179 templates missing Russian translation
Pages missing in Russian (ru
– русский): 179 in total. Data as of 01:40, 30 December 2024 (GMT).
- See also
- All articles in Russian
- Missing article translations in Russian
- Recent changes to articles in Russian
List
- Template:Unused Content Nav has 1103 uses and is missing 2 translations
- Line 4:
- Line 4:
- Template:Class Strategy Nav has 501 uses and is missing 1 translation
- Line 150: Official tips
- Template:Comic infobox has 330 uses and is missing 3 translations
- Line 93: Artists
- Line 120: Writers
- Line 147: Colorists
- Template:Gun Mettle Update Unusual effects has 32 uses and is missing 1 translation
- Line 28: Removed from all Unusual pools
- Template:Class weapons table scout melee has 23 uses and is missing 1 translation
- Line 218
- Template:List of tournament medals has 23 uses and is missing 14 translations
- Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
- Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
- Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
- Line 911: CappingTV PASS Time Championship
- Line 930: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
- Line 944: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
- Line 958: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
- Line 7886: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 7892: UGC Highlander Steel 3rd Place
- Line 8615: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 8621: UGC Highlander Iron 3rd Place
- Template:Scout strange quality table has 23 uses and is missing 1 translation
- Line 942: Can no longer be unboxed in Strange quality as of the .
- Template:Class weapons table engineer primary has 22 uses and is missing 2 translations
- Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
- Line 168: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
- Template:List of items associated with badges has 22 uses and is missing 2 translations
- Line 208: [[Saxxy Awards]]
- Line 274: Miscellaneous
- Template:Map types has 22 uses and is missing 1 translation
- Line 105: ()
- Template:Paint Can has 22 uses and is missing 29 translations
- Line 80: #9, #13, or as a bonus drop from cases
- Line 98: #10, #16, or as a bonus drop from cases
- Line 117: #2, #11, #17, or as a bonus drop from cases
- Line 135: #11, #18, or as a bonus drop from cases
- Line 154: #1, #3, #14, or as a bonus drop from cases
- Line 172: #12, #16, or as a bonus drop from cases
- Line 191: #39 or as a bonus drop from cases
- Line 209: #10, #18, or as a bonus drop from cases
- Line 228: #39 or as a bonus drop from cases
- Line 246: #12, #17, or as a bonus drop from cases
- Line 265: As a bonus drop from cases
- Line 283: #9, #13, or as a bonus drop from cases
- Line 302: #1, #4, #13, or as a bonus drop from cases
- Line 320: #12, #18, or as a bonus drop from cases
- Line 339: #2 or as a bonus drop from cases
- Line 357: #9, #14, or as a bonus drop from cases
- Line 376: #5, #11, #16, or as a bonus drop from cases
- Line 394: #9, #15, or as a bonus drop from cases
- Line 413: #9, #15 or as a bonus drop from cases
- Line 431: As a bonus drop from cases
- Line 450: #9, #14, or as a bonus drop from cases
- Line 468: #10, #17, or as a bonus drop from cases
- Line 537: As a bonus drop from cases
- Line 555: #7, #15, or as a bonus drop from cases
- Line 579: As a bonus drop from cases
- Line 597: As a bonus drop from cases
- Line 621: As a bonus drop from cases
- Line 639: As a bonus drop from cases
- Line 663: As a bonus drop from cases
- Template:Tool list has 21 uses and is missing 9 translations
- Line 490: Random when using a Summer Claim Check
- Line 1342: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1364: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1384: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1404: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1424: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1446: Contract reward from the Jungle Inferno Campaign
- Line 1466: Contract reward from the Jungle Inferno Campaign
- Line 1486: Contract reward from the Jungle Inferno Campaign
- Template:Self-illumination has 20 uses and is missing 3 translations
- Line 1216: The watch.
- Line 2447: The headphones
- Line 2604: The screen.
- Template:List of kill icons has 18 uses and is missing 4 translations
- Line 2268: [[Environmental death#Helicopter Blades
- Line 2277: Nuclear Bomb Explosion
- Line 2836: [[Blutsauger]] dart
- Line 2843: A kill icon that was added to the game in the [[Gold Rush Update]] alongside the Blutsauger, intended to be used alongside the unused Blutsauger dart model also found in the game files. The icon was eventually entirely replaced in the kill icon VTF by the Axtinguisher's kill icon in the [[Pyro Update]].
- Template:Upgrade station secondary has 16 uses and is missing 1 translation
- Line 657: Explosion deals up to 350 splash damage.
- Template:Player bodygroup has 15 uses and is missing 1 translation
- Line 343: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
- Template:Item timeline 2014 has 13 uses and is missing 1 translation
- Line 285: * Added Mann Co. Supply Munition #82 & #83.
- Template:StoryTimeline has 13 uses and is missing 3 translations
- Line 1312: A rocket carrying the monkeynaut Poopy Joe is launched, but [[Doomsday
- Line 1782: 2024
- Line 1785: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Template:List of Halloween maps has 12 uses and is missing 1 translation
- Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
- Template:List of item attributes has 12 uses and is missing 44 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 386: Attrib_Socket
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1565: Attrib_AddHeadOnHit
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1629: Attrib_BackHeadshot
- Line 1635: Attrib_AirJumpOnAttack
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1748: Attrib_ElevateQuality
- Line 1843: Attrib_DamageBlastPush
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:List of weapons unable to crit has 11 uses and is missing 1 translation
- Line 115: * The spells cannot be Crit boosted, however they can still be Mini-Crit boosted to deal additional damage.
- Template:Event end has 10 uses and is missing 2 translations
- Line 2: The event is set to end on .
- Line 10: The event ended on .
- Template:Sentry Gun level has 10 uses and is missing 9 translations
- Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 255: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 508: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 533: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 801: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 826: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1280: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1305: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1553: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Template:Tools drop list has 10 uses and is missing 1 translation
- Line 828: These strange parts dropped previously:
- Template:Zombie Infection abilities has 10 uses and is missing 6 translations
- Line 193: Ability: Shoot a [[Dragon's Fury]] fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
- Line 201: Passive: Immunity to all [[Fire
- Line 296: The player is [[ÜberCharge]]d and made immobile for a short time before the charge.
- Line 389: Passive: Drop a medium [[Health#Health kits
- Line 530: Forces the player into a third person perspective when used.
- Line 538: Passive: Heal nearby teammates passively.
