Ultra high settings
Ultra high settings are "hidden" graphic settings which cannot be enabled through the game's menus. Because enabling all of these settings can cause heavy GPU and CPU usage, their use is mostly suited to screenshots and machinima.
Some of the below settings may require the command sv_cheats 1
to be enabled.
Contents
mat_picmip [defunct]
mat_picmip was the most well-known settings and had one of the biggest visual "gains". This setting used numbers ranging from -10 to 4, -10 being the best quality and 4 being the worst. See the comparison image above.
As of the June 10, 2010 Patch, mat_picmip is locked between -1 and 4, corresponding to the settings which have always been available in the game's menu under the "Texture detail" dropdown. This was done to address "significant performance and instability issues" for some users.
mp_usehwmmodels and mp_usehwmvcds
Setting mp_usehwmmodels and mp_usehwmvcds to '1' enables the high polygon versions of the player models, as seen in the Meet the Team videos. This makes player models more detailed and gives them more realistic facial expressions. It does not work for the Pyro, and none of the models will have their heads colored when covered in Jarate (doesn't count for Pyro).
cl_burninggibs
Setting cl_burninggibs to '1' will cause the gibs from players who are killed while on fire to display fire effects.
cl_new_impact_effects
If cl_new_impact_effects is set to '1', Source Engine's updated, threaded particle system (as opposed to the original engine's system) will be used to render bullet impact effects. The results are most noticeable on glass.
r_lod
By default (r_lod '-1'), the game lowers the level of detail on objects at a distance from the camera to save on framerate. Setting r_lod to '0' disables this, forcing the game to always display the highest detail version of each model.
See also
- LOD (level of detail)
- Model optimization