![Ico metal.png](/w/images/thumb/f/f4/Ico_metal.png/56px-Ico_metal.png) | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
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Voidlings
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Basic Information
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Name:
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Voidlings
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File name:
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mvm_boogge_rc3c_adv_voidlings.pop
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Developer(s): |
gettysburg
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Map:
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Boogge
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Mission type: |
Invasion
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Waves:
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5
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Difficulty: |
Advanced
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Starting credits:
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1200
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Maximum possible credits:
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6050
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Minimum respawn wave time:
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3
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Maximum respawn wave time:
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3
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Fixed respawn time:
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Yes
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Tour:
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Digital Directive
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Sentry Buster spawn time:
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0 seconds
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Sentry Buster respawn time:
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30 seconds
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Voidlings is an advanced invasion mission made by gettysburg. It is available on the custom Boogge map.
Note
- Romevision is disabled.
- Player only may buy back once each wave.
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots don't have a visible laser when aiming.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- Sentry Busters does not spawn in wave 3.
- A maximum number of one Heavy is allowed.
- A maximum number of two Engineer is allowed.
- Some weapon stats changed in this mission, see the Modified Upgrades section for more details.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
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Wave 1 (1100 Credits)
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1A-1
|
|
Expert |
—
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2 |
2 |
2
|
0 |
0
|
10
|
Fire Medic |
Expert |
—
|
1A-2
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19/20 Samurai Demoknight |
Expert |
200 HP
|
5 |
8 |
50
|
1 |
2
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320
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1/20 |
Expert |
Prefer flank route
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1B
|
|
Expert |
—
|
2 |
2 |
2
|
5 |
0
|
10
|
Blast Medic |
Expert |
—
|
1C
|
|
Expert |
—
|
2 |
2 |
2
|
5 |
0
|
10
|
Bullet Medic |
Expert |
—
|
1D
|
|
23,000 |
Tank goes through underworld
Tank comes with ghosts
|
1 |
1 |
1
|
3 |
0
|
100
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Support
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Super Featherweight Champ |
Expert |
Begins after 1C is all dead
|
2 |
3 |
6
|
5 |
26
|
500
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Big Heal Medic |
Expert |
—
|
1/2 Detonator Pyro |
Hard |
Begins after 1C is all dead
|
2 |
4 |
15
|
0 |
7
|
150
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1/2 Detonator Pyro |
Hard |
Prefer flank route
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7/13 Void Stalker |
Hard |
Only spawn in underworld
100% crit chance
|
4 |
— |
—
|
0 |
8
|
—
|
5/13 Void Remnant |
Normal |
—
|
1/13 Void Remnant |
Normal |
—
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Wave 2 (900 Credits)
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2A
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Giant Milk Scout |
Expert |
—
|
1 |
2 |
8
|
0 |
12
|
150
|
|
Expert |
—
|
4 |
8 |
40
|
1 |
4
|
200
|
Big Heal Medic |
Expert |
—
|
2B-1
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Giant Burst Fire Demo |
Expert |
—
|
5 |
6 |
15
|
2 |
15
|
400
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Big Heal Medic |
Expert |
—
|
7/8 |
Normal |
No custom stats
|
5 |
10 |
50
|
0 |
5
|
72
|
1/8 |
Expert |
![Soda Popper](/w/images/thumb/f/f1/Item_icon_Soda_Popper.png/24px-Item_icon_Soda_Popper.png)
Prefer flank route
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2B-2
|
Grave Digger |
Hard |
—
|
1 |
3 |
13
|
0 |
5
|
18
|
2C
|
Custom Varient |
Expert |
—
|
2 |
2 |
2
|
8 |
0
|
10
|
Giant Kritzkrieg Medic |
Expert |
—
|
Support
|
|
Hard |
—
|
2 |
2 |
5
|
0 |
14
|
50
|
Void Remnant |
Normal |
Only spawn in underworld
|
2 |
— |
—
|
20 |
30
|
—
|
|
Expert |
—
|
3 |
— |
—
|
12 |
45
|
—
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Wave 3 (800 Credits)
Bomb does not spawn in this wave
All bots only spawn in underworld
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3A-1
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You hear a voice... |
— |
Icon is hidden
10 HP
Loses 10 HP per second
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1 |
1 |
1
|
0 |
0
|
0
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beckoning you to the void... |
— |
Icon is hidden
10 HP
Loses 10 HP per second
|
1 |
1 |
1
|
2.25 |
0
|
0
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an ominous presence looms... |
— |
Icon is hidden
10 HP
Loses 10 HP per second
|
1 |
1 |
1
|
4.5 |
0
|
0
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go forward and find it! |
— |
Icon is hidden
10 HP
Loses 10 HP per second
|
1 |
1 |
1
