ÜberCharge使用策略

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< ÜberCharge strategy
Revision as of 03:40, 19 February 2012 by Bigbird103 (talk | contribs) (如何抵抗無敵效果)
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這個頁面會列出一些常用的策略,好讓玩家能了解如何更有效率地使用醫護兵ÜberCharge

序言

主條目: ÜberCharge

ÜberCharge醫護兵的一項能力,能讓醫護兵與其治療對象完全免疫於任何戰鬥傷害;這項能力主要是透過使用醫療槍治療隊友的方式逐漸累積能量表;當這能力用在攻擊作戰時,足以扭轉整場戰鬥的情勢;而用於防守作戰時,則能徹底壓制敵方隊伍。
除了標準醫療槍所提供的戰鬥傷害免疫(「無敵」效果)外,還有另外兩種選擇:爆擊製造者所提供的 ÜberCharge 在作用期間能為醫護兵的治療對象提供 100% 保證爆擊(「爆擊」效果);而快速治療者的 ÜberCharge 則在作用期間提供增加三倍的醫療速率(「加速治療」效果),並且讓醫護兵與治療對象雙方皆免疫於任何妨害移動的效果。

策略

ÜberCharge 之活用

除了醫療槍之外,醫護兵還有兩樣武器,其中一個能為 ÜberCharge 能量表充能,另一個則能在死亡時減少醫護兵所損失的 ÜberCharge 能量。

超能骨鋸

超能骨鋸是一項能透過解鎖成就取得的醫護兵武器,這項武器在每次成功攻擊中敵人時,會為醫護兵增加 25% ÜberCharge 能量(若是成功用嘲諷攻擊殺死敵人的話,則會獲得 100% ÜberCharge 能量);也因此,這項強大武器的活用與否,將可以改變戰場雙方的 ÜberCharge 部署情況的平衡性。

  • 超能骨鋸最重要的一項特點,便是其攻擊速率減少 20% ,最快每秒能揮擊一次;因此當醫護兵想在戰鬥中保護自己時,主要武器通常是一個較超能骨鋸更值得信賴的選擇。
  • 裝備超能骨鋸的醫護兵在試圖利用超能骨鋸攻擊敵人好收集 ÜberCharge 能量前,應隨時謹記自己目前的 ÜberCharge 能量表進度:當醫護兵的 ÜberCharge 能量表進度低時,用超能骨鋸攻擊敵人可以大幅加速進度,同時失手時的損失亦較小;但當進度高時,攻擊失手可能造成的損失較大,故此時建議藉由治療隊友來收集 ÜberCharge 能量。
  • 對方的職業、戰場上的情況以及敵人的警覺性也是收集 ÜberCharge 能量時應該注意的一環,舉例來說:攻擊生命值低落的間諜、被圍困在我方陣線後的偵察兵以及毫無警覺的狙擊手都是較為安全的目標;而攻擊警覺性高的火焰兵重裝兵則通常是死路一條。
  • 切記:你並不需要藉由殺死一名敵人好收集 ÜberCharge 能量;善用打帶跑戰術,在成功攻擊敵人後,迅速撤退至隊友身邊尋求保護,這樣不僅能迅速地收集 ÜberCharge 能量,同時被敵人殺死的風險亦較低。

還魂鋸

還魂鋸是一項能透過合成與隨機掉落取得的醫護兵近戰武器,能在持有者死亡時為其保留最高 20% 的 ÜberCharge 能量;和超能骨鋸一樣,還魂鋸的出現亦為戰鬥雙方的 ÜberCharge 部署情形帶來更多的變數。

  • 還魂鋸的缺點,在於醫護兵的最大生命值由 150 降至 140 ,使用還魂鋸的玩家應謹記這點,並在裝備還魂鋸時更加小心。
  • 還魂鋸最大的優點為縮短重生後重新集滿 ÜberCharge 能量表的時間;縮短的時間亦可以在你集滿 berCharge 時,讓相信你尚未集滿 ÜberCharge 的敵方隊伍大吃一驚。
  • 與超能骨鋸相反,用這項武器攻擊敵人並不會帶來任何加成,反而還會增加被殺害的風險,因此裝備還魂鋸的醫護兵應盡可能避免進入戰鬥。

