Weapons
Revision as of 15:22, 6 October 2010 by Steviestar3 (talk | contribs) (Changed the Rocket Jumper's killicon from "none" to just being blank, as every other non-damaging weapon is blank)
Contents
Primary Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
Scattergun | Scout | 6 | 32 | 85-105 | 10-40 | 3-10 | 180 | Standard | ||
Force-A-Nature | Scout | 2 | 32 | 92-113 | 11-43 | 3-11 | 194 | Unlock | ||
Shortstop | Scout | 4 | 36 | 69-72 | 24-48 | 6-12 | 194 | Craft | ||
Rocket Launcher | Soldier | 4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Standard | ||
Direct Hit | Soldier | 4 | 20 | 140 | 74-107 | 55-58 | 338 | Unlock | ||
Black Box | Soldier | 3 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | Craft | ||
Rocket Jumper | Soldier | 4 | 60 | N/A | N/A | N/A | N/A | Craft | ||
Flamethrower | Pyro | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Standard | ||
Backburner | Pyro | 200 | N/A | 7.13 per particle (D/D) | 4.28 per particle (D/D) (M/R) | N/A | 3x Base damage (see range) per particle, then rounded. 14-21 (D/D) | Unlock | ||
Degreaser | Pyro | 200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | Craft | ||
Grenade Launcher | Demoman | 4 | 16 | 64-132 (D/H) | 64-132 (D/H) | 64-132 (D/H) | 280-300 (D/H) | Standard | ||
Minigun | Heavy | 200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | Standard | ||
Natascha | Heavy | 200 | N/A | 32-36 | 3-20 | 3-6 | 72 (18 per bullet) | Unlock | ||
Shotgun | Engineer | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Frontier Justice | Engineer | 3 | 32 | 80-90 | 10-30 | 3-10 | 180 | Unlock | ||
Syringe Gun | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Standard | ||
Blutsauger | Medic | 40 | 150 | 10-15 | 5-10 | 5-6 | 30 | Unlock | ||
Sniper Rifle | Sniper | 25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot only) | Standard | ||
Huntsman | Sniper | 1 | 12 | 44-137 | 44-137 | 44-137 | 150-360 | Unlock | ||
Sydney Sleeper | Sniper | 25 | N/A | 45-160 | 45-160 | 45-160 | 150-450 | Craft | ||
Revolver | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Standard | ||
Big Kill | Spy | 6 | 24 | 55-60 | 35-45 | 20-25 | 120 | Promotion | ||
Ambassador | Spy | 6 | 24 | 46-56 | 31-37 | 15-19 | 102 (Headshot only) | Unlock | ||
L'Etranger | Spy | 6 | 24 | 44-48 | 28-36 | 16-20 | 96 | Craft |
Secondary Weapons
Icon | Name | Class | Ammo | Damage | Availability | |||||
---|---|---|---|---|---|---|---|---|---|---|
Backpack | Kill | Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||
Pistol | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Standard | ||
Lugermorph | Scout/Engineer | 12 | 36 (Scout) 200 (Engineer) |
20-22 | 10-15 | 8-9 | 45 | Promotion | ||
Bonk! Atomic Punch | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Crit-a-Cola | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Mad Milk | Scout | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Shotgun | Soldier/Pyro/Heavy | 6 | 32 | 80-90 | 10-30 | 3-10 | 180 | Standard | ||
Buff Banner | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Battalion's Back-up | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Craft | ||
Gunboats | Soldier | N/A | N/A | N/A | N/A | N/A | N/A | Craft | ||
Flare Gun | Pyro | 16 | N/A | 27-33 | 27-33 | 27-33 | 90 | Unlock | ||
Stickybomb Launcher | Demoman | 8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Standard | ||
Scottish Resistance | Demoman | 8 | 36 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | Unlock | ||
Chargin' Targe | Demoman | N/A | N/A | 50 + 10 per head (up to 5 heads) | N/A | N/A | N/A | Unlock | ||
Dalokohs Bar | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Craft | ||
Sandvich | Heavy | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Wrangler | Engineer | N/A | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Medigun | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (Invulnerability) | Standard | ||
Kritzkrieg | Medic | N/A | N/A | 24 (<10 sec after injure) | 48 (>12.5 sec after injure) | 72 (>15 sec after injure) | N/D (100% Crit) | Unlock | ||
Submachine Gun | Sniper | 25 | 75 | 8-12 | 4-6 | 4-5 | 24 | Standard | ||
Razorback | Sniper | 1 | N/A | N/A | N/A | N/A | N/A | Unlock | ||
Darwin's Danger Shield | Sniper | 1 | N/A | N/A | N/A | N/A | N/A | Craft | ||
Jarate | Sniper | 1 | ∞ | N/A | N/A | N/A | N/A | Unlock | ||
Electro Sapper | Spy | 1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | Standard |
Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - ∞: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
---|---|---|---|---|---|---|
Backpack | Kill | Point Blank | Critical | |||
Bat | Scout | 24-46 | 105 | Standard | ||
Sandman | Scout | 24-46 | 105 | Unlock | ||
(Baseball) | 15 | 45 | ||||
Holy Mackerel | Scout | 32-39 | 105 | Craft | ||
