6028: UGC 6vs6 Steel Participant
    Line 6034: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6040: UGC 6vs6 Iron Division
    Line 6046: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6052: UGC 6vs6 Platinum 1st Place
    Line 6058: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6064: UGC 6vs6 Platinum 2nd Place
    Line 6069: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6075: UGC 6vs6 Platinum 3rd Place
    Line 6080: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6086: UGC 6vs6 Platinum Participant
    Line 6091: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6097: UGC 6vs6 Gold Division
    Line 6103: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6109: UGC 6vs6 Silver 1st Place
    Line 6115: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6121: UGC 6vs6 Silver 2nd Place
    Line 6126: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6132: UGC 6vs6 Silver 3rd Place
    Line 6137: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6143: UGC 6vs6 Silver Participant
    Line 6149: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 6155: UGC 6vs6 Steel 1st Place
    Line 6161: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6167: UGC 6vs6 Steel 2nd Place
    Line 6172: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6178: UGC 6vs6 Steel 3rd Place
    Line 6183: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 6189: UGC 6vs6 Steel Participant
    Line 6195: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 6201: UGC 6vs6 Iron Division
    Line 6207: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 6213: UGC 6vs6 Platinum 1st Place
    Line 6219: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6225: UGC 6vs6 Platinum 2nd Place
    Line 6230: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6236: UGC 6vs6 Platinum 3rd Place
    Line 6241: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6247: UGC 6vs6 Platinum Participant
    Line 6252: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6258: UGC 6vs6 Gold Division
    Line 6263: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6269: UGC 6vs6 Silver Division
    Line 6274: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 6280: UGC 6vs6 Steel Division
    Line 6285: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 6291: UGC 6vs6 Iron Division
    Line 6296: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6302: UGC 6vs6 Platinum 1st Place
    Line 6308: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6314: UGC 6vs6 Platinum 2nd Place
    Line 6319: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6325: UGC 6vs6 Platinum 3rd Place
    Line 6330: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6336: UGC 6vs6 Platinum Participant
    Line 6341: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 6347: UGC 6vs6 Silver Division
    Line 6352: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 6358: UGC 6vs6 Steel Division
    Line 6363: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 6369: UGC 6vs6 Platinum 1st Place
    Line 6375: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6381: UGC 6vs6 Platinum 2nd Place
    Line 6386: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6392: UGC 6vs6 Platinum 3rd Place
    Line 6397: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6403: UGC 6vs6 Platinum Participant
    Line 6408: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 6414: UGC 6vs6 Silver 1st Place
    Line 6419: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6425: UGC 6vs6 Silver 2nd Place
    Line 6430: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6436: UGC 6vs6 Silver 3rd Place
    Line 6441: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6447: UGC 6vs6 Silver Participant
    Line 6452: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 6458: UGC 6vs6 Steel 1st Place
    Line 6463: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6469: UGC 6vs6 Steel 2nd Place
    Line 6474: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6480: UGC 6vs6 Steel 3rd Place
    Line 6485: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6491: UGC 6vs6 Steel Participant
    Line 6496: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 6502: UGC 6vs6 Platinum 1st Place
    Line 6508: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6514: UGC 6vs6 Platinum 2nd Place
    Line 6519: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6525: UGC 6vs6 Platinum 3rd Place
    Line 6530: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6536: UGC 6vs6 Platinum Participant
    Line 6541: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 6547: UGC 6vs6 Silver 1st Place
    Line 6552: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6558: UGC 6vs6 Silver 2nd Place
    Line 6563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6569: UGC 6vs6 Silver 3rd Place
    Line 6574: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6580: UGC 6vs6 Silver Participant
    Line 6585: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 6591: UGC 6vs6 Steel 1st Place
    Line 6596: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6602: UGC 6vs6 Steel 2nd Place
    Line 6607: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6613: UGC 6vs6 Steel 3rd Place
    Line 6618: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6624: UGC 6vs6 Steel Participant
    Line 6629: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 6643: UGC Highlander Platinum 1st Place
    Line 6649: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6655: UGC Highlander Platinum 2nd Place
    Line 6660: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6666: UGC Highlander Platinum 3rd Place
    Line 6671: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 6677: UGC Highlander Silver 1st Place
    Line 6682: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6688: UGC Highlander Silver 2nd Place
    Line 6693: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6699: UGC Highlander Silver 3rd Place
    Line 6704: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 6710: UGC Highlander Iron 1st Place
    Line 6715: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6721: UGC Highlander Iron 2nd Place
    Line 6726: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6732: UGC Highlander Iron 3rd Place
    Line 6737: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 6743: UGC Highlander Participant
    Line 6748: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 6754: UGC Highlander Platinum Division
    Line 6760: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 6766: UGC Highlander Silver Division
    Line 6771: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 6777: UGC Highlander Iron & Tin Divisions
    Line 6782: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 6788: UGC Highlander Platinum 1st Place
    Line 6794: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6800: UGC Highlander Platinum 2nd Place
    Line 6805: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6811: UGC Highlander Platinum 3rd Place
    Line 6816: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6822: UGC Highlander Platinum Participant
    Line 6827: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 6833: UGC Highlander Silver 1st Place
    Line 6838: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6844: UGC Highlander Silver 2nd Place
    Line 6849: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6855: UGC Highlander Silver 3rd Place
    Line 6860: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6866: UGC Highlander Silver Participant
    Line 6871: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6877: UGC Highlander Steel 1st Place
    Line 6882: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6888: UGC Highlander Steel 2nd Place
    Line 6893: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6898: UGC Highlander Steel 3rd Place
    Line 6902: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6908: UGC Highlander Steel Participant
    Line 6913: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 6919: UGC Highlander Platinum 1st Place
    Line 6925: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6931: UGC Highlander Platinum 2nd Place
    Line 6936: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6942: UGC Highlander Platinum 3rd Place
    Line 6947: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6953: UGC Highlander Platinum Participant
    Line 6958: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6964: UGC Highlander Silver 1st Place
    Line 6969: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6975: UGC Highlander Silver 2nd Place
    Line 6980: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6986: UGC Highlander Silver 3rd Place
    Line 6991: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 6997: UGC Highlander Silver Participant
    Line 7002: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7008: UGC Highlander Steel 1st Place
    Line 7013: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7019: UGC Highlander Steel 2nd Place
    Line 7024: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7030: UGC Highlander Steel 3rd Place
    Line 7035: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7041: UGC Highlander Steel Participant
    Line 7046: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7052: UGC Highlander Iron 1st Place
    Line 7057: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7063: UGC Highlander Iron 2nd Place
    Line 7068: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7074: UGC Highlander Iron 3rd Place
    Line 7079: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7085: UGC Highlander Iron Participant
    Line 7090: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7096: UGC Highlander Platinum 1st Place
    Line 7102: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7108: UGC Highlander Platinum 2nd Place
    Line 7113: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7119: UGC Highlander Platinum 3rd Place
    Line 7124: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7130: UGC Highlander Platinum Participant
    Line 7135: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7141: UGC Highlander Gold 1st Place
    Line 7146: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7152: UGC Highlander Gold 2nd Place
    Line 7157: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7163: UGC Highlander Gold 3rd Place
    Line 7168: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7174: UGC Highlander Gold Participant
    Line 7179: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7185: UGC Highlander Silver 1st Place
    Line 7190: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7196: UGC Highlander Silver 2nd Place
    Line 7201: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7207: UGC Highlander Silver 3rd Place
    Line 7212: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7218: UGC Highlander Silver Participant
    Line 7223: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7229: UGC Highlander Steel 1st Place
    Line 7234: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7240: UGC Highlander Steel 2nd Place
    Line 7245: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7251: UGC Highlander Steel 3rd Place
    Line 7256: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7262: UGC Highlander Steel Participant
    Line 7267: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7273: UGC Highlander Iron 1st Place
    Line 7278: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7284: UGC Highlander Iron 2nd Place
    Line 7289: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7295: UGC Highlander Iron 3rd Place
    Line 7300: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7306: UGC Highlander Iron Participant
    Line 7311: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 7317: UGC Highlander Platinum 1st Place
    Line 7323: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7329: UGC Highlander Platinum 2nd Place
    Line 7334: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7340: UGC Highlander Platinum 3rd Place
    Line 7345: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7351: UGC Highlander Platinum Participant
    Line 7356: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7362: UGC Highlander Gold 1st Place
    Line 7367: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7373: UGC Highlander Gold 2nd Place
    Line 7378: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7384: UGC Highlander Gold 3rd Place
    Line 7389: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7395: UGC Highlander Gold Participant
    Line 7400: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7406: UGC Highlander Silver 1st Place
    Line 7411: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7417: UGC Highlander Silver 2nd Place
    Line 7422: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7428: UGC Highlander Silver 3rd Place
    Line 7433: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7439: UGC Highlander Silver Participant
    Line 7444: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7450: UGC Highlander Steel 1st Place
    Line 7455: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7461: UGC Highlander Steel 2nd Place
    Line 7466: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7472: UGC Highlander Steel 3rd Place
    Line 7477: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7483: UGC Highlander Steel Participant
    Line 7488: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7494: UGC Highlander Iron 1st Place
    Line 7499: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7505: UGC Highlander Iron 2nd Place
    Line 7510: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7515: UGC Highlander Iron 3rd Place
    Line 7519: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7525: UGC Highlander Iron Participant
    Line 7530: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 7536: UGC Highlander Platinum 1st Place
    Line 7542: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7548: UGC Highlander Platinum 2nd Place
    Line 7553: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7559: UGC Highlander Platinum 3rd Place
    Line 7564: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 7570: UGC Highlander Platinum Participant
    Line 7575: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 7581: UGC Highlander Gold 1st Place
    Line 7586: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 7592: UGC Highlander Gold 2nd Place
    Line 7597: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 7603: UGC Highlander Gold 3rd Place
    Line 7608: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 7614: UGC Highlander Gold Participant
    Line 7619: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 7625: UGC Highlander Silver 1st Place
    Line 7631: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7637: UGC Highlander Silver 2nd Place
    Line 7642: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7648: UGC Highlander Silver 3rd Place
    Line 7653: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7659: UGC Highlander Silver Participant
    Line 7664: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 7670: UGC Highlander Steel Division
    Line 7675: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 7681: UGC Highlander Iron Division
    Line 7686: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 7692: UGC Highlander Platinum 1st Place
    Line 7698: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7704: UGC Highlander Platinum 2nd Place
    Line 7709: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7715: UGC Highlander Platinum 3rd Place
    Line 7720: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7726: UGC Highlander Platinum Participant
    Line 7731: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7737: UGC Highlander Gold 1st Place
    Line 7742: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7748: UGC Highlander Gold 2nd Place
    Line 7753: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7759: UGC Highlander Gold 3rd Place
    Line 7764: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7770: UGC Highlander Gold Participant
    Line 7775: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7781: UGC Highlander Silver 1st Place
    Line 7786: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7792: UGC Highlander Silver 2nd Place
    Line 7797: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7803: UGC Highlander Silver 3rd Place
    Line 7808: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7814: UGC Highlander Silver Participant
    Line 7819: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7825: UGC Highlander Steel 1st Place
    Line 7830: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7836: UGC Highlander Steel 2nd Place
    Line 7841: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7847: UGC Highlander Steel 3rd Place
    Line 7852: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7858: UGC Highlander Steel Participant
    Line 7863: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7869: UGC Highlander Iron 1st Place
    Line 7874: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7880: UGC Highlander Iron 2nd Place
    Line 7885: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7891: UGC Highlander Iron 3rd Place
    Line 7896: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7902: UGC Highlander Iron Participant
    Line 7907: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 7913: UGC Highlander Platinum 1st Place
    Line 7919: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7925: UGC Highlander Platinum 2nd Place
    Line 7930: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7936: UGC Highlander Platinum 3rd Place
    Line 7941: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7947: UGC Highlander Platinum Participant
    Line 7952: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 7958: UGC Highlander Silver 1st Place
    Line 7963: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7969: UGC Highlander Silver 2nd Place
    Line 7974: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7980: UGC Highlander Silver 3rd Place
    Line 7985: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 7991: UGC Highlander Silver Participant
    Line 7996: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 8002: UGC Highlander Steel 1st Place
    Line 8007: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8013: UGC Highlander Steel 2nd Place
    Line 8018: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8024: UGC Highlander Steel 3rd Place
    Line 8029: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8035: UGC Highlander Steel Participant
    Line 8040: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 8054: UGC Ultiduo Platinum 1st Place
    Line 8060: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8066: UGC Ultiduo Platinum 2nd Place
    Line 8071: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8077: UGC Ultiduo Platinum 3rd Place
    Line 8082: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 8088: UGC Ultiduo Platinum Participant
    Line 8093: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 8099: UGC Ultiduo Steel 1st Place
    Line 8104: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8110: UGC Ultiduo Steel 2nd Place
    Line 8115: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8121: UGC Ultiduo Steel 3rd Place
    Line 8126: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 8132: UGC Ultiduo Steel Participant
    Line 8137: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 8153: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  9. Template:Medic strange quality table has 23 uses and is missing 4 translations
    Line 568: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 578: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
    Line 588: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
    Line 596: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  10. Template:Pyro strange quality table has 23 uses and is missing 5 translations
    Line 710: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
    Line 741: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 750: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
    Line 759: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
    Line 767: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  11. Template:Scout strange quality table has 23 uses and is missing 8 translations
    Line 856: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 868: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
    Line 880: Available by applying a [[Civilian Grade Stat Clock]] to the item.
    Line 889: Available by [[Trade-Up
    Line 898: Available by applying a [[Festivizer]] to its respective item.
    Line 907: Available from unboxing the [[Unlocked Cosmetic Crate Scout]].
    Line 917: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
    Line 927: Can no longer be unboxed in Strange quality as of the .
  12. Template:Sniper strange quality table has 23 uses and is missing 4 translations
    Line 609: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 620: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
    Line 631: Available from unboxing the [[Unlocked Cosmetic Crate Sniper]].
    Line 640: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  13. Template:Soldier strange quality table has 23 uses and is missing 5 translations
    Line 628: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
    Line 638: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 648: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
    Line 658: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
    Line 666: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  14. Template:Spy strange quality table has 23 uses and is missing 3 translations
    Line 498: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
    Line 508: Available from unboxing the [[Unlocked Cosmetic Crate Spy]].
    Line 517: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  15. Template:Weapon list has 23 uses and is missing 114 translations
    Line 295: (Kill time) 4
    Line 356: D/H
    Line 376: D/H
    Line 393: D/H
    Line 416: D/H
    Line 429: 18 to buildings
    Line 437: 18 to buildings
    Line 444: 18 to buildings
    Line 453: Only crits when reflected
    Line 465: 48 damage over 6 seconds
    Line 473: 60 damage over 6 seconds
    Line 491: D/H
    Line 508: D/H
    Line 599: (per tick)
    Line 607: (per tick)
    Line 616: (per tick)
    Line 625: (per tick)
    Line 633: (per tick)
    Line 732: (Kill time) 0.5
    Line 787: (Kill time) 0.5
    Line 845: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 855: 100 damage over 10 seconds
    Line 878: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 888: 100 damage over 10 seconds
    Line 910: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 919: 100 damage over 10 seconds
    Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 952: 100 damage over 10 seconds
    Line 975: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 985: 40 damage over 10 seconds
    Line 1008: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 1018: 100 damage over 10 seconds
    Line 1034: (75 to burning enemies and buildings)
    Line 1044: (75 to burning enemies and buildings)
    Line 1055: (102 to burning enemies)
    Line 1065: (225 to burning enemies)
    Line 1077: 16 damage over 2 seconds
    Line 1087: 20 damage over 2 seconds
    Line 1144: 60 damage over 7.5 seconds
    Line 1152: 75 damage over 7.5 seconds
    Line 1166: 11-21 (splash)
    Line 1174: 15-29 (splash)
    Line 1182: 34-63 (splash)
    Line 1192: 60 damage over 7.5 seconds
    Line 1200: 75 damage over 7.5 seconds
    Line 1219: 60 damage over 7.5 seconds
    Line 1227: 75 damage over 7.5 seconds
    Line 1246: 60 damage over 7.5 seconds
    Line 1254: 75 damage over 7.5 seconds
    Line 1328: Non-burning: 59<br>Burning: -
    Line 1336: Non-burning: 131<br>Burning: -
    Line 1351: 130 to buildings
    Line 1387: 60 damage over 7.5 seconds
    Line 1395: 75 damage over 7.5 seconds
    Line 1415: 65 to buildings
    Line 1447: (Kill time) 2
    Line 1538: (Kill time) 3
    Line 1568: (Kill time) 2
    Line 1599: (Kill time) 4.8
    Line 1645: 30-60 (splash)
    Line 1653: 41-81 (splash)
    Line 1661: 90-180 (splash)
    Line 1674: 120 to buildings
    Line 1696: 30-60 (splash)
    Line 1704: 41-81 (splash)
    Line 1712: 90-180 (splash)
    Line 1737: 30-60 (splash)
    Line 1745: 41-81 (splash)
    Line 1753: 90-180 (splash)
    Line 1948: (Kill time) 2.5
    Line 2050
    Line 2058
    Line 2068: 64 damage over 8 seconds
    Line 2076: 80 damage over 8 seconds
    Line 2241: (Kill time) 1.8
    Line 2315: at sentry's target
    Line 2323: at sentry's target
    Line 2331: at sentry's target
    Line 2339: at sentry's target
    Line 2346: at sentry's target
    Line 2359: 12 to buildings
    Line 2367: 12 to buildings
    Line 2375: 12 to buildings
    Line 2449: on alt-fire
    Line 2458: on alt-fire
    Line 2467: on alt-fire
    Line 2656: (Kill time) 3.6
    Line 2692: +
    Line 2700: (Kill time) 4
    Line 2707: (Stun time) 3.2
    Line 3120: Stun effect
    Line 3128: (Kill time) 3
    Line 3135: (Stun time) 2.2
    Line 3337: 60 damage over 10 seconds
    Line 3345: 80 damage over 10 seconds
    Line 3374: 60 damage over 10 seconds
    Line 3382: 80 damage over 10 seconds
    Line 3448: -
    Line 3456: -
    Line 3464: -
    Line 3481: -
    Line 3489: -
    Line 3497: -
    Line 3630: (Kill time) 2.2
    Line 3637: (Stun time) 1
    Line 3750: while disguised
    Line 3759: while disguised
    Line 3768: while disguised
    Line 3777: while disguised
    Line 3786: while disguised
    Line 4143: Level 1 Building
    Line 4152: Level 2 Building
    Line 4161: Level 3 Building
    Line 4252: (Kill time) 4
  16. Template:Active promotional item list has 22 uses and is missing 4 translations
    Line 375: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 535: Premium Accounts
    Line 624: Special Events
    Line 716: Weta Workshop
  17. Template:Expired promotional item list has 22 uses and is missing 4 translations
    Line 2070: Total War Franchise
    Line 2702: Merchandise
    Line 3165: Special Events
    Line 3279: Steam Winter Sale 2013
  18. Template:Haunted quality table has 22 uses and is missing 1 translation
    Line 2: Possible Haunted quality items
  19. Template:List of items associated with badges has 22 uses and is missing 9 translations
    Line 133: Achievement Items
    Line 145: Distributed Items
    Line 159: Update Badges and Medals
    Line 175: Gifter Badges
    Line 248: Promotional Items
    Line 302: Purchasable Items
    Line 332: Craftable Items
    Line 548: Donation Badges and Medals
    Line 695: Community Mann vs. Machine Badges and Medals
  20. Template:Map types has 22 uses and is missing 3 translations
    Line 81: ()
    Line 92: ([[Medieval Mode
    Line 103: ()
  21. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  22. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 883: PlayStation 3 patches
  23. Template:Jiggle bones has 21 uses and is missing 47 translations
    Line 24: Slot
    Line 443: The wings.
    Line 568: The camera, the bag's zipper, and the towel.
    Line 694: The Soldier figurine.
    Line 707: The visor.
    Line 737: The handles.
    Line 791: The flower.
    Line 918: The rocket artillery launchers.
    Line 953: The tips of the ears and whiskers.
    Line 966: The raccoon.
    Line 1020: The turret and figurine.
    Line 1118: The fangs.
    Line 1194: The tip of the beanie.
    Line 1207: The candies.
    Line 1421: The phoenix.
    Line 1746: The doll's head and arms.
    Line 1835: The brim and tip.
    Line 2104: The plume.
    Line 2457: The bagpipes.
    Line 2623: The ornament.
    Line 2715: The ponytail and earrings.
    Line 2763: The chicken's body.
    Line 2835: The sandvich stack.
    Line 2898: The gloves and springs.
    Line 2910: The wind up key.
    Line 2976: The orange tubing.
    Line 2989: The floating polygons.
    Line 3018: The moustache.
    Line 3048: The tentacles.
    Line 3060: The ears.
    Line 3093: The Mini-Sentry.
    Line 3123: The toy.
    Line 3152: The pug's head and hind legs.
    Line 3248: The teleporter.
    Line 3260: The toast and slider.