使用無敵效果

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  • 醫療槍的無敵效果最適合用於突破架設完善的敵方防禦,在無敵效果加持下的治療對象在可以迅速殺死一般玩家的火力下也能輕易地生存;利用這項效果盡可能掃除敵方建築與人員,好為後方隊友的攻勢開路。
  • 除非到了緊急關頭,否則請盡可能延遲布署 ÜberCharge 的時機;試著等到醫護兵或治療對象的其中一人(或兩者)受到傷害之後,再部署無敵效果;延遲使用 ÜberCharge 的時機,能延長小組成員有效利用無敵效果掃除敵方建築與人員的時間;但需注意在部署 ÜberCharge 之前就被殺害的風險。
  • 無敵時,應更專注於殺死敵人與摧毀敵方建築物,而非試圖達成任務目標;因為在無敵狀態下的玩家無法占領據點、推動推車或是取得情報箱。
  • 爆裂物與壓縮氣爆等所造成的吹飛是 ÜberCharge 最大的威脅,因此在無敵時,醫護兵應盡可能走在前方並吸引火力,好讓重裝兵與火焰兵能更有效地靠近並催毀步哨。
    • 請特別注意火焰兵,火焰兵能輕易地利用壓縮氣爆減緩無敵小組的推進,或是更糟:將醫護兵壓制在牆角,讓 ÜberCharge 的效果被輕易浪費;要避免這種情況的發生,請盡快殺死敵方的火焰兵。
  • 當隊友開啟無敵效果時,利用無敵小組做為活動盾牌,並配合無敵小組推進攻勢;畢竟無敵時治療對象雖然不受傷害,但一個人的火力仍然有限,因此請用火力支援無敵小組。
  • 由於敵方通常希望在無敵結束後盡快殺死無敵小組,因此無敵小組經常吸引大量的敵方火力;利用敵方分心對付無敵小組的空檔,盡快占領控制點或是由側翼攻擊敵方防線。
  • 如果敵方醫護兵同樣開啟 ÜberCharge 來對抗我方的無敵效果時,試著繞過或是忽略敵方的無敵小組,將火力集中在其他你能殺死或是摧毀的東西上。
  • 醫療槍的 ÜberCharge 能透過迅速切換治療對象的方式,讓複數隊友同時獲得無敵效果;然而,切換治療對象的過程會讓 ÜberCharge 能量耗盡的速度較僅為一名隊友施放 ÜberCharge 時更為快速。
  • 注意會立即造成玩家死亡的環境陷阱,例如在Nucleus控制點周圍的無底洞,以及Steel 的控制點 E ;無敵效果並不能保護你免受這些環境陷阱的即死效果。
    • 同理可證,在站上敵方傳送出口前,請先摧毀它們;即使是在 ÜberCharge 的效果保護下,依然有可能會被傳送殺
  • 一名 ÜberCharge 能量表充滿的落單醫護兵可以先啟動無敵效果來避免受到傷害,接著快速地切換成超能骨鋸攻擊敵人好重新收集 ÜberCharge 能量,接著再切回醫療槍來保護自己;詳細內容請參考醫護兵單人戰術