- Template:List of companies has 9 uses and is missing 155 translations
- Line 82: Alpha Electric
- Line 92: Alto Elevators
- Line 102: Army Surplus General
- Line 119: Ball Fortress
- Line 151: Ballinger
- Line 172: Banana Bay Exports
- Line 182: Bayou Shipping
- Line 199: Beacon
- Line 209: Biggs
- Line 219: Binder's Popsicles
- Line 229: Binksi Logging
- Line 239: Binski Paper Co
- Line 249: Blue Mountain Pioneering
- Line 266: Builders League United
- Line 276: BLU Blast Complex
- Line 293: Brewery<br>(Blu Streak Beer)
- Line 310: BLU Co
- Line 328: BLU Freight & Shipping
- Line 345: BLU Industries Incorporated
- Line 355: Blue Corn Co.
- Line 372: BLU Steel
- Line 388: BLU Warehouse
- Line 397: Boggy Brook's
- Line 412: Turkeys
- Line 448: Brown Nugget Prospecting
- Line 457: Buckshot
- Line 472: Bullseye Bill's
- Line 499: Captain Dan's
- Line 521: Casali Shafting Co.
- Line 539: Cave Raiders
- Line 548: Cerveza Royale
- Line 563: Chaps Dry Goods
- Line 584: Charles Darling's Triassic Preserve
- Line 599: Chairman
- Line 614: Chemical Processing Facility
- Line 623: Clem's
- Line 632: Cliffe Rocks Inc.
- Line 650: Conagher Railroads
- Line 665: Conagher's Tool & Munitions
- Line 701: Conquistador Fried Giblets
- Line 716: Cornwell
- Line 734: Cracky Pop!
- Line 743: Crash Construction
- Line 758: Crummy's Burgers
- Line 767: Carmack Computers
- Line 773: References ''[[w:Doom (franchise)
- Line 780: Dalokohs
- Line 798: Dapper Cadaver
- Line 813: Darling Zoos
- Line 828: Der Architect
- Line 837: Discount Alchemist
- Line 858: Diedrich's Discount Delicatessen
- Line 867: Doctor Wilson's Auto-Borax
- Line 882: Driller
- Line 918: Elliphany Electric Trains
- Line 933: Ellis' Crawdads
- Line 948: Emmerich's
- Line 963: Finest Hour Ale House
- Line 978: Freeman Airboat Tours
- Line 996: Freyja's Sushi
- Line 1011: FGD Luxury Automobiles
- Line 1017: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 1024: General Industries Co.
- Line 1033: Gilded Gold
- Line 1048: Gold Medal
- Line 1066: Goldbloom Tropical Flora Export
- Line 1081: Goldstream Fuel Co.
- Line 1090: Gray Gravel Co.
- Line 1105: Green Valley Post
- Line 1114: Griffivore Banana Co.
- Line 1129: Hammond's Amber Mining Co.
- Line 1144: Hampshire's Heavy Lifting Equipment
- Line 1160: Handy Hoe
- Line 1169: Happy Farmers Cooperative
- Line 1184: Happy Farmers Cooperative
- Line 1217: Humboldt's Pharmacy
- Line 1232: Humboldt Sauermilch Molkerei GMBH
- Line 1247: Hurg Spaceship Parts
- Line 1256: Husky Acres
- Line 1265: Icarus Airliners
- Line 1295: Imperial Mining
- Line 1311: Industrial
- Line 1332: Jenkin Coal Co.
- Line 1341: Jimi Jam
- Line 1356: Jobbs Orchards
- Line 1380: Klintz Hocks
- Line 1395: Lucky Plucker
- Line 1404: Lumpy Bros
- Line 1407: Butter for Less
- Line 1416: Mannhattan Used Fireworks
- Line 1425: Mann Co.
- Line 1431: Mann Co.
- Line 1447: Menschnapps
- Line 1452: Mann Co.
- Line 1459: Mann Co.
- Line 1470: Mann Co.
- Line 1483: Sleepy Dog
- Line 1504: McJohn Power
- Line 1538: Mann Co.
- Line 1551: Neal's Bananaland Ice Cream
- Line 1566: Newell and Sons
- Line 1590: Newell & Sons Steam Delivering
- Line 1598: NJ Productions
- Line 1613: Nile Archaeo
- Line 1628: Northern Express
- Line 1643: Odessa Mining Logistics
- Line 1651: Old Geezer
- Line 1669: Otto's Cafe
- Line 1690: Poco Coop
- Line 1705: Pinkerpaw Packaging
- Line 1714: Piper & Piper Pipeworks Inc.
- Line 1723: Primaprime
- Line 1774: Reliable Excavation Demolition
- Line 1783: Red Bread
- Line 1804: Red Forest Fur Company
- Line 1819: Red Ind. Trading
- Line 1828: Red Industries Unincorporated
- Line 1837: RED Iron
- Line 1852: RED Iron Works
- Line 1867: Red Planet Chemicals
- Line 1884: Red Raiders
- Line 1901: Red Shed
- Line 1905: Red Shed Whiskey
- Line 1909: Red Shed Beer
- Line 1919: Red Valley Mining
- Line 1929: Redstone Cargo
- Line 1947: Regal Plumbing Supplies
- Line 1965: Rio Grande Coal Co.
- Line 1982: Rolling Stone Mining Logistics
- Line 1992: Sanders BBQ
- Line 2012: Sapper Sour Candy
- Line 2028: Schucker & Sons
- Line 2038: Scoot's Canoe
- Line 2058: Sea Side Exports
- Line 2075: (Seed)
- Line 2092: Shifty's Quick Shot
- Line 2109: Shiny's Bullion
- Line 2126: (double-edged blades)
- Line 2143: Smart Fireworks
- Line 2160: Spawn-N-Go
- Line 2177: Strongarm Lifting
- Line 2187: Sunny Hay
- Line 2216: TF Industries
- Line 2250: Tree Feller 2 Million
- Line 2267: Trench Diggers FIRST UNION
- Line 2284: Tycho Corp Off-World Excavations
- Line 2294: Vier Augen Optical Co.
- Line 2311: Wade Canoes
- Line 2334: Wood Electric
- Line 2351: Wright Shipping
- Line 2387: Yeti Park
- Line 2404: YTI
- Line 2408: Institute for Research and Development.