    Line 3783: The "head" and the tongue.
    Line 3831: The tail, fins, and hanging lure.
    Line 3987: The pigeon's head.
    Line 4433: The brim and the spider.
    Line 4517: The eyeballs.
    Line 4549: The upper jaw.
    Line 4562: The antennae.
    Line 4725: The eyes.
    Line 4892: The particles inside the globe.
    Line 5013: The ears.
    Line 5194: The penguin.
    Line 5273: The Yeti.
  24. Template:List of paintable weapons has 21 uses and is missing 1 translation
    Line 125: Multiple classes
  25. Template:Tool list has 21 uses and is missing 171 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 304: Series #60 of the Mann Co. Supply Crate.
    Line 488: Random when using a Summer Claim Check
    Line 612: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 627: Seriesless crate of the Mann Co. Supply Crate.
    Line 642: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 657: Seriesless crate of the Mann Co. Supply Crate.
    Line 672: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 687: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 702: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 732: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 747: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 762: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 777: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 792: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 807: Series #87 of the Mann Co. Supply Crate.
    Line 822: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 837: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 852: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 867: Series #92 of the Mann Co. Supply Crate.
    Line 882: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 897: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 912: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 927: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 942: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 957: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 972: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 987: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1002: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1017: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1032: Series #103 of the Mann Co. Supply Crate.
    Line 1047: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1062: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1077: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1092: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1107: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1122: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1137: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1167: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1182: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1197: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1213: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1229: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1245: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1261: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1277: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1293: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1309: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1326: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1343: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1360: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1369: Contract reward from the Jungle Inferno Campaign
    Line 1377: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1386: Contract reward from the Jungle Inferno Campaign
    Line 1394: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1403: Contract reward from the Jungle Inferno Campaign
    Line 1411: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1427: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1443: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1459: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1475: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1491: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1507: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1523: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1539: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1555: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1571: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1587: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1602: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1617: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1632: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1647: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1662: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1677: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1692: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1914: A key used to open a [[Fall Crate]].
    Line 1935: A key used to open an [[Eerie Crate]].
    Line 1956: A key used to open a [[Naughty Winter Crate 2012]].
    Line 1976: A key used to open a [[Nice Winter Crate 2012]].
    Line 1995: A key used to open a [[Robo Community Crate]].
    Line 2012: A key used to open a [[Summer Appetizer Crate]].
    Line 2029: A key used to open a [[Red Summer 2013 Cooler]].
    Line 2046: A key used to open a [[Orange Summer 2013 Cooler]].
    Line 2063: A key used to open a [[Yellow Summer 2013 Cooler]].
    Line 2080: A key used to open a [[Green Summer 2013 Cooler]].
    Line 2097: A key used to open a [[Aqua Summer 2013 Cooler]].
    Line 2114: A key used to open a [[Blue Summer 2013 Cooler]].
    Line 2131: A key used to open a [[Brown Summer 2013 Cooler]].
    Line 2148: A key used to open a [[Black Summer 2013 Cooler]].
    Line 2165: A key used to open a [[Fall 2013 Acorns Crate]].
    Line 2182: A key used to open a [[Fall 2013 Gourd Crate]].
    Line 2199: A key used to open a [[Spooky Crate]].
    Line 2216: A key used to open a [[Naughty Winter Crate 2013]].
    Line 2233: A key used to open a [[Nice Winter Crate 2013]].
    Line 2250: A key used to open a [[Mann Co. Strongbox]].
    Line 2266: A key used to open a [[Mann Co. Stockpile Crate]].
    Line 2282: A key used to open a [[Limited Late Summer Crate]].
    Line 2298: A key used to open a [[End of the Line Community Crate]].
    Line 2314: A key used to open a [[Nice Winter Crate 2014]].
    Line 2330: A key used to open a [[Naughty Winter Crate 2014]].
    Line 2346: A key used to open either a [[Powerhouse Weapons Case]] or a [[Concealed Killer Weapons Case]].
    Line 2361: A key used to open a [[Gun Mettle Cosmetic Case]].
    Line 2376: A key used to open either a [[Quarantined Collection Case]] or a [[Confidential Collection Case]].
    Line 2391: A key used to open a [[Gargoyle Case]].
    Line 2406: A key used to open either a [[Pyroland Weapons Case]] or a [[Warbird Weapons Case]].
    Line 2421: A key used to open a [[Tough Break Cosmetic Case]].
    Line 2436: A key used to open a [[Mayflower Cosmetic Case]].
    Line 2451: A key used to open a [[Creepy Crawly Case]].
    Line 2467: A key used to open a [[Rainy Day Cosmetic Case]].
    Line 2483: A key used to open a [[Abominable Cosmetic Case]].
    Line 2499: A key used to open a [[Unleash the Beast Cosmetic Case]].
    Line 2515: A key used to open a [[Jungle Jackpot War Paint Case]].
    Line 2531: A key used to open a [[Infernal Reward War Paint Case]].
    Line 2547: A key used to open a [[Winter 2017 Cosmetic Case]].
    Line 2563: A key used to open a [[Winter 2017 War Paint Case]].
    Line 2579: A key used to open a [[Blue Moon Cosmetic Case]].
    Line 2595: A key used to open a [[Violet Vermin Case]].
    Line 2611: A key used to open a [[Scream Fortress X War Paint Case]].
    Line 2627: A key used to open a [[Winter 2018 Cosmetic Case]].
    Line 2643: A key used to open a [[Summer 2019 Cosmetic Case]].
    Line 2659: A key used to open a [[Spooky Spoils Case]].
    Line 2675: A key used to open a [[Winter 2019 Cosmetic Case]].
    Line 2691: A key used to open a [[Winter 2019 War Paint Case]].
    Line 2707: A key used to open a [[Summer 2020 Cosmetic Case]].
    Line 2723: A key used to open a [[Wicked Windfall Case]].
    Line 2737: A key used to open a [[Scream Fortress XII War Paint Case]].
    Line 2751: A key used to open a [[Winter 2020 Cosmetic Case]].
    Line 2765: A key used to open a [[Winter 2020 War Paint Case]].
    Line 2779: A key used to open a [[Summer 2021 Cosmetic Case]].
    Line 2793: A key used to open a [[Crimson Cache Case]].
    Line 2807: A key used to open a [[Scream Fortress XIII War Paint Case]].
    Line 2821: A key used to open a [[Winter 2021 Cosmetic Case]].
    Line 2890: #1, #5, or as a bonus drop from cases
    Line 2922: #3, #7, or as a bonus drop from cases
    Line 2994: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3067: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3085: Operation Two Cities Tour Mann Up reward
    Line 3107: As a bonus drop from cases
    Line 3127: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3162: As a bonus drop from cases
    Line 3224: #8, or as a bonus drop from cases
    Line 3256: As a bonus drop from cases
    Line 3320: Items that were added to craft the [[Pile of Ash]].
    Line 3347: As a bonus drop from cases
    Line 3355: This item grants a [[Mann Up]] squad an extra item upon mission completion.
    Line 3369: A bundle to hide upcoming [[promotional items]].
    Line 3405: Grants the player up to three random [[Paint Can]]s on use.
    Line 3436: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3450: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
    Line 3459: Operation Two Cities Tour Mann Up reward
    Line 3469: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3481: As a bonus drop from cases
    Line 3490: Increases the [[Duck Journal]]'s power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3505: Grants a [[Gun Mettle Campaign Coin
    Line 3520: A received item which gave access to [[Gun Mettle Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3551: Grants a [[Invasion Community Update Coin]] upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3566: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3581: A received item which gave access to [[Merasmissions]], able to [[Halloween Transmute
    Line 3591: During Halloween events
    Line 3602: Grants [[Gravel Tough Break Campaign Stamp]] upon activation, making its owner eligible to participate in the [[Tough Break Campaign]].
    Line 3617: A received item which gave access to [[Tough Break Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3632: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3663: A received item which gave access to [[Jungle Inferno Campaign]] contracts and earn [[Blood Money]] to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3673: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3684: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to participate in the [[Jungle Inferno Campaign]].
    Line 3699: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to access the contracts of the [[Jungle Inferno Campaign]] and receive contract rewards.
  26. Template:Ability taunt table has 20 uses and is missing 1 translation
    Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
  27. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 102: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  28. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 549: 10.5
    Line 550: 4.2
    Line 551: 3.75
    Line 552: 6.0
    Line 553: 3.5
    Line 554: 2.333
    Line 555: 2.1875
    Line 556: 2.8
    Line 557: 1.6
    Line 560: 4.2
    Line 561: 2.625
    Line 562: 2.442
    Line 563: 3.231
    Line 564: 2.333
    Line 565: 1.75
    Line 566: 1.667
    Line 567: 2.0
    Line 571: 21.0
    Line 572: 8.4
    Line 573: 7.5
    Line 574: 12.0
    Line 575: 5.25
    Line 576: 3.818
    Line 577: 3.621
    Line 578: 4.421
    Line 579: 1.6
    Line 582: 21.0
    Line 583: 8.4
    Line 584: 7.5
    Line 585: 12.0
    Line 586: 5.25
    Line 587: 3.818
    Line 588: 3.621
    Line 589: 4.421
    Line 590: 1.6
    Line 782: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
  29. Template:List of Polycount Pin owners has 20 uses and is missing 16 translations
    Line 150: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 195: This set was later added to the game as part of the [[Über Update]].
    Line 216: Created the [[Backwards Ballcap]].
    Line 235: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 252: This set was later added to the game as part of the [[Über Update]].
    Line 302: Created the [[Honcho's Headgear]].
    Line 352: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 418: This set was later added to the game as part of [[Australian Christmas]]. Created the [[Pain Train]].
    Line 470: This set was later added to the game as part of [[Australian Christmas]].
    Line 544: Created the [[Prairie Heel Biters]].
    Line 819: This set was later added to the game as part of [[Australian Christmas]].
    Line 851: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 910: This set was later added to the game as part of the [[Über Update]].
    Line 966: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 1127: Polycount staff (Self-Made Pin).
    Line 1141: Polycount staff (Self-Made Pin).
  30. Template:Self-illumination has 20 uses and is missing 10 translations
    Line 1196: The lenses, when using the Paint Eyes style.
    Line 1209: The watch.
    Line 2078: The Australium plating.
    Line 2111: The texture. (Only applied to certain items)
    Line 2148: The pan.
    Line 2162: The statue.
    Line 2280: The Nightmare style, under the following circumstances:
    Line 2288: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2295: The goggles, when equipped on Engineer.
    Line 2429: The headphones
  31. Template:Crafting Weapon Classifications has 19 uses and is missing 2 translations
    Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
    Line 231: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
  32. Template:VScript refnote has 19 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  33. Template:List of kill icons has 18 uses and is missing 100 translations
    Line 38: Shoving
    Line 191: Suicide afterburn
    Line 299: Bonus damage
    Line 386: Deflected projectiles
    Line 405: Deflected arrow
    Line 424: Deflected arrow
    Line 443: Deflected flaming arrow
    Line 462: Deflected flaming arrow (Afterburn)
    Line 479: Deflected flare
    Line 498: Deflected flare afterburn
    Line 517: Manually detonated deflected Detonator's flare
    Line 536: Deflected Detonator's flare afterburn
    Line 555: Deflected Manmelter projectile
    Line 574: Deflected Manmelter projectile (Afterburn)
    Line 591: Deflected Dragon's Fury projectile
    Line 602: Deflected Dragon's Fury projectile (Afterburn)
    Line 614: Deflected grenade
    Line 634: Deflected stickybombs
    Line 654: Deflected Scottish Resistance stickybombs
    Line 672: Deflected rocket
    Line 692: Deflected Sandman ball
    Line 712: Deflected Cow Mangler 5000 energy blast
    Line 731: Deflected Cow Mangler 5000 energy blast (Afterburn)
    Line 750: Deflected Wrap Assassin bauble
    Line 769: Deflected Scorch Shot
    Line 786
    Line 802: Deflected Scorch Shot (Afterburn)
    Line 820: Deflected Flying Guillotine
    Line 839: Deflected cannonballs (Impact)
    Line 855: Deflected cannonballs (Explosion)
    Line 873: Deflected repair claws
    Line 890: Deflected energy ball
    Line 920: Knockback
    Line 985: Explosion
    Line 1121: energy ball
    Line 1148: Triple Punch
    Line 1187: Level 1 Sentry Gun
    Line 1206: Level 2 Sentry Gun
    Line 1225: Level 3 Sentry Gun
    Line 1247: Destruction of hauled building
    Line 1330: Flaming
    Line 1349: Flaming Huntsman (Afterburn)
    Line 1386: Penetration
    Line 1405: Headshot through penetration
    Line 1421: Penetration
    Line 1440: Headshot through penetration
    Line 1470: Flaming
    Line 1489: Flaming Fortified Compound (Afterburn)
    Line 1646: Multiple classes
    Line 1747: Critical hits
    Line 1763: Added behind kill icon
    Line 1801: Added behind kill icon
    Line 1857: Kill taunts
    Line 1875: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1896: Taunt
    Line 1925: with [[Lumbricus Lid]]
    Line 1997: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2043: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2062: Related death
    Line 2082: [[Suicide]], [[Fall damage]]
    Line 2106: Saw blades
    Line 2126: [[Train
    Line 2170: [[Carnival of Carnage
    Line 2184: [[Carnival of Carnage#Bumper Cars
    Line 2198: [[Environmental death#Crocodiles
    Line 2210: [[Environmental death#Sharks
    Line 2220: [[Slime
    Line 2230: [[Krampus
    Line 2242: [[Galleria
    Line 2258: Domination
    Line 2282: Duckstreak
    Line 2295: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2317: Potential use
    Line 2326: Environmental death
    Line 2344: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2365: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2385: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2404: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2423: A kill icon for killing a player presumably while they are laughing.
    Line 2440: Deflected arrow headshot
    Line 2458: Scoring a headshot with a deflected arrow.
    Line 2476: Deflected flaming arrow
    Line 2494: Scoring a kill with a deflected flaming arrow.
    Line 2512: Deflected flaming arrow headshot
    Line 2530: Scoring a headshot with a deflected flaming arrow.
    Line 2548: Deflected Sandman ball
    Line 2566: Scoring a kill with a deflected [[Sandman
    Line 2585: Level 1 Sentry Gun
    Line 2602: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2621: Flaming arrow headshot
    Line 2639: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2658: Ambassador headshot
    Line 2675: Two headshot icons for the Spy's Ambassador. The first was used in-game from the [[May 21, 2009 Patch
    Line 2698: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2717: A kill icon from the VPK files for a weapon that does not exist in-game.
    Line 2736: A kill icon for the Shred Alert.
    Line 2750: Alien walker
    Line 2758: A kill icon from the VPK files, likely meant to be used for the Alien walkers on [[2Fort Invasion]].
    Line 2769: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2787: These unused kill icons were created and contributed by [https://steamcommunity.com/id/neodement NeoDement].
  34. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  35. Template:Compression blast kill icons has 17 uses and is missing 2 translations
    Line 157: Deflected Dragon's Fury fireball
    Line 446: Deflected Energy Orb
  36. Template:Equalizer and Escape Plan healing range has 17 uses and is missing 24 translations
    Line 114: s
    Line 115: s
    Line 116: s
    Line 117: s
    Line 121: s
    Line 122: s
    Line 123: s
    Line 124: s
    Line 127: s
    Line 128: s
    Line 129: s
    Line 130: s
    Line 134: s
    Line 135: s
    Line 136: s
    Line 137: s
    Line 140: s
    Line 141: s
    Line 142: s
    Line 143: s
    Line 146: 4 ticks
    Line 147: 4 ticks
    Line 148: 4 ticks
    Line 149: 4 ticks
  37. Template:List of modified fire damage weapons has 17 uses and is missing 14 translations
    Line 25: +25% fire damage resistance while deployed.
    Line 88: Charging extinguishes user.
    Line 114: Charging extinguishes user.
    Line 140: Charging extinguishes user.
    Line 172: +20% damage resistance when below 50% health and spun up.
    Line 185: +20% damage resistance when below 50% health and spun up.
    Line 199: While under the effects, +20% damage vulnerability.
    Line 212: +40% damage resistance from ranged sources on wearer when active.
    Line 308: Immunity to afterburn.
    Line 371: While [[Cloak
    Line 379: Reduced afterburn duration while cloaked.
    Line 397: While cloaked, +20% damage resistance.
    Line 405: Reduced afterburn duration while cloaked.
    Line 452: When activated, gives 3 seconds of afterburn immunity.
  38. Template:QWTF Maps Nav has 17 uses and is missing 1 translation
    Line 22: Popular maps (Quake)
  39. Template:Strange part restrictions has 17 uses and is missing 38 translations
    Line 2: List of Strange Parts
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 453: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 465: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 491: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 503: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 514: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 525: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 536: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 547: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 572: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less [[Hammer unit]]s).
    Line 583: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 593: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 603: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 613: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 623: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 984: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1016: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1046: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1081: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1092: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1103: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1113: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1140: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
  40. Template:List of afterburn-inflicting weapons has 16 uses and is missing 3 translations
    Line 114: Fires short range projectiles instead of normal flames.
    Line 232: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 302: Includes [[Festive weapons
  41. Template:Maps that formerly had Haunted Halloween Gift Pickups has 16 uses and is missing 1 translation
    Line 1: :''Note: ​This map was originally released with [[Haunted Halloween Gift]]s spawning on the map during Halloween Events; this feature was replaced with [[Soul Gargoyle]]s in [[Scream Fortress 2015]].''
  42. Template:Strange part tags has 16 uses and is missing 17 translations
    Line 4: Strange part tags
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 386: Any Soldier or Demoman weapon except:
    Line 413: Can Destroy Sappers
    Line 427: Can Deal Long-Range Damage
    Line 440: Can Deal Taunt Damage
    Line 453: Can Heal Allies
    Line 492: Any [[melee]] weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 583: Can Deal Damage to Tanks
    Line 594: Any weapon that can deal damage except:
    Line 608: Any weapon that can deal damage except:
    Line 624: These weapons are not currently [[Strange#Strange items by class
    Line 639: Also applies to [[Festive weapons
  43. Template:Upgrade station building has 16 uses and is missing 10 translations
    Line 16: Buildings' upgrades
    Line 66: +1 Disposable Sentry Gun
    Line 83: Gives the player a disposable Mini-Sentry, which is built by choosing to build a [[Sentry Gun]] when the player's primary Sentry already exists. This Mini-Sentry cannot be upgraded, repaired, resupplied, or [[Wrangler
    Line 113: +50% [[metal]] to the Engineer, not the buildings.
    Line 128: +100% Building Health
    Line 142: All [[Buildings]]
    Line 177: 10% faster sentry fire rate.
    Line 206: [[Teleporters
    Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
    Line 253: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  44. Template:Upgrade station canteen has 16 uses and is missing 9 translations
    Line 3: These are available to any class with a [[Power Up Canteen]], [[Battery Canteens]], or [[Kritz or Treat Canteen]] in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.
    Line 17: Canteen's upgrades
    Line 28: Upgrade
    Line 43: Cost
    Line 75: [[Critical hits
    Line 105: [[ÜberCharge]] and puts a [[Wrangler]] shield that blocks 90% of incoming damage around your Sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 135: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for [[Gas Passer]], Demoman [[Shield
    Line 165: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 196: Upgrades all existing buildings to Level 3 and fully restores their health.
  45. Template:Upgrade station class has 16 uses and is missing 1 translation
    Line 2: Classes' upgrades
  46. Template:Upgrade station melee has 16 uses and is missing 15 translations
    Line 6: Melee weapons' upgrades
    Line 72: All melee weapons but and
    Line 87: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 121: All Melee weapons
    Line 161: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
    Line 206: Allows [[backstab]]s against giant robots at X% (out of 750) damage.
    Line 256: 2 seconds of 100% [[Critical hits
    Line 285: +15% Recharge Rate
    Line 305: Faster baseball/bauble recharge rate.
    Line 322: +100% Max Misc Ammo
    Line 340: Gives the Scout one extra baseball/bauble per level.
    Line 377: One target at a time is [[Mechanics#MarkedForDeath
    Line 412: Usable by all classes except Spy.
    Line 425: Only when equipped by Spy.
    Line 437: Only when equipped by [[Demoman]].
  47. Template:Upgrade station primary has 16 uses and is missing 4 translations
    Line 4: Primary weapons' upgrades
    Line 164: Projectiles penetrate an additional enemy player.
    Line 515: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 801: Health from robot kills can overheal players.
  48. Template:Upgrade station sapper has 16 uses and is missing 2 translations
    Line 4: Building weapons' upgrades
    Line 78: Increases robot Sapper radius and duration. The first level does not increase duration, but gives the sapper 200 [[Hammer unit]]s of range, while higher levels increases sapper duration by 1.5 seconds and the range by 25 Hammer units.
  49. Template:Upgrade station secondary has 16 uses and is missing 12 translations
    Line 2: Secondary weapons' upgrades
    Line 158: Projectiles penetrate enemy players.
