ÜberCharge/zh-hant

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An ÜberCharged Heavy
I AM BULLETPROOF!
The Heavy on how the ÜberCharge works.

短期內將翻譯完成。請誤刪除。

ÜberCharge (which is German for Supercharge, or Overcharge) is an ability of the Medic class. The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a disguised Spy).

A bar on the HUD, where the ammo icon usually appears, shows how much ÜberCharge is available. Once the bar is 100% full and begins flashing, the Medic has the ability to activate the ÜberCharge, either granting the Medic and his target invincibility for 8 seconds (with the Medigun) or guaranteeing Critical hits from the heal target for 8 seconds (with the Kritzkrieg). With a Medigun ÜberCharge activated, the two players will glow their respective team colors. With a Kritzkrieg ÜberCharge activated, both players will appear normal but their weapons will glow and crackle with electricity of their team color for the duration. When looking at a friendly Medic, a colored box shows up on the HUD displaying the username of the Medic, whether or not he is wielding the Kritzkrieg, along with the percent of his ÜberCharge.

It should also be noted that a player can receive an ÜberCharge from a Medic wielding a Medigun and another Medic with a Kritzkrieg at the same time, giving the player the effects of both ÜberCharges and allowing them to cut a devastating swathe through the enemy.

A skilled Spy can trick an enemy Medic into ÜberCharging them while they are disguised, wasting the charge and allowing him to wreak havoc on the enemy team for its duration. When this happens, to the team the Spy is on, he'll appear ÜberCharged in his team's color with the enemy Medic trailing behind in their own color. To the team of the Medic, it'll be the same as their own team color.

Switching weapons from the Medigun to another will stop the ÜberCharge but continue to drain the ÜberCharge meter.

Charging the ÜberCharge

The Medigun's Übercharge

The ÜberCharge meter fills at two different rates, depending on the health of the Medic's heal target.

  • The Medigun meter fills at 2.50% / second when the Medic...
    • Heals a player with less than 150% health (full Overheal).
    • Heals a teammate during Setup time (even when fully overhealed).
      • This was added in a December 2007 patch to replace the strategy of one player constantly self-damaging during setup to keep the Medic healing damage and filling the meter at this rate.
  • The Medigun meter fills at 1.25% / second when the Medic heals a player who is already 150% health, outside of Setup time.
    • This was designed to encourage Medics to heal more than one target.
  • The Kritzkrieg meter charges at +25% the rate of the Medigun.
  • With the faster charge rate, it takes a total of 40 seconds to fully charge the Medigun ÜberCharge meter. When charging at the slow rate, this takes 80 seconds.
    • With the Kritzkrieg, filling the ÜberCharge meter takes 30 seconds (25% faster) at the faster rate. When charging at the slow rate, this takes 60 seconds.
  • Healing enemy Spies (disguised as one of your teammates) also charges the ÜberCharge meter.
  • Also, a Medic who wields the Übersaw charges his ÜberCharge by 25% with each successful hit on an enemy (excluding enemy disguised Spies). This includes enemy scouts under the influence of Bonk! Atomic Punch
    • He can also gain a 50% charge by using his Übersaw to successfully taunt kill an enemy.

Using the ÜberCharge

The Kritzkrieg's Übercharge

Note that while the players are immune to damage with a regular ÜberCharge, they are still affected by knockback from weapons such as the Sentry Gun and the Pyro's compression blast. This can be useful for nullifying an ÜberCharge, because if the Medic is separated from his team-mate, the team-mate's ÜberCharge will be deactivated.

After a Medic deploys his ÜberCharge onto his target, if he releases his focus on the target, the target will remain Übered for one second while the Medic heals another target. A Medic can use this to keep multiple patients ÜberCharged at once. However, since the April 1, 2008 Patch, each player ÜberCharged in addition to the current heal target will cause the ÜberCharge to dissipate at an additional 50% of the base speed [1].

Medigun ÜberCharged players cannot capture control points or hold intelligence or flags (but can still defend control points from capture). ÜberCharging while healing an intelligence (flag) holder only ÜberCharges the Medic. These same rules apply to the Scout's Bonk! Atomic Punch.