- Line 2425: Yti-Hale Shipping
- Line 2442: Zippy Plow
- Template:List of miscellaneous reward item owners has 9 uses and is missing 10 translations
- Line 194: Reported a serious exploit regarding name tags to Valve.
- Line 200: Given in Unusual quality with the Sunbeams effect.
- Line 212: Reported a serious exploit regarding name tags to Valve.
- Line 218: Given in Unusual quality with the Sunbeams effect.
- Line 254: Make-A-Wish Foundation gift.
- Line 260: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
- Line 272: Make-A-Wish Foundation gift.
- Line 278: Given in Unusual quality with the Sparkling Lights effect.
- Line 290: Make-A-Wish Foundation gift.
- Line 296: Given in Unusual quality with the Community Sparkle effect.
- Template:Explosion sources has 8 uses and is missing 1 translation
- Line 185: Level 3 upgrade only.
- Template:Mannpower Powerups has 8 uses and is missing 41 translations
- Line 8: Usage
- Line 16: Usage when dominating
- Line 29: Strength<!--TF_Powerup_Strength-->
- Line 37: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that [[Critical hits
- Line 45: Damage bonus for all weapons reduced to 1.4x.
- Line 58: Resistance<!--TF_Powerup_Resist-->
- Line 66: Reduces incoming damage by 50%;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
- Line 74: Incoming damage reduction reduced to 35%.
- Line 87: Vampire<!--TF_Powerup_Vampire-->
- Line 95: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
- Line 103: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
- Line 116: Reflect<!--TF_Powerup_Reflect-->
- Line 124: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
- Line 132: Max health reduced to 320;<br>Reflected damage reduced to 50%.
- Line 145: Haste<!--TF_Powerup_Haste-->
- Line 153: 2x firing speed;<br>4x reload speed;<br>2x [[Compression blast
- Line 161: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
- Line 174: Regeneration<!--TF_Powerup_Regen-->
- Line 182: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
- Line 190: Health regeneration is 70% of normal rate.
- Line 203: Precision<!--TF_Powerup_Precision-->
- Line 211: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
- Line 219: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
- Line 232: Agility<!--TF_Powerup_Agility-->
- Line 240: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
- Line 248: No changes when dominating.
- Line 261: Knockout<!--TF_Powerup_Knockout-->
- Line 269: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
- Line 319: Melee damage increase reduced to 1.4x.
- Line 332: King<!--TF_Powerup_King-->
- Line 340: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in ÜberCharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
- Line 348: Max health increase reduced to 20.
- Line 361: Plague<!--TF_Powerup_Plague-->
- Line 369: Increased health kit collection range (600 [[Hammer unit
- Line 377: Damage resistance to infected players reduced to 20%.
- Line 390: Supernova<!--TF_Powerup_Supernova-->
- Line 398: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 406: No changes when dominating.
- Line 419: Revenge<!--TF_Powerupvolume_Available-->
- Line 427: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
- Line 435: No changes when dominating.
- Template:Reskins has 8 uses and is missing 4 translations
- Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Template:Expired community medal list has 7 uses and is missing 20 translations
- Line 544: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 552: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 560: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 568: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 576: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 585: Awarded to players who cleared at least 5 intermediate or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
- Line 591: Awarded to players who cleared at least 8 advanced or expert difficulty missions during the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem event.
- Line 597: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
- Line 603: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
- Line 609: Awarded to players who donated US$25.00 or more to the [https://steamcommunity.com/groups/moonlightmvm Moonlight MvM] Magnetic Mayhem charity drive, through either [https://scrap.tf/fundraiser/PMAR24 item] or [https://tiltify.com/+team-moonlight/operation-magnetic-mayhem monetary] donations.
- Line 843: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 1020: Awarded to players who cleared at least 6 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
- Line 1026: Awarded to players who cleared at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance event.
- Line 1032: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
- Line 1038: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Osmium Ordinance charity drive, through either [https://scrap.tf/fundraiser/PJUN24 item] or [https://tiltify.com/@potatomvm/operation-osmium-ordinance/ monetary] donations.
- Line 1045: Awarded to players who cleared at least 7 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit event.
- Line 1051: Awarded to players who cleared at least 15 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit event.
- Line 1057: Awarded to players who donated US$5.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
- Line 1063: Awarded to players who donated US$15.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
- Line 1069: Awarded to players who donated US$35.00 or more to the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Ghoulish Gambit charity drive, through either [https://scrap.tf/fundraiser/PNOV24 item] or [https://tiltify.com/@potatomvm/operation-ghoulish-gambit/ monetary] donations.
- Template:Operation Osmium Ordinance missions has 7 uses and is missing 52 translations
- Line 8: Oilrig
- Line 11: Offshore Onslaught
- Line 17: Robotfactory
- Line 20: Industrial Injection
- Line 27: Calendartillery
- Line 33: Scallops
- Line 36: Scaling Somersault
- Line 42: Scrapyard
- Line 45: Midnight Recycled
- Line 50: Waterfront
- Line 53: H2 Oh No
- Line 58: Watermine
- Line 61: Hydrophobia
- Line 76: Area 52
- Line 79: Complex Chaos
- Line 85: Bogland
- Line 88: Swamp Fever
- Line 94: Bog Business
- Line 100: Downpour
- Line 103: Wet Wreckage
- Line 109: Flowerfield
- Line 112: Flamingo Flame
- Line 118: Hideout
- Line 121: Korpoelec Invasion
- Line 127: Lotus
- Line 130: Mud
- Line 136: Mansion
- Line 139: Property Inspection
- Line 145: Robotfactory
- Line 148: Frantic Flood
- Line 154: Short Circuit Execution
- Line 160: Saxford
- Line 163: Grim Memorial
- Line 169: Scallops
- Line 172: Scallywag
- Line 177: Spacepost
- Line 180: Spatial Impasse
- Line 186: Waterfront
- Line 189: Unescapable Undine
- Line 197
- Line 210: Brugge
- Line 213: Netherite Navy <!-- Note: Netherite is an item in Minecraft, the translation from that game may be helpful here -->
- Line 219: Derelict
- Line 222: Deaths Door
- Line 228: Robotfactory
- Line 231: Enduring Exceptions
- Line 238: Germanium Gearbox
- Line 244: Scallops
- Line 247: Seafood Slaughter
- Line 253: What The Scallop
- Line 259: Watermine
- Line 262: Electrolysis
- Template:KritzKast distribution list has 6 uses and is missing 4 translations
- Line 185: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
- Line 198: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref> The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 204: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Line 210: On May 28, 2024, an announcement was made in the Kritzkast Discord announcing a new way to obtain a Unique quality Lo-Fi Longwave. Every video uploaded to the KritzKast YouTube channel from then on <!-- until X date, once it ends, if it ever does --> contained a hidden Lo-Fi Longwave. Leaving a comment with the time stamp and the paint used on it would award a Unique Lo-Fi Longwave. After the first few videos, the cosmetic item could also be spotted in the form of text (such as "Unpainted Lo-Fi Longwave") rather than the hat itself, or in 3 separate parts with all parts being put together resulting in a single Lo-Fi Longwave being awarded.