    Line 213: All damage-dealing Secondary weapons
    Line 247: All [[Ammo
    Line 264: Ammo pickups grant more ammo accordingly.
    Line 321: +15% Recharge Rate
    Line 346: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 468: Does not stack.
    Line 484: +100% Charge Recharge Rate
    Line 507: -30% Push Force On Wearer
    Line 518: Reduced the push force from enemies attack.
    Line 630: Explosion deals up to 350 splash damage.
  50. Template:List of non-team fortress 2 achievement items has 15 uses and is missing 6 translations
    Line 4: Currently active
    Line 10: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 133: Partially active
    Line 139: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 345: Expired
    Line 351: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
  51. Template:List of weapons that provide health has 15 uses and is missing 3 translations
    Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 184: * Extinguishing a burning ally restores 20 health to the player.
    Line 449: * Restore 50 health upon killing an enemy.
  52. Template:Player bodygroup has 15 uses and is missing 1 translation
    Line 342: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
  53. Template:Unique Strange Rank Methods has 15 uses and is missing 1 translation
    Line 465: Includes [[Festive weapons
  54. Template:List of Community item owners has 14 uses and is missing 114 translations
    Line 109: TF2 closed beta lead.
    Line 124: Created textures for .
    Line 135: Creator of the popular [[Control Point (game mode)
    Line 151: Contributor to [[Hoodoo]] (created the bomb cart).
    Line 167: Creator of [[Steel]].
    Line 178: Also created [[Freight]].
    Line 194: Creator of [[Yukon]].
    Line 205: Co-creator of Team Fortress 2 Lobby. Also created [[Frontier]].
    Line 221: Creator of [[Junction]], [[Egypt]], and [[Harvest]].
    Line 237: Creator of [[Fastlane]].
    Line 253: Created the intro video for [[Steel]].
    Line 345: Creator of the TF2 Tips and Tricks video series.
    Line 407: Starter of the [https://steamcommunity.com/groups/tf2mentors North American Mentor Program].
    Line 482: [[Team Fortress Wiki]] Founder.
    Line 555: PC Gamer employee. Co-creator of the Equalizer.
    Line 566: Several of the weapons have altered stats and abilities.
    Line 588: PC Gamer employee.
    Line 599: Several of the weapons have altered stats and abilities.
    Line 616: Contributor to [[Hoodoo]] (created multiple posters and signs).
    Line 634: Contributor to [[Coldfront]].
    Line 650: News poster at halflife2.net.
    Line 676: Founder/Head Admin of [https://steamcommunity.com/groups/podcast17 Podcast17].
    Line 698: Co-creator of the Equalizer.
    Line 714: Creator of tf2stats.net.
    Line 753: Creator of [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 764: Also created [https://www.youtube.com/watch?v=KS3ANTUOevY "TF2 Interactive: A Granary Adventure: An Underdog Story"], featured on the [[TF2 Official Blog]].
    Line 780: Main Heavy in [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 802: Original Organizer of ETF2L Highlander.
    Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 874: Helped several people texture weapons for the Contribute! program.
    Line 885: Creator of the [[Frenchman's Beret]] and the [[Team Captain]], and the updated paint textures added in the [[December 2, 2010 Patch]]. Co-creator of the [[Vita-Saw]].
    Line 901: Creator of the [[Fancy vs. Nasty Update
    Line 917: Creator of kill icons for various weapons.
    Line 928: Creator of the [[Wiki Cap]].
    Line 951: Creator of the [[Pain Train]] kill icon.
    Line 968: Repeat assistant in helping Valve track down TF2 issues.
    Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1029: Contributor to [[Coldfront]].
    Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1056: Gave detailed map exploit information to Valve.
    Line 1072: Project Leader of HLStatsX Community Edition.
    Line 1089: Provided feedback regarding a certain bug.
    Line 1107: Creator of [[Hoodoo]].
    Line 1118: Contributor to the Swamp Theme. Also created [[Mann Manor]].
    Line 1197: Posted requests and bugs - one of the top avatar submitters [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1248: Also the creator of TF2Gallery.
    Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1279: Dutch moderator on Steam Translation Server.
    Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1414: Helped create the German translation of TF2.
    Line 1436: Contributed to the Steam Translation Server.
    Line 1458: Helped create the Hungarian translation of TF2.
    Line 1627: Helped translating Team Fortress 2 in Romanian.
    Line 1636: Originally had a Wrench.
    Line 1666: Russian translator on the Steam Translation Server.
    Line 1739: Creator of the ETF2L Highlander Challenge medals.
    Line 1755: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1772: Chief Editor at HLPortal.de
    Line 1793: Creator of eXtv.
    Line 1816: Creator of SOAP DM and MGE mod.
    Line 1871: Created community tips for the June 10, 2010 update.
    Line 1888: Helped organize the [[December 2, 2010 Patch]].
    Line 1911: Creator of the TF2B backpack viewer.
    Line 1940: Creator of PropHunt.
    Line 2028: Creator of [[Coldfront]].
    Line 2044: Contributed [[kill icon]]s in the [[January 7, 2011 Patch]].
    Line 2068: Contributed ideas and testing for MGEMod by Lange.
    Line 2084: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2106: TF2Maps.net founder.
    Line 2128: Submitted many response rules.
    Line 2146: Was originally given a [[Flame Thrower]] and later asked to have it changed to a Degreaser.
    Line 2174: Novint employee.
    Line 2190: Creator of [[Watchtower]].
    Line 2206: Creator of the OPTF2 backpack viewer.
    Line 2217: Also a [[Team Fortress Wiki]] administrator.
    Line 2239: Primary Hat Helper for [https://steamcommunity.com/groups/hatsforhelp Hats for Help].
    Line 2255: Created and organised Hats for Help.
    Line 2271: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2317: Named and helped publicize Hats for Help.
    Line 2340: For creating the [https://web.archive.org/web/20170524120549/http://forums.steampowered.com/forums/showthread.php?t=1536668 Complete Modeling Tutorial for TF2] and assisting Steam Forum members in asset creation for TF2.
    Line 2350: Creator of the [[Carouser's Capotain]]. Also contributed to the [[Construction Theme
    Line 2385: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2401: Make a Wish Foundation gift.
    Line 2411: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2495: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2505: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2558: Head of the TF2TV Casting organization.
    Line 2578: TF2 Outpost creator.
    Line 2593: Administrator of ozfortress.
    Line 2608: Senior Administrator of ozfortress.
    Line 2633: Created the Community Fortress Mentor Program.
    Line 2653: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2683: Founder/Head Admin of VanillaTv.
    Line 2698: Long term ETF2L admin and head admin.
    Line 2713: Founder/Head Admin of eXtv.
    Line 2746: Founder/Head Admin of ETF2L.
    Line 2777: Founder/Head Admin of Wireplay.
    Line 2819: Creator of SteamRep.
    Line 2834: Creator of [https://developer.valvesoftware.com/wiki/EventScripts EventScripts].
    Line 2844: Also SteamRep Admin.
    Line 2891: Assisted Valve in fixing bugs and map exploits.
    Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2928: Contributor to [https://www.sourcemod.net SourceMod].
    Line 2947: Creator of marketplace.tf and scrap.tf.
    Line 2966: Created the script to link items in-game to the [[Team Fortress Wiki]].
    Line 2976: Also a [[Team Fortress Wiki]] Administrator.
    Line 3004: [https://sourceop.com SourceOP.com] Admin, one of the original [https://steamrep.com Steamrep.com] Admins.
    Line 3013: Originally had a Jarate.
    Line 3039: Created and organised Hats for Help.
    Line 3072: Halflife2.net staff.
    Line 3093: Creator of the Nerf Now!! web comic.
  55. Template:List of Mysterious Promos has 14 uses and is missing 4 translations
    Line 50: <br>&
    Line 59: &
    Line 68
    Line 234
  56. Template:List of environmental slowdowns has 14 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain [[Halloween map]]s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  57. Template:List of slowdown penalty weapons has 14 uses and is missing 14 translations
    Line 6: List of slowdown penalty weapons
    Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 93: * Movement speed reduced to 27% while charging.
    Line 115: * Movement speed reduced to 79% while deployed.
    Line 138: * Movement speed is reduced to 37% while spun up.
    Line 168: * Movement speed is reduced to 14.66% while spun up.
    Line 190: * Movement speed is reduced to 90% while hauling a building.
    Line 206: [[Buildings#Hauling
    Line 227: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 264: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 284: * Movement speed is reduced to 27% while charging.
    Line 306: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 384: Includes [[Festive weapons
  58. Template:List of slowdown-inflicting weapons has 14 uses and is missing 4 translations
    Line 5: List of slowdown-inflicting weapons
    Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 58: * On Hit: 100% chance to slow target.
    Line 128: Includes [[Festive weapons
  59. Template:Assist items has 13 uses and is missing 1 translation
    Line 292: This item gets credited with the kill instead, with the player receiving the assist credit.
  60. Template:List of Tour of Duty Badges has 13 uses and is missing 1 translation
    Line 175: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  61. Template:List of damage vulnerability and resistance weapons has 13 uses and is missing 8 translations
    Line 25: While under the effects, immune to all damage.
    Line 59: +25% fire damage resistance when active.
    Line 132: +50% explosion self-damage vulnerability on wearer.
    Line 294: +20% damage resistance when below 50% health and spun up.
    Line 308: +20% damage resistance when below 50% health and spun up.
    Line 323: While under the effects, +20% damage vulnerability.
    Line 339: +30% damage vulnerability when active.
    Line 507: While [[Cloak
  62. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  63. Template:Saxxy video nav has 13 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  64. Template:Storepreviouslypurchasable has 13 uses and is missing 8 translations
    Line 103: Other items
    Line 393: These items were sold from December 15, 2011 to January 4, 2012.
    Line 413: This item was sold from June 27, 2012 through July 11, 2012.
    Line 431: This item was sold from September 6, 2012 through September 21, 2012.
    Line 448: This item was sold from October 26, 2012 through November 8, 2012.
    Line 464: These items were sold from December 20, 2012 to January 4, 2013.
    Line 483: Retired items
    Line 491: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  65. Template:Weapon Ban List has 13 uses and is missing 9 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 8: Slot
    Line 14: 6v6
    Line 19: Highlander
    Line 24: CustomLander
    Line 28: 4v4
    Line 33: Prolander
    Line 1965: This weapon cannot be used by either the Engineer or the Spy.
    Line 2017: This weapon cannot be used by the Spy.
  66. Template:Item timeline 2011 has 12 uses and is missing 7 translations
    Line 846: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
    Line 1556: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011.
    Line 1586: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
    Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1653: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
    Line 1674: * [[Australian Christmas 2011
    Line 1839: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
  67. Template:Item timeline 2014 has 12 uses and is missing 1 translation
    Line 276: * Added Mann Co. Supply Munition #82 & #83.
  68. Template:Item timeline 2019 has 12 uses and is missing 1 translation
    Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
  69. Template:Item timeline 2021 has 12 uses and is missing 1 translation
    Line 287: * Added the Winter 2021 Cosmetic Case.
  70. Template:List of Halloween events has 12 uses and is missing 37 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 14: Event
    Line 23: Title <!-- this shall be the VALVE title of the event -->
    Line 31: (Dates)
    Line 39: Update
    Line 49: Haunted
    Line 58: ''Comic''
    Line 66: Monster
    Line 74: Introductions
    Line 85: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 93: October 29 - November 9, 2009
    Line 105: Last Will and Testament
    Line 135: Halloween restriction
    Line 148: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 156: October 27 - November 8, 2010
    Line 168: Family Portrait with Silas
    Line 202: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 210: October 27 - November 6, 2011
    Line 242: The Fourth Annual Spectral Halloween Special
    Line 250: October 26 - November 8, 2012
    Line 282: The Fifth Annual Helloween Special
    Line 290: October 29 - November 11, 2013
    Line 301: Skeletons
    Line 312: The Sixth Annual Halloween Special
    Line 320: October 29 - November 12, 2014
    Line 336: The Seventh Annual Halloween Special
    Line 344: October 28 - November 12, 2015
    Line 364: October 21 - November 16, 2016
    Line 380: October 26 - November 8, 2017
    Line 395: October 19 - November 14, 2018
    Line 412: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 427: October 1 - November 7, 2020
    Line 444: October 1 - November 7, 2021
    Line 463: October 1 - November 7, 2022
    Line 482: October 1 - November 7, 2023
    Line 504: Zombie Infection
    Line 512: October 10 - November 7, 2024
  71. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  72. Template:List of bleed-inflicting weapons has 12 uses and is missing 1 translation
    Line 224: * Bleed persists as long as it is attached.
  73. Template:List of item attributes has 12 uses and is missing 218 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 129: Wearer cannot ignite
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 374: '''%s1'''% damage penalty
    Line 386: Attrib_Socket
    Line 388: Custom Texture
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 526: This weapon holsters '''%s1'''% faster
    Line 580: Attrib_Knockback
    Line 587: '''%s1'''% damage penalty
    Line 591: Attrib_DecloakRate
    Line 604: Custom Texture
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 821: '''%s1'''% increased melee attack range
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1022: '''%s1'''% damage penalty
    Line 1036: '''%s1'''% reduction in airblast vulnerability
    Line 1050: Unable to see enemy health
    Line 1086: Per Shot Missed: -'''%s1''' ammo
    Line 1090: +'''%s1'''% buff duration
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1220: +'''%s1'''% faster firing speed
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1328: Only visible in Pyroland
    Line 1330: '''%s1'''% clip size
    Line 1332: +'''%s1'''% sapper damage bonus
    Line 1336: +'''%s1''' health regenerated per second for each active sapper
    Line 1338: '''%s1'''% sapper health bonus
    Line 1348: '''%s1'''% sapper damage penalty
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1388: On Equip: Visit Pyroland
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1404: Killed Merasmus at level '''%s1'''
    Line 1426: Sentry build speed increased by '''%s1'''%
    Line 1428: Increases teleporter build speed by '''%s1'''%.
    Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1432: Cannonballs do not explode on impact
    Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1438: '''%s1'''% damage on contact with surfaces
    Line 1440: Generate building rescue energy on damage
    Line 1442: Self mark for death when hauling buildings
    Line 1444: Press your reload key to cycle through resist types.
    Line 1449: Fires a special bolt that can repair friendly buildings
    Line 1451: +'''%s1'''% projectile speed
    Line 1453: +'''%s1'''% damage bonus
    Line 1455: Cannonballs push players back on impact
    Line 1459: '''%s1'''% Overheal build rate.
    Line 1461: Share Canteens with your heal target.
    Line 1467: +25% more overheal, +50% longer duration per point
    Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1473: +'''%s1'''% faster move speed on wearer
    Line 1475: +'''%s1''' health regenerated per second on wearer
    Line 1477: +'''%s1'''% critical hit damage resistance on wearer
    Line 1479: +'''%s1'''% fire damage resistance on wearer
    Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1525: '''%s1'''% bullet damage vulnerability on wearer
    Line 1527: +'''%s1''' max health on wearer
    Line 1539: +'''%s1'''% greater jump height when active
    Line 1541: '''%s1'''% increase in push force taken from damage
    Line 1543: +'''%s1'''% bonus healing from all sources
    Line 1545: Immune to the effects of afterburn.
    Line 1549: Hype Decays Over Time.
    Line 1551: Extra effects when taunting.
    Line 1553: '''%s1'''% reduction in airblast vulnerability
    Line 1555: '''%s1'''% increase in push force taken from damage
    Line 1557: Increase in push force taken from damage and airblast
    Line 1559: Leave a Calling Card on your victims.
    Line 1565: Attrib_AddHeadOnHit
    Line 1577: This weapon deploys '''%s1'''% faster
    Line 1587: Revive Teammates
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1605: '''%s1'''% increased air control.
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1611: No metal from dispensers when active.
    Line 1621: Mini-crits targets when fired at their back from close range
    Line 1625: Increased attack speed and smaller blast radius while blast jumping
    Line 1629: Attrib_BackHeadshot
    Line 1631: Fires 3 barrages while explosive jumping
    Line 1635: Attrib_AirJumpOnAttack
    Line 1637: Charge and fire shots independent of zoom
    Line 1639: Zoom does not affect charge
    Line 1641: 100% critical hits burning players from behind.
    Line 1646: Full turning control while charging
    Line 1654: '''%s1'''% blast damage from rocket jumps
    Line 1656: Clip size increased on kill
    Line 1662: Fires tracer rounds
    Line 1664: Fire rate increases as health decreases
    Line 1666: Rewarded for participating in the 2014 Summer Adventure.
    Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1672: Max charge time decreased by '''%s1'''%
    Line 1674: Grenades have very little bounce and roll
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1680: Taking damage while shield charging reduces remaining charging time
    Line 1684: '''%s1'''% damage on grenades that explode on timer
    Line 1698: Increased Melee damage against Isolated Merc Set
    Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1704: Increased Melee damage taken from Isolationist Pack Set
    Line 1712: Duck XP Level : '''%s1'''
    Line 1714: Duck Power : '''%s1''' / 5
    Line 1716: Early Supporter of End of the Line Community Update
    Line 1720: Duckstreaks Active
    Line 1722: Hold fire to load up to 4 shells
    Line 1724: Weapon spread increases as health decreases
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1740: '''%s1'''% cloak meter when Feign Death is activated
    Line 1742: Up to +'''%s1'''% damage based on charge
    Line 1744: No cloak meter from ammo boxes when invisible
    Line 1746: '''%s1'''% cloak meter from ammo boxes
    Line 1748: Attrib_ElevateQuality
    Line 1752: '''%s1'''% less metal from pickups and dispensers
    Line 1754: Boost reduced when hit
    Line 1756: '''%s1'''% less healing from all sources
    Line 1758: 100% critical hit vs burning players
    Line 1760: Gain a speed boost on kill
    Line 1762: On Hit: Gain a speed boost
    Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1768: '''%s1'''% less healing from Medic sources
    Line 1770: On Hit: Gain up to +'''%s1''' health per attack
    Line 1778: Team Colored Decorated Weapon
    Line 1784: Items Traded in : '''%s1'''
    Line 1802: This weapon holsters '''%s1'''% slower
    Line 1804: This weapon deploys '''%s1'''% slower
    Line 1806: '''%s1''' sec decrease in charge duration
    Line 1808: '''%s1'''% damage penalty vs buildings
    Line 1810: '''%s1'''% decrease in charge impact damage
    Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1814: Melee hits refill '''%s1'''% of your charge meter.
    Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1818: Dealing damage fills charge meter.
    Line 1820: This Weapon has a large melee range and
    Line 1825: Ammo boxes collected also give Charge
    Line 1827: Extinguishing teammates restores '''%s1''' health
    Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1835: '''%s1'''% fuse time on grenades
    Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1839: '''%s1'''% increased damage to your sentry's target
    Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1843: Attrib_DamageBlastPush
    Line 1847: On Hit: Builds Hype
    Line 1849: +'''%s1'''% fire damage resistance while deployed
    Line 1851: '''%s1'''% damage bonus vs burning players
    Line 1855: Attacks pierce damage resistance effects and bonuses
    Line 1857: +'''%s1'''% damage vulnerability while active
    Line 1859: Revenge crits are lost on death
    Line 1861: '''%s1'''% maximum overheal on wearer
    Line 1871: Collect the organs of your victims
    Line 1873: Successive shots become less accurate
    Line 1875: Fires a wide, fixed shot pattern
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1879: Collect the organs of people you hit
    Line 1881: '''%s1'''% increased air control when blast jumping.
    Line 1883: Immune to push force from damage and airblast when spun up
    Line 1889: Normal disguises require (and consume) a full cloak meter
    Line 1901: Attrib_AirblastDestroyProjectile
    Line 1951: Spawning and resupply do not affect the Gas meter
    Line 1953: +'''%s1'''% faster move speed on wearer
    Line 1955: '''%s1'''% damage vulnerability on wearer
    Line 1957: '''%s1'''% maximum overheal on wearer
    Line 1959: '''%s1'''% health from healers on wearer
    Line 1961: Maximum health is drained while item is active
    Line 1981: Critical damage is affected by range
    Line 1983: Minicrits whenever it would normally crit
    Line 1985: Push enemies back when you land (force and radius based on velocity)
    Line 1987: Stun enemies when you land
    Line 1989: Able to re-launch while already in-flight
    Line 1993: '''%s1'''% faster recharge rate
    Line 1995: Ignited enemies explode
    Line 1997: '''%s1'''% healing effect
    Line 1999: Gain a speed boost when you hit an enemy player
    Line 2001: Gas meter starts empty
    Line 2003: Gas meter builds with damage done and/or time
    Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2018: '''%s1'''
    Line 2020: '''%s1'''
    Line 2022: Voices From Below
    Line 2024: Pumpkin Bombs
    Line 2026: Halloween Fire
    Line 2028: Exorcism
    Line 2058: Killstreaker: '''%s1'''
    Line 2060: Sheen: '''%s1'''
    Line 2064: Pages of Tumidum: '''%s1'''
    Line 2066: Pages of Gratanter: '''%s1'''
    Line 2068: Pages of Audere: '''%s1'''
    Line 2070: Pages of Congeriae: '''%s1'''
    Line 2072: Pages of Veteris: '''%s1'''
    Line 2082: Killstreaks Active
    Line 2098: Melee kills refill '''%s1'''% of your charge meter.