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6.75 |
0
|
0
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3A-2
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Void Infantry |
Normal |
—
|
3 |
7 |
33
|
15 |
3
|
50
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1/3 Void Arrow |
Expert |
—
|
1 |
2 |
4
|
20 |
14
|
250
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1/3 Void Blood |
Expert |
—
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1/3 Void Ignition |
Expert |
—
|
3B
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Void Rusher |
Hard |
|
2 |
2 |
10
|
15 |
15
|
100
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Void Mines |
Hard |
—
|
4 |
8 |
40
|
3 |
5
|
50
|
Void Aid |
Expert |
Spawns with full Über
+400% ubercharge rate
-50% heal rate
-3 seconds shorter ubercharge
|
Void Fury |
Normal |
—
|
3C
|
Void Infantry |
Normal |
—
|
3 |
7 |
27
|
2 |
3
|
50
|
Void Rage |
Expert |
Spawns with full rage
|
2 |
2 |
2
|
2 |
5
|
100
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Void Immortality |
Expert |
—
|
3D
|
Sir Spook |
Expert |
Play sound when subwave start spawning
|
1 |
1 |
1
|
10 |
0
|
200
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Support
|
|
— |
5:40 time limit
Wave immediately fail if subwave is over
|
1 |
1 |
1
|
10 |
0
|
0
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Void Magician |
Normal |
Icon is hidden
|
3 |
— |
—
|
0 |
25
|
—
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Wave 4 (800 Credits)
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4A
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1/5 |
Hard |
Secondary only
|
3 |
8 |
45
|
1 |
4
|
140
|
1/5 |
Expert |
Secondary only
|
1/5 |
Hard |
![Rescue Ranger](/w/images/thumb/2/29/Item_icon_Rescue_Ranger.png/24px-Item_icon_Rescue_Ranger.png)
100% crit chance
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1/5 |
Expert |
1.25x larger in size
300 HP Primary only
|
1/5 |
Hard |
![Golden Wrench](/w/images/thumb/9/95/Item_icon_Golden_Wrench.png/24px-Item_icon_Golden_Wrench.png)
1.25x larger in size
250 HP
100% crit chance
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Giant Apocalypse Champ |
Expert |
100% crit chance
|
2 |
3 |
6
|
0 |
18
|
100
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Giant Uber Medic |
Expert |
—
|
4B
|
Giant Enraging Heavy |
Expert |
—
|
1 |
2 |
4
|
2 |
22
|
30
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Frontier Justice |
Normal |
100% crit chance
|
2 |
6 |
30
|
2 |
5
|
0
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Uber Medic |
Expert |
Spawns with full Über
+400% heal rate
+100% ubercharge rate
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|
30,000 |
Tank goes through underworld
Tank comes with ghosts
-7% movement speed
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1 |
1 |
1
|
10 |
0
|
270
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Support
|
1/5 |
Normal |
Prefer going after player
|
1 |
2 |
10
|
1 |
10
|
260
|
1/5 Natascha Heavy |
Normal |
Prefer going after player
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1/5 Tomislav Heavy |
Normal |
Prefer going after player
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1/5 Heater Heavy |
Normal |
Prefer going after player
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1/5 Brass Heavy |
Normal |
Prefer going after player
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Support Engineer |
Expert |
Build dispenser instead of sentry gun
|
1 |
— |
—
|
0 |
45
|
—
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6/9 Void Blood |
Expert |
Only spawn in underworld
100% crit chance
|
4 |
— |
—
|
0 |
5
|
—
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2/9 Void Blood |
Expert |
100% crit chance
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1/9 Void Lethargy |
Expert |
—
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Wave 5 (850 Credits)
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5A
|
Giant Homing Soldier |
Expert |
—
|
1 |
1 |
4
|
0 |
2
|
204
|
Leadfoot Bonk Scout |
Normal |
—
|
4 |
9 |
40
|
1 |
6
|
196
|
Uber Medic |
Expert |
Spawns with full Über
+400% heal rate
+100% ubercharge rate
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5B
|
|
19,000 |
Tank goes through underworld
Tank comes with ghosts
+100% movement speed
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1 |
1 |
1
|
0 |
0
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100
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20,100 |
Tank goes through underworld +97% movement speed
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1 |
1 |
1
|
3 |
0
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100
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5C
|
Tomislav Heavy |
Normal |
—
|
4 |
8 |
24
|
8 |
4
|
50
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Shield Medic |
Expert |
—
|
5D
|
|
Hard |
—
|
4 |
8 |
12
|
4 |
5
|
50
|
|
Expert |
—
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1/5 Custom Variant |
Expert |
100% crit chance
Prefer going after player
|
2 |
4 |
6
|
6 |
18
|
150
|
1/5 Custom Variant |
Expert |
Secondary only
100% crit chance
Prefer going after player
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1/5 Giant Blaster Scout |
Expert |
100% crit chance
Prefer going after player
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1/5 Giant Shortstop Scout |
Expert |
100% crit chance
Prefer going after player
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1/5 Custom Variant |
Expert |
100% crit chance
Prefer going after player
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5E
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Hemorrhage |
Expert |
—
|
1 |
1 |
1
|
7 |
0
|
0
|
Support
|
Back Alley Biter |
Hard |
Spawn from behind players
|
4 |
— |
—
|
0 |
15
|
—
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Cloaked Sniper |
Expert |
Begins after 5D is all dead
|
1 |
3 |
10
|
3 |
0
|
0
|
Overclocked Engineer |
Expert |
100% crit chance
|
1 |
— |
—
|
0 |
45
|
—
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1/2 Void Burn |
Hard |
Only spawn in underworld
|
5 |
— |
—
|
0 |
5
|
—
|
1/2 Void Rail |
Hard |
—
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Modified upgrades