如何抵抗無敵效果

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  • 能最有效反制 ÜberCharge 無敵效果的措施便是另一個 ÜberCharge ;在回合開始前,防守方應該要有至少一名醫護兵準備好 ÜberCharge ,並應等到攻擊方開始部署無敵效果後,再使用 ÜberCharge ;防守方的無敵小組應盡可能地試著用身體阻擋敵方無敵小組的攻勢(可以藉由阻擋敵方無敵小組的行進路線好阻止對方推進),好浪費對方的 ÜberCharge ,並等到無敵效果結束之後再殺死他們。
  • 在準備時間結束後,雙方隊伍的 ÜberCharge 通常都已經準備完成;此時常用的一項策略,便是等待敵方隊伍無敵效果結束後,再出其不意地開啟我方 ÜberCharge 並展開攻擊;使用這項策略時,請好好保護我方醫護兵,並確保其能夠存活至敵方 ÜberCharge 效果結束。
  • 雖然有著 ÜberCharge 的保護,但無敵小組仍然可以被步哨、火箭、爆破兵的爆裂物或是壓縮氣爆所震退;將震退效果集中在醫護兵上,好將其推離治療對象身邊,一旦醫護兵與治療對象的距離超過一定程度之後,治療光束將會斷裂,讓治療對象無法繼續受益於無敵效果。
  • 爆破兵是個非常適合對抗無敵小組的職業,首先在地面放置一系列的黏性炸彈,接著只要等到無敵小組中走在前方的玩家踏入陷阱之後,再引爆黏性炸彈,便能輕易地將那名玩家炸飛至空中。
    • 這個陷阱也可以等到後方玩家正要通過陷阱時再引爆,好將無敵小組的兩名玩家炸飛至不同方向,如此一來便可以同時解除 ÜberCharge 的威脅並殺死喪失無敵效果保護的對手。
    • 記得善用地形和障礙物來加強黏性炸彈陷阱的效果;例如試著將無敵小組的玩家炸到角落裡或是懸崖外。
    • 請注意,黏在牆壁或天花板上的黏性炸彈對無敵小組來說毫無威脅性,黏性炸彈必須設置在地上且盡可能集中在同一處,至少要有兩枚黏性炸彈構成的陷阱才能看出比較明顯的效果;另外,不同的職業有著不同的重量-例如,一名獲得無敵效果保護的重裝兵便可能需要5枚以上的黏性炸彈所構成的陷阱,才能成功將其吹飛,因此在炸飛無敵小組時,請盡可能將目標放在體重較輕的醫護兵身上。
  • 火箭兵可以藉由朝無敵小組腳邊發射火箭的方式將其炸飛,試著利用這點,將無敵小組推至角落或懸崖外;如果可能的話,將目標放在醫護兵一個人身上,好讓治療對象失去無敵保護。
  • A very good way to deal with ÜberCharges is to use the Pyro's compression blast. Using the compression blast's knockback, it is possible to delay an ÜberCharge for a significant amount of time.
    • If possible, try to physically separate the Medic from his patient. Most of the time a Medic's patient will push on ahead and not realize that he is without ÜberCharge until it is too late.
    • Against a Soldier or Demoman, the Pyro can simply deflect the explosives to minimize the amount of damage caused by the assault.
  • The most common target for an ÜberCharged pair is a Sentry Gun. The Engineer has two choices: hide behind his gun and frantically whack it with his Wrench hoping to repair it faster than it gets damaged, or flee and be ready to rebuild as soon as possible.
    • If the ÜberCharged pair includes a Heavy, and they are not too close or the ÜberCharge is almost done, the Engineer can probably survive if he stays protected behind his gun and has a Dispenser behind him to keep healing him and supply him with metal. If they get close, however, it is better to flee.
    • If the ÜberCharged pair includes a Pyro and he gets close, the Engineer will certainly die, and the gun a few seconds later if the Pyro has enough ÜberCharge time left. Consider fleeing if they get close.
    • If the ÜberCharged pair includes a Demoman, the Engineer should stay if the Demoman is firing regular grenades. He may die but he will probably keep his gun alive long enough to survive the ÜberCharge. However if the Demoman gets three sticky bombs under the Sentry Gun, the detonation will be enough to destroy even a Level 3 non-wrangled Sentry Gun.
    • Using the Wrangler, it is possible to save a Sentry Gun from some Übercharges and it is particularly useful against Über Demomen planting stickies since it allows the Sentry to survive more damage and it can also be used to shoot the stickies. It may also be possible to shoot away the stickies in time with the Shotgun, if the Demoman is firing them slowly enough or is very inaccurate, but generally after the second bomb lands, the Engineer should flee from the Sentry Gun and either Wrangle or retreat to rebuild. See Engineer Strategy for more information.
  • ÜberCharged pairs can be slowed down by body-blocking them (physically standing in their way and preventing them from progressing). While this will almost certainly result in death, it could cost the pair one or two seconds of precious Über time, especially if they are focused on a different objective. Try to keep strafing to continue to block one or both of the pair as they attempt to maneuver around, and if possible try to block only the Medic and allow the patient to continue forwards. Scouts armed with the bullet-dodging effects of Bonk! Atomic Punch are especially effective at this, and can waste up to 6 seconds of an enemy's ÜberCharge.
  • Although the opportunity rarely presents itself, it is possible to Telefrag those under the effects of an ÜberCharge. If both the Medic and his target are standing on the exit at once, both will indeed be killed by the telefrag. When this occurs, it is usually due to sheer dumb luck and the pair not noticing the exit.