    Line 2112: ★ Unusual Effect: '''%s1'''
    Line 2116: '''%s1'''% slower upgrade rate
    Line 2124: Disables double jump
    Line 2126: Third successful punch in a row always crits.
    Line 2134: Festivized
    Line 2150: Deals 300% damage to burning players
    Line 2155: -50% repressurization rate on Alt-Fire
    Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  74. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 221: Actually 7
    Line 226: Actually 21
    Line 233: Divided amongst the 18 first bots
  75. Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
    Line 179: Actually 20
    Line 186: Divided amongst the 18 first bots
  76. Template:StoryTimeline has 12 uses and is missing 85 translations
    Line 80: c. 4000BCE
    Line 87: [[Merasmus]] claims to have been born around this time.
    Line 96: 17<sup>th</sup> Century
    Line 217: circa 1822
    Line 223: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
    Line 231: September 2nd
    Line 253: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
    Line 263: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
    Line 321: August 21th
    Line 784: August 13th
    Line 794: A mineshaft collapses on ​​[[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 821: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
    Line 832: March 13th
    Line 842: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 853: March 13th
    Line 863: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 890: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 899: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
    Line 909: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 933: September 1st
    Line 945: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 961: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 976: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
    Line 991: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
    Line 999: September 2nd
    Line 1011: World War II ends.
    Line 1026: Jeremy, the [[Scout]], is born in or around this year.
    Line 1051: While [[Saxton Hale]] and [[Non-player characters#Margret
    Line 1061: [[List of companies
    Line 1074: Early 1960s
    Line 1086: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1132: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1142: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1152: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1209: [[Slasher
    Line 1233: Gravel War
    Line 1258: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1272: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1282: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1296: The RED team [[Expiration Date
    Line 1304: 1 day
    Line 1310: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1321: that evening/night
    Line 1327: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
    Line 1336: Robot War
    Line 1344: next day
    Line 1350: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
    Line 1362: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
    Line 1371: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
    Line 1380: The Medic surgically added the [[Voodoo-Cursed Soul
    Line 1388: October 29th
    Line 1398: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1409: October 30th
    Line 1419: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1431: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
    Line 1443: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
    Line 1451: Australium Chase
    Line 1458: '''''Takeover'''''<br/>(first half of year)
    Line 1464: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
    Line 1473: immediately after
    Line 1479: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1488: the following two weeks
    Line 1494: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1511: Date of mug shot of Spy and Scout (arms healed).
    Line 1519: six months after Takeover,<br/>before the Trial at Teufort
    Line 1525: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
    Line 1534: before the Trial at Teufort
    Line 1550: around the time of the trial
    Line 1556: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1565: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1571: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1580: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1586: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1604: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1610: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
    Line 1618: later<br/>New Zealand
    Line 1624: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1632: elsewhere
    Line 1638: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1646: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1652: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1660: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1666: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1685: December 4th
    Line 1693: According to God himself, [[Scout]] dies.
  77. Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
    Line 117: N/A
    Line 122: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  78. Template:Item tradability list has 11 uses and is missing 6 translations
    Line 2: Items that ''cannot'' be traded
    Line 122: Tour of Duty badges
    Line 192: Achievement items
    Line 215: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 233: Some instances of these items are marked as tradable.
    Line 252: [[Promotional items]] are made tradable when the associated game is released or the promotion period ends.
  79. Template:List of weapons unable to crit has 11 uses and is missing 9 translations
    Line 3: List of weapons unable to deal critical hits in any way
    Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
    Line 32: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 46: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 60: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 77: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 92: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
    Line 108: * All [[taunt attack]]s are unable to deal critical damage, but are still able to mini-crit.
    Line 123: The [[bleeding]] and [[Fire
  80. Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
    Line 5: List of weapons unable to deal critical hits or mini-crits
    Line 17: Lunchbox items
    Line 46: Jars
    Line 69: Backpacks
    Line 94: Boots
    Line 115: Shields
    Line 132: Medi guns
    Line 153: Cloaking devices
    Line 176: Sappers
    Line 210: Includes [[Festive weapons
    Line 225: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 238: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  81. Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the [[Heavy]]'s weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
    Line 119: Includes [[Festive weapons
  82. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is [[rocket jumping]] (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]], [[Mad Milk]], or [[Gas Passer]].
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].
    Line 140: * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful [[backstab]] and every building destroyed with the user's [[Sapper]] attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes [[Festive weapons
  83. Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 39: Other weapons
    Line 68: Includes [[Festive weapons
  84. Template:Quick Fix Overheal table has 11 uses and is missing 6 translations
    Line 3: Overheal values
    Line 13: Weapon equipped
    Line 22: Max overheal
    Line 86: <!--
    Line 258: With the [[Razorback]] equipped
    Line 269: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
  85. Template:Stock weapons has 11 uses and is missing 16 translations
    Line 341: 108 (27 per bullet)
    Line 615: N/D (Invulnerability)
    Line 674: 150-450 ([[Headshot]], or buff Crit only)
    Line 802: Watch
    Line 820: Cloak type
    Line 842: Timed
    Line 888: Level 1 Building
    Line 903: Level 2 Building
    Line 918: Level 3 Building
    Line 937: 150HP = 7 sec.
    Line 952: 180HP = 8 sec.
    Line 966: 216HP = ~10 sec.
    Line 988: Kill icons
    Line 1001: Allows the class to cast [[magic spells]].
    Line 1032: Allows the class to use the grappling hook in [[Mannpower]].
    Line 1045: Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the and can also be [[Crafting
  86. Template:Saxton Health Table has 10 uses and is missing 2 translations
    Line 2: RED players
    Line 13: Saxton Hale's Health
  87. Template:Sentry Gun level has 10 uses and is missing 12 translations
    Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 254: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 506: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 530: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 797: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 821: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1274: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1298: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1403: Without [[Gunslinger]]: 
    Line 1414: With Gunslinger: 
    Line 1545: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1570: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
  88. Template:Tools drop list has 10 uses and is missing 5 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 32: Craft items
    Line 278: Crates
    Line 828: These strange parts dropped previously:
    Line 838: Dropped previously
  89. Template:Item timeline 2022 has 9 uses and is missing 1 translation
    Line 328: * Added the Winter 2022 Cosmetic Case.
  90. Template:List of companies has 9 uses and is missing 289 translations
    Line 6: Logo
    Line 17: Company<br>(Products)
    Line 28: Properties<br>(Signage)<br>or Appearances
    Line 39: Team tendency
    Line 50: Reference to...
    Line 60: Alliance Towing
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 100: Mapper , contributor to , , and
    Line 109: Ball Fortress
    Line 113: Label on Sandman's ball
    Line 125: Sandman's ball
    Line 138: Ballinger
    Line 144: [[Jeff Ballinger]], an artist at [[Valve
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 172: A [[w:bayou
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 232: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 256: [[w:Blast furnace
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 271: (Paired with Red Shed)
    Line 280: BLU Co
    Line 286: Blue Corn Co. (graphic art logo)
    Line 296: BLU Freight & Shipping
    Line 302: (Paired with Redstone Cargo)
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 327: [[w:Blue corn
    Line 336: BLU Steel
    Line 342: [[w:Blue Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 369: Bonk Batteries
    Line 376: 'Bonk' Energy Drink
    Line 384: The Scout's memetic response.
    Line 399: "Butchery"
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 423: Mapper , Creator of and contributor to and
    Line 432: Bullseye Bill's
    Line 438: The ''Super Mario'' enemy [[w:Characters_in_the_Mario_franchise#Enemy_characters
    Line 450: "Cafe and bistro"
    Line 459: Captain Dan's
    Line 463: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 470: WAR!
    Line 472: See [[Non-player characters#Captain Dan
    Line 481: Casali Shafting Co.
    Line 487: [[Dario Casali]], a level designer at Valve.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 514: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
    Line 523: Chaps Dry Goods
    Line 535: "Castle of Flowers"
    Line 544: Charles Darling's Triassic Preserve
    Line 550: [[Non-player characters#Charles Darling
    Line 559: Chairman
    Line 565: 1958 [[w:Cadillac Eldorado
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 598: Jess Cliffe, a level designer and artist at Valve.
    Line 610: Conagher Railroads
    Line 616: The [[Engineer]]'s surname.
    Line 625: Conagher's Tool & Munitions
    Line 631: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 643: Conga<br />(Professional Grade Dancing Boots)
    Line 652: The taunt.
    Line 661: Conquistador Fried Giblets
    Line 667: [[w:Kentucky Fried Chicken
    Line 676: Cornwell
    Line 682: 20th century American illustrator [[w:Dean Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 709: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 746: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 758: Dapper Cadaver
    Line 764: Fashion magazine the Spy reads in the film ''[[Expiration Date]]''.
    Line 773: Darling Zoos
    Line 779: [[Non-player characters#Charles Darling
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 800: ([[Australium
    Line 809: [[Australium]]
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 833: [[Tobor]], an unused texture and, as "robot" spelled backwards, was part of the ARG tease for [[Mann vs. Machine (update)
    Line 842: Driller
    Line 848: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 860: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 869: The action item.<br>The game [[w:Duck, duck, goose
    Line 878: Elliphany Electric Trains
    Line 884: Elliphany is the name of mapper 's daughter.
    Line 893: Ellis' Crawdads
    Line 899: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis' Cap
    Line 908: Emmerich's
    Line 914: [[w:Otacon
    Line 923: Finest Hour Ale House
    Line 929: Winston Churchill's 1940 [[w:This was their finest hour
    Line 938: Freeman Airboat Tours
    Line 944: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[w:Half-Life (series)
    Line 956: Freyja's Sushi
    Line 962: Mapper , creator of and , and contributor to , , and .
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 999: False or fool's gold.<br />[[w:Gilding
    Line 1008: Gold Medal
    Line 1014: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 1026: Goldbloom Tropical Flora Export
    Line 1032: ''Jurassic Park'' actor [[w:Jeff Goldblum
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1056: [[Non-player characters#Gray Mann
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1080: Reference to a video of entertainer [[w:Griffin McElroy
    Line 1089: Hammond's Amber Mining Co.
    Line 1095: [[w:John Hammond (Jurassic Park)
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1110: The "Hampshire Heavies" ''TF2'' community
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1135: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 1144: Happy Farmers Cooperative
    Line 1147: Tractors
    Line 1156: From a promotional artwork for the famous [[w:Farmall
    Line 1168: "Hotel of Love"
    Line 1177: Humboldt's Pharmacy
    Line 1183: 19th century German natural scientist [[w:Alexander von Humboldt
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1198: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1231: Eric "[https://steamcommunity.com/profiles/76561198000167056 Icarus]" Wong, the mapper that created [[Coldfront]] in which this poster appears.<br />"''Flying High''" is how the mythic [[w:Icarus
    Line 1246: Ian "" Spadin, the mapper that created [[Byre]]
    Line 1255: Imperial Mining
    Line 1261: (Paired with Regal Plumbing Supplies)
    Line 1271: Industrial
    Line 1274: Tractors
    Line 1283: [[w:Caterpillar D10
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1307: (Paired with Driller)
    Line 1316: Jobbs Orchards
    Line 1320: Mac Update trailer
    Line 1328: [[w:Steve Jobs
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1395: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1422: (The Mann Co. Genuine Spacesuit)
    Line 1430: Mann Co.
    Line 1434: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1443: Sleepy Dog
    Line 1446: (Meaty Chunks dog food)
    Line 1455: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1464: McJohn Power
    Line 1470: (Opposes Wood Electric)
    Line 1479: (Metal)<!-- not a company name -->
    Line 1487: [[w:Ralston Purina
    Line 1498: Mann Co.
    Line 1502: (Saxton Hale's boutique line)
    Line 1511: Neal's Bananaland Ice Cream
    Line 1517: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic [https://youtu.be/GUqe109-WVU?t=247 video].
    Line 1526: Newell and Sons
    Line 1530: Get games faster with Steam
    Line 1538: [[Gabe Newell
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1564: Mapper Valentin Levillain, creator of , , and
    Line 1573: Nile Archaeo
    Line 1579: (Red Raiders' archaeologist rivals)
    Line 1588: Northern Express
    Line 1594: [[w:Southern Pacific Transportation Company
    Line 1603: Odessa Mining Logistics
    Line 1611: Old Geezer
    Line 1617: Planned original bobblehead from ''[[Meet the Sniper]]''.
    Line 1629: Otto's Cafe
    Line 1641: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''[[Meet the Spy
    Line 1650: Poco Coop
    Line 1665: Pinkerpaw Packaging
    Line 1674: Piper & Piper Pipeworks Inc.
    Line 1683: Primaprime
    Line 1687: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
    Line 1698: Projector Screens
    Line 1705: Projector screen for instructional films.
    Line 1716: (Pyroland Vision Experience)
    Line 1725: The [[Pyrovision Goggles]]
    Line 1734: Reliable Excavation Demolition
    Line 1743: Red Bread
    Line 1747: Red Bread (Soundtrack)
    Line 1755: [[w:Red Wheat (disambiguation)
    Line 1764: Red Forest Fur Company
    Line 1770: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
    Line 1779: Red Ind. Trading
    Line 1788: Red Industries Unincorporated
    Line 1797: RED Iron
    Line 1803: [[w:Red Iron
    Line 1812: RED Iron Works
    Line 1818: [[w:Ironworks
    Line 1827: Red Planet Chemicals
    Line 1833: 's premise is RED is poluting BLU's bottle's water supply. In [[Storyline#1968
    Line 1842: Red Raiders
    Line 1848: (Nile Archaeo's treasure hunting rivals)
    Line 1857: Red Shed
    Line 1860: Red Shed Whiskey
    Line 1863: Red Shed Beer
    Line 1872: Red Valley Mining
    Line 1881: Redstone Cargo
    Line 1887: (Paired with BLU Freight & Shipping)
    Line 1897: Regal Plumbing Supplies
    Line 1903: (Paired with Imperial Mining)
    Line 1913: Rio Grande Coal Co.
    Line 1919: [[w:Archer Daniels Midland
    Line 1928: Rolling Stone Mining Logistics
    Line 1937: Sanders BBQ
    Line 1943: [[w:Colonel Sanders
    Line 1955: Sapper Sour Candy
    Line 1961: Sapper Mega Sour Bubble Gum
    Line 1970: Schucker & Sons
    Line 1979: Scoot's Canoe
    Line 1985: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />
    Line 1997: Sea Side Exports
    Line 2003: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 2012: (Seed)
    Line 2018: (Paired with Metal)
    Line 2027: Shifty's Quick Shot
    Line 2033: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
    Line 2042: Shiny's Bullion
    Line 2048: False or fool's gold.<br />(Paired with Gilded Gold)
    Line 2057: (double-edged blades)
    Line 2063: Mapper , creator of and contributor to
    Line 2072: Smart Fireworks
    Line 2078: Mapper , creator of and contributor to
    Line 2087: Spawn-N-Go
    Line 2093: 20 sec. is the maximum for [[Respawn times
    Line 2102: Strongarm Lifting
    Line 2111: Sunny Hay
    Line 2117: "[[w:Hay
    Line 2138: TF Industries
    Line 2141: [[Comics#Saxton Series
    Line 2148: WAR!
    Line 2148: Sentry Operating Manual
    Line 2156: A reference to both Valve and ''Team Fortress 2''.
    Line 2168: Tree Feller 2 Million
    Line 2174: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2183: Trench Diggers FIRST UNION
    Line 2189: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 2198: Tycho Corp Off-World Excavations
    Line 2207: Vier Augen Optical Co.
    Line 2213: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
    Line 2222: Wade Canoes
    Line 2234: Reskin of [[:File:Biggs steel rods.jpg
    Line 2243: Wood Electric
    Line 2249: (Oposição da McJohn Power)
    Line 2258: Wright Shipping
    Line 2264: Matt & Danika Wright, 3D artists at Valve.
    Line 2279: A mark indicating extra strong alcoholic beverage.
    Line 2291: Yeti Park
    Line 2297: Logo of the [[Non-player characters#Yeti
    Line 2306: YTI
    Line 2309: Institute for Research and Development.
    Line 2315: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 2324: Yti-Hale Shipping
    Line 2330: Saxton Hale's amalgamated violent animal shipping company.
    Line 2339: Zippy Plow
    Line 2345: The [[:File:Ferguson system.jpg
  91. Template:List of items related to headshot has 9 uses and is missing 4 translations
    Line 78: Can only perform headshots when fully charged.
    Line 93: [[Critical hits#Mini-crits
    Line 138: Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
    Line 153: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
  92. Template:List of voice commands has 9 uses and is missing 33 translations
    Line 4: List of voice commands
    Line 19: Voice Menu 1
    Line 33: Voice Menu 2
    Line 47: Voice Menu 3
    Line 62: [[Default key]]
    Line 76: Default key
    Line 90: Default key
    Line 106: MEDIC!
    Line 120: Thanks!
    Line 134: Go Go Go!
    Line 148: Move Up!
    Line 162: Go Left
    Line 176: Go Right
    Line 190: Yes
    Line 204: No
    Line 218: Pass to me!
    Line 230: Incoming
    Line 244: [[Spy]]!
    Line 258: [[Sentry Gun
    Line 272: [[Teleporters
    Line 286: [[Dispenser]] Here
    Line 300: Sentry Here
    Line 314: Activate [[ÜberCharge]]!
    Line 328: MEDIC: ÜberCharge Ready
    Line 342: Pass to me!
    Line 354: Help!
    Line 368: Battle Cry
    Line 382: Cheers
    Line 396: Jeers
    Line 410: Positive
    Line 424: Negative
    Line 438: Nice Shot
    Line 452: Good Job
  93. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
    Line 18: This video is no longer available
  94. Template:Second annual saxxy winners has 9 uses and is missing 1 translation
    Line 19: Winning Video
  95. Template:Zombie Infection abilities has 9 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 30: Zombie Scout
    Line 61: Passive: 75% faster movement speed (520 [[Hammer unit
    Line 71: Passive: Triple jump.
    Line 81: Passive: 50 less max health (75 total max health).
    Line 96: Zombie Soldier
    Line 127: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the [[Mantreads]].
    Line 137: This leap counts as [[Jumping#Soldier jumps
    Line 147: Passive: 25 extra max health (225 total max health).
    Line 162: Zombie Pyro
    Line 193: Ability: Shoot a [[Dragon's Fury]] fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 199: Passive: Immunity to all [[Fire
    Line 207: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 217: Passive: On death, no health kit is dropped.
    Line 226: Passive: 75 extra max health (250 total max health).
    Line 236: Passive: 30% damage penalty.
    Line 251: Zombie Demoman
    Line 284: Ability: Explosive Charge, similar to the [[Charging
    Line 294: The player is [[ÜberCharge]]d and made immobile for a short time before the charge.
    Line 297: Passive: 25 extra max health (200 total max health).
    Line 312: Zombie Heavy
    Line 344: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 354: Passive: Instantly destroy [[buildings]] in a single hit.
    Line 364: Passive: 225 extra max health (525 total max health).
    Line 374: Passive: 10% slower move speed (207 Hu/s).
    Line 384: Passive: Drop a medium [[Health#Health kits
    Line 395: Zombie Engineer
    Line 426: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 436: EMP explosion shakes the screen of players near it.
    Line 446: Passive: 25 extra max health (150 total max health).
    Line 456: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 471: Zombie Medic
    Line 503: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 513: The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal
    Line 523: Forces the player into a third person perspective when used.
    Line 529: Passive: Heal nearby teammates passively.
    Line 535: Passive: 25 extra max health (175 total max health).
    Line 550: Zombie Sniper
    Line 582: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the [[Spy-cicle]], and deals half damage to buildings.
    Line 592: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the [[Heads-up display
    Line 602: The acid pool has a 130 Hammer unit radius.
    Line 612: The acid ball can be held for a maximum of 5 seconds.
    Line 622: Passive: Drop a pool of acid on death.
    Line 632: Passive: 25 extra max health (150 total max health).
    Line 647: Zombie Spy
    Line 678: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 688: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 698: Passive: Automatically [[cloak]]. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 708: Passive: 25 extra max health (150 total max health).
  96. Template:Account type system comparisons has 8 uses and is missing 21 translations
    Line 2: Feature
    Line 12: Free
    Line 22: Premium
    Line 33: Backpack
    Line 43: 50 slots
    Line 54: expandable to <!-- displays a number -->
    Line 63: With the use of Backpack Expanders. <!-- displays a number -->
    Line 73: 300 slots
    Line 82: Upgrading to Premium unlocks 250 slots.
    Line 93: expandable to <!-- displays a number -->
    Line 102: With the use of Backpack Expanders. <!-- displays a number -->
    Line 114: [[Crafting#Standard items
    Line 124: Standard, [[Crafting#Rare items
    Line 136: Limited [[Crafting#Blueprints
    Line 146: All blueprints
    Line 158: Limited trading
    Line 167: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 177: Full trading
    Line 188: Gifting
    Line 198: Can receive gifts
    Line 208: Can send and receive gifts
  97. Template:List of miscellaneous reward item owners has 8 uses and is missing 12 translations
    Line 179: Reported a serious exploit regarding name tags to Valve.
