Item quality
“ | Now that's quality.
Click to listen
— The Demoman stating the obvious
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Quality is a property of items which is represented in-game by the color of the item's name and (in most cases) by a title prefixed to the item's name. A dropped item can only have one quality, and an unboxed item can have 1 or 2 qualities. Extra qualities can be added through the use of strangifiers or unusualifiers — not counting rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.
Quality is overall a purely cosmetic property. When it changes even visuals beyond colored title text, it deals aesthetic changes like particle effects from Community (which once had a since-removed hidden 10% Damage boost) and Self-Made items, Decorated weapons' patterns, and some additional on-screen messages — these messages usually relay succeeded operations with an item. Valve quality weapons, when they are extremely rarely seen (especially in recent years), need not even have stat boosts.
Contents
Qualities
Color | Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | Degreaser |
#476291 | Vintage | Natascha |
#4D7455 | Genuine | Sun-on-a-Stick |
#CF6A32 | Strange | Shotgun |
#8650AC | Unusual | Napper's Respite |
#38F3AB | Haunted | Wrap Battler |
#AA0000 | Collector's | Original |
#FAFAFA | Decorated | Rocket Launcher |
#70B04A | Community | Wrench |
Self-Made | Dalokohs Bar | |
#A50F79 | Valve | Rocket Launcher |
Possible weapon qualities
Please see the table listed here.
Possible cosmetic item qualities
- Scout item qualities
- Soldier item qualities
- Pyro item qualities
- Demoman item qualities
- Heavy item qualities
- Engineer item qualities
- Medic item qualities
- Sniper item qualities
- Spy item qualities
- All-class item qualities
Update history
- [Undocumented] Added Unique quality.
March 18, 2010 Patch (First Community Contribution Update)
- [Undocumented] Added Self-Made quality.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added Vintage quality.
- [Undocumented] Added Unusual quality.
- [Undocumented] Added Genuine quality.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- [Undocumented] Added string for potential new item quality called "Completed".
- Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
- [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added Haunted quality.
- [Undocumented] Added "tobor_a" quality.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.
- [Undocumented] Removed "tobor_a" quality.
- Added "Collector's" item quality with color #830000. "Collector's" items are created by completing special Chemistry Sets.
- [Undocumented] Updated Collector's quality color from #830000 to #AA0000.
- [Undocumented] Corrected the name of Community items on the web.
May 28, 2015 [Item schema update]
- Added "restriction" and "map" quality.
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Decorated quality.
Unused content
- Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
- The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
- The TF2 source code leak contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]
See also
- Color themes:
- Item rarity
- Item levels
- Item drop system
- Limited Quantity
- Item levels
References
- ↑ game/shared/econ/econ_item_constraints.cpp, line 91
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