+4 Health Regen
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All classes
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200
|
3
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Regenerates health every second. Health regeneration per upgrade increased to +4
Maximum regeneration increased to 12 HP per second
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+10% Jump Height
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200
|
3
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Jump higher.
Jump height per upgrade decreased to 10%
Maximum jump height decreased to 30%
Cost increased to 200
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+10 Metal Regen
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Engineer
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50
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5
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Metal is regenerated every 5 seconds.
Metal regeneration per upgrade increased to +10
Maximum regeneration increased to 50 metal every 5 seconds
Cost decreased to 50
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Rocket Specialist
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Soldier
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500
|
1
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+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Maximum level of upgrade decreased to 1
Cost increased to 500
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+100% Burn Damage
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Pyro
|
250
|
4
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Afterburn damage bonus. Burn damage per upgrade increased to +100%
Maximum burn damage increased to +400%
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+10% Airblast Force
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Pyro
|
50000
|
4
|
Upgrade is prohibited
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+20% Damage
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Demoman
|
400
|
4
|
Cost decreased to 400
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+10% Firing Speed
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Heavy
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500
|
2
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Firing speed per upgrade increased to +15%
Maximum firing speed decreased to +30%
Cost increased to 500
This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed
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Knockback Rage
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500
|
1
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Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
Maximum level of Knockback Rage decreased to 1
Cost increased to 500
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+1 Projectile Penetration
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500
|
3
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Projectiles penetrate an additional enemy player.
Maximum Projectile Penetration decreased to 1
Cost increased to 500
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Explosive Headshot
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Sniper
|
500
|
1
|
Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Maximum level of Explosive Headshot decreased to 1
Cost increased to 500
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+5s Bleed On Target
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Sniper
|
100
|
3
|
Cost decreased to 100
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-50% Speed On Target
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Scout
|
Sniper
|
600
|
1
|
Does not stack. Slow decreased from -65% to -50%
While the original upgrade is labeled as a -35% slow, it is actually a -65% slow
Cost increased to 600
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Explode on Ignite
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Pyro
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50000
|
1
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Explosion deals up to 350 splash damage Upgrade is prohibited
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Able to re-launch while already in-flight
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Pyro
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200
|
1
|
Cost decreased to 200
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Stun enemies when you land
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500
|
1
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Cost increased to 500
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+20% Damage
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Demoman
|
400
|
4
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Cost decreased to 400
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-25% Push Force On Wearer
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Demoman
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75
|
4
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Reduced the push force from enemies attack
Push force reduction decreased to -25% per level
Maximum push force reduction increased to -100%
Cost decreased to 75
This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force
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Projectile Shield
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Medic
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500
|
1
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Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited
Cost increased to 500
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+1s Über Duration
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250
|
3
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Uber duration per upgrade decreased to +1 second
Maximum uber duration decreased to +3 seconds
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Overheal Expert
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350
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2
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+25% more Overheal, +50% longer duration per point.