    Line 182: Given in Unusual quality with the Sunbeams effect.
    Line 191: Reported a serious exploit regarding name tags to Valve.
    Line 194: Given in Unusual quality with the Sunbeams effect.
    Line 203: Make-A-Wish Foundation gift.
    Line 210: Given in Unusual quality with the Community Sparkle effect.
    Line 223: Make-A-Wish Foundation gift.
    Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
    Line 235: Make-A-Wish Foundation gift.
    Line 238: Given in Unusual quality with the Sparkling Lights effect.
    Line 247: Make-A-Wish Foundation gift.
    Line 250: Given in Unusual quality with the Community Sparkle effect.
  98. Template:List of weapons related to pickups has 8 uses and is missing 7 translations
    Line 3: List of weapons related to pickups
    Line 20: On kill: A small health pack is dropped.
    Line 39: +50% health from packs on wearer.
    Line 58: Ammo boxes collected give Charge.
    Line 75: With secondary fire, throws it for another player to restore 50% health.
    Line 99: With secondary fire, throws it for another player to restore 20.5% health.
    Line 121: 20% less metal from Dispensers and Pickups.
  99. Template:Active community medal list has 7 uses and is missing 5 translations
    Line 1: List
    Line 52: Awarded to players who [https://blapature.org/ donate] to [[BlapBash]] charity drives, through item or monetary donations.
    Line 81: Awarded to players who [https://hugs.tf/ donate] to [[Hugs.tf
    Line 107: Awarded to content creators whose content was accepted for use in [https://steamcommunity.com/groups/potatomvmservers Potato MvM] events.
    Line 206: Awarded to players who [https://jam.tf2maps.net/ donate] to [[TF2Maps 72hr Jam]] charity drives, through item or monetary donations.
  100. Template:Escape Plan speed has 7 uses and is missing 3 translations
    Line 24: Speed <small>(Hu/s)</small>
    Line 69: No [[speed]] increase
    Line 81: Slight increase in speed
  101. Template:Eureka Effect metal from pickups has 7 uses and is missing 5 translations
    Line 2: Ammo pack size
    Line 12: Metal returned
    Line 23: Small
    Line 35: Medium
    Line 47: Large
  102. Template:Expired community medal list has 7 uses and is missing 50 translations
    Line 28: Awarded to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 38: Awarded to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 48: Awarded to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 58: Awarded to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 168: Awarded to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 178: Awarded to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 188: Awarded to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 198: Awarded to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 267: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 277: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 287: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
    Line 297: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 307: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
    Line 318: Awarded to players who completed all intermediate difficulty missions during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event.
    Line 327: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 337: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 347: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
    Line 425: Awarded to players who completed at least 6 of the 7 available missions, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event.
    Line 433: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 441: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 449: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 457: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
    Line 466: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 474: Awarded to players who completed at least 8 advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 482: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through [https://scrap.tf/voltaicviolence item] or [https://tiltify.com/+team-moonlight/operation-voltaic-violence monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
    Line 503: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 510: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 517: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 524: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 531: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
    Line 539: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 544: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
    Line 549: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 554: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 559: Awarded to players who donated US$25.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
    Line 776: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
    Line 783: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
    Line 794: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
    Line 861: Awarded to players who cleared at least 8 missions during [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Holographic Harvest event.
    Line 871: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 881: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 891: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
    Line 902: Awarded to players who completed at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Galvanized Gauntlet event.
    Line 911: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 919: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 927: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
    Line 937: Awarded to players who cleared at least 6 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 942: Awarded to players who cleared at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
    Line 947: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
    Line 952: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
  103. Template:Multi-class hat table has 7 uses and is missing 1 translation
    Line 4: Multi-class [[cosmetic items]]
  104. Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
    Line 8: Oilrig
    Line 11: Offshore Onslaught
    Line 17: Robotfactory
    Line 20: Industrial Injection
    Line 27: Calendartillery
    Line 33: Scallops
    Line 36: Scaling Somersault
    Line 42: Scrapyard
    Line 45: Midnight Recycled
    Line 50: Waterfront
    Line 53: H2 Oh No
    Line 58: Watermine
    Line 61: Hydrophobia
    Line 76: Area 52
    Line 79: Complex Chaos
    Line 85: Bogland
    Line 88: Swamp Fever
    Line 94: Bog Business
    Line 100: Downpour
    Line 103: Wet Wreckage
    Line 109: Flowerfield
    Line 112: Flamingo Flame
    Line 118: Hideout
    Line 121: Korpoelec Invasion
    Line 127: Lotus
    Line 130: Mud
    Line 136: Mansion
    Line 139: Property Inspection
    Line 145: Robotfactory
    Line 148: Frantic Flood
    Line 154: Short Circuit Execution
    Line 160: Saxford
    Line 163: Grim Memorial
    Line 169: Scallops
    Line 172: Scallywag
    Line 177: Spacepost
    Line 180: Spatial Impasse
    Line 186: Waterfront
    Line 189: Unescapable Undine
    Line 196: †
    Line 210: Brugge
    Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
    Line 219: Derelict
    Line 222: Deaths Door
    Line 228: Robotfactory
    Line 231: Enduring Exceptions
    Line 238: Germanium Gearbox
    Line 244: Scallops
    Line 247: Seafood Slaughter
    Line 253: What The Scallop
    Line 259: Watermine
    Line 262: Electrolysis
  105. Template:Unused Maps Nav has 7 uses and is missing 1 translation
    Line 4: Unused official maps
  106. Template:Zombie Infection starting zombies table has 7 uses and is missing 2 translations
    Line 10: RED players
    Line 20: Nº of Zombies
  107. Template:AltTimeline has 6 uses and is missing 3 translations
    Line 47: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 58: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 69: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[Robo Community Crate
  108. Template:Carrier health table has 6 uses and is missing 3 translations
    Line 2: Carrier health table
    Line 10: RED players
    Line 21: RED players
  109. Template:Cosmetic can drop list has 6 uses and is missing 1 translation
    Line 3: Cosmetics that ''can'' be found via a random drop.
  110. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  111. Template:Item timeline 2023 has 6 uses and is missing 4 translations
    Line 113: * Added the Summer 2023 War Paint Case.
    Line 246: * Added the Bone-Chilling Bonanza Case.
    Line 356: * Added the Winter 2023 Cosmetic Case.
    Line 373: * Added 3 new community-contributed taunts to the Mann Co. Store
  112. Template:List of community blog entries has 6 uses and is missing 1 translation
    Line 2: List of community blog entries
  113. Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
    Line 3: Collection
    Line 9: Date added
    Line 15: Creator(s)
  114. Template:List of melee weapons has 6 uses and is missing 1 translation
    Line 2: List of melee weapons
  115. Template:List of weapons associated with juggling has 6 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 80: Note
    Line 91: Includes [[Festive weapons
  116. Template:Mannpower Powerups has 6 uses and is missing 41 translations
    Line 8: Usage
    Line 14: Usage when dominating
    Line 25: Strength<!--TF_Powerup_Strength-->
    Line 31: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that [[Critical hits
    Line 37: Damage bonus for all weapons reduced to 1.4x.
    Line 48: Resistance<!--TF_Powerup_Resist-->
    Line 54: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 60: Incoming damage reduction reduced to 35%.
    Line 71: Vampire<!--TF_Powerup_Vampire-->
    Line 77: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 83: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 94: Reflect<!--TF_Powerup_Reflect-->
    Line 100: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 106: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 117: Haste<!--TF_Powerup_Haste-->
    Line 123: 2x firing speed;<br>4x reload speed;<br>2x [[Compression blast
    Line 129: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 140: Regeneration<!--TF_Powerup_Regen-->
    Line 146: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 152: Health regeneration is 70% of normal rate.
    Line 163: Precision<!--TF_Powerup_Precision-->
    Line 169: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 175: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 186: Agility<!--TF_Powerup_Agility-->
    Line 192: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 198: No changes when dominating.
    Line 209: Knockout<!--TF_Powerup_Knockout-->
    Line 215: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 249: Melee damage increase reduced to 1.4x.
    Line 260: King<!--TF_Powerup_King-->
    Line 266: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 272: Max health increase reduced to 20.
    Line 283: Plague<!--TF_Powerup_Plague-->
    Line 289: Increased health kit collection range (600 [[Hammer unit
    Line 295: Damage resistance to infected players reduced to 20%.
    Line 306: Supernova<!--TF_Powerup_Supernova-->
    Line 312: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 318: No changes when dominating.
    Line 329: Revenge<!--TF_Powerupvolume_Available-->
    Line 335: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 341: No changes when dominating.
  117. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  118. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  119. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 231: Spawns normally
    Line 328: The 
    Line 373: The 
    Line 419: The 
  120. Template:KritzKast distribution list has 5 uses and is missing 31 translations
    Line 2: distribution list table
    Line 9: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the [https://web.archive.org/web/20150526225141/http://kritzkast.com/big/ KritzKast quiz]. Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from [[Saxton Hale]] stating they were "manly enough ''not'' to receive" the "girly" hat.
    Line 15: The 30 winners of the Lo-Fi Longwave Owners Group [https://www.teamfortress.com/post.php?id=5853 "Meet the Robin"] event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
    Line 21: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of [https://www.nerfnow.com NerfNow]. The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref>[https://www.kritzkast.com/nerfnow-or-forever-hold-your-peace NerfNow Interview announcement and submission form]</ref>
    Line 27: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
    Line 33: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref>[https://www.kritzkast.com/kritzkast-200-cvar_musical-1 KritzKast Episode #200]</ref>
    Line 39: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, [https://i.imgur.com/QJk1jzf.png a special badge] on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref>[https://www.kritzkast.com/questions-for-brad-pitt Backpack.tf creator Interview announcement and submission form]</ref><ref>[https://www.kritzkast.com/kritzkast-interviews-brad-pitt Brad Pitt Interview]</ref>
    Line 45: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref>[https://www.kritzkast.com/questions-for-geel9 Interview with Geel9]</ref>
    Line 51: Each month, a Monthly Screenshot Competition is run in the [https://steamcommunity.com/groups/KritzKast KritzKast Steam Group]. Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
    Line 57: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from [https://web.archive.org/web/20131227005906/https://insomniagamingfestival.com/i49/tournaments/event/team-fortress-2/ i49 2013]. Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref>[https://www.kritzkast.com/facebook-i49-poster Giveaway announcement]</ref><ref>[https://www.facebook.com/KritzKast/posts/541541329247852 KritzKast Facebook post]</ref>
    Line 63: During the [https://web.archive.org/web/20131023000757/https://www.tf2wh.com/ablegamers AbleGamers 24H Fundraiser] for [https://ablegamers.org AbleGamers], KritzKast had announced at the $10000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
    Line 69: KritzKast's favorite participant entries to the [https://www.facebook.com/KritzKast/photos/a.291035167631804/608734559195195/ TF2Haiku] were rewarded with a Unique Lo-Fi Longwave.
    Line 75: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on [http://steamcommunity.com/groups/KritzKast/discussions/5/540733523715946998/ this post] found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the [[Paint Can
    Line 81: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref>[https://www.facebook.com/KritzKast/posts/10152243137484720?stream_ref=10 Event announcement in KritzKast's Facebook page]</ref>
    Line 87: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the [https://podka.st/300lofi%20 mini-comp]. Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
    Line 93: During the [https://www.reddit.com/r/RandomActsOfTF2 Birthday event for r/RandomActsOfTF2], KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
    Line 99: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game [https://callmemonamiral.itch.io/sandvich-maker Sandvich Maker 3000] before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref>[https://steamcommunity.com/groups/KritzKast/discussions/5/353916184350056025 Sandvich Maker 3000 event announcement]</ref>
    Line 105: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the [https://www.reddit.com/r/KritzKast/comments/52i78s/establishing_the_kritzkast_megatower/ KritzKast subreddit] which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
    Line 111: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the [https://steamcommunity.com/groups/KritzKast/discussions/5/1483232961043645483/ KritzKast Steam Group]. Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
    Line 117: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a Team Fortress 2 themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref>[https://www.kritzkast.com/heart-mom Valentine's Day 2018 event announcement]</ref>
    Line 123: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in [[Casual Mode]] with the highest score and tier. On 27 May 2020, the KritzKast Twitter [https://twitter.com/KritzKast/status/1265403750858006530 announced] the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
    Line 129: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref>[https://web.archive.org/web/20230710124929/https://twitter.com/kritzkast/status/1293976153334648833?s=46&t=DRRm7XeLpFvnypiomnunXg "Guess where the BLU SPY's left foot is located" competition]</ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the [[Cloak
    Line 135: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref>[https://web.archive.org/web/20230710192037/https%3A%2F%2Ftwitter.com%2Fkritzkast%2Fstatus%2F1387518837982105601%3Fs%3D46%26t%3DDRRm7XeLpFvnypiomnunXg Anniversary Giveaway Twitter Announcement]</ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref>[https://www.youtube.com/post/Ugxa6ZkYkEu62fMKXS54AaABCQ Anniversary Giveaway YouTube Announcement]</ref><ref>[https://www.youtube.com/post/Ugxs1y6apcvZTuNxNVx4AaABCQ Clarification about Public Subscribers]</ref>
    Line 141: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref>[https://web.archive.org/web/20230710192427/https://twitter.com/kritzkast/status/1405651260062175234?s=46&t=DRRm7XeLpFvnypiomnunXg Official KritzKast Twitter account announcing the giveaway]</ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwaves.
    Line 147: Individuals can still earn a Vintage Lo-Fi Longwave by creating an [[Source Filmmaker
    Line 153: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref>[https://web.archive.org/web/20230219185626/https://twitter.com/KritzKast/status/1625269088267149312 KritzKast Valentine's Day Competition 2023]</ref> The objective of this competition was to post a picture of a [[Sandvich]]; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref>[https://web.archive.org/web/20230221093434/https://twitter.com/kritzkast/status/1626987050787389441?s=46&t=QEWeE3YDqFkEKuX0tCQZKQ Secret rule reveal for the 2023 Valentine's Day Competition]</ref> The winners were awarded a Vintage Lo-Fi Longwave.
    Line 159: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
    Line 164: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref>[https://web.archive.org/web/20230710105037/https://twitter.com/KritzKast/status/1677005034163142662 Upcoming Summer Update 2023 Competition]</ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
    Line 170: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref>The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
    Line 175: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
    Line 180: On May 28, 2024, an announcement was made in the Kritzkast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
  121. Template:List of cosmetics with an additional effect has 5 uses and is missing 34 translations
    Line 3: Cosmetics with additional effects
    Line 14: Additional effect(s)
    Line 25: * Spawns a ball in the spawnroom
    Line 46: * Makes a soft, higher pitch jingle noise while walking.
    Line 55: * Plays music when taunting.
    Line 64: * Makes a soft jingle noise while walking.
    Line 73: * Changes the footsteps with wet, squishy sounds.
    Line 85: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 94: * Alters [[Soldier responses#With Freedom Feathers equipped
    Line 103: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
    Line 112: * Alters [[Soldier responses#With Larval Lid equipped
    Line 121: * Plays a [[Media:Taunt wormsHHG.wav
    Line 145: * Makes a soft jingle noise while walking.
    Line 154: * Plays [[Media:Pyro music tube.wav
    Line 163: * Makes a soft jingle noise while walking.
    Line 175: * Alters [[Heavy responses#With Chicken Kiev equipped
    Line 187: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
    Line 199: * Alters [[Medic responses#With Archimedes the Undying equipped
    Line 206: * Makes a soft jingle noise while walking.
    Line 215: * Alters [[Medic responses#With Medimedes equipped
    Line 224: * Alters [[Medic responses#With Second Opinion equipped
    Line 236: * Alters [[Sniper responses#With Sir Shootsalot equipped
    Line 248: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
    Line 257: * Makes a soft jingle noise while walking.
    Line 266: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
    Line 275: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
    Line 284: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
    Line 293: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
    Line 302: * Makes a soft jingle noise while walking.
    Line 311: * When equipped by all classes except Pyro and Medic, it alters [[Responses
    Line 320: * Makes a soft jingle noise while walking.
    Line 329: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 338: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
    Line 347: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
  122. Template:Mannpower health regen has 5 uses and is missing 1 translation
    Line 16: HP/s
  123. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  124. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 59: Custom variant
    Line 120: Custom variant
    Line 134: Custom variant
    Line 155: Custom variant
    Line 167: Custom variant
    Line 211: Custom variant
    Line 223: Custom variant
    Line 240: Custom variant
    Line 273: Custom variant
    Line 290: Custom variant
    Line 327: Custom variant
    Line 338: Custom variant
    Line 350: Custom variant
    Line 371: Custom variant
    Line 420: Custom variant
    Line 431: Custom variant
  125. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  126. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 115: Spawns from the flank
    Line 205: Spawns from the flank
    Line 246: The 
    Line 334: Spawns from the flank
  127. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 134: +320% rage gained on hit
    Line 141: +320% rage gained on hit
    Line 156: The 
    Line 196: The 
    Line 219: The 
    Line 235: The 
    Line 240: The 
    Line 248: The 
    Line 263: The 
    Line 265
    Line 267: The 
    Line 267: 50% faster move speed while deployed
    Line 276
    Line 276: 50% slower spin up time
    Line 333: The 
    Line 338
    Line 340: The 
    Line 365: The 
    Line 390: The 
  128. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 86
    Line 101: The
    Line 103
    Line 105: 50% slower move speed while deployed
    Line 110: The
    Line 114
    Line 118: The
    Line 123
    Line 125: 50% slower move speed while deployed
    Line 130: The
    Line 134
    Line 143: Behaves similarly to Sniper-bots
    Line 158: The 
    Line 175: Takes opposite path as the bomb
    Line 219: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 236: Behaves similarly to Sniper-bots
    Line 243: Behaves similarly to Sniper-bots
    Line 267: Boss will announce its own arrival
    Line 285: Takes opposite path as the bomb
    Line 295: Takes opposite path as the bomb
    Line 309: Behaves similarly to Sniper-bots
    Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 367: Audio cue will announce its arrival
    Line 372: Takes same path as the bomb
    Line 407: Takes opposite path as the bomb
    Line 431: Boss will announce its own arrival
    Line 442: Behaves similarly to Sniper-bots
    Line 452: The 
    Line 457: The
    Line 459
  129. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  130. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  131. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 31: Spawns with a second bomb
    Line 43: Spawns from the river
    Line 56: Spawns from the river
    Line 101: Spawns with a second bomb
    Line 106: Spawns from the river
    Line 118: Spawns from the flank
    Line 155: Spawns with a second bomb
    Line 160: Regenerates 1 HP per second
    Line 165: Spawns from the river
    Line 177: Spawns from the flank
    Line 190: Spawns with a third bomb
    Line 195: Spawns from the river
    Line 234: Spawns with a second bomb
    Line 274: Spawns with a third bomb
    Line 279: Spawns from the river
    Line 289: Spawns from the river
    Line 327: Spawns with a second bomb
    Line 338: Spawns from the flank
    Line 358: Spawns with a third bomb
    Line 363: Spawns from the river
    Line 400: Spawns with a second bomb
    Line 405: Spawns from the flank
    Line 423: Spawns with a third bomb
    Line 433: Spawns from the river
    Line 447: Spawns from the river
    Line 462: Spawns from the flank
    Line 472: Spawns from the river
    Line 510: Spawns with a second bomb
    Line 515: Spawns from the flank
    Line 535: Spawns from the river
    Line 547: Spawns with a third bomb
    Line 552: Spawns from the river
  132. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 28: No overheal penalty
    Line 36: No overheal penalty
    Line 44: No overheal penalty
    Line 52: No overheal penalty
    Line 60: Resists bullet damage
    Line 66: No overheal penalty
    Line 74: Resists blast damage
    Line 80: No overheal penalty
    Line 88: Resists fire damage
    Line 94: No overheal penalty
    Line 111: No overheal penalty
    Line 144: No modified health and size
    Line 162: The 
    Line 207: No overheal penalty
    Line 274: No overheal penalty
    Line 287: No overheal penalty
    Line 318: Behaves similarly to regular Sniper-bots
    Line 344: Cannot disguise
    Line 368: Does not take falling damage
    Line 393: Does not take falling damage
    Line 457: The 
    Line 469: Reverses enemy building construction
    Line 487: Behaves similarly to regular Sniper-bots
    Line 498: Spawns similarly to Spy-bots
    Line 518: Administrator will announce its arrival
  133. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18
    Line 19
    Line 20
    Line 41: Behaves similarly to regular Sniper-bots
    Line 51: Chips carrier
    Line 83: Spawns from the right garage and takes the left path
    Line 93: Spawns from the left garage and takes the center path
    Line 108
    Line 116: Behaves similarly to regular Sniper-bots
    Line 126: Chips carrier
    Line 173: Chips carrier
    Line 178: Drops 25 chips on death
    Line 200: Chips carrier
    Line 236: Spawns from the right garage and takes the left path
    Line 273: Behaves similarly to regular Sniper-bots
    Line 283: Chips carrier
    Line 361: Chips carrier
    Line 375: Activates Mmmph as if airblasting projectiles
    Line 420: Spawns from the left garage and takes the center path
    Line 431: The 
    Line 441: Chips carrier
  134. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 40
    Line 47: No max health drain
    Line 59: The 
    Line 59: Chip Carrier
    Line 71
    Line 101: The 
    Line 106
    Line 109: The 
    Line 124
    Line 129: The 
    Line 129: Chip Carrier
    Line 167
    Line 187
    Line 206
    Line 211: The 
    Line 211: Chip Carrier
    Line 233
    Line 239
    Line 280: The 
    Line 280: Chip Carrier
    Line 338: No max health drain
    Line 360: The 
    Line 360: Chip Carrier
    Line 389
    Line 398
    Line 405: No max health drain
    Line 414
    Line 421: No max health drain
    Line 430
    Line 437: No max health drain
  135. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  136. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 207: Random choice
  137. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 253: Random choice
    Line 269
    Line 275
    Line 286: Random choice
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
    Line 432: Random choice
    Line 436: Icons are hidden
  138. Template:Mvm upgrades gettysburg has 5 uses and is missing 62 translations
    Line 2: Modified classes' upgrades
    Line 192: Modified primary weapons' upgrades
    Line 244: Rocket Specialist
    Line 265: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 450: +1 Projectile Penetration
    Line 470: Projectiles penetrate an additional enemy player.
