Shotgun
Strange Shotgun - Kills: 0
Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Some Strange weapons track another action instead of kills, such as kill assists (see Notes below for exceptions). Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the weapon belongs to.
The Spirit Of Giving is an all-class miscellaneous item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of Stock weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.
Strange Parts are tools that can be used to track an additional variable on Strange weapons. A maximum of three parts can be added.
The hexadecimal color code for Strange items is #CF6A32.
Ranks
0
|
0
|
Strange
|
1
|
10
|
Unremarkable
|
2
|
25
|
Scarcely Lethal
|
3
|
45
|
Mildly Menacing
|
4
|
70
|
Somewhat Threatening
|
5
|
100
|
Uncharitable
|
6
|
135
|
Notably Dangerous
|
7
|
175
|
Sufficiently Lethal
|
8
|
225
|
Truly Feared
|
9
|
275
|
Spectacularly Lethal
|
10
|
350
|
Gore-Spattered
|
11
|
500
|
Wicked Nasty
|
12
|
750
|
Positively Inhumane
|
13
|
999
|
Totally Ordinary
|
14
|
1000
|
Face-Melting
|
15
|
1500
|
Rage-Inducing
|
16
|
2500
|
Server-Clearing
|
17
|
5000
|
Epic
|
18
|
7500
|
Legendary
|
19
|
7616
|
Australian
|
20
|
8500
|
Hale's Own
|
0
|
0
|
Strange
|
1
|
200
|
Unremarkable
|
2
|
500
|
Scarcely Shocking
|
3
|
900
|
Mildly Magnetizing
|
4
|
1337
|
Somewhat Inducting
|
5
|
2000
|
Unfortunate
|
6
|
2700
|
Notably Deleterious
|
7
|
3500
|
Sufficiently Ruinous
|
8
|
4500
|
Truly Conducting
|
9
|
5500
|
Spectacularly Pseudoful
|
10
|
7000
|
Ion-Spattered
|
11
|
9000
|
Wickedly Dynamizing
|
12
|
12000
|
Positively Plasmatic
|
13
|
16000
|
Totally Ordinary
|
14
|
21337
|
Circuit-Melting
|
15
|
35000
|
Nullity-Inducing
|
16
|
58007
|
Server-Clearing
|
17
|
90000
|
Epic
|
18
|
120000
|
Legendary
|
19
|
140000
|
Australian
|
20
|
160000
|
Mann Co. Select
|
0
|
0
|
Strange
|
1
|
10
|
Unremarkable
|
2
|
25
|
Almost Amusing
|
3
|
45
|
Mildly Mirthful
|
4
|
70
|
Somewhat Droll
|
5
|
100
|
Thigh-Slapping
|
6
|
135
|
Notably Cheery
|
7
|
175
|
Sufficiently Wry
|
8
|
225
|
Truly Feared
|
9
|
275
|
Spectacularly Jocular
|
10
|
350
|
Riotous
|
11
|
500
|
Wicked Funny
|
12
|
749
|
Totally Unamusing
|
13
|
750
|
Positively Persiflagious
|
14
|
1000
|
Frown-Annihilating
|
15
|
1500
|
Grin-Inducing
|
16
|
2500
|
Server-Clearing
|
17
|
5000
|
Epic
|
18
|
7500
|
Legendary
|
19
|
7923
|
Australian
|
20
|
8500
|
Mann Co. Select
|
0
|
0
|
Strange
|
1
|
1
|
Broken-In
|
2
|
3
|
Scarcely Worn
|
3
|
5
|
Mildly Minatory
|
4
|
7
|
Crushingly Crushing
|
5
|
10
|
Inauspicious
|
6
|
14
|
Profoundly Penumbric
|
7
|
18
|
Sufficiently Eclipsing
|
8
|
23
|
Truly Tenebrific
|
9
|
28
|
Spectacularly Fell
|
10
|
35
|
Fashion-Splattered
|
11
|
50
|
Wicked Stinky
|
12
|
75
|
Positively Planar
|
13
|
99
|
Totally Comfortable
|
14
|
100
|
Face-Flattening
|
15
|
150
|
Rage-Inducing
|
16
|
250
|
Server-Clearing
|
17
|
500
|
Epic
|
18
|
750
|
Legendary
|
19
|
784
|
Australian
|
20
|
850
|
Hale's Custom
|
0
|
0
|
Strange
|
1
|
1
|
Unremarkable
|
2
|
3
|
Scarcely Lethal
|
3
|
5
|
Mildly Menacing
|
4
|
7
|
Somewhat Threatening
|
5
|
10
|
Uncharitable
|
6
|
14
|
Notably Dangerous
|
7
|
18
|
Sufficiently Lethal
|
8
|
23
|
Truly Feared
|
9
|
28
|
Spectacularly Lethal
|
10
|
35
|
