User:Zoolooman/Weapons2
Contents
Scout
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 | |
Unlock Force-A-Nature |
2 | 32 | 92-113 | 11-43 | 3-11 | 194 | |
Craft The Shortstop |
4 | 36 | 69-72 | 24-48 | 6-12 | 194 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
12 | 36 | 20-22 | 10-15 | 8-9 | 45 | ||
12 | 36 | 20-22 | 10-15 | 8-9 | 45 | ||
1 | ∞ | N/A | N/A | N/A | N/A | ||
1 | ∞ | N/A | N/A | N/A | N/A | ||
1 | ∞ | N/A | N/A | N/A | N/A |
Melee
Taunt Attack
Soldier
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | |
Unlock Direct Hit |
4 | 20 | 140 | 74-107 | 55-58 | 338 | |
Craft Black Box |
3 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | |
Craft Rocket Jumper |
4 | 60 | N/A | N/A | N/A | N/A |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | ||
N/A | N/A | N/A | N/A | N/A | N/A | ||
N/A | N/A | N/A | N/A | N/A | N/A | ||
N/A | N/A | N/A | N/A | N/A | N/A |
Melee
Taunt Attack
Pyro
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Flamethrower |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | |
Unlock Backburner |
200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) | |
Craft Degreaser |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | ||
16 | N/A | 27-33 | 27-33 | 27-33 | 90 |
Melee
Taunt Attack
Demoman
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Grenade Launcher |
4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | ||
N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | ||
8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | ||
8 | 48 | N/A | N/A | N/A | N/A |
Melee
Taunt Attack
Heavy
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | |
Unlock Natascha |
200 | N/A | 37-40 | 3-22 | 3-7 | 81 (20.25 per bullet) | |
Promotion Iron Curtain |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | ||
1 | ∞ | N/A | N/A | N/A | N/A | ||
1 | ∞ | N/A | N/A | N/A | N/A |
Melee
Taunt Attack
Engineer
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Unlock Frontier Justice |
3 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
12 | 200 | 20-22 | 10-15 | 8-9 | 45 | ||
12 | 200 | 20-22 | 10-15 | 8-9 | 45 | ||
N/A | N/A | N/A | N/A | N/A | N/A |
Melee
PDA Items
Taunt Attack
Medic
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Syringe Gun |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 | |
Unlock Blutsauger |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 |
Secondary
Melee
Taunt Attack
Sniper
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Sniper Rifle |
25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot, or buff Crit only) | |
Unlock Huntsman |
1 | 12 | 44-137 | 44-137 | 44-137 | 150-360 | |
Craft Sydney Sleeper |
25 | N/A | 45-160 | 45-160 | 45-160 | 150-450 (Buff Crit Only) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
25 | 75 | 8-12 | 4-6 | 4-5 | 24 | ||
1 | ∞ | N/A | N/A | N/A | N/A | ||
1 | N/A | N/A | N/A | N/A | N/A | ||
1 | N/A | N/A | N/A | N/A | N/A |
Melee
Taunt Attack
Spy
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stock Revolver |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 | |
Promotional Big Kill |
6 | 24 | 46-56 | 31-37 | 15-19 | 102 (Headshot or buff Crit only) | |
Unlock Ambassador |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 | |
Craft L'Étranger |
6 | 24 | 44-48 | 28-36 | 16-20 | 96 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A |
Melee
PDA Items
Taunt Attack
Notes
When switching weapons, there is a .67 second delay before the new weapon can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.
The kill icon of the Degreaser appears to be the same as the Flamethrower unless used to destroy an Engineer's buildings.
Due to odd quirks of the item system, some weapons display in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't have a slot and thus is not interchangeable with any Items.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon release dates
Main article: Item timeline
Weapon Availability
- Stock weapons are always available.
- Unlockable weapons are obtainable via achievements, crafting, trading, buying, or the drop system.
- Promotional weapons require participation in Valve promotions, and are not obtainable in game.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
- Crafting any number of vintage items together will not yield a vintage crafted item.
- This excludes Promotional weapons.
- There are 36 vintage weapons available. The secondary release of a Lugermorph with the Poker Night at the Inventory game increased this from the original 35.