    Line 517: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 533: +5s [[Bleeding
    Line 560: Modified secondary weapons' upgrades
    Line 609: -50% Speed On Target
    Line 629: Does not stack.
    Line 644: Explode on Ignite
    Line 656: Explosion deals up to 350 splash damage
    Line 671: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 695: +20% Damage
    Line 718: -25% Push Force On Wearer
    Line 732: Reduced the push force from enemies attack
    Line 744: [[Projectile Shield]]
    Line 762: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 773: +1s Über Duration
    Line 791: Overheal Expert
    Line 803: +25% more [[Overheal]], +50% longer duration per point.
    Line 815: Canteen Specialist
    Line 826: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1059: Usable by all classes except [[Spy]].
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1093: Modified Sapper upgrades
    Line 1142: Robot Sapper Power
    Line 1163: Increases robot Sapper radius and duration.
    Line 1183: Modified buildings' upgrades
    Line 1229: +1 Disposable Sentry Gun
    Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1256: +10% Sentry Firing Speed
    Line 1271: 10% faster sentry fire rate.
    Line 1284: 2-Way Teleporters
    Line 1296: [[Teleporter]]
    Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1324: Modified Canteens - All canteens have doubled in price
    Line 1335: Upgrade
    Line 1350: Cost
    Line 1366: Become [[Crit]] Boosted
    Line 1380: All classes
    Line 1395: Crits user and triples sentry fire rate for 5 seconds.
    Line 1410: Become Übercharged
    Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1440: Refill Clips and Ammo
    Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1471: Teleport to Spawn
    Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1501: Building Upgrade
    Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
  139. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  140. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  141. Template:Prolander banned weapons has 5 uses and is missing 1 translation
    Line 43: Banned from both the default whitelist and the pick/ban process.
  142. Template:Tools can drop list has 5 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 23: Crates
    Line 31: Active [[Mann Co. Supply Crate/Active series
    Line 41: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 50: Tools that ''used'' to be found via a random drop
    Line 70: Crates
    Line 78: Retired [[Mann Co. Supply Crate/Retired series
    Line 133: These Strange Parts dropped previously:
  143. Template:War Paint collection table has 5 uses and is missing 29 translations
    Line 10
    Line 17
    Line 24
    Line 31
    Line 38
    Line 45
    Line 52
    Line 59
    Line 66
    Line 73
    Line 80
    Line 87
    Line 94
    Line 101
    Line 108
    Line 115
    Line 122
    Line 129
    Line 136
    Line 143
    Line 150
    Line 157
    Line 164
    Line 171
    Line 178
    Line 185
    Line 192
    Line 199
    Line 206
  144. Template:Custom maps table has 4 uses and is missing 43 translations
    Line 9: Development status
    Line 15: Setting(s)
    Line 37: Standard Capture the Flag
    Line 46: Development status
    Line 52: Setting(s)
    Line 101: Attack/Defend (custom)
    Line 109: Development status
    Line 115: Setting(s)
    Line 137: Symmetric
    Line 146: Development status
    Line 152: Setting(s)
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 206: Development status
    Line 212: Setting(s)
    Line 274: Development status
    Line 280: Setting(s)
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 374: Development status
    Line 380: Setting(s)
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 478: Development status
    Line 484: Setting(s)
    Line 504: Development status
    Line 510: Setting(s)
    Line 545: Canyon
    Line 594: Development status
    Line 600: Setting(s)
    Line 617: Village
    Line 650: Development status
    Line 656: Setting(s)
    Line 676: Development status
    Line 682: Setting(s)
    Line 693: Tropical Island
    Line 699: Paleontological dig
    Line 708: Development status
    Line 714: Setting(s)
  145. Template:Halloween Package contents has 4 uses and is missing 3 translations
    Line 2: List of items obtainable from the Halloween Package
    Line 560: [[Holiday#Halloween
    Line 566: Not available for the Engineer and the Spy.
  146. Template:Maps with bot support has 4 uses and is missing 1 translation
    Line 106: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  147. Template:Medieval Mode chat parser has 4 uses and is missing 28 translations
    Line 1: Word replacement
    Line 8: For a full listing of all word replacements, see [[Media:Autorp.txt
    Line 15: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 28: Original text
    Line 35: Replacement
    Line 217: Original text
    Line 224: Replacement
    Line 416: Punctuation
    Line 428: Original text
    Line 435: Replacement
    Line 471: Original text
    Line 478: Replacement
    Line 514: Insults
    Line 523: Original text
    Line 530: Replacement
    Line 539: ''<adjective>'', ''<adjective> <noun>''
    Line 553: Adjectives
    Line 621: Nouns
    Line 683: Original text
    Line 690: Replacement
    Line 773: Original text
    Line 780: Replacement
    Line 871: Added to beginning of chat messages
    Line 933: Gods
    Line 1013: God adjectives
    Line 1065: Body parts
    Line 1098: Body part adjectives
    Line 1178: Added to end of chat messages
  148. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  149. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  150. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 84: Play sound when subwave is over
    Line 133: Play sound when subwave begin
    Line 137: Play sound when subwave is over
    Line 269: Play sound when subwave start spawning
    Line 313: 100% slower spin up time
    Line 323
    Line 381: Play sound when subwave begin
    Line 392: Tank comes with sticky cannon
    Line 407: Play sound when subwave begin
    Line 433: Play sound when subwave begin
    Line 442
    Line 450: The 
    Line 452: On hit: Force victim to laugh
    Line 470: Play sound when subwave start spawning
    Line 573: Drag enemy towards them on hit
    Line 582: The 
    Line 603: Play sound when subwave begin
    Line 642: Does not leave spawn
    Line 651: Does not leave spawn
    Line 660: Does not leave spawn
  151. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  152. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7
    Line 28
    Line 92: Opens front upgrade station when subwave is active
    Line 96: Change bomb route when subwave is active
    Line 194: Opens front upgrade station when subwave is active
    Line 198: Change bomb route when subwave is active
    Line 208: Close front upgrade station when subwave is active
    Line 259: Play sound when subwave start spawning
    Line 264: Limited
  153. Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 248: The 
    Line 253
    Line 267: The 
    Line 277: The 
    Line 280: Kill forces Engineer-bot to laugh
    Line 354: The 
    Line 359: The 
  154. Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 142: Kill forces Engineer-bot to laugh
    Line 251: Spawns from the side
  155. Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
    Line 35: The 
    Line 40
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 234: The 
    Line 236
    Line 239
    Line 246: Wormhole appears in the sky when subwave is over
    Line 262: Spawn from the wormhole
    Line 271
    Line 282: The 
    Line 299: Spawn from the wormhole
    Line 303: Play sound when subwave start spawning
  156. Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 95: Spawns from the river and takes the opposite path as the bomb
    Line 155: Spawns from the left or the carrier tank
    Line 255: Regenerates 1 HP per second
    Line 272: Spawns from the river and takes the same path as the bomb
    Line 281: Spawns from the river and takes the opposite path as the bomb
    Line 325: Spawns from the river and takes the opposite path as the bomb
    Line 334: Spawns from the river and takes the opposite path as the bomb
    Line 349: Regenerates 1 HP per second
    Line 438: Spawns from the garage and takes the same path as the bomb
    Line 468: Spawns from the river and takes the same path as the bomb
    Line 488: Spawns from the river and takes the opposite path as the bomb
    Line 508: The 
    Line 513
    Line 518: Regenerates 1 HP per second
  157. Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 26: Spawns from the flank
    Line 55: Spawns from the flank
    Line 91: Spawns from the tunnel and takes the storeroom path
    Line 100: Spawns from the B entrance and takes the outside path
    Line 119: Spawns from the flank
    Line 151: Spawns from the flank
    Line 170: Spawns from the flank
    Line 194: Spawns from the flank
    Line 218: Spawns from the B entrance and takes the outside path
    Line 250: Spawns from the flank
    Line 277: Spawns from the flank
    Line 288: Spawns from the flank
    Line 297: Spawns from the flank
    Line 357: Spawns from the flank
    Line 373: Spawns from the flank
    Line 382: Spawns from the flank
    Line 418: Spawns from the flank
    Line 427: Spawns from the flank
    Line 433: Spawns from the flank
    Line 457: Spawns from the tunnel and takes the storeroom path
  158. Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 119: River pit closes when subwave is active
    Line 129: River pit opens when subwave is active
    Line 186: Play sound when subwave is over
    Line 196: Play sound when subwave is over
    Line 206: Play sound when subwave is over
    Line 215: Play sound when subwave is over
    Line 225: Play sound when subwave begins
    Line 229: Play sound when subwave starts spawning
    Line 233: Play sound when subwave finishes spawning
    Line 237: Play sound when subwave is over
    Line 326: Play sound when subwave begins
    Line 348: Train always crashes the tank
    Line 352: Train spawns when subwave starts spawning
    Line 454: Play sound when subwave begins
    Line 466: Play sound when subwave begins
    Line 478: Play sound when subwave begins
    Line 490
    Line 490: Play sound when subwave starts spawning
    Line 494: Play sound when subwave is over
    Line 503
    Line 503: Play sound when subwave starts spawning
    Line 507: Play sound when subwave is over
    Line 517
    Line 517: Play sound when subwave starts spawning
    Line 521: Play sound when subwave is over
    Line 531
    Line 531: Play sound when subwave starts spawning
    Line 535: Play sound when subwave is over
    Line 544
    Line 544: Play sound when subwave starts spawning
    Line 548: Play sound when subwave is over
    Line 557
    Line 557: Play sound when subwave starts spawning
    Line 561: Play sound when subwave is over
    Line 570
    Line 570: Play sound when subwave starts spawning
    Line 574: Play sound when subwave is over
    Line 592: River pit closes when subwave is active
    Line 608: River pit opens when subwave is active
    Line 655: River pit closes when subwave is active
    Line 665: Play sound when subwave begins
    Line 669: Play sound when subwave starts spawning
    Line 673: Play sound when subwave finishes spawning
    Line 677: Play sound when subwave is over
  159. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  160. Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15
    Line 17: The 
    Line 22: The 
    Line 24
    Line 27: Spawns similarly to Spy-bots
    Line 46
    Line 51: The 
    Line 57: The 
    Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 85: Spawns from the side
    Line 94: Spawns from the side
    Line 140: Activates Mmmph as if airblasting projectiles
    Line 144: The 
    Line 183: Spawns from the side
    Line 251: Activates Mmmph as if airblasting projectiles
    Line 255: The 
    Line 255: Spawns from the side
    Line 265: The 
    Line 291: Boss announces its own arrival
    Line 302: The 
    Line 307
    Line 309: The 
    Line 313
    Line 349: The 
    Line 356: The 
    Line 359: Spawns from the side
    Line 371: Boss announces its own arrival
    Line 387: Spawns similarly to Spy-bots
    Line 396: Spawns from the side
    Line 405: Spawns from the side
    Line 411: Spawns from the side
    Line 423: Administrator announces their arrival
    Line 427: Spawns from the side
  161. Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
    Line 193: No modified stats
    Line 334: No modified stats
    Line 486: The 
  162. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  163. Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 101: The 
    Line 249: The 
    Line 305: The 
  164. Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 54: Spawns from the flank
    Line 64: Spawns from the flank
    Line 97: Spawns from the flank
    Line 114: Spawns from the flank
    Line 156: Spawns from the flank
    Line 202: Spawns from the flank
    Line 212: Boss announces its own arrival and death
    Line 261: Robots announce their arrival
    Line 282: Spawns from the flank
    Line 291: Spawns from the flank
    Line 302: Boss announces its own arrival and death
    Line 340: Spawns from the flank
    Line 361: Boss announces its own arrival and death
  165. Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 108: Spawns at the left or right
    Line 118: Spawns from the carrier tank or the left
    Line 127: Spawns from the carrier tank or the left
    Line 156: Spawns at the left or right
    Line 204: Spawns at the left or right
    Line 219: Spawns from the carrier tank or the right
    Line 239: Behaves similarly to regular Sniper-bots
    Line 314: Spawns at the left or right
    Line 343: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 411: Behaves similarly to regular Sniper-bots
    Line 453: Spawns from the carrier tank or the left
    Line 486: Spawns from the carrier tank or the left
  166. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  167. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  168. Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 493: Announces its own death
    Line 504
    Line 510
    Line 522
    Line 522
    Line 522: The 
  169. Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 17: Spawns from the flank
    Line 30: Spawns from the flank
    Line 64: Spawns from the flank
    Line 73: Spawns from the flank
    Line 108: Spawns from the flank
    Line 117: Spawns from the flank
    Line 122: Limited
    Line 143: Spawns from the flank
    Line 152: Spawns from the flank
    Line 159: Spawns from the flank
    Line 181: Spawns from the B entrance and takes the outside path
    Line 192: Spawns from the flank
    Line 201: Spawns from the flank
    Line 207: Spawns from the flank
    Line 227: Spawns from the flank
    Line 248: Spawns from the flank
    Line 274: Spawns from the flank
    Line 283: Spawns from the flank
    Line 289: Spawns from the flank
    Line 303: Spawns from the flank
    Line 335: Spawns from the flank
    Line 349: Spawns from the B entrance and takes the outside path
    Line 368: Spawns from the flank
    Line 378: Spawns from the tunnel and takes the storeroom path
    Line 393: Spawns from the flank
    Line 427: Audio cue announces its arrival
    Line 459: Spawns from the flank
    Line 469: Spawns from the tunnel and takes the storeroom path
    Line 505: Spawns from the flank
  170. Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 120: Stops firing continuously after gates are captured
    Line 164: +100% fire vulnerability
    Line 176: Ignores enemies before gates are captured
    Line 190
    Line 196: The 
    Line 201
    Line 226: The 
    Line 228: Loses Bonk! when gates are captured
    Line 244
    Line 277
    Line 309: Fires continuously in phase 3
  171. Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 67: Spawns from the secondary main spawn
    Line 77: Spawns from the secondary main spawn
    Line 86: Spawns at the right flank
    Line 129: Spawns in both main spawns
    Line 160: Death pit closes on arrival
    Line 189: Spawns at the right flank
    Line 198: Death pit opens on arrival
    Line 202: Spawns at the right flank
    Line 219: Spawns at the right flank
    Line 228: Spawns at the right flank
    Line 233: Limited
    Line 267: Spawns at the right flank
    Line 278: Spawns from the secondary main spawn
    Line 288
    Line 311: Play sound when subwave is active
    Line 315: Spawns at the right flank
    Line 335: Spawns from the secondary main spawn
    Line 344: Spawns from the secondary main spawn
  172. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  173. Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 77: Spawns from the flank
    Line 233: The 
    Line 310: Spawns from the flank
  174. Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 16: 1 chip earned on death
    Line 27: 1 chip earned on death
    Line 36: 1 chip earned on death
    Line 40: Attacks do not cancel charge
    Line 44: +150% increase in charge recharge rate
    Line 48: +2 sec increase in charge duration
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 71: 1 chip earned on death
    Line 75: Attacks do not cancel charge
    Line 79: +150% increase in charge recharge rate
    Line 83: +2 sec increase in charge duration
    Line 89: 1 chip earned on death
    Line 97: 1 chip earned on death
    Line 106: 1 chip earned on death
    Line 110: Attacks do not cancel charge
    Line 114: +150% increase in charge recharge rate
    Line 118: +2 sec increase in charge duration
    Line 124: 1 chip earned on death
    Line 143: 1 chip earned on death
    Line 152: 1 chip earned on death
    Line 158: 1 chip earned on death
    Line 164: 1 chip earned on death
    Line 172: 1 chip earned on death
    Line 185: 1 chip earned on death
    Line 198: 2 chips earned on death
    Line 213: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 243: 2 chips earned on death
    Line 258: 2 chips earned on death
    Line 272: 1 chip earned on death
    Line 282: 1 chip earned on death
    Line 292: 1 chip earned on death
    Line 302: 1 chip earned on death
    Line 326: Bomb is silently reset before arrival and after death
    Line 330: 5 chips earned on death
    Line 334: Audio cue announces its arrival
    Line 338: Wave pauses when this boss is dead
    Line 349: 2 chips earned on death
    Line 353: Wave pauses when this boss is dead
    Line 372: 2 chips earned on death
    Line 376: Wave pauses when this boss is dead
    Line 388: 1 chip earned on death
    Line 392: Spawns from the left garage and takes the center path
    Line 403: 1 chip earned on death
    Line 412: 1 chip earned on death
    Line 418: 1 chip earned on death
    Line 424: 1 chip earned on death
    Line 432: 1 chip earned on death
    Line 441: 1 chip earned on death
    Line 447: 1 chip earned on death
    Line 453: 1 chip earned on death
    Line 461: 1 chip earned on death
    Line 465: Audio cue announces its arrival
    Line 469: 1 chip earned on death
    Line 478: 1 chip earned on death
    Line 482: Audio cue announces its arrival
    Line 488: 1 chip earned on death
    Line 492: Audio cue announces its arrival
    Line 498: 1 chip earned on death
    Line 502: Audio cue announces its arrival
    Line 510: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 525: 3 chips earned on death
    Line 531: 3 chips earned on death
    Line 537: 3 chips earned on death
    Line 545: 1 chip earned on death
    Line 549: 1 chip earned on death
    Line 558: 1 chip earned on death
    Line 564: 1 chip earned on death
    Line 570: 1 chip earned on death
    Line 578: 3 chips earned on death
    Line 587: 3 chips earned on death
    Line 593: 3 chips earned on death
    Line 599: 3 chips earned on death
    Line 605: 3 chips earned on death
    Line 613: 3 chips earned on death
    Line 617: 1 chip earned on death
    Line 626: 3 chips earned on death
    Line 632: 3 chips earned on death
    Line 672: Bomb is silently reset before arrival and after death
    Line 676: 5 chips earned on death
    Line 680: Wave pauses when these robots are dead
    Line 691: Attacks do not cancel charge
    Line 695: +40% increase in charge recharge rate
    Line 705: Wave resumes when these robots arrive
    Line 709: Merasmus announces the arrival of last robots
    Line 720: 3 chips earned on death
    Line 729: 3 chips earned on death
    Line 735: 3 chips earned on death
    Line 741: 3 chips earned on death
    Line 747: 3 chips earned on death
    Line 755: Audio cue announces its arrival and death
    Line 759
    Line 768: 3 chips earned on death
    Line 777: 3 chips earned on death
    Line 783: 3 chips earned on death
    Line 789: 3 chips earned on death
    Line 795: 3 chips earned on death
    Line 802: Attacks do not cancel charge
    Line 806: +40% increase in charge recharge rate
    Line 815: Sentry Tank
    Line 819: Audio cue announces its arrival
    Line 823: Spawns from the right garage and takes the left path
    Line 832: Merasmus announces its arrival
    Line 836: Attacks do not cancel charge
    Line 840: +40% increase in charge recharge rate
    Line 856: Audio cue announces its arrival
    Line 860: 3 chips earned on death
    Line 864: 1 chip earned on death
    Line 874: Audio cue announces its arrival
    Line 878: 3 chips earned on death
    Line 882: 1 chip earned on death
    Line 886: +2500 health restored on kill
    Line 903: 3 chips earned on death
    Line 912: 3 chips earned on death
    Line 918: 3 chips earned on death
    Line 924: 3 chips earned on death
    Line 930: 3 chips earned on death
    Line 938: 3 chips earned on death
    Line 947: 3 chips earned on death
    Line 953: 3 chips earned on death
    Line 959: 3 chips earned on death
    Line 965: 3 chips earned on death
    Line 973: 3 chips earned on death
    Line 977: 1 chip earned on death
    Line 981: +2500 health restored on kill
    Line 990: 3 chips earned on death
    Line 996: 3 chips earned on death
    Line 1004: 3 chips earned on death
    Line 1008: 1 chip earned on death
    Line 1012: +2500 health restored on kill
    Line 1021: 3 chips earned on death
    Line 1027: 3 chips earned on death
    Line 1035: Audio cue announces its arrival and death
    Line 1044: Audio cue announces its arrival and death
    Line 1050: Audio cue announces its arrival and death
    Line 1058: Limited
  175. Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 19: Play sound when subwave is active
    Line 97: Play sound when subwave is active
    Line 108: Play sound when subwave is active
    Line 192: Play sound when subwave is active
    Line 203: Play sound when subwave is active
    Line 317: Play sound when subwave is active
    Line 328: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 442: Play sound when subwave is active
    Line 552: 5 minutes timer
    Line 557: Play sound when subwave is over
    Line 568: Doesn't leave spawn
    Line 573: Play sound when subwave is active
    Line 584: Play sound when subwave is active
  176. Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 47: Spawns from the side
    Line 84: Spawns from the side
    Line 99: Spawns from the side
    Line 143: Spawns from the side
    Line 153: The 
    Line 167: Spawns from the side
    Line 190: Spawns from the side
    Line 222: Spawns with a second bomb
    Line 234: The 
    Line 239: The 
    Line 264: Spawns from the side
    Line 274: Spawns from the side
    Line 295: Spawns with a second bomb
    Line 311: Spawns from the side
    Line 350: Spawns from the side
    Line 382: Spawns from the side
    Line 391: Spawns with a second bomb
    Line 406: Spawns with a third bomb
    Line 418: The 
    Line 423: The 
    Line 428: The 
  177. Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  178. Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 28: Spawns from the side
    Line 46: The 
    Line 53: Spawns from the side
    Line 64: Spawns from the side
    Line 83: Spawns from the side
    Line 94: Spawns from the side
    Line 111: Limited
    Line 119: Spawns from the side
    Line 129: Limited
    Line 141: The 
    Line 146: The 
    Line 148: The 
    Line 148: Spawns from the side
    Line 163: The 
    Line 163: Spawns from the side
    Line 185: The 
    Line 190: Spawns from the side
    Line 206: Wave pauses when these robots are all dead
    Line 210: The 
    Line 210: Spawns from either front or side
    Line 220: Administrator will announce its arrival
    Line 240: Wave resumes when these robots arrive
    Line 244: Spawns from the side