- Template:Mvm mission Clanker Carnage has 6 uses and is missing 2 translations
- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
- Template:Tools can drop list has 6 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 24: Crates
- Line 33: Active [[Mann Co. Supply Crate/Active series
- Line 44: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 54: Tools that ''used'' to be found via a random drop
- Line 75: Crates
- Line 84: Retired [[Mann Co. Supply Crate/Retired series
- Line 140: These Strange Parts dropped previously:
- Template:UberCharge Cart has 6 uses and is missing 2 translations
- Line 3: Push
- Line 11: Block
- Template:War Paint collection table has 6 uses and is missing 29 translations
- Line 10
- Line 18
- Line 26
- Line 34
- Line 42
- Line 50
- Line 58
- Line 66
- Line 74
- Line 82
- Line 90
- Line 98
- Line 106
- Line 114
- Line 122
- Line 130
- Line 138
- Line 146
- Line 154
- Line 162
- Line 170
- Line 178
- Line 186
- Line 194
- Line 202
- Line 210
- Line 218
- Line 226
- Line 234
- Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
- Line 1: Word replacement
- Line 9: For a full listing of all word replacements, see [[Media:Autorp.txt
- Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 31: Original text
- Line 39: Replacement
- Line 222: Original text
- Line 230: Replacement
- Line 423: Punctuation
- Line 436: Original text
- Line 444: Replacement
- Line 481: Original text
- Line 489: Replacement
- Line 526: Insults
- Line 536: Original text
- Line 544: Replacement
- Line 554: ''<adjective>'', ''<adjective> <noun>''
- Line 569: Adjectives
- Line 638: Nouns
- Line 701: Original text
- Line 709: Replacement
- Line 793: Original text
- Line 801: Replacement
- Line 893: Added to beginning of chat messages
- Line 956: Gods
- Line 1037: God adjectives
- Line 1090: Body parts
- Line 1124: Body part adjectives
- Line 1205: Added to end of chat messages
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
- Line 62: Disables 1C Scout support on arrival
- Line 75: Flank middle
- Line 90: Flank middle
- Line 112: A loud siren will announce their arrival
- Line 117: Paradrops from above
- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
- Line 191: Paradrops from above
- Line 201: A loud siren will announce their arrival
- Line 206: Paradrops from above
- Line 216: No ring of fire while spun up
- Line 221: The
- Line 226: Spawns from the side
- Line 236: Spawns from the side
- Line 252: The
- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
- Line 289: The
- Line 334: A loud siren will announce their arrival
- Line 339: Paradrops from above
- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
- Line 391: Limited
- Line 413: A loud siren will announce their arrival
- Line 418: Paradrops from above
- Line 429: A loud siren will announce their arrival
- Line 434: Paradrops from above
- Line 444: Paradrops from above
- Line 454: Spawns from the side
- Line 496: Paradrops from above
- Line 506: A loud siren will announce their arrival
- Line 511: Paradrops from above
- Line 516: Spawns from the side
- Line 537: A loud siren will announce their arrival
- Line 542: Paradrops from above
- Line 547: The
- Line 552: Paradrops from above
- Line 563: Boss swaps between several loadouts
- Line 573: Paradrops from above then lands near bomb hatch
- Line 584: Paradrops from above
- Line 589: The
- Line 595: Limited
- Line 604: A loud siren will announce their arrival
- Line 609: Paradrops from above then blows up on landing
- Line 615: Limited
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 1 translation
- Line 246: The
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
- Line 81: The
- Line 88: The
- Line 90: The
- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
- Line 156: The
- Line 196: The
- Line 219: The
- Line 235: The
- Line 240: The
- Line 248: The
- Line 263: The
- Line 265
- Line 267: The
- Line 267: 50% faster move speed while deployed
- Line 276
- Line 276: 50% slower spin up time
- Line 333: The
- Line 338
- Line 340: The
- Line 365: The
- Line 390: The
- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
- Line 13: The
- Line 15
- Line 26: The
- Line 28: The
- Line 30: The
- Line 39: The
- Line 54: Spawns similarly to Spy-bots
- Line 86
- Line 101: The
- Line 103
- Line 105: 50% slower move speed while deployed
- Line 110: The
- Line 114
- Line 118: The
- Line 123
- Line 125: 50% slower move speed while deployed
- Line 130: The
- Line 134
- Line 143: Behaves similarly to Sniper-bots
- Line 158: The
- Line 175: Takes opposite path as the bomb
- Line 219: Behaves similarly to Sniper-bots
- Line 229: Behaves similarly to Sniper-bots
- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459
- Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18
- Line 19
- Line 20
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71
- Line 101: The
- Line 106
- Line 109: The
- Line 124
- Line 129: The
- Line 129: Chip Carrier
- Line 167
- Line 187
- Line 206
- Line 211: The
- Line 211: Chip Carrier
- Line 233
- Line 239
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389
- Line 398
- Line 405: No max health drain
- Line 414
- Line 421: No max health drain
- Line 430
- Line 437: No max health drain
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
- Line 229
- Line 235
- Line 241
- Line 247
- Line 253: Random choice
- Line 269
- Line 275
- Line 286: Random choice
- Line 298
- Line 304
- Line 309
- Line 314
- Line 319
- Line 378
- Line 384
- Line 390
- Line 396
- Line 402
- Line 408
- Line 420
- Line 426
- Line 432: Random choice
- Line 436: Icons are hidden
- Template:Perks perk table has 5 uses and is missing 1 translation
- Line 10: Perk
- Template:Sapper upgrades has 5 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 7: / Duration
- Line 12: Radius of Effect
- Template:Surviving fire table has 5 uses and is missing 27 translations
- Line 2: Instant extinguish
- Line 12: Pickups
- Line 20: Picking up a [[health]] pack, thrown lunchbox item, <br>or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
- Line 29: [[Respawn#Resupply
- Line 37: Touching a [[Respawn#Resupply
- Line 46: Water
- Line 54: Entering [[water]] below eye level. Puddles and low-level water (such as in the sewer tunnels in [[2Fort]]) do not extinguish a burning player.
