Taunts
“ | Yeah, why don't you come over and say that to my face, tough guy?
Click to listen
— The Scout's final words to an angry Heavy
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Each class has its own series of taunts. These can be performed using default key: G for the PC and OS X, for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and for the PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts have effects such as healing the player and his teammates, stunning, damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).
Taunting cannot be performed underwater or while airborne. The effects of knockback will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.
A minority of weapons, such as the Scotsman's Skullcutter, Engineer's PDAs, Jarate, and Sapper, all lack taunts. The Heavy's food and Scout's drinks function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
On servers with the variable tf_allow_taunt_switch
set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt.
Contents
Taunts by class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Special taunts
Certain special taunts are also known as "Kill taunts" or "Taunt attacks", as they deal 500+ damage and have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage, and so are not powerful enough to kill a Heavy with maximum overheal).
Kill Taunt | Kill Icons | Class | Weapons | Damage | Duration | Details |
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Grand Slam |
Sandman Atomizer |
500 (Instant kill) | 5 seconds | Sends the enemy flying Slowest kill taunt | ||
Grenade |
Equalizer Escape Plan |
500 (Instant kill) | 4 seconds | 6ft blast radius Kills player upon completion, unless the player has the Rocket Jumper equipped Destroys buildings | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter |
500 (Instant kill) | 3 seconds | Kills with fire effect Can kill more than one opponent at once Slightly slower than Showdown Destroys buildings Knocks enemy back a few feet | ||
Armageddon |
Rainblower | 400 (damage halved for every subsequent enemy hit) 60 (afterburn) |
5 seconds | Deals heavy damage with fire effect within 6ft radius Applies afterburn Slight knockback | ||
(Afterburn) | ||||||
Execution |
Scorch Shot | 400 (Close range) 15 (Medium to long range) |
4 seconds | Deals heavy damage with fire effect at point blank or close range At longer ranges or on miss it will act like a normal flare Consumes ammo | ||
Barbarian Swing |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Instant kill) | 5 seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, and the Horseless Headless Horsemann's Headtaker. Counts as an honourable kill with the Half-Zatoichi and allows you to sheath the weapon | ||
High Noon |
Fists Saxxy Apoco-Fists Holiday Punch |
400-500 (Instant kill) | 3 seconds | Has medium range and a wide bullet spread Fastest kill taunt | ||
Guitar Smash |
Frontier Justice | 500 (Instant kill) | 4 seconds | Will smash the target's head in, so it appears their neck has been broken | ||
Arm Blender |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4 seconds | Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||
Uberslice |
Übersaw | 1 (Swing, stun effect) 500 (Instant kill) |
4 seconds approx | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Übersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | ||
Arrow Stab |
Huntsman | None (Stab, stun effect) 500 (Instant kill) |
4 seconds | Arrow stab with stun effect, followed by arrow removal, causing death Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | ||
Fencing |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose |
50 (Swings) 500 (Instant kill) |
5 seconds | Two swings followed by a killing thrust Can kill more than one opponent in a single thrust Destroys buildings |
Other taunts will grant the user and/or their teammates special abilities.
Taunt Effects | Class | Weapons | Duration | Details |
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Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. Crit-a-Cola will allow the user to give out and receive Mini-crit attack for 8 seconds as well as increase speed by 25%. | |
Mmmph |
Phlogistinator | 2 seconds | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped | |
Nomming |
Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Robo-Sandvich |
4.3 seconds | The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out and receive Mini-crit attacks, and grants a 35% move speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will slightly heal the Heavy (15 health each second). Unlike the other lunchbox items, it has no cooldown bar. | |
Eureka Effect Taunt |
Eureka Effect | 2 seconds | Teleports player back to spawn and replenishes all health, metal and ammo | |
Oktoberfest |
Kritzkrieg | 4 seconds | Heals player for 11 health | |
Medicating Melody |
Amputator | 4 seconds | Heals nearby teammates |
Action taunts
Some taunts can be equipped in the Action slot.