    Line 248: The 
    Line 249: Limited
    Line 257: The 
    Line 272: Boss will announce its own arrival
    Line 288: Spawns from the side
    Line 292: The 
    Line 304
    Line 327: The 
    Line 327: Spawns from the side
    Line 343: The 
    Line 346: Spawns from the side
    Line 366: The 
    Line 366: Spawns from the side
    Line 375: The 
    Line 375: Spawns from the side
    Line 380: Limited
  179. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  180. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23
    Line 27
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  181. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  182. Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
    Line 338: Limited Support
  183. Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
    Line 108: Limited Support
    Line 182: Limited Support
    Line 261: Limited Support
    Line 275: The 
    Line 283: The 
    Line 356: Limited Support
    Line 365: The 
    Line 370: The 
  184. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  185. Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
    Line 267
    Line 313: The 
    Line 318: The 
  186. Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 124: The
    Line 217: The
    Line 235
    Line 313: The
    Line 359: The
    Line 379: The
    Line 402: The
    Line 407
    Line 415: Plays sound when subwave is active
    Line 420: Plays sound when subwave is over
    Line 436: The
    Line 441
  187. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  188. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  189. Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
    Line 218: Random choice
    Line 229: Random choice
    Line 240: Random choice
    Line 250: Random choice
    Line 272
    Line 277
  190. Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 168
    Line 186: The 
    Line 191: The 
    Line 193: The 
    Line 195: The 
    Line 197: The 
    Line 210
    Line 226: Play sound when subwave over
    Line 237: Play sound when subwave begin
    Line 247: No health regen
    Line 266: Play sound when subwave begins
    Line 271: Play sound when subwave over
    Line 287: The 
    Line 302: Play sound when subwave start spawning
    Line 307: Play sound when subwave over
    Line 323: Play sound when subwave start spawning
    Line 328: Play sound when subwave over
    Line 339: Play sound when subwave begins
    Line 344: Play sound when subwave over
    Line 365: Play sound when subwave start spawning
    Line 370: Play sound when subwave over
    Line 402: Play sound when subwave start spawning
    Line 407: Play sound when subwave over
    Line 441: Play sound when subwave start spawning
    Line 446: Play sound when subwave over
    Line 460: Play sound when subwave begins
    Line 471: Play sound when subwave start spawning
    Line 476: Play sound when subwave over
    Line 487: Play sound when subwave start spawning
    Line 492: Play sound when subwave over
    Line 503: Play sound when subwave start spawning
    Line 508: Play sound when subwave over
    Line 520: Play sound when subwave start spawning
    Line 525: Play sound when subwave over
    Line 539: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 557: Play sound when subwave start spawning
    Line 562: Play sound when subwave over
    Line 573: Play sound when subwave start spawning
    Line 578: Play sound when subwave over
    Line 589: Play sound when subwave start spawning
    Line 594: Play sound when subwave over
    Line 605: Play sound when subwave over
    Line 616: Play sound when subwave start spawning
    Line 621: Play sound when subwave over
    Line 633: Play sound when subwave start spawning
    Line 638: Play sound when subwave over
    Line 652: Play sound when subwave start spawning
    Line 657: Play sound when subwave over
    Line 669: Play sound when subwave over
    Line 721: Play sound when subwave over
    Line 737: Play sound when subwave begins
  191. Template:Mvm mission Trash has 4 uses and is missing 2 translations
    Line 38: The 
    Line 46
  192. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26
    Line 33: A
    Line 34
    Line 39
    Line 44: B
    Line 45
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 70: C
    Line 70: B
    Line 76: C
    Line 76: C
    Line 82: C
    Line 82: C
    Line 88: C
    Line 88: C
    Line 94: D
    Line 94: C
    Line 95: Unused type
    Line 108: A
    Line 109: Unused type
    Line 115: "
    Line 115: "
    Line 115
    Line 120: B
    Line 120: B
    Line 121: Not required to finish the wave
    Line 132: B
    Line 132: B
    Line 133: Not required to finish the wave
    Line 144: Not required to finish the wave
    Line 155: Not required to finish the wave
    Line 166: Not required to finish the wave
    Line 177: Not required to finish the wave
    Line 188: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 210: Not required to finish the wave
    Line 221: Not required to finish the wave
    Line 232: Not required to finish the wave
    Line 243: Not required to finish the wave
    Line 254: Not required to finish the wave
    Line 265: Not required to finish the wave
    Line 276: Not required to finish the wave
    Line 287: Not required to finish the wave
    Line 298: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 320: Not required to finish the wave
    Line 331: Not required to finish the wave
    Line 342: Not required to finish the wave
    Line 361: A
    Line 362: "
    Line 362: "
    Line 367: "
    Line 367: "
    Line 367: The 
    Line 367: The 
    Line 372: B
    Line 372: A
    Line 373: "
    Line 373: "
    Line 378: B
    Line 378: B
    Line 379: "
    Line 379: "
    Line 384: "
    Line 384: "
    Line 389: C
    Line 389: B
    Line 390: "
    Line 390: "
    Line 400: "
    Line 400: "
    Line 400: The 
    Line 400: The 
    Line 405: D
    Line 406: "
    Line 406: "
    Line 406
    Line 406
    Line 411: E
    Line 413: "
    Line 413: "
    Line 418: "
    Line 418: "
    Line 420: F
    Line 421: "
    Line 421: "
    Line 426: G
    Line 428: "
    Line 428: "
    Line 433: "
    Line 433: "
    Line 435: "
    Line 435: "
    Line 439: A
    Line 440
    Line 440
    Line 445: A
    Line 447
    Line 447
    Line 452: The 
    Line 452
    Line 452
    Line 454: B
    Line 454: A
    Line 455: The 
    Line 455
    Line 455
    Line 460: B
    Line 460: B
    Line 461: The 
    Line 461
    Line 461
    Line 466: The 
    Line 466
    Line 466
    Line 471: C
    Line 471: A
    Line 472: The 
    Line 472
    Line 472
    Line 477: C
    Line 477: C
    Line 478
    Line 478
    Line 483: The 
    Line 483
    Line 483
    Line 489
    Line 490
    Line 498: "
    Line 498: "
    Line 503: "
    Line 503: "
    Line 508: "
    Line 508: "
    Line 513: "
    Line 513: "
    Line 518: "
    Line 518: "
    Line 523: "
    Line 523: "
    Line 529: "
    Line 529: "
    Line 534: "
    Line 534: "
    Line 540: "
    Line 540: "
    Line 547: A
    Line 548: "
    Line 548: "
    Line 553: B
    Line 553: A
    Line 567: "
    Line 567: "
    Line 569: B
    Line 569: B
    Line 576: "
    Line 576: "
    Line 576: A
    Line 581: "
    Line 581: "
    Line 581: A
    Line 586: "
    Line 586: "
    Line 586: A
    Line 594: "
    Line 594: "
    Line 601: A
    Line 602: Normal Variants
    Line 608: "
    Line 608: "
    Line 608: The 
    Line 613: A
    Line 613: A
    Line 614: Giant Variants
    Line 620: "
    Line 620: "
    Line 620: The 
    Line 625: B
    Line 625: A
    Line 626: Normal Variants
    Line 632: "
    Line 632: "
    Line 637: B
    Line 637: B
    Line 638: Giant Variants
    Line 644: "
    Line 644: "
    Line 649: C
    Line 649: B
    Line 650: "
    Line 650: "
    Line 650: The 
    Line 655: C
    Line 655: C
    Line 656: "
    Line 656: "
    Line 656: The 
  193. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 20: Appears at flank<br>Begins with full charge
    Line 29: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  194. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  195. Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
    Line 301: 3/5 prefer alternative path
  196. Template:Sapper upgrades has 4 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 6: / Duration
    Line 10: Radius of Effect
  197. Template:UberCharge Cart has 4 uses and is missing 2 translations
    Line 3: Push
    Line 10: Block
  198. Template:Unreleased promotional item list has 4 uses and is missing 1 translation
    Line 1: Unreleased
  199. Template:Unusual effects has 4 uses and is missing 145 translations
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187
    Line 188
    Line 189
    Line 190
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223
    Line 224
    Line 225
    Line 226
    Line 227
    Line 244: List of Unusual effects
    Line 263
    Line 264
    Line 265
    Line 266
    Line 267
    Line 268
    Line 269
    Line 270
    Line 287: List of Unusual effects
    Line 305
    Line 306
    Line 307
    Line 308
    Line 309
    Line 310
    Line 316
    Line 317
    Line 333: List of Unusual effects
    Line 351
    Line 352
    Line 353
    Line 354
    Line 355
    Line 356
    Line 357
    Line 374: List of Unusual effects
    Line 390
    Line 391
    Line 392
    Line 393
    Line 401
    Line 402
    Line 403
    Line 404
    Line 420: List of Unusual effects
    Line 440
    Line 441
    Line 442
    Line 443
    Line 444
    Line 445
    Line 446
    Line 447
    Line 453
    Line 454
    Line 455
    Line 465
    Line 466
    Line 467
    Line 468
    Line 469
    Line 470
    Line 487: List of Unusual effects
    Line 507
    Line 508
    Line 509
    Line 510
    Line 511
    Line 512
    Line 513
    Line 514
    Line 521
    Line 522
    Line 523
    Line 524
    Line 536
    Line 537
    Line 538
    Line 539
    Line 540
    Line 541
    Line 542
    Line 543
    Line 582: List of Unusual effects
    Line 604
    Line 605
    Line 606
    Line 607
    Line 608
    Line 611
    Line 612
    Line 621
    Line 622
    Line 623
    Line 624
    Line 626
    Line 636
    Line 637
    Line 638
    Line 639
    Line 640
    Line 641
    Line 658: List of Unusual effects
    Line 677
    Line 678
    Line 679
    Line 680
    Line 681
    Line 682
    Line 683
    Line 684
    Line 689
    Line 690
    Line 707: List of Unusual effects
    Line 726
    Line 727
    Line 728
    Line 729
    Line 730
    Line 731
    Line 735
    Line 740
    Line 741
    Line 758: List of Unusual effects
    Line 773
    Line 774
    Line 775
    Line 776
    Line 793: List of Unusual effects
    Line 808
    Line 809
    Line 810
    Line 811
    Line 828: List of Unusual effects
    Line 847
    Line 848
    Line 849
    Line 850
    Line 851
    Line 852
    Line 853
    Line 854
    Line 858
  200. Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 40: Infinite
  201. Template:Case bonus drops has 3 uses and is missing 3 translations
    Line 10: Possible bonus items from cases
    Line 17
    Line 58: Winter Cosmetic Cases
  202. Template:Competitive outdated has 3 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  203. Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  204. Template:LODcmodelTable has 3 uses and is missing 33 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 39: Notes
    Line 173: Unused
    Line 194: (Medi Gun)
    Line 314: (bugle)
    Line 357: (transceiver)
    Line 376: (spike & arrow)
    Line 411: (arrow)
    Line 423: (backpack)
    Line 435: (bugle)
    Line 476: Unused
    Line 491: (spike)
    Line 503: (detonated)
    Line 521: (flag)
    Line 546: (flag)
    Line 565: (classic)
    Line 641: Includes 1 shell
    Line 690: Varies with [[Decal Tool
    Line 703: Unused
    Line 754: (flag)
    Line 771: Unused
    Line 792: (pack)
    Line 829: (conch)
    Line 859: (wooden box)
    Line 902: (broken)
    Line 932: (ammo belt)
    Line 943: Overlaid on
    Line 964: (dragon head)
    Line 1038: (wrap)
    Line 1051: (attachment)
  205. Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 40: (includes grenades)
  206. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  207. Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  208. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  209. Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  210. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 196: Random choice
    Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 206: Random choice
    Line 217: Random choice
    Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 226: Random choice
    Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 236: Random choice
    Line 264: Starts with Subwave 4C-6
    Line 264: Random choice
    Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 273: Starts with Subwave 4C-6
    Line 273: Random choice
    Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  211. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 134: Random choice
    Line 143: Random choice
  212. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  213. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  214. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  215. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399
    Line 399: Batsaber comes with different color
    Line 409
    Line 409: Mark enemy on hit
  216. Template:Mvm mission One Down has 3 uses and is missing 11 translations
    Line 63: Takes left path
    Line 72: Takes right path
    Line 81: Takes left path
    Line 96: Spawn another bomb when subwave start spawning
    Line 115: Takes right path
    Line 160: Spawn another bomb when subwave start spawning
    Line 187: Takes left path
    Line 196: Takes right path
    Line 205: Takes left path
    Line 214: Takes right path
    Line 241: Takes left path
  217. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  218. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  219. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  220. Template:Mvm mission Power Program has 3 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 241: Limited
    Line 254: Activates 'Mmmph' as if airblasting projectiles
    Line 290: Activates 'Mmmph' as if airblasting projectiles
    Line 300: Audio cue announces its arrival
  221. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323
    Line 338
    Line 388
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  222. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  223. Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 299: Pushes through the hatch
  224. Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  225. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  226. Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
    Line 8
    Line 8: The 
    Line 13
    Line 13
    Line 15
    Line 83
    Line 83: The 
    Line 83: Marks enemies for death
    Line 90
    Line 90: The 
    Line 117: Marks enemies for death
    Line 141: The 
    Line 151: Starts counting down when the previous bot dies
    Line 158: when using
    Line 162: Jarate only
    Line 224
    Line 229: The 
    Line 334: Marks enemies for death
  227. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  228. Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 27: Spawns from above the tunnel
    Line 57: Spawns from above the tunnel
    Line 66: Spawns from the left flank
    Line 90: The 
    Line 90: Spawns from the left flank
    Line 101
    Line 101: Spawns from the tunnel
    Line 128: Spawns from the left flank
    Line 140: Takes the same path as the bomb
    Line 160: Spawns from the left flank
    Line 170: Spawns from above the tunnel
    Line 243: 0.5 seconds recharge time
    Line 266: Spawns from the left flank
    Line 276: Spawns from the left flank
    Line 280: The 
    Line 302: Spawns from above the tunnel
    Line 311: Spawns from the left flank
    Line 323: Spawns from the left flank
    Line 338: Spawns from above the tunnel
    Line 383: Spawns from the left flank
    Line 392: Spawns from the left flank
    Line 414: Spawns from the left flank
    Line 425: Spawns from above the tunnel
    Line 457: Spawns from the left flank
    Line 473: The 
    Line 488: Boss announces its own arrival
    Line 498: Behaves similarly to Sniper-bots
    Line 502: The 
    Line 507: Spawns from the left flank
    Line 521: Spawns from the left flank
  229. Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 432: The 
    Line 436
  230. Template:Mvm mission Shudder has 3 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 93: +100% Teleporter build speed
    Line 122: The 
    Line 134: Flank defenders's left and top left
    Line 159: +100% Teleporter build speed
    Line 221: Flank defenders's left and top left
    Line 230: The 
    Line 240: +100% Teleporter build speed
    Line 270: The 
    Line 287: The 
    Line 320: The 
    Line 355: The&nbsp
    Line 360: The 
    Line 369: The 
    Line 376: The 
    Line 408: Flank defenders's left and top left
    Line 452: The 
    Line 457: The 
  231. Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 47: Spawns from the upper area
    Line 71: Spawns from the carrier tank or the flank
    Line 80: Spawns from the carrier tank or the flank
    Line 93: Spawns from the upper area
    Line 110: Spawns from the flank
    Line 185: Spawns from the upper area
    Line 212: Spawns from the flank
    Line 249: Spawns from the carrier tank or the upper area
    Line 281: Spawns from the carrier tank or the flank
    Line 322: Spawns from the carrier tank or the flank
    Line 379: Spawns from the flank
    Line 403: Spawns from the upper area
    Line 441: Spawns from the carrier tank or the upper area
    Line 450: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 465: Spawns from the Teleporter Tank
    Line 471: Spawns from the Teleporter Tank
    Line 477: Spawns from the Teleporter Tank
    Line 500: Spawns from the upper area
    Line 522: Spawns from the upper area
    Line 537: Spawns from the carrier tank or the flank
    Line 554: Spawns from the carrier tank or the flank
    Line 565: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the uppear area
    Line 591: Spawns from the carrier tank or the upper area
    Line 600: Spawns from the carrier tank or the flank
    Line 609: Spawns from the carrier tank or the flank
    Line 618: Spawns from the carrier tank or the flank
    Line 624: Spawns from the carrier tank or the flank
  232. Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 56: Chips carrier
    Line 68: Spawns at the left or right
    Line 93: Spawns at the left or the mid
    Line 104: Spawns at the right or the mid
    Line 113: Spawns at the right or the mid
    Line 128: Spawns from the right garage and takes the left path
    Line 162: Chips carrier
    Line 171: Behaves similarly to Sniper-bots
    Line 175: The 
    Line 196: Spawns at the left or right
    Line 215: Spawns at the left or right
    Line 237: Spawns at the left or right
    Line 250: Spawns at the left or right
    Line 267: Chips carrier
    Line 276: Chips carrier
    Line 280: Drops 3 chips on death
    Line 286: Chips carrier
    Line 290: Drops 3 chips on death
    Line 309: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 342: Spawns at the left or right
    Line 360: Spawns at the left or right
    Line 370: Spawns from the left garage and takes the center path
    Line 387: Chips carrier
    Line 396: Chips carrier
    Line 400: Drops 3 chips on death
    Line 406: Chips carrier
    Line 410: Drops 3 chips on death
    Line 424: Spawns at the left or right
    Line 448: Spawns at the left or right
    Line 489: Chips carrier
    Line 498: Chips carrier
    Line 502: Drops 3 chips on death
    Line 508: Chips carrier
    Line 512: Drops 3 chips on death
    Line 518: Chips carrier
    Line 522: Drops 5 chips on death
    Line 541: Spawns at the left or the center
    Line 550: Spawns at the right or the mid
    Line 583: Spawns at the left or the mid
    Line 592: Spawns at the right or the mid
    Line 657: The 
    Line 667: Chips carrier
    Line 676: Chips carrier
    Line 680: Drops 3 chips on death
    Line 686: Chips carrier
    Line 690: Drops 3 chips on death
    Line 696: Chips carrier
    Line 700: Drops 5 chips on death
    Line 709: Spawns at the left or right
    Line 752: Spawns at the left or right
    Line 788: Spawns from the left garage and takes the center path
    Line 797: Spawns from the right garage and takes the left path
    Line 836: Chips carrier
    Line 840: Drops 3 chips on death
    Line 849: Chips carrier
    Line 853: Drops 3 chips on death
    Line 859: Chips carrier
    Line 863: Drops 5 chips on death
    Line 869: Chips carrier
    Line 873: Drops 10 chips on death
    Line 888: Spawns at the left or right
    Line 925: Spawns at the left or right
    Line 966: Sentry Tank
    Line 970: Spawns from the left garage and takes the center path
    Line 990: Audio cue announces its arrival
    Line 999: Audio cue announces its arrival
    Line 1008: Spawns at the left or right
    Line 1017: Audio cue announces its arrival
    Line 1033: Chips carrier
    Line 1037: Drops 3 chips on death
    Line 1046: Chips carrier
    Line 1050: Drops 3 chips on death
    Line 1056: Chips carrier
    Line 1060: Drops 5 chips on death
    Line 1066: Chips carrier
    Line 1070: Drops 10 chips on death
  233. Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 66: Boss announces its own arrival and death
    Line 171: Takes the left path
    Line 180: Takes the left path
    Line 195: Boss announces its own arrival and death
    Line 218: Takes the left path
    Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 278: Shoots White colored projectiles
    Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 320: Boss announces its own arrival and death
  234. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Смертельные ямы закрываются по прибытии
  235. Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 61: Spawns at the left or right
    Line 70: Spawns at the left or right
    Line 92: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 145: Spawns at the right
    Line 154: Spawns at the right
    Line 186: Spawns at the left or right
    Line 195: Spawns at the left or right
    Line 224: Spawns from the left tunnel
    Line 239: Spawns at the left or right
    Line 263: Spawns at the left or right
    Line 272: Spawns at the left or right
    Line 297: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 373: Spawns at the left or right
    Line 405: Spawns from the left tunnel
  236. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495
    Line 495
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  237. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  238. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  239. Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 175: Custom variant
    Line 179: A heavy storm begins on this wavespawn
    Line 196: The 
    Line 215: The 
    Line 244: Spawns at the left or right
    Line 266: Custom variant
    Line 275: Custom variant
    Line 287: Spawns at the left or right
    Line 359: Audio cue announces their arrival
    Line 396: Spawns at the left or right
    Line 418: A heavy storm begins on this wavespawn
    Line 431: Custom variant
  240. Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 397: The 
  241. Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
    Line 43: The 
    Line 70
    Line 105
    Line 112: The 
    Line 122: The 
    Line 158
    Line 259
    Line 370
    Line 383: The 
    Line 436
    Line 436
    Line 442
    Line 442
    Line 448
    Line 448
    Line 506
    Line 545
    Line 556
    Line 562
    Line 569: The 
    Line 574
    Line 587
  242. Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 297: The 
    Line 314: The 
    Line 367: The 
  243. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  244. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  245. Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 229: The 
    Line 237: The 
    Line 246: Bomb resets when subwave is active
    Line 331: The 
  246. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  247. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  248. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  249. Template:Reference pose list has 3 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawn room and type in the [[console]]. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 19: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 25: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 31: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.
