妖魔要塞模組
這頁目前正處於被翻譯至繁體中文的狀態。 如果你會說繁體中文,請在討論頁中留下你的大名,或透過查看歷史紀錄跟有編輯這頁的用戶聯繫。 |
妖魔要塞模組(Freak Fortress 2)是決戰曼恩模組的進階更新版本。規則如同原本的決戰曼恩模組一樣,在競技場地圖中,所有玩家對抗一名強大的 BOSS 玩家。
Boss 設計來自於網路潮流。每個 BOSS 能力皆不同,但都有類似的概念與規則。他們都有大量的生命值,會依據玩家數量增減。 大部分情況下 BOSS 只能使用近戰武器,不過將近 195 ± 10% 的攻擊傷害足以秒殺大多數職業。
BOSS 也有特殊的移動方式,如超級跳。受到傷害時會累積"憤怒值",當憤怒值集滿時可以使出功能強大的嘲諷攻擊, BOSS 類型不同,嘲諷的效果也不盡相同。
內容
策略
主條目:
對抗妖魔要塞的 BOSS 群策略與決戰曼恩模組幾乎箱同。
平衡調整
類似決戰曼恩模組,妖魔要塞的一些武器性能有所改變。
全職業
偵察兵
- 爆擊可樂的小爆擊會被完整爆擊取代。
- 鐵軍扇的每一擊能去除掉 Boss 玩家的 5% 憤怒值,但無法蓋上死亡印記。
- 拐杖糖 的每一擊能使小型醫護包掉落。
- 所有手槍都有小爆擊的傷害輸出。
- 包裝紙殺手的玻璃彩球在重新補充之前,可以丟擲兩次。
火箭兵
- 營隊後援會增加裝備者 15 單位的最大生命值,且使用時能阻擋掉 Boss 約 80% 的攻擊傷害。
- 火箭跳躍者將不能使用,會以原本的火箭發射器代替。
- 半盲劍俠每擊可以回復 35 單位的生命值,且可以擴充玩家 25 單位的超量治療。而且每當成功砍到對手時,此武器就可以切換了。
- 鐵砲護靴能夠減少 90% 的摔傷傷害。
- 踏板戰靴使裝備者的火箭跳高度大幅增加,但也減少了踏擊傷害。
- 所有火箭兵的主要及次要武器(葛保諾博士勝利裝備除外)都會對在空中的 Boss 玩家造成小爆擊的傷害。
火焰兵
- 三度灼傷的每一擊可以增加治療者的 ÜberCharge 存量。
- 火斧以及掛號專員的功能會變得跟消防斧一樣。
- 信號槍和爆破信號槍被替代成「超級爆破信號槍」。這是一把模組自製的爆破信號槍,玩家能夠以大量的生命值作為代價,做出類似火箭跳的爆破跳。不管是以次要攻擊或是與物體接觸而爆破,都會使玩家因爆破而被推到很遠的地方。
- 強力千斤頂的每一擊可以回復 25 單位生命值,且可以擴充玩家 50 的生命值。
- 當使用壓縮氣爆把 Boss 反彈時,其怒氣值將會少許的增加。此外,如果在 BOSS 玩家已經進入無敵狀態時使用氣爆的話,將會浪費多餘的彈藥以及增加其無敵時間。
爆破兵
- Both the 衝擊刺盾 and 輝煌戰盾 prevent the first hit from the boss each round instead of their normal attributes. The shield is destroyed by the hit and cannot be used again during the round.
- Equipping any shield will cause the player's primary weapon to be crit boosted.
- 黏彈跳躍者 isn't allowed and is replaced with the stock 黏性炸彈發射器.
- 半盲劍俠 heals 35 health points per hit and may overheal 25 hp. Honorbound restriction is removed after a single hit, instead of each kill.
- The 魔眼闊劍, 連馬都沒有的無頭騎士斬首斧 and 尼斯九號鐵桿 collect a head from each hit, instead of each kill.