Taunt | Class | Duration | Details |
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Meet the Medic |
5 seconds | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him. | |
Director's Vision |
5 seconds | When executed, the player puts their arms out and forms a square with their fingers. | |
Schadenfreude |
Variable | When executed, the player revels in the humiliation of their opponents. | |
High Five! |
Variable | When executed, the player will hold one hand up and wait indefinitely for a teammate to taunt in front of them. The two players will then high five and express enthusiasm. |
Thriller taunt
During Halloween events, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Template:W. The taunt has a 40% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate.
Notes
- All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up and the Demoman will look straight forward without moving his head when performing this taunt , the pyro stretching his fingers to two side.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
- If the Thriller taunt occurs when a Special taunt would normally activate, the taunt will not have its usual effect, with the exception of the Medicating Melody.
Related achievements
Scout
Out of the Park Bat an enemy 25 meters. |
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
Autopsy Report Provide an enemy with a freezecam shot of you taunting above their ragdoll. |
Sniper
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Spy
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Replay achievements
Star of My Own Show Spend some time editing a replay. Reward: Director's Vision |
Update history
- Fixed jump/taunt exploit.
April 29, 2008 Patch (Gold Rush Update)
- [Undocumented] Added new sounds to the Medic's melee taunt if he is using the Übersaw.
June 19, 2008 Patch (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
August 19, 2008 Patch (A Heavy Update)
- [Undocumented] The Heavy's Showdown becomes a taunt attack.
- [Undocumented] Added a new taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a new 'burp' sound.
February 24, 2009 Patch (Scout Update)
- [Undocumented] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a new taunt for the Kritzkrieg, which also heals for 10 points.
- [Undocumented] The Spy's Fencing becomes a taunt attack.
- [Undocumented] Added Skewer taunt for the Huntsman.
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit.
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
October 29, 2009 Patch (Haunted Halloween Special)
- [Undocumented] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added new taunts used by the Direct Hit, Equalizer and Eyelander.
- [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Undocumented] Added unused "bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Übersaw kill taunt.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added new taunts used by the Frontier Justice and Gunslinger.
- [Undocumented] Added unused "Hi-five" and "guitar playing" taunts for the Engineer.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Fixed taunt glitch involving switching weapons quickly.
- [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Übersaw taunt to the Vita-Saw.
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.
May 5, 2011 Patch (Replay Update)
- Added The Director's Vision, an item that provides you with a new taunt.
- [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest and Spinal Tap taunts.
- [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
- [Undocumented] Added an unused "show" taunt for the Heavy.
- Added new community contributed response rules to various taunts.
- [Undocumented] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Undocumented] Removed the Demoman's taunt from the Pain Train.
- [Undocumented] Added Schadenfreude taunt for the Soldier, Demoman, Heavy, Medic and Sniper, at the time unused.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt to the Scout, Pyro, Engineer and Spy.
- The Schadenfreude taunt was implemented as an Action item.
- Added Meet the Medic taunt.
- [Undocumented] Added the Home Run taunt for the Atomizer.
- [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Undocumented] Added an unused "show" taunt for the Soldier.
- [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
- Fixed supply closets regenerating players while they are taunting.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added new co-operative high five taunt.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with The Pain Train or the Saxxy now plays the same taunt as the Grenade Launcher.
- Added a taunt for The Ullapool Caber.
- Fixed high five taunts applying the wielded weapon's taunt effect.
- Added a taunt for the Tin Soldier set.
- Added a taunt for the FrankenHeavy set.
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
June 27, 2012 Patch (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
- Fixed The Escape Plan not using the same taunt as The Equalizer.
Bugs
- Some Kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- Running towards of a ledge or cliff and taunting as the player falls off will result in the taunt being interrupted, yet the player will finish the taunt animation. This will also occur if the player is knocked into the air while taunting.
- A player cannot perform a Kill taunt with this bug, as the taunt is interrupted and only the animation continues.
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a Kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the Kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
See also
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