Gore-Spattered
|
11
|
50
|
Wicked Nasty
|
12
|
75
|
Positively Inhumane
|
13
|
99
|
Totally Ordinary
|
14
|
100
|
Face-Melting
|
15
|
150
|
Rage-Inducing
|
16
|
250
|
Server-Clearing
|
17
|
500
|
Epic
|
18
|
750
|
Legendary
|
19
|
784
|
Australian
|
20
|
850
|
Hale's Own
|
0
|
0
|
Strange
|
1
|
3
|
Unremarkable
|
2
|
9
|
Scarcely Shocking
|
3
|
15
|
Mildly Magnetizing
|
4
|
21
|
Somewhat Inducting
|
5
|
30
|
Unfortunate
|
6
|
42
|
Notably Deleterious
|
7
|
54
|
Sufficiently Ruinous
|
8
|
69
|
Truly Conducting
|
9
|
84
|
Spectacularly Pseudoful
|
10
|
105
|
Ion-Spattered
|
11
|
150
|
Wickedly Dynamizing
|
12
|
225
|
Positively Plasmatic
|
13
|
299
|
Totally Ordinary
|
14
|
300
|
Circuit-Melting
|
15
|
450
|
Nullity-Inducing
|
16
|
750
|
Server-Clearing
|
17
|
1500
|
Epic
|
18
|
2250
|
Legendary
|
19
|
2345
|
Australian
|
20
|
2550
|
Mann Co. Select
|
0
|
0
|
The
|
1
|
1
|
The Baseline Benefactor's
|
2
|
3
|
The Competent Contributor's
|
3
|
7
|
The Adequate Altruist's
|
4
|
12
|
The Satisfactory Santa's
|
5
|
20
|
The Sufficient Samaritan's
|
6
|
28
|
The Distinguished Donator's
|
7
|
37
|
The Dynamic Do-Gooder's
|
8
|
47
|
The Consumate Contributor's
|
9
|
57
|
The Baron of Bequeathment's
|
10
|
68
|
The Lord of Largesse's
|
11
|
79
|
The Chieftain of Charity's
|
12
|
91
|
The Generalissimo of Generosity's
|
13
|
104
|
The Bigshot Benefactor's
|
14
|
120
|
The Caesar of Pleasers'
|
15
|
138
|
The First-Class Philanthropist's
|
16
|
158
|
The Humanitarian Hotshot's
|
17
|
179
|
The Selfless Samaritan's
|
18
|
210
|
The Uber-Altruist's
|
19
|
250
|
Saxton's Own
|
0
|
0
|
Strange
|
1
|
15
|
Ragged
|
2
|
30
|
Tacky
|
3
|
50
|
Secondhand
|
4
|
75
|
Odious
|
5
|
100
|
Garish
|
6
|
135
|
Comfortable
|
7
|
175
|
Dapper
|
8
|
250
|
Sharp
|
9
|
375
|
Fancy
|
10
|
500
|
Fancy Shmancy
|
11
|
725
|
Fashionable
|
12
|
1000
|
Glamorous
|
13
|
1500
|
Posh
|
14
|
2000
|
Fabulous
|
15
|
2750
|
Stunning
|
16
|
4000
|
Epic
|
17
|
5500
|
Legendary
|
18
|
7500
|
Australian
|
19
|
10000
|
Mann Co. Select
|
20
|
15000
|
Mannceaux Signature Collection
|
0
|
0
|
The
|
1
|
1
|
Crumb Chasing
|
2
|
2
|
Kinda Ducky
|
3
|
3
|
Fairly Fowl
|
4
|
4
|
Somewhat Quackworthy
|
5
|
5
|
Quacknowledged
|
6
|
6
|
Duckstinguished
|
7
|
7
|
Pleasantly Paddling
|
8
|
8
|
Perfectly Preened
|
9
|
9
|
Duckalicious
|
10
|
10
|
Quacktastic
|
11
|
11
|
Duckrageous
|
12
|
12
|
Feather-Ruffling
|
13
|
13
|
Down-Melting
|
14
|
14
|
Plumage-Clearing
|
15
|
15
|
Reduckulous
|
16
|
16
|
Quackphoric
|
17
|
17
|
Positively Duckulent
|
18
|
18
|
Legenducky
|
19
|
19
|
Specquackular
|
20
|
20
|
Quackston's Own
|
0
|
0
|
Sad
|
1
|
666
|
Silly
|
2
|
1337
|
Sneering
|
3
|
2000
|
Happy
|
4
|
4000
|
Pleased
|
5
|
6000
|
Delighted
|
6
|
8000
|
Cheerful
|
7
|
10000
|
Joyous
|
8
|
12000
|
Dignified
|
9
|
14000
|
Proud
|
10
|
16000
|
Noble
|
11
|
18000
|
Honored
|
12
|
20000
|
Exalted
|
13
|
22000
|
Breathtaking
|
14
|
24000
|
Outrageous
|
15
|
26000
|
Spectacular
|
16
|
28000
|
Majestic
|
17
|
30000
|
Epic
|
18
|
32000
|
Legendary
|
19
|
34000
|
Australian
|
20
|
36000
|
Merasmus's Own
|
show;hide
Notes
- The following Strange items do not track kills, instead:
- Mad Milk and Jarate tracks and ranks up based on the number of coated enemies, or "Sodden Victims".