Related Achievements

Scout

海扁醫生
海扁醫生
殺死一名正準備啟動 ÜberCharge醫護兵


重傷害
重傷害
擊昏 2 名準備好開啟 ÜberCharge醫護兵
神力加持
神力加持
醫護兵ÜberCharge 作用下,殺死 3 名敵人。

Soldier

S*M*A*S*H
S*M*A*S*H
協助醫護兵以單發 ÜberCharge 炸死 5 名敵人。

Pyro

放火燒病房
放火燒病房
火燒 3 名準備好開啟 ÜberCharge醫護兵
煙火秀
煙火秀
在單一 ÜberCharge 效果中殺掉 3 名敵人。

Demoman

拆除大隊
拆除大隊
透過醫護兵的單次 ÜberCharge 摧毀 5 個敵方工程師建築

Heavy

快照攻擊
快照攻擊
送敵人一張你在無敵時譏笑他們的畫面快照


蘇維埃萬歲
蘇維埃萬歲
獲得 ÜberCharge 50 次。
蘇維埃鐵幕
蘇維埃鐵幕
無敵防禦狀態時,阻擋無敵的敵方重裝兵移動。

Medic

高壓滅菌器
高壓滅菌器
使用單一 ÜberCharge 協助火焰兵點燃 5 名敵人。


爆破助攻
爆破助攻
使用單一 ÜberCharge 協助火箭兵炸死 5 名敵人。


雙盲試驗
雙盲試驗
在敵方醫護兵部署 ÜberCharge 的 8 秒內,在其附近部署你的 ÜberCharge。


團隊醫療
團隊醫療
與 2 位其他醫護兵一起部署 3 個同步的 ÜberCharges


醫療突破
醫療突破
使用單一 ÜberCharge協助爆破兵摧毀 5 個敵方工程師的建築物


[[File:Template:Dictionary/achievements/medic/preventative medicine-icon|64px|center|alt=Template:Dictionary/achievements/medic/preventative medicine-title]] Template:Dictionary/achievements/medic/preventative medicine-title
Template:Dictionary/achievements/medic/preventative medicine-desc


外科手術準備
外科手術準備
「設定」階段結束前備妥 ÜberCharge


分級處理
分級處理
在隊友被暴擊的爆炸類攻擊打中前不到一秒內,在他們身上部署 ÜberCharge
你會感到有一點刺痛
你會感到有一點刺痛
使用單一 ÜberCharge 協助偵察兵 殺死 3 名敵人。


挫傷
挫傷
使用單一 ÜberCharge 協助重裝兵使用拳頭攻擊 2 名敵人。


家族練習
家族練習
ÜberCharge您的 5 個 Steam 社群好友。


到府急診
到府急診
加入你的好友所在之一的遊戲,然後幫他補充 ÜberCharge


安慰劑成效
安慰劑成效
於一條命內,已備妥 ÜberCharge 能量但未部署的情況下,殺死 2 個敵人。


其他意見
其他意見
一次幫 2 位隊友補充 ÜberCharge


受傷皇后
受傷皇后
5 分鐘內部署 3 個 ÜberCharges,並在此期間內協助殺掉 5 個敵人。

Sniper

臨別感言
臨別感言
在敵人的無敵狀態消退的當下,將敵人爆頭
ÜberCharge剋星
ÜberCharge剋星
殺死一名正準備部署 ÜberCharge醫護兵

Spy

不不博士
不不博士
背刺一名正準備部署 ÜberCharge醫護兵

Previous changes

October 25, 2007 Patch

  • Fixed an exploit that allowed disconnected medics to continue Übercharging their target until they timed out.

November 07, 2007 Patch

  • Fixed Medic's Über-charge stats tracking.

December 20, 2007 Patch

  • Fixed exploit where the Medigun ÜberCharge wouldn't drain if you switched weapons.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.

May 7, 2008 Patch

  • Fixed another unlimited UberCharge exploit.

May 21, 2008 Patch

  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining.

August 13, 2009 Patch

  • Übercharged players can not be stunned.

Trivia

  • Most environmental hazards ignore invulnerable players, and will kill them regardless. However, an ÜberCharge can save the Medic and his healing target(s) from drowning.
  • ÜberCharges extinguish Fire on both the Medic and his target.
  • While having an ÜberCharge active, the Medic may switch to another weapon such as the Übersaw and use it against enemies to counter the ÜberCharge drain. However, the Medic is vulnerable while he is not holding the Medigun.
  • ÜberCharged players can be killed by telefrags.
  • The textures for ÜberCharged players are for the old models from early versions of Team Fortress 2. If you look closely, you can see that the ÜberCharge textures for the classes are misaligned in some places.
  • When you hit an ÜberCharged player with a critical hit, they will take no damage. However, the critical hit sound will still play.

See also