Basic Spy strategy/ko
“ | Maybe your colleagues will send a man next time.
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— 스파이
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스파이 는 속임수에 특화되어있으며 적 내부를 교한시키는데 뛰어납니다. 비록 게임내에서 낮은 체력과 약한 무기들을 소유하고 있지만, 스파이는 백스텝으로 적군을 일격에 죽일수도 있으며 새퍼를 통해 엔지니어의 건물을 무력화시킬수있습니다. 게다가, 적군의 이름과 체력을 볼수있는 능력은 그의 리볼버로도 적군의 숨통을 끝내게 할수 있습니다. 스파이는 클로킹 과 변장을 통해 들키지 않고 적군의 뒤쪽으로 침투하여 활약할수 있습니다. 이러한 스파이의 위협때문에, 적군들은 자주 그들의 동료를 [[스파이 체크]할 것입니다. 비록 스파이라 쉽게 숨거나 적군 내부에 섞여있을수 있지만, 스파이는 파이로의 화염, 스나이퍼의 Jarate, 심지어 적군과의 충돌 (같은 편끼리는 부딪힐때 통과되지만 적군은 통과되지 않습니다.) 등의 이유로 언제든지 발각될수 있습니다. 좋은 스파이는 전략과 효과적인 도구의 사용으로 적군의 방어를 뚫고 중요한 타겟을 효과적으로 제거할수 있습니다.
주요 무기
리볼버 / 빅 킬
비록 다른 주요무기들보다 약하지만, 리볼버는 높은 정확도를 가지고 있기때문에 먼 거리에서 피해입은 적을 제거할수 있습니다. 백스텝에 실패했거나, 타겟에서 접근하기가 힘들거나 혹은 스나이퍼가 레이저백을 장착하고 있을때 같이 나이프를 사용할수 없을때 주로 사용합니다.
엠버서더
엠버서더는 데미지와 발사속도가 기본 리볼버보다 낮지만 헤드샷시에 크리티컬이 발생합니다. 조준에 자신이 있다면 적군의 체력을 보고 원거리에서 약해진 적을 효과적으로 제거할수 있습니다. 최초 발사시 정확도가 하락하며 쿨타임동안 헤드샷이 불가능하므로 빠르게 연사하는것보단 간격을 두고 사격하는것이 좋습니다.
이방인
이방인은 일반 리볼버보다 약간 데미지가 적지만 적에게 명중할때마다 약간의 클로킹 게이지를 채워줍니다. 따라서 게이지가 떨어졌을때 총을 쏘면서 클로킹으로 도망갈 가능성은 높여줄수 있습니다. 게다가 원거리에서 안전하게 클로킹게이지를 채울수도 있습니다. 이 총은 나이프나 데드링거,시계와 같이 사용하여 클로킹게이지의 제한된 충전을 늘려줄수 있습니다.
집행자
집행자의 높은 데미지는 1:1상황이나 적진에서 싸워야할때 유용합니다. 그러나 집행자는 당신의 클로킹을 발동시키는데 시간을 증가시키며 따라서 적에게 발견됐을때 당신을 추적하기 쉽게 만듭니다.데드링거는 집행자의 데미지 증가옵션을 가진채로 클로킹발동시간증가에 영향을 받지 않기때문에 유용합니다.
Diamondback
The Diamondback's decrease in base damage makes it a poor weapon for direct encounters. However, the guaranteed critical hits gained upon the destruction of a sapped building allow you to more easily escape from enemy territory after a successful attack. Work with your allies to ensure that buildings are destroyed; for example, if an Engineer is actively guarding his nest of buildings, simply disable his Sentry Gun and run interference while your teammates destroy it. You will still receive critical hits, even if the final hit wasn't done by your Electro Sapper.
Secondary weapons
Electro Sapper
The Electro Sapper will instantly disable an Engineer's building and can only be removed by the Engineer or the Pyro's Homewrecker. You have an unlimited supply and can place them rapidly on any building within melee range. Typically, you'll first backstab an Engineer, then quickly sap any nearby buildings to prevent them from firing at you. Your weapons deal reduced damage to any building that has an Electro Sapper on it.
Melee weapons
Knife / Sharp Dresser / Saxxy
The Knife is typically used to backstab targets and deals pitiful damage in any other situation. To get into position for a backstab, use your Cloak and disguises to maneuver behind your enemies without drawing attention to yourself. Switch to your Revolver in any situation where you can't land a backstab.
- The Sharp Dresser cannot use the Fencing taunt.