使用爆擊效果

參見: Kritzkrieg
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  • A Soldier is often a good target for a Kritzkrieg ÜberCharge, due to the Rocket Launcher's significant damage and splash radius. A properly timed attack can wipe out a crowd of enemies before they realize what happened.
    • Use a Kritzkreig Ubercharge on a soldier using the Buff Banner and the soldier can quickly build up rage with the resulting critical hits, meaning he can follow up with Mini-crits once the charge expires.
    • However, if you notice they're using the Cow Mangler 5000, don't use your Kritzkrieg 's charge on him, as it will be completely wasted.
  • During setup time, try to help a Demoman deploy Critical sticky bombs near the enemy spawn. The blast radius should be enough to kill most of the opposition. If possible, try to find one carrying the Scottish Resistance, so that the Demoman can separately detonate his bombs.
  • If fighting on wide-open and outdoors map, a Heavy can make a good target for a Kritzkrieg ÜberCharge. Remember that the Minigun is a hitscan weapon and that Critical hits do not suffer from damage falloff; a Heavy is extremely dangerous even at long ranges.
  • When defending a point, wait until the enemy ÜberCharge runs out before activating a Kritzkrieg. Otherwise, they will be invulnerable to the effects of the Kritzkrieg ÜberCharge.
  • Always be wary of surroundings as well as the positions of any enemy players. Medics using a Kritzkrieg ÜberCharge will not have the invulnerability that the Medi Gun provides. Spies can easily stop the charge abruptly with a backstab.
  • On an individual case-by-case basis, the Kritzkrieg's charge generally isn't as useful as the regular ÜberCharge. However, the Übermeter increases faster by 25%, making it more likely to get a full charge before dying as compared to the standard Medi Gun.
  • Due to the Kritzkrieg's faster charge time, it is possible to use it to kill enemy Medics who are using the standard Medi Gun before they can fully build up an ÜberCharge.
  • Remember that Crits don't affect buildings, which makes the standard Medi Gun a better choice for destroying Sentry Guns.

如何抵抗爆擊效果

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  • In general, always try to kill the Medic as quickly as possible. As the Kritzkrieg does not grant either the Medic or patient invulnerability, they can still be damaged and killed.
  • If a Soldier has the Battalion's Backup, try to activate it if an enemy Medic is about to deploy a Kritzkrieg. The Battalion's Backup neutralizes all Critical hits within a certain radius of the Soldier, negating the Kritzkrieg within that radius.
  • As a Pyro, it is possible to deflect incoming explosive projectiles if the Kritzkrieg target is a Soldier or Demoman. If possible, try to deflect any explosives back at the Medic to end the Kritzkrieg charge as quickly as possible.
  • As a Soldier or Demoman, use explosive jumps to gain a height advantage with which to attack the Medic. Usually the Medic's patient will be too focused on trying to kill teammates in front of the pair to notice threats from above.

  • When you attack the Medic while he is giving his Medic buddy the effects under the Kritzkrieg, be sure to attack the Medic at a flank, not head on, going head on against the Medic and his Medic buddy while the Kritzkrieg is deployed, you are an easy target.

使用加速治療效果

參見: Quick-Fix
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  • In general, the Quick-Fix is for taking objectives quickly. It has 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, though its Übercharge rate is similar to the Kritzkrieg. It's great for getting that last push for the objective - despite not having overheal.
  • When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the default healing rate, and both will be immune to movement effects such as Knock back, Stun and Slowdown.
    • This is a huge benefit if there are Sentries on a point, as it will allow the Medic and his patient to destroy it with ease.

如何抵抗加速治療效果

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  • Make a Medic with the Quick-Fix your primary target when close to an objective. Try to take them out before they get a chance to deploy their Über in a useful manner.
  • The Quick-Fix, like the Kritzkrieg, does not make the Medic and his target invulnerable. When a Medic deploys an Über with the Quick-Fix, focus all of your team's fire on the Medic to give you a chance of taking him down quickly.

連鎖 ÜberCharge 策略

Chain ÜberCharge is a tag team technique that allows two Medic players, equipped with the Übersaw and Medi Gun, to maintain a constant state of invulnerability.

To successfully perform this technique, at least one player must have built up an ÜberCharge beforehand. The first player must then deploy his charge on the second, who in turn must use his Übersaw to attack enemy players and subsequently build up his own Übercharge meter. Once it is ready, the second player must then quickly deploy his ÜberCharge on the first Medic (usually before the first ÜberCharge is used up), who in turn switches to his Übersaw and attacks enemies to build up his ÜberCharge meter. If this chain can be repeated successfully, both Medics can remain invulnerable for extended periods of time whilst killing a multitude of enemies.