- Line 63: Healing
- Line 71: Being healed by a [[Medic]], [[Dispenser]], or [[Payload#Carts
- Line 81: Being the recipient of a stock [[ÜberCharge]].<br>Being ÜberCharged by a [[Kritzkrieg]], [[Quick-Fix]], or [[Vaccinator]] does not affect the rate at which fire is extinguished by healing.
- Line 90: Container-based liquids
- Line 98: Being splashed with [[Mad Milk]], [[Mutated Milk]], [[Gas Passer]], [[Jarate]], or [[Self-Aware Beauty Mark]] from a teammate or after being [[Compression blast
- Line 108: Being airblasted by a friendly Pyro.
- Line 118: Being near a friendly Pyro when they land with the [[Thermal Thruster]].
- Line 128: Activating the [[Dead Ringer]] as a [[Spy]].
- Line 138: Having the [[Spy-cicle]] as the active weapon while burning.
- Line 148: Being extinguished by the alt-fire of a friendly Pyro's [[Manmelter]].
- Line 158: [[Backstab]]bing someone with the [[Conniver's Kunai]].
- Line 168: [[Charging]] with any [[Demoman shield]]. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
- Line 178: Being hit by a friendly Sniper's [[Sydney Sleeper]].
- Line 188: Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.
- Line 198: Mitigating fire damage
- Line 209: Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.<br>Any kind of passive or on-hit/kill healing, such as the [[Blutsauger]] or the [[Concheror]].
- Line 219: Drinking the [[Bonk! Atomic Punch]] stops any afterburn damage, but does not extinguish the fire.<br>Additionally, the damage taken from the [[fire]] causes a [[slowdown]] effect after the Bonk! effect wears off.
- Line 229: Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]].
- Line 238: [[Damage#Resistance/vulnerability modifiers
- Line 246: Being under the effects of a [[Damage#Resistance/vulnerability modifiers
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 1: Unreleased
- Template:Case bonus drops has 4 uses and is missing 3 translations
- Line 11: Possible bonus items from cases
- Line 19
- Line 61: Winter Cosmetic Cases
- Template:Competitive outdated has 4 uses and is missing 1 translation
- Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Custom maps table has 4 uses and is missing 43 translations
- Line 9: Development status
- Line 15: Setting(s)
- Line 37: Standard Capture the Flag
- Line 46: Development status
- Line 52: Setting(s)
- Line 101: Attack/Defend (custom)
- Line 109: Development status
- Line 115: Setting(s)
- Line 137: Symmetric
- Line 146: Development status
- Line 152: Setting(s)
- Line 163: Cambodian (modified Egypt)
- Line 197: Attack/Defend
- Line 206: Development status
- Line 212: Setting(s)
- Line 274: Development status
- Line 280: Setting(s)
- Line 321: Swamp
- Line 329: Factory
- Line 343: Underground culvert
- Line 357: Forest
- Line 363: Random
- Line 374: Development status
- Line 380: Setting(s)
- Line 415: Town
- Line 439: Tropical
- Line 457: Aztec
- Line 478: Development status
- Line 484: Setting(s)
- Line 504: Development status
- Line 510: Setting(s)
- Line 545: Canyon
- Line 594: Development status
- Line 600: Setting(s)
- Line 617: Village
- Line 650: Development status
- Line 656: Setting(s)
- Line 676: Development status
- Line 682: Setting(s)
- Line 693: Tropical Island
- Line 699: Paleontological dig
- Line 708: Development status
- Line 714: Setting(s)
- Template:List of underworlds has 4 uses and is missing 19 translations
- Line 28: Contains
- Line 35: On Entrance
- Line 42: On Exit
- Line 105: All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
- Line 169: All players are placed in Bumper Cars.<br>The winning team is decided by the last team with at least one living player.
- Line 189: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
- Line 209: All players are placed in Bumper Cars.<br>The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
- Line 258: Players can only use [[melee]] weapons and have an endless speed boost while in the underworld.<br>Underworld layout is procedurally generated.
- Line 375: Health drain only applies while portal is closed.
- Line 445: All players are placed in Bumper Cars.<br>The winning team is decided by whoever races to the end first, or the last team with at least one living player.
- Line 490: Health drain only applies after lingering for too long.
- Line 514: Health drain only applies after lingering for too long.
- Line 538: All players are forced into third-person view and can only use melee weapons.<br>The winning team is decided by the last team with at least one living player.
- Line 588: Being inside after the entrance portal closes gives the player a bomb head, which explodes shortly after and kills them.
- Line 660: Health drain only applies while portal is closed.<br>Grants the [[Mannpower#Powerups
- Line 688: Underworld is a 3v3 arena.<br>The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.<br>If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
- Line 782: Also grants increased jump height upon exit.
- Line 830: The secret exit also applies the buff.
