Режим «Средневековье»
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Режим «Средневековье» - режим, добавленный в TF2 во время Австралийского Рождества с обновлением от 17 декабря 2010.
Все звуки изменены и звучат в стиле Ye Olde English. Например, добавлены слова "Anon!" или "Milady" в конец предложений и изменены слова такие как "won't" на "shall not" или "lol" на "lollery".
При смерти от игроков остаются маленькие аптечки, вместо оружия.
Использование Убер-пилы не увеличивает убер-заряд медика.
Содержание
[hide]Разрешенное оружие
- Всё оружие ближнего боя.
- Подрывник: Штурмовой щит
- Солдат: Вдохновляющее знамя и Поддержка батальона
- Разведчик: Бонк, Крито-кола и Зломолоко
- Снайпер: Охотник, Естественный отбор и Бронепанцирь
- Пулеметчик: Бутерброд, Плитка Далокош и Стейк
- Медик: Арбалет крестоносца
- Шпион: Все часы
Карты
Режим «Средневековье» по умолчанию доступен только на карте cp_degrootkeep. Он может быть включен на любой другой карте с помощью серверной переменной tf_medieval 1.
Карта | Название файла | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |
Стратегии
Общие
- Обычное оружие ближнего боя имеет 12% шанс критического удара. Учитывайте это, используя оружие не имеющего критический урон.
Разведчик
- Бросайте Зломолоко в большие скопления врагов.
- Вы можете использовать только оружие ближнего боя, употребление Крито-Кола плохая идея.
- Мяч Дрёмы даёт разведчику возможность атаки на большие растояния, хоть и очень слабой.
- Без присутствия Турелей Бонк! Атомный Залп is limited to distractions and escapes.
- Without explosives, you can use the Candy Cane without as much risk of explosive damage, but beware Ullapool Caber Demomen.
- The Special Delivery set grants an additional 25 Health. This gives you 150 Health as opposed to 125 without the set or 110 with the Sandman equipped. Even if you can't select the Shortstop, 150 health is very useful (However you are restricted to Mad Milk and Holy Mackerel).
- Так как отсутствуют взрывныые оружия, вы можете использовать Сладкий Леденец без опасения взрывного оружия, но опасайтесь Алапульского Бревна Подрывника
Солдат
- Вдохновляющее знамя и Поддержка Батальона могут быть очень полезны при отсутствии Убер-Зарядов.
- The Shovel and the Pain Train are poor melee choices due to the Soldier's slow speed. The Equalizer should be taken instead.
- Due to melee attacks registering as bullet damage the Pain Train is currently not a good choice.
Поджигатель
- Due to the lack of buildings and fire, the Homewrecker and Axtinguisher are poor choices for Medieval Mode.
- The Powerjack and the Back Scratcher's higher damage can really come in handy. When using the Power Jack, if you also have the Attendant and Degreaser equipped, your speed becomes faster than a Medic. Since melee weapons register as "bullet" damages, you will be more vulnerable to attacks.
- The Back Scratcher is ideal for Medieval Mode, as there are no Mediguns and everyone drops medkits upon death.
Подрывник
- The Demoman has the most melee weapons of any class, try out different combinations in Medieval Mode.
- Due to the Stickybomb Launcher being unavailable, use of the Chargin' Targe is highly recommended.
- The Eyelander's ability of collecting heads, as well as its larger range, can prove to be greatly useful.
- The Scotsman's Skullcutter in combination of the Chargin' Targe can work very well due to its higher damage and chance of random Crits.
- The Ullapool Caber is the only weapon capable of causing explosive damage (barring the Soldier's Kamikaze taunt).
Пулеметчик
- The Buffalo Steak Sandvich can be used to grant Mini-Crits for your melee weapon. Use this to your advantage in Medieval Mode.
- The Killing Gloves of Boxing can guarantee Crits for 5 seconds after a kill with them.
- Use of the Gloves of Running Urgently is not a good idea, as Medics can't heal you with their Mediguns, as well as the lower damage.
- Use of the Fists of Steel is not recommended for Medieval Mode due to their effect of boosting the Heavy's vulnerability to melee weapons, which are widely used in this mode.
Инженер
- Without the ability to construct the Jag is not recommended.
- With the Southern Hospitality the Engineer can Spycheck in the absence of Pyros.
- The Gunslinger gives the Engineer a much needed extra 25 health, a guarantied Crit after completing three punches and a Taunt Kill.
Медик
- The Medic works best when equipped with Medieval Set weapons as the Mediguns are disabled.
- Make sure to memorize the ammo placements as the Medic is the only class besides the Sniper which has a reliable ranged weapon.
- Due to the inability to Übercharge or Kritz-Charge, use of the Vita-Saw or Übersaw is not recommended.
- You can still use the Spinal Tap taunt kill while equipped with the Übersaw, however.
Снайпер
- When on the BLU team on Degroot Keep, once the gate opens, position yourself in front of the gate, spam arrows toward the capture point and duck to the side out of the gate's line of fire after each shot then reload. People will be clustering in the capture point and it will be easy to hit opponents without much aiming.
- When on the RED team, once the gate opens, put yourself in a position where you can shoot outwards through the main gate into the battlefield. As most enemies will be rushing in a straight line through the corridor toward you with melee weapons, it will be very easy to hit them as well.
- Remember that arrows can pass through the holes in the gates and the tower window slits.
- Because Spies no longer have their revolvers the Razorback is more useful for shielding.
- The Bushwacka is inadvisable unless teamed up with a Buff Banner Soldier.
Шпион
- Stay out of direct melee fights. Instead, backstab enemies when they are distracted in battle.
- Without the presence of the Flamethrower, Spies are harder to find. Classes with bleeding effect weapons can be substitute spycheckers.
- The best time to stab is when the gate is open and the defending team is focusing their attention on the gate leaving them prone.