Slowdown
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“What are you lookin' at?!” This page or section would benefit from the addition of one or more images. Please add a suitable image, then remove this notice. |
Slow or Slowdown is a gameplay mechanic that decreases the speed of a player for a set time. This can be either given as a detriment for using an item, or as a method of attack delivered by a weapon.
Falloff
The Slowdown effect currently has no falloff point, meaning it will slowdown affected players at any distance. The effects of bullet spread, however, means that it is more difficult to slowdown players further away.
Weapon Effect
Even though the two weapons use the same mechanic, they are implemented in two different ways. The difference is that the Shortstop's effect has a changed time period, as well as the scaling of speed.
Natascha
On Hit: 100% chance to slow target
This effect means that on every hit, there is a chance to slow the target to approximately 113 Hammer Units per second. In this case, the chance is 100%. Also, there is no scaling of speed on the Natascha; essentially all affected people are slowed to one value.
Shortstop
Slow target movement by 40% for 0.5s
This effect means that it is guaranteed for the target to be slowed, and to 40% of their max speed (60%) for 0.5 seconds. Unlike the Natascha, this speed effect is scaled by their max speed.