- Line 907: Environmental hazards do not include [[Environmental death#Pitfalls
- Template:List of weapons associated with knockback has 4 uses and is missing 1 translation
- Line 2: List of weapons associated with knockback
- Template:Mvm Gear Grinder missions has 4 uses and is missing 2 translations
- Line 3: Operation Gear Grinder missions
- Line 13: Notable Robots
- Template:Mvm Mecha Engine missions has 4 uses and is missing 5 translations
- Line 3: Operation Mecha Engine missions
- Line 13: Notable Robots
- Line 22: [[Demoman Robot#Major Bomber
- Line 33: [[Soldier Robot#Sergeant Crits
- Line 41: [[Heavy Robot#Captain Punch
- Template:Mvm Oil Spill missions has 4 uses and is missing 2 translations
- Line 3: Operation Oil Spill missions
- Line 13: Notable Robots
- Template:Mvm Steel Trap missions has 4 uses and is missing 2 translations
- Line 3: Operation Steel Trap missions
- Line 13: Notable Robots
- Template:Mvm loot Gear Grinder has 4 uses and is missing 10 translations
- Line 3: Operation Gear Grinder loot
- Line 16: Guaranteed loot
- Line 25: Item from the random drop pool
- Line 33: Upon tour<br>completion
- Line 39: Guaranteed loot
- Line 47: Carbonado Botkiller MK.I weapon
- Line 54: Rare loot
- Line 64: Diamond Botkiller Mk.I weapon
- Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 80: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Mecha Engine has 4 uses and is missing 10 translations
- Line 3: Operation Mecha Engine loot
- Line 16: Guaranteed loot
- Line 25: Item from the random drop pool
- Line 33: Upon tour<br>completion
- Line 39: Guaranteed loot
- Line 47: Silver Botkiller MK.II weapons
- Line 54: Rare loot
- Line 64: Gold Botkiller Mk.II weapons
- Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 80: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Oil Spill has 4 uses and is missing 10 translations
- Line 3: Operation Oil Spill loot
- Line 16: Guaranteed loot
- Line 25: Item from the random drop pool
- Line 33: Upon tour<br>completion
- Line 39: Guaranteed loot
- Line 47: Rust Botkiller MK.I weapons
- Line 54: Rare loot
- Line 61: Blood Botkiller Mk.I weapons
- Line 69: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 76: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm loot Steel Trap has 4 uses and is missing 10 translations
- Line 3: Operation Steel Trap loot
- Line 16: Guaranteed loot
- Line 25: Item from the random drop pool
- Line 33: Upon tour<br>completion
- Line 39: Guaranteed loot
- Line 47: Silver Botkiller MK.I weapons
- Line 54: Rare loot
- Line 64: Gold Botkiller Mk.I weapons
- Line 73: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Line 80: Only one Botkiller type and weapon is awarded per completion.
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7
- Line 28
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236
- Line 239
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15
- Line 17: The
- Line 22: The
- Line 24
- Line 27: Spawns similarly to Spy-bots
- Line 46
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307
- Line 309: The
- Line 313
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 2 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
- Line 8: Spawns from the flank
- Line 17: Spawns from the flank
- Line 30: Spawns from the flank
- Line 64: Spawns from the flank
- Line 73: Spawns from the flank
- Line 108: Spawns from the flank
- Line 117: Spawns from the flank
- Line 122: Limited
- Line 143: Spawns from the flank
- Line 152: Spawns from the flank
- Line 159: Spawns from the flank
- Line 181: Spawns from the B entrance and takes the outside path
- Line 192: Spawns from the flank
- Line 201: Spawns from the flank
- Line 207: Spawns from the flank
- Line 227: Spawns from the flank
- Line 248: Spawns from the flank
- Line 274: Spawns from the flank
- Line 283: Spawns from the flank
- Line 289: Spawns from the flank
- Line 303: Spawns from the flank
- Line 335: Spawns from the flank
- Line 349: Spawns from the B entrance and takes the outside path
- Line 368: Spawns from the flank
- Line 378: Spawns from the tunnel and takes the storeroom path
- Line 393: Spawns from the flank
- Line 427: Audio cue announces its arrival
- Line 459: Spawns from the flank
- Line 469: Spawns from the tunnel and takes the storeroom path
- Line 505: Spawns from the flank
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190
- Line 196: The
- Line 201
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244
- Line 277
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 1 translation
- Line 86
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23
- Line 27
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 3 translations
- Line 267
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 84 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 172: Spawns at
- Line 180: Spawns at
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: Spawns at
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 257: Spawns at
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: Spawns at
- Line 310: Spawns at
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 339: Spawns at
- Line 344: Spawns at
- Line 346: Spawns at
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: The
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 394: Spawns at
- Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
- Line 272
- Line 277
- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168
- Line 186: The
- Line 191: The
- Line 193: The
- Line 195: The
- Line 197: The
- Line 210
- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
- Line 287: The
- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
- Line 402: Play sound when subwave start spawning
- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
- Line 573: Play sound when subwave start spawning
- Line 578: Play sound when subwave over
- Line 589: Play sound when subwave start spawning
- Line 594: Play sound when subwave over
- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
- Line 633: Play sound when subwave start spawning
- Line 638: Play sound when subwave over
- Line 652: Play sound when subwave start spawning
- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 20: Appears at flank<br>Begins with full charge
- Line 29: Appears at flank
- Line 37: Appears at flank
- Line 45: Appears at flank
- Line 208: <br>Appears at flank
- Line 252: blast radius increased
- Line 310: Limited support
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 47: Wave begins after 2A is all dead
- Line 65: Wave begins after 2B has finished spawning
- Line 76: Wave begins after 2A is all dead
- Line 98: Wave begins after 3A has finished spawning
- Line 119: Wave begins after 3B has finished spawning
- Line 159: Wave begins after 4A is all dead
- Line 198: Wave begins after 5A is all dead
- Line 212: Wave begins after 5A is all dead
- Line 242: Takes left path
- Line 251: Takes right path
- Line 296: Takes left path
- Line 305: Wave begins after 7A-1 is all dead
- Line 320: Wave begins after 7B is all dead
- Line 330: Wave begins after 7C is all dead
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:Unusual effects has 4 uses and is missing 131 translations
- Line 187
- Line 188
- Line 189
- Line 190
- Line 223
- Line 224
- Line 225
- Line 226
- Line 227
- Line 263
- Line 264
- Line 265
- Line 266
- Line 267
- Line 268
- Line 269
- Line 270
- Line 305
- Line 306
- Line 307
- Line 308
- Line 309
- Line 310
- Line 316
- Line 317
- Line 351
- Line 352
- Line 353
- Line 354
- Line 355
- Line 356
- Line 357
- Line 390
- Line 391
- Line 392
- Line 393
- Line 401
- Line 402
- Line 403
- Line 404
- Line 440
- Line 441
- Line 442
- Line 443
- Line 444
- Line 445
- Line 446
- Line 447
- Line 453
- Line 454
- Line 455
- Line 465
- Line 466
- Line 467
- Line 468
- Line 469
- Line 470
- Line 507
- Line 508
- Line 509
- Line 510
- Line 511
- Line 512
- Line 513
- Line 514
- Line 521
- Line 522
- Line 523
- Line 524
- Line 536
- Line 537
- Line 538
- Line 539
- Line 540
- Line 541
- Line 542
- Line 543
- Line 604