    Line 36: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 44: Equip and switch to any primary that can [[Compression blast
    Line 50: [[Zombie Infection]] only
    Line 54: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 62: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 67: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 75: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 81: Zombie Infection only
    Line 85: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 92: Equip and switch to the [[Jarate]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 99: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 105: [[Versus Saxton Hale]] only
    Line 109: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 115: [[Mann vs. Machine]] only
    Line 119: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 124: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a [[Sandvich]], you have to equip another food item).
  250. Template:Surviving fire table has 3 uses and is missing 27 translations
    Line 2: Instant extinguish
    Line 10: Pickups
    Line 16: Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
    Line 23: [[Respawn#Resupply
    Line 29: Touching a [[Respawn#Resupply
    Line 36: Water
    Line 42: Entering [[water]] below eye level. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) do not extinguish a burning player.
    Line 49: Healing
    Line 55: Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Carts
    Line 63: Being the recipient of a stock [[ÜberCharge]].<br>Being ÜberCharged by a [[Kritzkrieg]], [[Quick-Fix]], or [[Vaccinator]] does not affect the rate at which fire is extinguished by healing.
    Line 70: Container-based liquids
    Line 76: Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a teammate or after being [[Compression blast
    Line 84: Being airblasted by a friendly Pyro.
    Line 92: Being near a friendly Pyro when they land with the [[Thermal Thruster]].
    Line 100: Activating the [[Dead Ringer]] as a [[Spy]].
    Line 108: Having the [[Spy-cicle]] as the active weapon while burning.
    Line 116: Being extinguished by the alt-fire of a friendly Pyro's [[Manmelter]].
    Line 124: [[Backstab]]bing someone with the [[Conniver's Kunai]].
    Line 132: [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
    Line 140: Being hit by a friendly Sniper's [[Sydney Sleeper]].
    Line 147: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
    Line 155: Mitigating fire damage
    Line 164: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]].
    Line 172: Drinking the [[Bonk! Atomic Punch]] stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the [[fire]] causes a [[slowdown]] effect after the Bonk! effect wears off.
    Line 180: Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].
    Line 187: [[Damage#Resistance/vulnerability modifiers
    Line 193: Being under the effects of a [[Damage#Resistance/vulnerability modifiers
  251. Template:Weapon list (Classic) has 3 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 16: HUD icon
    Line 37: Infection
    Line 49: Instant kill
    Line 68: Slot 2 Weapons
    Line 75: HUD icon
    Line 91: Shells
    Line 109: Shells
    Line 116: Varies
    Line 125: Shells
    Line 137: Nails
    Line 147: Slot 3 Weapons
    Line 154: HUD icon
    Line 170: Shells
    Line 182: Shells
    Line 197: Slot 4 Weapons
    Line 204: HUD icon
    Line 220: Nails
    Line 235: Rockets
    Line 247: Nails
    Line 259: Cells
    Line 271: Slot 5 Weapons
    Line 278: HUD icon
    Line 294: Rockets
    Line 301: Varies
    Line 310: Rockets
    Line 322: Shells
    Line 334: Rockets
    Line 344: Primary Grenades
    Line 356: Varies
    Line 362: Deals massive damage on a four second fuse.
    Line 371: Causes leg injury which slows down enemies.
    Line 378: Secondary Grenades
    Line 392: Releases nails for a short while before detonation.
    Line 401: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 410: Deals no damage, but causes considerable [[knockback]] and disorientation.
    Line 419: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 428: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 435: Varies
    Line 441: Detonates all of the ammo an enemy is holding.
    Line 448: Special
    Line 459: Detpack
    Line 464: Instant kill
    Line 470: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 477: Cut weapons
    Line 489: presumed no ammo
    Line 494: presumed all classes
    Line 499: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
    Line 506: presumed no ammo
    Line 512: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 518: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
    Line 523: Cells
    Line 529: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
    Line 536: Grenade
    Line 542: The Sniper's secondary grenade. Cut for unknown reasons.
  252. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  253. Template:List of cosmetics with Genteel Smoke has 2 uses and is missing 1 translation
    Line 2: Cosmetics with [[Particle effects#Genteel Smoke
  254. Template:List of underworlds has 2 uses and is missing 19 translations
    Line 28: Contains
    Line 33: On Entrance
    Line 38: On Exit
    Line 99: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
    Line 161: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
    Line 179: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
    Line 197: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
    Line 244: Players can only use [[melee]] weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
    Line 357: Health drain only applies while portal is closed.
    Line 423: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
    Line 466: Health drain only applies after lingering for too long.
    Line 488: Health drain only applies after lingering for too long.
    Line 510: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
    Line 558: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
    Line 628: Health drain only applies while portal is closed.<br>Grants the [[Mannpower#Powerups
    Line 654: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
    Line 746: Also grants increased jump height upon exit.
    Line 792: The secret exit also applies the buff.
    Line 867: Environmental hazards do not include [[Environmental death#Pitfalls
  255. Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
    Line 27: The 
    Line 27
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300
    Line 307
    Line 312
    Line 312
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495
    Line 495
    Line 501
    Line 543: Only 50 will drop money
  256. Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 69: 200% slower attack speed
    Line 91: Play sound when subwave start spawning
    Line 195: Takes left path
    Line 205: Takes right path
    Line 415: Play sound when subwave start spawning
  257. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 122: Spawns at the right or left
    Line 128: Spawns at the right or left
    Line 132: The 
    Line 141: Behaves similarly to regular Sniper-bots
    Line 145: The 
    Line 150: Spawns at the right or left
    Line 168: The 
    Line 168: Spawns at the right or left
    Line 177: The 
    Line 196: Spawns at the right or left
    Line 203: Spawns from the flying saucer
    Line 213: Audio cue will announce its arrival
    Line 217: Spawns from the flying saucer
    Line 226: Spawns from the flying saucer
    Line 235: The 
    Line 235: Spawns from the flying saucer
    Line 241: The 
    Line 241: Spawns from the flying saucer
    Line 252: Spawns from the flying saucer
    Line 278: The 
    Line 278: Spawns from the flying saucer
    Line 288: Spawns from the flying saucer
    Line 299: Spawns at the right or left
    Line 308: Spawns at the right or left
    Line 321: Spawns from the flying saucer
    Line 330: Spawns from the flying saucer
    Line 340: Spawns from the flying saucer
    Line 349: Spawns at the right or left
    Line 359: Spawns from the flying saucer
    Line 368: Spawns at the right or left
    Line 388: The 
    Line 420: The 
    Line 428: Spawns at the right or left
    Line 439
    Line 456: Wave is lost when this boss is dead
    Line 460: Audio cue will announce its arrival
    Line 464: Spawns from the flying saucer
    Line 483: The 
  258. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  259. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 181: Spawns at the right flank
    Line 253: Spawns at the right flank
    Line 262: Spawns at the right flank
    Line 278: Spawns at the right flank
    Line 336: Spawns from the secondary main spawn
    Line 366: Spawns from the secondary main spawn
    Line 389: Spawns at the right flank
    Line 445: Spawns from the secondary main spawn
    Line 471: Spawns from the secondary main spawn
    Line 486: Spawns at the right flank
    Line 508: Spawns at the right flank
    Line 519: Spawns at the right flank
    Line 542: Spawns at the right flank
    Line 571: Spawns at the right flank
  260. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 148: Only 20 will drop money
    Line 334: The 
    Line 345: The 
    Line 487: Only 20 will drop money
  261. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 22: Spawns from the side
    Line 32: Spawn from player behind
    Line 40: The 
    Line 47: The 
    Line 47: Spawns from the side
    Line 65: Spawns from the side
    Line 93: No overheal penalty
    Line 100: Spawns from the side
    Line 110: Spawn from player behind
    Line 118: The 
    Line 139: Spawns from the side`
    Line 155: Spawns from the side
    Line 168: Spawns from the side
    Line 181: Spawns from the side
    Line 194: Spawns from the side
    Line 206: Spawn from player behind
    Line 214: Behaves similarly to Sniper-bots
    Line 218: The 
    Line 223: The 
    Line 260: Blocks a single backstab attempt
    Line 264: No overheal penalty
    Line 272: The 
    Line 281: Spawns from the side
    Line 290: No overheal penalty
    Line 305: No overheal penalty
    Line 314: Spawn from player behind
    Line 322: Spawns from the side
    Line 340: Spawns from both sides
    Line 360: The 
    Line 363: Spawns from the side
    Line 382: Audio cue will announce its death
    Line 386: Spawns from the side
    Line 396: Spawn from player behind
    Line 404: Behaves similarly to Sniper-bots
    Line 413: Spawns from the side
    Line 422: Audio cue will announce their arrival
    Line 426: Spawns from the side
    Line 450: +600% charge recharge rate increased
    Line 461: No overheal penalty
    Line 476: The 
    Line 480: The 
    Line 482: Spawn from player behind
    Line 499: Boss will announce its own arrival and death
    Line 503: Spawns from the side
    Line 513: Spawn from player behind
  262. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 72: Spawns from the side near bomb path
    Line 95: Takes the opposite path as the bomb
    Line 105: Spawns from the side near bomb path
    Line 115
    Line 129: Spawns from the side near bomb path
    Line 138: Spawns from the side near bomb path
    Line 161: Bomb is reset on death
    Line 187: The 
    Line 193: Spawns from the side near bomb path
    Line 210: Spawns from the side near bomb path
    Line 230: Death pit will close on arrival
    Line 262: Takes the same path as the bomb
    Line 272: 0.7x smaller in size
    Line 281: 0.7x smaller in size
    Line 305: The 
    Line 352: Takes the same path as the bomb
    Line 377: Boss will announce its own arrival and death
    Line 381: Death pit will close on arrival
  263. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
    Line 316: Limited support bots
  264. Template:Mvm mission Overclock has 2 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  265. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The 
  266. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  267. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  268. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  269. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 38: The 
    Line 45: The 
    Line 50: No overheal penalty
    Line 58: The 
    Line 71: The 
    Line 86: The 
    Line 91: No overheal penalty
    Line 113: The 
    Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 159: The 
    Line 182: Robots will announce their arrival
    Line 192: An additional audio cue will announce its arrival
    Line 196: Stickybomb Tank
    Line 206: An additional audio cue will play on death
    Line 328: An audio cue will announce their arrival
    Line 375: No overheal penalty
    Line 456: An audio cue will announce their arrival and death
  270. Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
    Line 145: 5 seconds of [[Critical hits#Mini-crits
  271. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 115: The 
    Line 121: Spawns from the river and takes the same path as the bomb
    Line 130: Spawns from the river and takes the opposite path as the bomb
    Line 139: Spawns from the river and takes the same path as the bomb
    Line 154: Regenerates 1 HP per second
    Line 180: Regenerates 1 HP per second
    Line 233: Spawns from the river and takes the same path as the bomb
    Line 242: Spawns from the river and takes the opposite path as the bomb
    Line 266: Spawns from the river and takes the same path as the bomb
    Line 275: Spawns from the river and takes the opposite path as the bomb
    Line 320: The 
    Line 337: The 
    Line 381: Spawns from the garage and takes the opposite path as the bomb
    Line 412: Spawns from the river and takes the opposite path as the bomb
    Line 422: The 
    Line 427: Regenerates 1 HP per second
  272. Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
    Line 8: Spawns from the main spawn or flank
    Line 161: Spawns from the flank
    Line 209: Spawns from the flank
    Line 273: Custom variant
    Line 283: Custom variant
    Line 292: Spawns from the main spawn or flank
    Line 307: Spawns from the main spawn or flank
    Line 355: Spawns from the main spawn or top
    Line 366: Custom variant
    Line 382: Spawns from the flank
    Line 392: Spawns from the flank
    Line 405: Spawns from the flank
    Line 419: Spawns from the flank
    Line 433: Spawns from the flank
    Line 461: Spawns from the flank
    Line 471: Spawns from the flank
    Line 476: Flanks left
    Line 503: Spawns from the main spawn or flank
    Line 513: Spawns from the flank
    Line 538: Spawns from the flank
    Line 567: Spawns from the flank
    Line 577: Spawns from the flank
    Line 590: Spawns from the main spawn or flank
    Line 601: Spawns from the flank
  273. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  274. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 61: Limited
    Line 83: Spawns from the right garage and takes the left path
    Line 146: Behaves similarly to Sniper-bots
    Line 155: Chips carrier
    Line 160: Limited
    Line 215: Chips carrier
    Line 220: Limited
    Line 228: Behaves similarly to Sniper-bots
    Line 317: Spawns from the left garage and takes the center path
    Line 328: Spawns similarly to Spy-bots
    Line 337: Spawns similarly to Spy-bots
    Line 343: Chips carrier
    Line 348: Limited
    Line 364: Boss announces its own arrival and death
    Line 428: Chips carrier
    Line 433: Limited
    Line 471: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 515: Behaves similarly to Sniper-bots
  275. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 196: Boss will announce its own arrival
    Line 207: Spawns at the left or right
    Line 218: Spawns at the left or right
    Line 230: Spawns at the left or right
    Line 243: Spawns at the left or right
  276. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  277. Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  278. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  279. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 10: Kills
    Line 19: Damage
    Line 39: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  280. Template:Trade Offer errors has 2 uses and is missing 22 translations
    Line 2: Steam trade offer errors
    Line 8: Error code<br>Internal name
    Line 13: Encountered when
    Line 18: Explanation
    Line 25: Sending, accepting, declining, or cancelling trade offers.
    Line 30: Generic failure, shown if a more specific error could not be determined.
    Line 37: Sending, accepting, declining, or cancelling trade offers.
    Line 42: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
    Line 49: Sending, accepting, declining, or cancelling trade offers.
    Line 54: The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a [[VAC]] ban or having a full inventory).
    Line 61: Sending, accepting, declining, or cancelling trade offers.
    Line 66: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
    Line 73: Sending, accepting, declining, or cancelling trade offers.
    Line 78: The trade offer service is currently unavailable.
    Line 85: Sending, accepting, declining, or cancelling trade offers.
    Line 90: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
    Line 97: Sending, accepting, declining, or cancelling trade offers.
    Line 102: One or more of the items in the trade offer doesn't exist in the inventory anymore. Also used for revoked guest passes.
    Line 109: Accepting trade offers.
    Line 114: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
    Line 121: Sending trade offers.
    Line 126: Trade offer cannot be send because you have recently changed your Steam username.
  281. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  282. Template:Mvm upgrades hellmet has 1 use and is missing 44 translations
    Line 2: Modified classes' upgrades
    Line 154: Modified primary weapons' upgrades
    Line 208: Rocket Specialist
    Line 230: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 346: +25% Projectile Speed
    Line 511: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 550: +5s [[Bleeding
    Line 578: Modified secondary weapons' upgrades
    Line 629: -50% Speed On Target
    Line 649: Does not stack.
    Line 664: Explode on Ignite
    Line 677: Explosion deals up to 350 splash damage
    Line 692: Able to re-launch while already in-flight
    Line 706: Stun enemies when you land
    Line 718: +20% Damage
    Line 741: +100% Charge Recharge Rate
    Line 763: +25% [[ÜberCharge]] Rate
    Line 786: [[Projectile Shield]]
    Line 800: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 812: Canteen Specialist
    Line 824: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 888: Armor Penetration
    Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 932: Only when equipped by Spy
    Line 947: Modified buildings' upgrades
    Line 995: +1 Disposable Sentry Gun
    Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1022: +10% Sentry Firing Speed
    Line 1037: 10% faster sentry fire rate.
    Line 1053: Modified Canteens
    Line 1064: Upgrade
    Line 1079: Cost
    Line 1095: Become [[Crit]] Boosted
    Line 1109: All classes
    Line 1124: Crits user and triples sentry fire rate for 5 seconds.
    Line 1139: Become Übercharged
    Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1169: Refill Clips and Ammo
    Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1200: Teleport to Spawn
    Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1230: Building Upgrade
    Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
  283. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  284. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  285. Template:Water locations table has 1 use and is missing 83 translations
    Line 4: List of maps with water
    Line 11: Water location
    Line 19: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 27: Identical to the water on 2Fort.
    Line 35: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 42: On each side, inside both bases, there is deep water under the B point.
    Line 50: The map takes place on an island that is surrounded by water.
    Line 58: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 65: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 73: Identical water locations to the Arena version.
    Line 81: The entire map is surrounded by an ocean of deep water.
    Line 89: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 97: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 105: A river flows along the side of the map near the the first Control Point.
    Line 112: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 119: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 126: A river runs underneath 2 bridges near the final checkpoint.
    Line 134: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 142: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 150: There is a shallow pool of water under the bridge in the center of the map.
    Line 158: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 165: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 172: There are flooded corridors and room at the bottom of the play-space.
    Line 179: There is a pool of water at the bottom of a gorge underneath a building.
    Line 186: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 193: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 200: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 206: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 213: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 220: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 227: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 234: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 241: Multiple small puddles surround the central building.
    Line 248: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 254: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 261: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 268: There is shallow water in the Dam and Warehouse territories.
    Line 275: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 281: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 288: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 295: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 302: A river runs underneath the bridge to Dracula's castle.
    Line 309: Next to both spawn rooms behind a fence are small pools of water.
    Line 316: The map takes place on an island in the middle of the ocean.
    Line 322: A lagoon surrounds the center control point areas.
    Line 329: There is a small stream of water just after point A.
    Line 336: The majority of the outdoor area is covered with water.
    Line 343: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 350: The ocean resides off the edge of the cliff near the second capture point.
    Line 356: There is a river along the right edges of the map near BLU's spawn.
    Line 362: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 369: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 376: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 383: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 390: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 397: The center of the map has a channel of deep water.
    Line 404: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 411: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 418: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 425: A long river flows out of a dam and runs along one side of the map.
    Line 432: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 439: There is water in the fountain in the courtyard.
    Line 446: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 453: The map takes place on a harbour connected to the sea.
    Line 460: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 467: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 474: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 481: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 488: Water surrounds the mothership at the final point's pitfall.
    Line 495: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 502: Shallow water surrounds the platform Point A is on.
    Line 509: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 516: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 523: There is an ocean outside the map.
    Line 530: First BLU spawn leads to small river (shallow water).
    Line 537: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 544: Small pools around the map.
    Line 551: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 558: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 565: There are small ponds of deep water around the valley below the central tower.
    Line 572: The center of the map has a canal of deep water.
    Line 579: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 586: There is a large lake with a boathouse.