Shovel | Soldier | 59-72 | 195 | Standard | ||
Equalizer | Soldier | Varies | Varies | Unlock | ||
Fire Axe | Pyro | 59-72 | 195 | Standard | ||
Axtinguisher | Pyro | 23-43 | 195 | Unlock | ||
Homewrecker | Pyro | 42-55 | 146 | Craft | ||
Powerjack | Pyro | 72-93 | 244 | Craft | ||
Bottle | Demoman | 59-72 | 195 | Standard | ||
Pain Train | Demoman and Soldier | 59-72 | 195 | Craft | ||
Frying Pan | Demoman and Soldier | 43-87 | 195 | Craft | ||
Eyelander | Demoman | 59-72 | 195 | Unlock | ||
Scotsman's Skullcutter | Demoman | 71-86 | 234 | Craft | ||
Fists | Heavy | 59-72 | 195 | Standard | ||
File:Backpack KGB.png | K.G.B. | Heavy | 59-72 | 195 | Unlock | |
File:Backpack GRU.png | G.R.U. | Heavy | 29-35 | 96 | Drop | |
Wrench | Engineer | 59-72 | 195 | Standard | ||
Golden Wrench | Engineer | 59-72 | 195 | Special | ||
Gunslinger | Engineer | 59-72 | 195 | Unlock | ||
(Triple Punch) | 59-72 for first two hits | 195 on third hit | ||||
Southern Hospitality | Engineer | 59-72 | 195 | Craft | ||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total) |
N/A | ||||
Bonesaw | Medic | 59-72 | 195 | Standard | ||
Übersaw | Medic | 59-72 | 195 | Unlock | ||
Vita-Saw | Medic | 59-72 | 195 | Drop | ||
Kukri | Sniper | 59-72 | 195 | Standard | ||
Tribalman's Shiv | Sniper | 29-36 | 96 | Craft | ||
(Bleed) | 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total) |
N/A | ||||
Bushwacka | Sniper | 59-72 | 195 | Craft | ||
Knife | Spy | 28-54 | 120 | Standard | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) | ||||
Your Eternal Reward | Spy | 28-54 | 120 | Craft | ||
(Backstab) | N/A | Six times the target's current health. (Backstab) |
Primary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Builder.png | Build PDA | Engineer | Enables the Engineer to build Buildings | Standard |
Disguise Kit | Spy | Enables the Spy to Disguise himself | Standard |
Secondary PDAs
Icon | Name | Class | Details | Availability |
---|---|---|---|---|
File:Backpack Destroy.png | Destroy PDA | Engineer | Enables the Engineer to destroy Buildings. | Standard |
Invisibility Watch | Spy | Enables the Spy to Cloak. Can be replenished by collecting metal. | Standard | |
Cloak and Dagger | Spy | Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. | Unlock | |
Dead Ringer | Spy | Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. | Unlock |
Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
---|---|---|---|---|---|---|---|
File:Backpack Home Run.png | Home Run | Scout | Sandman | 500 (Instant kill) | 5 seconds | When hit by bat, the player is killed instantly and sent flying. | |
File:Backpack Kamikaze.png | Kamikaze | Soldier | Equalizer | 500 (Instant kill) | 4 seconds | 6 ft blast radius Kills player upon completion | |
File:Backpack Hadouken.png | Hadouken | Pyro | Shotgun Flare Gun |
500 (Instant kill) | 3 seconds | Kills with fire effect | |
File:Backpack Decapitation.png | Decapitation | Demoman | Eyelander | 500 (Instant kill) | 5 seconds | Adds a head to the killer's Head count | |
File:Backpack Showdown.png | Showdown | Heavy | Fists | 500 (Instant kill) | 3 seconds | Has medium range | |
File:Backpack Dischord.png | Dischord | Engineer | Frontier Justice | 500 (Instant kill) | 4 seconds | Kills player instantly in the range of his guitar. | |
File:Backpack Organ Grinder.png | Organ Grinder | Engineer | Gunslinger | 500 (Instant kill) | 4 seconds | Kills with Gib Effect | |
File:Backpack Oktoberfest.png | Oktoberfest | Medic | Kritzkrieg | None | 4 seconds | Heals player for 10 health | |
File:Backpack Spinal Tap.png | Spinal Tap | Medic | Übersaw | 1 (swing) 500 (Instant kill) |
4 seconds approx. | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter | |
File:Backpack Skewer.png | Skewer | Sniper | Huntsman |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 seconds | Arrow stab with stun effect followed by the killing arrow removal. Kills people even if they weren't hit with the initial stab as long as they are in range of the arrow when the Sniper pulls it back. | |
File:Backpack Fencing.png | Fencing | Spy | Knife | 50 (swings) 500 (Instant kill) |
5 seconds | Two swings followed by the killing thrust |
Notes
When switching weapons, there is a .67 second delay before it can be fired. The Degreaser reduces this time 65%, to .2345 seconds for all weapon that that Pyro has equipped at that time.
Due to odd quirks of the item system, some weapons display as in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Standard weapons are always available.
- Unlock weapons are available via Achievements, crafting, Trading, buying, or the drop system.
- Craft weapons are only available by crafting, Trading or the drop system.
- Promotion weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.