- Line 605
- Line 606
- Line 607
- Line 608
- Line 611
- Line 612
- Line 621
- Line 622
- Line 623
- Line 624
- Line 626
- Line 636
- Line 637
- Line 638
- Line 639
- Line 640
- Line 641
- Line 677
- Line 678
- Line 679
- Line 680
- Line 681
- Line 682
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- Line 684
- Line 689
- Line 690
- Line 726
- Line 727
- Line 728
- Line 729
- Line 730
- Line 731
- Line 735
- Line 740
- Line 741
- Line 773
- Line 774
- Line 775
- Line 776
- Line 808
- Line 809
- Line 810
- Line 811
- Line 847
- Line 848
- Line 849
- Line 850
- Line 851
- Line 852
- Line 853
- Line 854
- Line 858
- Template:List of cosmetics with Genteel Smoke has 3 uses and is missing 1 translation
- Line 4: Cosmetics with [[Particle effects#Genteel Smoke
- Template:Mvm Two Cities missions has 3 uses and is missing 3 translations
- Line 3: Operation Two Cities missions
- Line 12: Notable Robots
- Line 25: [[Soldier Robot#Chief Blast Soldier
- Template:Mvm loot Two Cities has 3 uses and is missing 10 translations
- Line 3: Operation Two Cities loot
- Line 14: Guaranteed loot
- Line 29: Item from the random drop pool
- Line 34: At least 5 random common [[Robot Parts]]
- Line 41: Rare loot
- Line 51: Rare Robot Part
- Line 57: Upon tour<br>completion
- Line 62: Guaranteed loot
- Line 73: Rare loot
- Line 86: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399
- Line 399: Batsaber comes with different color
- Line 409
- Line 409: Mark enemy on hit
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323
- Line 338
- Line 388
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 17 translations
- Line 8
- Line 13
- Line 13
- Line 15
- Line 83
- Line 83: The
- Line 83: Marks enemies for death
- Line 90
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 28 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: Spawns from the left flank
- Line 101
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 5 translations
- Line 51
- Line 136
- Line 217: Boss announces its own arrival
- Line 367
- Line 472: Смертельные ямы закрываются по прибытии
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495
- Line 495
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 3 translations
- Line 13: The
- Line 96: The
- Line 318: Takes the left path
- Template:Mvm mission Ticket to Die has 3 uses and is missing 17 translations
- Line 70
- Line 105
- Line 158
- Line 259
- Line 370
- Line 436
- Line 436
- Line 442
- Line 442
- Line 448
- Line 448
- Line 506
- Line 545
- Line 556
- Line 562
- Line 574
- Line 587
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Reference pose list has 3 uses and is missing 21 translations
- Line 4: Method
- Line 11: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawn room and type in the [[console]]. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 19: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 25: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
- Line 31: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.
- Line 36: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
- Line 44: Equip and switch to any primary that can [[Compression blast
- Line 50: [[Zombie Infection]] only
- Line 54: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
- Line 62: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 67: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
- Line 75: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 81: Zombie Infection only
- Line 85: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
- Line 92: Equip and switch to the [[Jarate]]. Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 99: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
- Line 105: [[Versus Saxton Hale]] only
- Line 109: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
- Line 115: [[Mann vs. Machine]] only
- Line 119: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
- Line 124: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a [[Sandvich]], you have to equip another food item).
- Template:Trade Offer errors has 3 uses and is missing 22 translations
- Line 2: Steam trade offer errors
- Line 10: Error code<br>Internal name
- Line 17: Encountered when
- Line 24: Explanation
- Line 33: Sending, accepting, declining, or cancelling trade offers.
- Line 40: Generic failure, shown if a more specific error could not be determined.
- Line 49: Sending, accepting, declining, or cancelling trade offers.
- Line 56: The trade offer is in an "invalid state" and cannot be acted upon. Often requires a new trade offer to be sent.
- Line 65: Sending, accepting, declining, or cancelling trade offers.
- Line 72: The trade offer cannot be send or accepted due to you being unable to trade with the other user.<br>Possibly also caused by an invalid trade token (when using a trade offer URL).<br>The other user is unable to send or receive one of the items in the trade (due to a [[VAC]] ban or having a full inventory).
- Line 81: Sending, accepting, declining, or cancelling trade offers.
- Line 88: Steam's trade offer server took too long to reply. It is possible the trade offer succeeded anyway.
- Line 97: Sending, accepting, declining, or cancelling trade offers.
- Line 104: The trade offer service is currently unavailable.
- Line 113: Sending, accepting, declining, or cancelling trade offers.
- Line 120: You are over your limit of active trade offers (including those that require confirmation, but does not include those in escrow).<br>Users are limited to 5 offers to a single recipient, or 30 active offers total.<br>If this error occurs when accepting a trade offer, one of the items in the trade may exceed your inventory for that game.
- Line 129: Sending, accepting, declining, or cancelling trade offers.
- Line 136: One or more of the items in the trade offer does not exist in the inventory anymore. Also used for revoked guest passes.
- Line 145: Accepting trade offers.
- Line 152: Trade offer has already been accepted, also used for guest passes that have already been redeemed.
- Line 161: Sending trade offers.
- Line 168: Trade offer cannot be send because you have recently changed your Steam username.
- Template:UGC Highlander medals has 3 uses and is missing 1 translation
- Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons
- Template:Mvm mission Haphazard Routine has 2 uses and is missing 11 translations
- Line 27
- Line 108
- Line 178: Melee has separate
- Line 210
- Line 300
- Line 307
- Line 312
- Line 312
- Line 495
- Line 495
- Line 501
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Mannstorm has 2 uses and is missing 2 translations
- Line 334: The
- Line 345: The
- Template:Mvm mission Mannure has 2 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Voltaic Outrage has 2 uses and is missing 1 translation
- Line 196: Boss will announce its own arrival
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:UGC 6vs6 medals has 2 uses and is missing 1 translation
- Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons
- Template:Water locations table has 2 uses and is missing 83 translations
- Line 4: List of maps with water
- Line 12: Water location
- Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 30: Identical to the water on 2Fort.
- Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 47: On each side, inside both bases, there is deep water under the B point.
- Line 56: The map takes place on an island that is surrounded by water.
- Line 65: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 73: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
- Line 82: Identical water locations to the Arena version.
- Line 91: The entire map is surrounded by an ocean of deep water.
- Line 100: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 109: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 118: A river flows along the side of the map near the the first Control Point.
- Line 126: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 134: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 142: A river runs underneath 2 bridges near the final checkpoint.
