Administrator responses
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Administrator responses are contextually triggered lines that play after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of her lines can be heard below.
Contents
- 1 General responses
- 2 Control Point Mode responses
- 3 King of the Hill Mode responses
- 4 Payload Mode responses
- 5 Capture the Flag Mode responses
- 6 Arena Mode responses
- 7 WAR! Update responses
- 8 Engineer Update responses
- 9 Special Delivery responses
- 10 Mann vs. Machine responses
- 11 Robot Destruction responses
- 12 Unused responses
- 13 Unused Arena Mode responses
- 14 Unused Special Delivery Mode responses
General responses
Setup time |
Time added |
Match win |
Match loss |
Sudden Death |
Stalemate |
Overtime |
Control Point Mode responses
Control Point being captured, Player defending |
Final Control Point being captured, Player defending |
King of the Hill Mode responses
Control point captured |
Control point lost |
Payload Mode responses
Match start |
Payload nearing checkpoint, Player attacking |
Payload nearing checkpoint, Player defending |
Payload nearing final checkpoint, Player attacking |
Payload nearing final checkpoint, Player defending |
Capture the Flag Mode responses
Intelligence taken by ally/player |
Intelligence taken by enemy |
Intelligence captured by ally/player |
Intelligence captured by enemy |
Intelligence dropped by ally/player |
Intelligence dropped by enemy |
|
Intelligence returned to allied base |
Intelligence returned to enemy base |
Arena Mode responses
Match start |
Team scramble |
Control point available |
First Blood |
|
Flawless defeat |
Flawless victory |
WAR! Update responses
Match loss |
Match win |
Engineer Update responses
Golden Wrench found |
Golden Wrench destroyed |
Special Delivery responses
'Note: Several unused generic responses also exist
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Rocket Launched by enemy |
Rocket Crash |
Mann vs. Machine responses
First wave start |
Wave completed |
Final wave completed |
All defenders dead |
Bonus acquired |
Bomb pushed back |
Spy-bots spawning |
Single Engineer-bot spawning |
Single Engineer-bot dead, no Teleporter |
Single Engineer-bot dead, Teleporter active |
Multiple Engineer-bots spawning |
Multiple Engineer-bots dead, no Teleporters |
Multiple Engineer-bots dead, Teleporters active |
Engineer-bot Teleporter activated |
Manning Up |
Mann Up Mode wave completed |
Mannhattan responses
Forward spawn control point captured by robots |
Robot Destruction responses
Pre-round rule explanation |
Unused responses
Match start |
Match ending |
Match win |
Stalemate |
Intelligence responses |
Failure responses |
Alert responses |
Unused Arena Mode responses
Match starting |
Control point open |
Kill streak |
Last man standing |
Last man standing when enemy team wins by capture |
Unused Special Delivery Mode responses
Note: Many of the lines are for generic devices as opposed to Australium
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Suitcase carrier is not moving |
Suitcase is about to explode |
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