Basic Heavy strategy

From Team Fortress Wiki
Revision as of 04:38, 4 December 2011 by Fashnek (talk | contribs) (G.R.U. won't let the Medic heal at the theoretical max rate -- heal rate exceeds G.R.U. damage rate.)
Jump to: navigation, search
Let us fight; man versus tiny baby man.
The Heavy

The Heavy is the largest, toughest, but slowest class in the game. Although his Minigun takes some time to rev up, it possesses some of the greatest damage output in the game, especially at close range. The Heavy can continue to keep his weapon revved in anticipation for future encounters. His great health pool and firepower makes him a very good Medic buddy. However, his large size and slow speed makes him a juicy target, especially for enemy Snipers or Spies, and his general loudness makes him subpar at ambushing. A good Heavy will coordinate with his team to tackle mission objectives together. His usefulness as a shock trooper while on offense or defense should not be underestimated by either side.

Primary weapons

Minigun / Iron Curtain

Minigun Iron Curtain

Think of the Minigun as a rapid-fire Shotgun; it is extremely powerful, but less effective over distances. Although the Minigun possesses a lot of firepower, it has a moderate wind-up time and firing it brings your speed to a crawl. Thus, you'll either want to have it as your active weapon at all times or simply use a different weapon when moving between areas. You can rev it while in midair, allowing you to catch enemies by surprise as you jump around corners.

Natascha

Natascha

Natascha will slow enemies, forcing them to stop and face you in combat. Additionally, the effects of slowdown will interrupt an enemy's approach, any taunts, and the consumption of lunchbox items. The reduced damage dealt means you will be at a significant disadvantage when facing an enemy Heavy with the normal Minigun or Brass Beast.

Brass Beast

Brass Beast

While the Brass Beast is the strongest weapon in the game in terms of damage per second, you are virtually immobile while using it. The long spin-up time makes it unsuitable for ambushing or constantly moving around. If you haven't already revved it up, you are very vulnerable to even frontal attacks. Use it alongside the Shotgun in defensive situations where you will move around less.

Tomislav

Tomislav

The Tomislav's faster rev time allows you to deal more initial damage, compensating for the overall reduction in firepower. Additionally, the faster spin-up makes it an excellent choice for ambushing enemies. Against most enemies, save perhaps an enemy Heavy, you should be able to quickly deal enough damage before the Tomislav's firepower disadvantage becomes significant. Pair it with the Gloves of Running Urgently to gain a relatively high degree of mobility.

Secondary weapons

Shotgun

Shotgun

If healing yourself or your allies is not an issue, pick the Shotgun over the Sandvich. Although it may be a secondary weapon, it still deals plenty of damage, so use it when moving between areas, when slowing down to fire your Minigun would be inefficient.

Sandvich

Sandvich

The Sandvich is useful for patching yourself up in between fights. However, you are helpless during its long consumption time. While a Sandvich thrown on the ground might heal for only half as much, it can often be a more efficient way to heal. Additionally, a thrown Sandvich can help keep teammates healthy, particularly any Medic you may work with.

Dalokohs Bar / Fishcake

Dalokohs Bar Fishcake

The Dalokohs Bar cannot heal you as quickly as the Sandvich and cannot be dropped for allies. However, because it has no cooldown, you can eat it at any time to heal minor wounds and continuously keep your increased maximum health. The Dalokohs Bar can be beneficial if your team lacks a Medic but does have a constant source of healing from either a Dispenser or medkits.

Buffalo Steak Sandvich

Buffalo Steak Sandvich

The Buffalo Steak Sandvich is best used to move around the battlefield quickly. Avoid engaging enemies while under its effects, as you will take increased damage and be restricted to melee weapons only. Consider using it alongside the Fists of Steel to mitigate the increased damage you take from ranged attacks. Like the Sandvich, it can be thrown onto the ground to heal yourself or injured teammates.

Family Business

Family Business

The increased magazine size of the Family Business is balanced by its reduced damage, allowing it to be used for the same purposes as the Shotgun.

Melee weapons

Fists / Saxxy / Conscientious Objector / Apoco-Fists

Fists Saxxy Conscientious Objector Apoco-Fists

If an enemy takes you by surprise at close range, it may still be worth it to just spin up your Minigun instead of switching to your Fists; you are slow and will probably be unable to get within melee range of your foe. Still, your large health pool does give you an advantage in a melee fight against one opponent.

Killing Gloves of Boxing

Killing Gloves of Boxing

Take out the Killing Gloves of Boxing when you have the enemy in a corner and can easily land your punches. Once you've obtained the critical hit boost, make the best use of it by switching to the Shotgun or simply continue swinging. Unless you're using the Tomislav, switching to your primary weapon will waste a significant portion of the boost.

Gloves of Running Urgently

Gloves of Running Urgently

Because you rarely engage in melee combat, you can use the Gloves of Running Urgently solely for its speed boost, quickly reaching the front lines or retreating from dangerous foes. Any of your consumable secondary weapons can be used to negate the self-damage once you've reached your destination. If standing idly, you can use the self-damage to help build a Medic's ÜberCharge meter at an increased (but not maximum) rate.

Fists of Steel

Fists of Steel

The Fists of Steel make you very difficult to kill with ranged weaponry and are particularly useful when you need to cross through open areas or retreat from a firefight. If an enemy tries to melee you, you can simply switch one of your powerful ranged weapons and shred them.

Warrior's Spirit

Warrior's Spirit

If you are being healed by a Medic, the health penalty from the Warrior's Spirit is negligible. The slight damage increase does not significantly aid in killing enemies faster, so consider using a different melee weapon to give yourself some utility.

Eviction Notice

Eviction Notice

The increased attack speed of the Eviction Notice does not make up for the reduced damage. Unless you are fairly inaccurate in melee combat and could benefit from firing twice as many punches, you're better off using a different melee weapon.

Item set effects

The Hibernating Bear

Brass Beast Buffalo Steak Sandvich Warrior's Spirit Big Chief

The item set grants a negligible resistance to critical hits that is rarely noticeable in standard play. Because the Warrior's Spirit lowers your maximum health, you will still die to a Sniper's fully charged critical headshot, even when overhealed. Despite the questionable utility of the bonus, the weapons themselves are great when operating alone or when on defense; the Brass Beast provides significant firepower while the Buffalo Steak Sandvich provides healing and a speed boost to quickly reposition yourself.