Dalokohs Bar

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That was delicious!
The Heavy on quality chocolates

The Dalokohs Bar, pronounced ʻDah-lock-ussʻ (CA, US), or ʻDah-lock-ossʻ (AU, IN, GB, NZ etc.), is a community-created secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar with the Team Fortress logo imprinted on each piece. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!"

The Dalokohs Bar can be consumed by pressing either the bound primary fire or taunt key. When eaten, it will temporary increase the maximum health by 50 for 30 seconds and gradually replenish an amount equal to 100 health over a four second duration and can overheal. While the Heavy is eating, he makes a loud munching sound and the player is forced into the third-person view. As eating the Dalokohs Bar is considered a taunt, it cannot be consumed in instances when taunts cannot be used, such as when underwater. Critical Dalokohs Bar have no additional benefits.

Players can use the alternate fire key to drop the Dalokohs Bar onto the floor. A dropped Dalokohs Bar appears as Halloween version of small Medkit that can be picked up by both allies and enemies. The Heavy cannot use his own dropped Dalokohs Bar to heal himself; picking up a dropped Dalokohs Bar will simply reset the cooldown timer. A dropped Dalokohs Bar from another Heavy, whether friend or foe, can only be used to restore health and will not reset the cooldown timer. It is not possible to have two Dalokohs Bars dropped on the floor at the same time, the oldest will simply disappear as soon as the second one is launched.

The recharge time for the Dalokohs Bar is approximately 10 seconds. The Heavy can instantly recharge the Dalokohs Bar by visiting a Resupply cabinet, picking up his own thrown Dalokohs Bar, or collecting any health pickup while at full health. The recharge timer begins as soon as the Dalokohs Bar is consumed or dropped. Should the Heavy be killed while holding the Dalokohs Bar, it will be dropped as a collectible that restores 50 health to all classes but the Scout, who is healed for 75 health.

Healing and function times

Healing and function times
Effect Adds +50 max health for 30 seconds
Healing
Healing amount 100
Function times
Consumption time 4.3 s
Recharge time 10 s / Instantly
Effect duration 30 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Crafting

See also: Crafting

Blueprint

Scrap Metal Sandvich Dalokohs Bar
Item icon Scrap Metal.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png
Class Token - Heavy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png

Related achievements

Leaderboard class scout.png Scout

Dodgers 1, Giants 0
Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich.

Leaderboard class heavy.png Heavy

Iron Kurtain
Iron Kurtain
Take 1000 points of damage in a single life.

Update history

March 18, 2010 Patch (First Community Contribution Update)
  • The Dalokohs Bar was added to the game.

May 12, 2010 Patch

  • [Undocumented] The crafting blueprint for the Dalokohs Bar was added to the game.

July 8, 2010 Patch

  • A cooldown bar now dictates when the Dalokohs Bar can be consumed.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Removed the cooldown timer from the Dalokohs Bar when eating.

October 6, 2010 Patch

  • [Undocumented] Fixed the cooldown not occurring when the Heavy is hurt.

March 15, 2011 Patch

  • The crafting cost of the Dalokohs Bar was changed from a Bonk! Atomic Punch and a Sandvich to 1 Scrap Metal and a Sandvich.

April 14, 2011 Patch (Hatless Update)

  • Removed item cool down meter and ammo count when using the Dalokohs Bar.

June 3, 2011 Patch

  • Added community contributed response rules to the Dalokohs Bar.

July 10, 2013 Patch

  • Changed attribute:
    • Increased amount of health restored per-bite from 15 to 25.

November 12, 2013 Patch

August 21, 2014 Patch

  • Updated the materials for the Dalokohs Bar.
  • [Undocumented] Updated the backpack image for the Dalokohs Bar.

August 27, 2014 Patch

  • Updated the materials for the Dalokohs Bar.

March 12, 2015 Patch

March 31, 2015 Patch

  • Fixed the Strange Dalokohs Bar not counting food eaten.

April 29, 2015 Patch

  • Fixed the Strange Dalokohs Bar incorrectly counting food eaten.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Now has 10 second cool down on use.
    • Can now overheal up to 400 hp.
    • Can be thrown (alt-fire) as a small medkit for other player to use.

July 8, 2015 Patch #1

  • Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.

August 27, 2015 Patch

  • The Dalokohs Bar can now accept Ally Healing Done strange parts.

August 28, 2015 Patch

  • The Dalokohs Bar can now accept Allies Extinguished strange parts.

September 10, 2015 Patch

  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished.

October 6, 2015 Patch (Invasion Update)

  • Fixed an exploit related to The Dalokohs Bar.

December 21, 2016 Patch (Swissmas Update 2016)

  • Updated the Dalokohs Bar to fix a bug related to the health buff.

Bugs

  • The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter.
  • When a player consumes the Dalokohs Bar, it is possible that no bite marks will visibly appear in the first person view; other players will still see an eaten Chocolate.
  • If the Heavy switches class while eating the Dalokohs Bar in the spawn room, the Dalokohs Bar's health increase will apply to the other classes.
  • On the first consumption, the 350 base health will stay for 30 seconds, but after multiple consumptions, it can wither out in 5-20 seconds.

Trivia

  • "Dalokohs" spelled backwards is "shokolad," the Russian word for chocolate.
  • When the item was initially submitted, it contained only a BLU team texture and a normal map. The TF2 Team removed the normal map and created a RED texture through a simple hue change. Since then however, the item has been updated to include new materials by the original author and thus this change is no longer present within the game files.

Gallery

See also