Your Eternal Reward / Wanga Prick
Your Eternal Reward removes your ability to initially disguise, making you rely more on your Cloak ability to find good hiding places. Upon a successful backstab, your victim will silently disappear while you instantly take their profile as your disguise. Once you obtain a disguise, you are free to approach your enemies from behind as usual. Although backstabs by Your Eternal Reward don't appear in the kill feed, don't rely on the "silent killer" aspect of the weapon; dead enemies will still be able to communicate using text or voice chat. If you're stuck with a slow disguise, you can Cloak at any time to move at normal walking speed.
- The Wanga Prick cannot be used as part of the Saharan Spy item set.
Conniver's Kunai
The Conniver's Kunai allows you to steal the health of your victim and eliminate any negative status effects upon a successful backstab. While stolen health can overheal your health up to 180, the weapon reduces your initial maximum health to 60, meaning that you can be killed by just one stray projectile. When using the Conniver's Kunai, you can either play aggressively, landing continuous backstabs to maintain your health, or pick off single targets and use the stolen health to safely escape.
Big Earner
When you kill an enemy with the Big Earner, your Cloak will be refilled by 30%, regardless of any restrictions for the Cloaking device you are using. However, it comes with a moderate health reduction which allows for stronger weapons like the Soldier's Rocket Launcher to kill you in one shot. Overall, you'll have a smaller margin of error when behind enemy lines but can escape more easily with your Cloak once you kill an enemy.
PDA 1
Disguise Kit
The Disguise Kit is one of your major infiltration tools. If near allies, it's best to disguise as another friendly class or an enemy Spy so that even if seen by an enemy, you will draw less attention. You can safely change your disguise while cloaked to throw off enemy suspicion. A disguise takes one second to become effective, so avoid the common mistake of approaching an enemy before the change is complete. Once you have successfully navigated behind enemy lines, try to not behave like a Spy; for example, reloading your Revolver while disguised will mimic your disguise's reload animation, allowing you to better blend into an enemy crowd. Even if you're disguised, don't linger in front of enemies for too long, as you are still vulnerable to Spy-checking.
PDA 2
Invisibility Watch / Enthusiast's Timepiece
Out of all your watches, the Invisibility Watch has the quietest decloaking sound and allows you to cover the furthest distance while invisible. However, its limited Cloak meter and delayed activation time give you the smallest margin of error to work with when in enemy territory. To keep your Cloak filled and ready for emergencies, deactivate it when in safe areas and frequently grab metal pickups. Although you are invisible, you are not invincible; upon seeing an ammo box disappear, competent enemies may Spy-check the area. If in enemy territory, always stay on the move to decrease the chances of you being detected or cornered.
Cloak and Dagger
As long as you remain still, the Cloak and Dagger can be used to remain invisible indefinitely, allowing you to camp an area to pick off important targets, such as enemy Medics. Its meter drains based on your movement speed; when traveling to a location over a set period of time, moving slowly or in quick bursts will drain the same amount of Cloak. The Cloak and Dagger cannot be recharged by collecting metal pickups or dropped weapons, making it more difficult for you to escape from enemies once discovered. The Cloak and Dagger's decloaking sound is small but significant, so refrain from decloaking too closely to an enemy you're stalking. Continue to be mobile, even when remaining in one area; enemies will be encouraged to Spy-check if you stay in the same place too long. Likewise, don't just use the Cloak and Dagger to stay out of harm's way; being alive does not necessarily mean being useful.
Dead Ringer
While you cannot manually Cloak when using the Dead Ringer, it will instantly Cloak you upon taking damage, displaying a fake kill notification to the enemy team and temporarily reducing the damage you take. Simply "dying" from fall damage is a sure sign that you're a Spy. To make your feign death more convincing, consider letting the enemy damage you for a bit before taking out the Dead Ringer. Even if you make your feign death completely obvious, the Dead Ringer's damage reduction while cloaked allows you to easily navigate across battlefields and behind enemy lines. The Dead Ringer's decloaking sound is extremely loud, so it is almost necessary that you can find decent hiding spots while cloaked to avoid being caught. While enemies will not see you if you bump into them, you are still vulnerable to revealing effects such as fire, bleeding, and Jarate.
Item set effects
The Saharan Spy
Your Eternal Reward removes your ability to disguise, forcing you to rely on your Cloak, while the Saharan Spy item set's increased Cloak blink time makes you visible for a longer period of time if an enemy manages to temporarily reveal you. However, if you can successfully get behind your enemies without being caught, the significantly reduced decloak volume makes finding suitable hiding places easier. The Dead Ringer is not affected by the item set's downsides, as its Cloak never shimmers.
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