- The Wrench, Gunslinger, and Jag track Sentry Gun kills, whether Wrangled or not, and standard melee kills, and rank up based on Sentry Gun kills.
- The Medi Gun, Quick-Fix, and Kritzkrieg track ÜberCharges and kill assists;
- The Medi Gun and Quick-Fix rank up based on ÜberCharges deployed.
- The Kritzkrieg ranks up based on kill assists.
- The Razorback tracks and ranks up based on the number of Spies shocked by backstabbing it, or "Spies Shocked".
- The Sapper counts how many buildings have been destroyed by sapping them.
- The Dead Ringer tracks and ranks up based on number of feigned deaths.
- The Holiday Punch tracks how many people you have tickled along with amount of kills, and ranks up based on people you have tickled.
- Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
- The following actions do not increase the total kill count for strange weapons:
- Activating the Cloak of a Spy who is using the Dead Ringer.
- Any action involving bots.
- Killing yourself with a Strange weapon.
- Killing an enemy with a compression blast.
- Killing an enemy with a taunt. The Fencing, Skewer, Organ Grinder, and Kamikazee taunts are exceptions to this.
- Activating the Dead Ringer via environmental damage, such as fall damage.
- Kills are counted together for classes that share the same Strange weapon.
- Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
- Trading a Strange weapon will cause its counter to reset to zero and its prefix to reset to Strange, unless Gift Wrap is used.
List of Strange items
Template:Strange quality table
Update history
June 23, 2011 Patch (
Über Update)
- [Undocumented] Added Strange qualities.
- [Undocumented] Added Strange variants of the Chargin' Targe, Grenade Launcher, Stickybomb Launcher, Eyelander, Rocket Launcher, Pain Train, Shotgun, Direct Hit, Gloves of Running Urgently, Minigun, and Natascha.
June 28, 2011 Patch
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
July 12, 2011 Patch [Item schema update]
- Added Strange variants of the Sandman, Pistol, Scattergun, Boston Basher, Ambassador, Conniver's Kunai, Knife, Revolver, Flamethrower, Flare Gun, Powerjack, and Backburner.
August 18, 2011 Patch
- [Undocumented] Added Strange variants of the Syringe Gun, Crusader's Crossbow, Bonesaw, Medi Gun, Sniper Rifle, Sydney Sleeper, Bushwacka, Jarate, Frontier Justice, Jag, and Wrench.
September 2, 2011 Patch
- Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).
September 20, 2011 Patch
October 13, 2011 Patch
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible.
- When selecting items from the loadout, weapons with different kill eater ranks will all show up.
- [Undocumented] Added Strange variants of the Ullapool Caber, Kritzkrieg, Holy Mackerel, Gunslinger, Machina, Mad Milk, Half-Zatoichi, Fists, and Degreaser.
- [Undocumented] Strange weapon ranking notifications no longer appear as a toast popup on screen.
October 25, 2011 Patch
December 1, 2011 Patch
December 15, 2011 Patch
- Added Festive weapons with the Strange quality attached.
- [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.
December 21, 2011 Patch
January 11, 2012 Patch
February 2, 2012 Patch
February 23, 2012 Patch
March 22, 2012 Patch
April 17, 2012 Patch
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
April 27, 2012 Patch
Bugs
- Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
- If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
- The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
- Killing yourself with the Wrangler while having one of Strange Wrenches equipped increases the counter.
- Destroying a building with a Revolver or Knife (of any kind) will increase the "buildings destroyed" count of the Sapper, regardless of whether the Sapper was placed on the building.
- When the Medi Gun and Quick-Fix were traded, it keeps the kill assists on the secondary counter.