See also
- Items
- Item drop system
- Item qualities
- Beta weapons
- Team Fortress 2 Beta
- Hats
- Currently unreleased content
- List of Item Attributes
Slot 1 Weapons
Slot 2 Weapons
* Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Backpack Icon | Kill Icon | Name | Class | Damage | Availability | |
---|---|---|---|---|---|---|
Point Blank | Critical | |||||
Bat | Scout |
35 | 105 | Stock | ||
Sandman | 35 | 105 | Unlock | |||
(Baseball) | 15 | 45 | ||||
Holy Mackerel | 35 | 105 | Craft | |||
Shovel | Soldier |
65 | 195 | Stock | ||
Equalizer | Varies on Health | Varies on Health | Unlock | |||
Pain Train | Soldier |
65 | 195 | Craft | ||
Frying Pan | 65 | 195 | Promotion | |||
Fire Axe | Pyro |
65 | 195 | Stock | ||
Axtinguisher | 33 | 195 | Unlock | |||
Homewrecker | 49 | 146 | Craft | |||
Powerjack | 82 | 244 | Craft | |||
Bottle | 20px Demoman |
65 | 195 | Stock | ||
Eyelander | 65 | 195 | Unlock | |||
Scotsman's Skullcutter | 78 | 234 | Craft | |||
Horseless Headless Horsemann's Headtaker | 65 | 195 | Craft | |||
Fists | Heavy |
65 | 195 | Stock | ||
File:Backpack KGB.png | Killing Gloves of Boxing | 65 | 195 | Unlock | ||
File:Backpack GRU.png | Gloves of Running Urgently | 33 | 98 | Craft | ||
Wrench | Engineer |
65 | 195 | Stock | ||
Golden Wrench | 65 | 195 | Promotion | |||
Gunslinger | 65 | 195 | Unlock | |||
(Triple Punch) | 65 for first two hits (without missing the enemy) | 195 on third hit (without missing the enemy) | ||||
Southern Hospitality | 65 | 195 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | ||||
Bonesaw | Medic |
65 | 195 | Stock | ||
Übersaw | 65 | 195 | Unlock | |||
Vita-Saw | 65 | 195 | Craft | |||
Kukri | Sniper |
65 | 195 | Stock | ||
Tribalman's Shiv | 33 | 98 | Craft | |||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | ||||
Bushwacka | 65 | 195 | Craft | |||
Knife | Spy |
40 | 120 | Stock | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) | ||||
Your Eternal Reward | 40 | 120 | Craft | |||
(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Builder.png | Build PDA | Engineer |
Enables the Engineer to build Buildings. | Stock |
Disguise Kit | Spy |
Enables the Spy to Disguise himself. | Stock |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Destroy.png | Destroy PDA | Engineer |
Enables the Engineer to destroy his own Buildings. | Stock |
Invisibility Watch | Spy |
Enables the Spy to Cloak. Can be replenished by collecting metal. | Stock | |
Cloak and Dagger | Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. | Unlock | ||
Dead Ringer | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock | ||
Enthusiast's Timepiece | Shares statistics with the Invisibility Watch. | Promotion |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | Home Run | Scout |
Sandman | 500 (Instant kill) | 5 seconds | Swings a deadly blow to an enemy, sending their torso flying. | |
File:Backpack Kamikaze.png | Kamikaze | Soldier |
Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius which kills any enemies. Kills the user upon completion (except when a Rocket Jumper is equipped.) | |
File:Backpack Hadouken.png | Hadouken | Pyro |
Shotgun Flare Gun (ammo required) |
500 (Instant kill) | 3 seconds | Kills an enemy with a fire effect on the ragdoll. | |
File:Backpack Decapitation.png | Decapitation | 20px Demoman |
Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head Count. Has a close to medium range. | |
File:Backpack Showdown.png | Showdown | Heavy |
Fists | 500 (Instant kill) | 3 seconds | Kills the enemy that's pointed at. Has medium range. | |
File:Backpack Dischord.png | Dischord | Engineer |
Frontier Justice (ammo required) | 500 (Instant kill) | 4 seconds | Instantly kills any enemy within range of the guitar. | |
File:Backpack Organ Grinder.png | Organ Grinder | Gunslinger | 500 (Instant kill) | 4 seconds | An initial attack stuns the enemy, then kills with an enemy with a Gib effect. | ||
File:Backpack Spinal Tap.png | Spinal Tap | Medic |
Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | An initial stab with a stun effect, followed by the Übersaw removal. Adds 50% to the ÜberCharge meter. Kills players even when they aren't hit with the initial thrust as long as they're in range of the Übersaw when the Medic pulls it back. | |
File:Backpack Skewer.png | Skewer | Sniper |
Huntsman (ammo required) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | An arrow stab with a stun effect, followed by the arrow removal. Kills players even when they aren't hit with the initial stab, as long as they're in range of the arrow when the Sniper pulls it back. | |
File:Backpack Fencing.png | Fencing | Spy |
Knife Your Eternal Reward |
50 (swings) 500 (Instant kill) |
5 seconds | Two weak swings, followed by a killing thrust. |