Maximum level of Overheal Expert decreased to 2
Cost increased to 350
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Canteen Specialist
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500
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1
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Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
Maximum level of Canteen Specialist decreased to 1
Cost increased to 500
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+3s Crits On Kill
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Demoman
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Spy
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200
|
2
|
3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds
Maximum crit boost duration increased to +6 seconds
Cost decreased to 200
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All classes3,4
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+10% Recharge Rate
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Scout
|
250
|
3, 1
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Faster baseball/bauble recharge rate.
Recharge rate per upgrade decreased to +10%
Maximum recharge rate decreased to +30%, +10%
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+200% Max Misc Ammo
|
100
|
2
|
Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level
Maximum ammo count decreased to +4
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Ball Marks Target
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Scout
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200
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1
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Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200
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Notes
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- 2 Usable by all classes except Spy.
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- 3 Only when equipped by Spy
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- 4 Only when equipped by Demoman
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Robot Sapper Power
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Spy
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350
|
1
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Increases robot Sapper radius and duration.
Maximum level of Robot Sapper Power decreased to 1
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+1 Disposable Sentry Gun
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Engineer
|
200
|
2
|
Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Maximum number of Disposable Sentries increased to +2
Decreased cost to 200
Stacks with the Gunslinger attribute
|
+10% Sentry Firing Speed
|
Sentry Gun
Combat Mini-Sentry Gun
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350
|
2
|
10% faster sentry fire rate.
Third sentry firing upgrade is prohibited
The third upgrade is not functional in vanilla MvM
|
2-Way Teleporters
|
Teleporter
|
100
|
1
|
Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Cost decreased to 100
|
Become Crit Boosted
|
All classes
|
200
|
Crits user and triples sentry fire rate for 5 seconds.
Cost increased to 200
|
Become Übercharged
|
150
|
ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Cost increased to 150
|
Refill Clips and Ammo
|
50
|
Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Cost increased to 50
|
Teleport to Spawn
|
20
|
Instantly teleport to spawn and grants a 5 second speed boost.
Cost increased to 20
|
Building Upgrade
|
Engineer
|
100
|
Upgrades all existing buildings to Level 3 and fully restores their health.
Cost increased to 100
|
Stat changes
![Market Gardener](/w/images/thumb/a/ac/Item_icon_Market_Gardener.png/100px-Item_icon_Market_Gardener.png) Market Gardener
|
Added: +50% melee attack range
Added: +100% damage bonus
Added: Attack cleave all enemy in range
|
![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
|
Added: +200% reflected projectile speed
Added: Airblast gives teammates speed boost
Added: Reflected projectiles had rocket specialist effect
Added: Restore 40% health from reflected projectile
Changed: +75% airblast cost
|
![Gas Passer](/w/images/thumb/0/0e/Item_icon_Gas_Passer.png/100px-Item_icon_Gas_Passer.png) Gas Passer
|
Added: +900% afterburn damage
|
![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
|
Added: On kill: turn victim to ice
|
![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
|
Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: +50% damage bonus when below 50% health
Added: -75% self damage force
|
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
|
Added: Random crit chance does not scale with damage dealt
|
![Wrangler](/w/images/thumb/c/ce/Item_icon_Wrangler.png/100px-Item_icon_Wrangler.png) Wrangler
|
Added: User can taunt in mid-air
Added: -33% sentry firing speed
|
![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
|
Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
|
![Ubersaw](/w/images/thumb/0/04/Item_icon_Ubersaw.png/100px-Item_icon_Ubersaw.png) Ubersaw
|
Changed: On Hit: 12.5% ÜberCharge added
|
![Sniper Rifle](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png) All Sniper Rifles
|
Added: Fully charged shots gib targets
|
![Huntsman](/w/images/thumb/f/f8/Item_icon_Huntsman.png/100px-Item_icon_Huntsman.png) Huntsman
|
Added: +2 arrows per shot
Added: +20% headshot damage
|
![Classic](/w/images/thumb/7/73/Item_icon_Classic.png/100px-Item_icon_Classic.png) Classic
|
Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
|
![Ambassador](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png) Ambassador
|
New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
|
![Engineer emblem RED.png](/w/images/thumb/c/cf/Engineer_emblem_RED.png/100px-Engineer_emblem_RED.png) Engineer
|
+1900% max metal
+100% construction rate
+50% faster sentry rocket firing speed
100 metal regenerated every 5 seconds
|
![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
|
All Medi Guns can heal buildings
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![TF2 crosshair orange.png](/w/images/thumb/b/be/TF2_crosshair_orange.png/100px-TF2_crosshair_orange.png) All Class
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+900% max primary ammo
+900% max secondary ammo
+200% increased air control
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