重裝兵
- 娜塔莎 isn't allowed and is replaced with the stock 格林機槍.
- 鐵拳 aren't allowed and are replaced with the stock 拳頭.
- Both the 殺人拳套 and 狂奔手套 increase speed by 50%, but deal 7 points of damage when drawn , instead of their normal attributes.
工程師
- Metal from pickups is limited, as all maps only have small ammo pickups.
- 邊疆正義 grants revenge crits when the Sentry Gun is either aiming at or shooting the Boss, instead of when the Sentry is destroyed.
- All pistols deal mini-crits.
醫護兵
- All mediguns are replaced with a custom 爆擊製造者 with an increased charge rate and the following changes:
- ÜberCharge grants both invulnerability and crit-buff for Medic and his patient.
- ÜberCharge lasts 50% longer than usual.
- The Medic begins every round with 40% Übercharge and receives 40% back after the end of an ÜberCharge.
- All syringe guns are replaced with Custom Syringe Gun, which grants +5% ÜberCharge on hit.
- The 聖十字弩弓 is crit buffed, has damage is increased by 50% and grants +10% ÜberCharge on a successful hit.
狙擊手
- All passive secondary weapons are replaced with the 衝鋒槍.
- 瓶手道 lowers the the boss' rage meter by 10% on hit, but does not grant mini-crits.
- All of Sniper's weapons are crit buffed.
- The 巴剎長槍 isn't allowed and is replaced with the stock 狙擊槍.
- A hit from a Sniper Rifle marks the boss, causing him to be visible through walls to the entire team for several seconds. The duration of this effect depends on the power of the shot.
- The Huntsman's damage is increased by 50%.
間諜
- A successful backstab will deal about 10% of the Boss's health.
- All players, including the boss, are informed when a Spy successfully backstabs the boss.
- The knife cannot be used for 2 seconds after a successful backstab.
- The 死亡送終者 is also unusable for 2 seconds after a successful backstab.
- A Successful backstab with the 您的永恆獎賞 disguises the Spy as a random teammate.
- A Successful backstab with The 陰謀苦無 heals the Spy 60 health points, allowing the Spy to overheal himself up to 250 points.
- All Revolvers deal mini-crits.
- The 隱身匕首 isn't allowed and is replaced with the 愛好者的手錶.
BOSS 群
Bosses have several advantages over regular players, assisting them with taking on entire teams. Some abilities are specific to certain bosses, but they all have the following:
- Super Jump:To use the super jump, hold down the right mouse button while looking upwards and then release it. The Super Jump is a very high jump, giving similar height to a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. The longer the button is held down, the higher the jump will be. This also allows the boss to escape pits that would normally kill a player. When in such a hazard, the jump becomes much stronger.
- Super Stomp:To use this ability, crouch and look down while in mid-air. Causes the boss to fall much faster than normal players. When he hits the ground, he causes damage and knock-back. As well as being a powerful attack, this makes it much harder to juggle the boss. To use this ability, crouch and look down while in mid-air.
- Speed up: Most bosses have a similar ability to The Equalizer, causing them to speed up as they are injured. They begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
- Rage: Bosses have a rage meter, which builds when they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. Rage requires 1900 damage to build a full charge in most bosses with an average of 2000 HP.
- Health: Bosses have a massive amount of hp, which increases with the number of players. The basic health formula is:
[(760+n)×n]1.04 where n is the number of players.
Certain bosses may have less health- in this case the amount is divided by a value specific to the boss. For example, the Ninja Spy has a third of the health of other bosses, using the formula:
[(760+n)×n]1.04/3
殘暴基督徒狙擊手
“ | It's like Christmas morning...
點擊試聽
— Christian Brutal Sniper on the hunt.
|
” |
- Health formula: [(760+n)×n]1.04
- Super Jump & Super Stomp
- Rage: The Sniper gets a Huntsman and 9 arrows.