- Line 151: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 160: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 169: There is a shallow pool of water under the bridge in the center of the map.
- Line 178: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 186: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 194: There are flooded corridors and room at the bottom of the play-space.
- Line 202: There is a pool of water at the bottom of a gorge underneath a building.
- Line 210: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 218: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 226: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 233: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
- Line 241: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 249: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 257: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 265: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
- Line 273: Multiple small puddles surround the central building.
- Line 281: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 288: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 296: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 304: There is shallow water in the Dam and Warehouse territories.
- Line 312: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 319: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 327: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 335: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 343: A river runs underneath the bridge to Dracula's castle.
- Line 351: Next to both spawn rooms behind a fence are small pools of water.
- Line 359: The map takes place on an island in the middle of the ocean.
- Line 366: A lagoon surrounds the center control point areas.
- Line 374: There is a small stream of water just after point A.
- Line 382: The majority of the outdoor area is covered with water.
- Line 390: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 398: The ocean resides off the edge of the cliff near the second capture point.
- Line 405: There is a river along the right edges of the map near BLU's spawn.
- Line 412: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 420: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 428: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 436: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 444: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 452: The center of the map has a channel of deep water.
- Line 460: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 468: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 476: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 484: A long river flows out of a dam and runs along one side of the map.
- Line 492: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 500: There is water in the fountain in the courtyard.
- Line 508: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
- Line 516: The map takes place on a harbour connected to the sea.
- Line 524: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 532: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 540: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 548: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 556: Water surrounds the mothership at the final point's pitfall.
- Line 564: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 572: Shallow water surrounds the platform Point A is on.
- Line 580: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 588: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 596: There is an ocean outside the map.
- Line 604: First BLU spawn leads to small river (shallow water).
- Line 612: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 620: Small pools around the map.
- Line 628: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 636: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 644: There are small ponds of deep water around the valley below the central tower.
- Line 652: The center of the map has a canal of deep water.
- Line 660: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
- Line 668: There is a large lake with a boathouse.
- Template:Bot skill levels has 1 use and is missing 73 translations
- Line 2: Differences between bot skill levels
- Line 8: Skill
- Line 13: Skill level
- Line 20: Easy
- Line 25: Normal
- Line 30: Hard
- Line 35: Expert
- Line 41: Reaction time
- Line 50: Time until bot reacts to a player entering its field of view
- Line 56: Aiming interval
- Line 64: How often the bot adjusts their aim. Spies are always forced to Normal skill level
- Line 70: [[Grenade Launcher]]/[[Stickybomb Launcher]] aim
- Line 75: Vertical compensation:<br>Yes
- Line 80: Compensates based on . Will not compensate based on projectile speed. Will not compensate on [[Loose Cannon]] at all.
- Line 86: [[Huntsman]] aim
- Line 91: Vertical compensation:<br>No<br>Aims for headshot?<br>No
- Line 96: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Only close range (150 [[Hammer unit]]s)
- Line 101: Vertical compensation:<br>Yes<br>Aims for headshot?<br>Always
- Line 106: Aims based on the [[console]] command
- Line 112: [[Rocket Launcher]] aim
- Line 117: Always aim at the enemy's center
- Line 122: Aims at the target's feet if they are closer than 150 Hammer units. Aims at head if closer than 150 Hammer units.
- Line 127: Bots with the [[Direct Hit]] or [[Cow Mangler 5000]] will always aim at the body
- Line 133: [[Sniper Rifle]] aim
- Line 137: Always aims for body
- Line 141: Aims between the head and center
- Line 145: Always aims for the head
- Line 151: Reacting to quiet weapons within a radius of 500 Hammer units
- Line 155: 10% chance
- Line 159: 30% chance
- Line 163: 60% chance
- Line 167: 90% chance
- Line 171: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
- Line 176: Will prioritize [[Medic]] over healing target?
- Line 181: 50% chance
- Line 188: Will consider Medics, [[Engineer]]s, and [[Sniper]]s beyond 500 Hammer units a threat?
- Line 194: Other enemies further than 500 Hammer units are considered lower priority threats
- Line 199: Dodging skills
- Line 203: Will never attempt to dodge
- Line 207: Will dodge when holding a damage-dealing weapon
- Line 211: Will never dodge if the bot is in a hurry, they are under the effect of any ÜberCharge, are taunting, are zoomed in as Sniper, are spun-up as Heavy, are charging up a Huntsman arrow. Additionally, Engineers will never attempt to dodge
- Line 216: Avoids running into enemies?
- Line 222: Usually only used by Spy bots to avoid bumping into enemies while cloaked
- Line 227: Chance to [[Compression blast
- Line 231: 0% chance
- Line 235: 50% chance
- Line 239: 90% chance
- Line 243: 100% chance
- Line 247: Used for both reflecting projectiles and pushing players away
- Line 252: [[Disguise]] choice
- Line 256: Random class
- Line 260: Random member of the enemy team's class
- Line 266: Disguise behavior
- Line 270: Looks towards enemy players when in view
- Line 274: Avoids looking at enemies
- Line 279: Attempts to [[backstab]]?
- Line 283: Will always attempt to backstab players, even if enemy is facing the bot
- Line 287: Only backstabs if the enemies are turned less than 45 degrees away
- Line 291: Only backstabs if the enemies are turned less than 78 degrees away
- Line 295: Only backstabs if a backstab is possible on the enemy
- Line 300: Will switch to secondary?
- Line 304: Never
- Line 308: [[Scout]]s switch away if primary is empty<br>[[Soldier]]s switch away if primary is empty and enemy is closer than 500 Hammer units<br>Snipers switch away if enemy is closer than 750 Hammer units<br>[[Pyro]]s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or [[Demoman]]
- Line 313: Retreats to reload?
- Line 319: Only if the bot's AI has no other input about retreating. Bots will never retreat to reload if they under the effect of an ÜberCharge
- Line 324: Chance to roam far away when defending control point?
- Line 328: 10% chance
- Line 332: 50% chance
- Line 336: 75% chance
- Line 340: 90% chance
- Line 344: Bots will only roam if there is enough time left on the clock (determined by )
- Line 349: Will attempt to block the capture of a control point?
- Line 358: A list of quiet weapons can be found below
- Template:TFBot quiet weapons list has 1 use and is missing 2 translations
- Line 2: List of quiet weapons
- Line 8: Weapon ID
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here. For other medal designs, see the [[#Backpack icons