Armures (Team Fortress Classic)

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Armor (Classic)
Armor (Classic)
Type de recharge Armures

L'Armure est une recharges importantes à ramasser dans le jeu Team Fortress Classic. L'armure absorbe une certaine quantité de dégâts; the amount absorbed depends on the class. All classes (except the Civil start with armor, though it can be picked up on maps in addition to being found in Sac à dos.

Note that in Team Fortress (Quake), a classes armor can actually downgrade if the class picks up armor that is weaker than the armor the class is currently wearing.

Types d'Armures

Types d'armures de QWTF

In addition to the Quake armors, QWTF has certain types of armor that most classes are equipped with when they spawn. In addition, these armor types can be added to armors in maps by map-makers. This concept was officially dropped in subsequent Team Fortress games, but there is support for it in TFC and ETF, which allow map makers to use them in their maps.

  • L'armure en Kevlar - Cette armes absorbes 50% des dégâts par balle.
  • L'armure à explosion - Cette armes absorbes 50% des dégâts d'explosion.
  • L'armure en bois - Cette armes absorbes 50% des dégâts des clous.
  • L'armure en Amiante - Cette armes absorbes 50% des dégâts du feu.
  • L'armure à décharge électrique - Cette armes absorbes 50% des dégâts d'électricité.

Sources

  • Dispenser – amount varies on the amount of armor in it.
  • Backpack – Depends on how much the mapmaker has put in them.
  • Battery (Team Fortress Classic only) – gives 15 armor when picked up, but will not exceed 100, even if the classes armor exceeds 100.
  • HEV Charger (TFC only) – recharges armor as long as the user holds down the use key near it, but does not exceed 100, even if the classes armor exceeds 100.
  • Engineers. Getting hit by an allied engi's Wrench restores armor at the cost of his metal.

Galerie