The technique requires good communication between the two Medics. Both should be aware of the status of both ÜberCharges in order to continue the chain uninterrupted, as well as knowing when to break off the chain should something go wrong.

Chain ÜberCharges can be an effective strategy for clearing a certain area of enemies, pushing through a strong defense or heading off an incoming attack. It is less effective, however, against buildings or for completing certain objectives such as capturing a point. The chain can be easily broken by Pyros utilizing the Compression Blast ability to separate the Medics, or with Scouts luring the chain into chasing them and wasting time. The attacking Medic, though, is not limited to using his Syringe Gun or Blutsauger to fend such classes off. Slower classes are a priority for the chain, as the Medics can easily reach and attack them.

Should the chain be broken, both Medics should escape the area and regroup later with another ÜberCharge ready.

示範


一組在地圖 Badwater Basin 裡執行連鎖 ÜberCharge 策略的醫護兵。

ÜberCharge 組合運用策略

一次在同個治療目標上發動多種效果可能會對殺敵非常有幫助。但是,依據治療目標的表現和施放了何種效果,也很有可能會迅速浪費掉收集來的能量。

無敵效果+爆擊效果

這可說是組合策略中最優秀的一組了。一個能夠對傷害免疫和短時間內擊出高傷害值的隊友,能夠使敵隊嘗到巨大的傷害。不過要注意的是,施放爆擊效果的醫護兵應該要離戰鬥的區域遠一點比較好,因為他沒有受到無敵效果的保護。

無敵效果+加速治療效果(快速治療者

這個組合是不被推薦的,因為快速治療者的效果是在時限內為目標提供三倍的快速治療,在無敵效果之下快速治療的效果等於是毫無用處。在這種情況之下持有加速治療效果的醫護兵應該要把他的效果發動在其他的隊友身上。雖說不建議加速治療效果跟無敵效果一起施放,但快速治療者所附加的妨害移動免疫能力,可能可以成功阻止敵方將無敵的隊友和醫護兵用壓縮氣爆吹飛。

爆擊效果+加速治療效果

這個組合的效用次於無敵/配爆擊的組合。雖然這個組合並沒有提供無敵的能力,但是治療目標受到了加速治療的影響,應該還是有比平時大的生存機會。但是請注意,爆擊製造者在這組合中佔有非常重要的地位,因為它能夠過量治療,而快速治療者做不到這點。同時,這個組合會讓兩名醫護兵的注意力集中在同一人,使得隊伍中的其他人可能會缺乏醫護兵的支援,變得比以前還容易陣亡。

無敵效果+無敵效果/爆擊效果+爆擊效果

Deploying two charges one after another in order to double the length of the effect can be effective in heavily-fortified areas that a single Über cannot break through. However, unless the recipient is a Heavy or a Pyro, they will be forced to spend most of the second charge either reloading their main weapon or firing a secondary one, which makes the strategy situational at best. A team with two charges at the ready would probably do better to deploy them on two separate players simultaneously. Using two of the same charge on one player at the same time is a clear waste, as the effects do not stack.

加速治療效果+加速治療效果

This is generally the only doubling up of charges that has potential use, and should only be used if one spot is heavily fortified. If done correctly, the target can use his rapid health regeneration rate to remain alive while he takes down a fortified area. However, as the target and both Medics can still take damage, it might be more effective to just use a single standard ÜberCharge.

無敵效果+爆擊效果+無敵效果

As ÜberCharge + Kritzkrieg above, but with a third Medic providing invulnerability to the Kritzkrieg Medic. This strategy is very difficult to pull off due to coordinating three simultaneous charges and is not significantly more effective than a ÜberCharge + Kritzkrieg pairing if the enemy team is unable to attack the Kritzkrieg Medic anyway.

無敵效果+爆擊效果+加速治療效果

如同之前所提到的,無敵效果和加速治療效果並不適合一起使用,因為這種狀況可能會浪費掉加速治療的效果。所以,找別的隊友(比方說正在發動爆擊效果的醫護兵)使用加速治療的效果可能會比較有效果。如果需要的話,還是可以讓無敵效果和加速治療效果同時使用,因為快速治療者所附加的妨害移動免疫能力,可能可以成功阻止敵方將無敵的隊友吹飛。

參見