- Scare radius — ~9 meters).
炒鍋男
“ | Stout Shako for two refined!
點擊試聽
— Demopan on effective trading.
|
” |
- Health formula: [(760+n)×n]1.04
- Super Jump &Super Stomp
- Rage: The Demopan's rage fills every opponent's screen temporarily with fake trade requests, blocking their screen.
- Scare radius — 15 meters
- Charge: The Demopan charges. This is the same as the ability of the Chargin Targe. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
- Unlike other bosses, the Demopan has the move speed of a regular Demoman (93%).
- An enemy killed by the Demopan turns into a Stout Shako.
Vagineer
“ | Grrrrr...!
點擊試聽
— Vagineer on everything.
|
” |
- Health formula: [(760+n)×n]1.04
- Super Jump & Super Stomp
- Rage: The Vagineer is Ubercharged for 10 seconds.
- Scare radius — 10 meters
- Enemies killed by the Vagineer are vaporized - the same death effect as the Cow Mangler 5000's.
Seeman 及 Seeldier
“ | See?
點擊試聽
— Seeman asking Seeldier about all the dead bodies around
|
” |
- Seeman and Seeldier appear together, played by different players. They are individually weaker than the other bosses, but they make up for this by working together.
- Health formula: [(760+n)×n]1.04/2.8 : Seeman and Seeldier each have a little more than a third of the health of another boss.
- Super Jump & Super Stomp
- Rage (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions. The boss cannot move, and, visually, the Seeman's limbs spin rapidly out of control for the duration of the rage.
- Scare/Blast radius — 13 meters
- Rage (Seeldier): All players who have been previously killed are resurrected as clones of the Seeman, but with much less health and no special abilities. If Seeldier dies, all these minions die.
- Scare radius — 15 meters
忍者 Spy
“ | I'm Ninja Spy...AND YOU SUCK
點擊試聽
— Ninja Spy on your skill.
|
” |
- Health formula: [(760+n)×n]1.04/3 : Ninja Spy has a third of the health of other bosses, but makes up for it with his 3 lives.
- Super Jump & Super Stomp
- Rage: Ninja Spy's rage only scares players but has a longer range than most other bosses. It also builds slower- a full charge takes 2500 damages instead of 1900.
- Scare radius —18 meters
- 3 lives: The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.
決戰曼恩模組 BOSS
薩克斯頓.海爾
“ | ” |
- Health formula: [(760+n)×n]1.04
- Super Jump & Super Stomp
- Rage: Nearby Enemies are scared.
- Scare radius — 20 meters
- Hale has the largest scare radius of any boss.
連馬都沒有的無頭騎士二世
- Health formula: [(760+n)×n]1.04
- Super Jump & Super Stomp
- Rage: Nearby Enemies are scared
- Scare radius — 17 meters
- Teleportation: Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.
Community bosses
Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found here
GentleSpy
- Health formula: [(760+n)×n]1.04
- Super Stomp
- No Super Jump
- Rage: Nearby Enemies are scared. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Ambassador with 3 bullets.
- Scare radius — 12 meters
Bugs
- Bosses will drop the corpse of a "real" class after death.
- The items Schadenfreude, Director's Vision and High Five! can be used by the bosses but lack facial animations when used.
- Even though the Jarate effect is intended to disappear instantly, it remains for about a half-second.
- Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly.
- Ninja Spy may get stuck if he attacks an enemy in an area that cannot be passed without crouching during slow motion.
Trivia
- Some servers also use the "Goomba Stomp" modification, which allows the player to do massive damage by landing on a boss.
- This mod was created by RainBolt Dash in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by FlaminSarge
- All the bosses are based on community fads.
See also
External links
- Freak Fortress 2 mod on AlliedMods
- VSH mod on AlliedMods
- Random Fortress forum, the birthplace of the VSH and FF2 mods.
- Official VSH and FF2 Steam group
|