Dispensador

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El Engineer con un Dispensador en nivel 3
«
¡Un dispensador aquí!
El Scout
»

Un Dispensador es una construccion fabricada por un Engineer proporcionando salud, munición y metal a compañeros cercanos. Los Engineer dependen en gran medida en el metal de sus dispensadores para construir y mantener sus Arma centinelas y otros edificios. Cualquier jugador puede reponer sus suministros simplemente de pie junto a la Dispensador.

Los Dispensadores pueden resultar muy valiosos en el apoyo de un equipo cuando se utilizan con eficacia. Además de proporcionar un aumento constante de la salud para los compañeros de equipo, también actuan como una fuente portatil de munición y pueden proporcionar más Metal para los ingenieros del equipo. Un Dispensador también atraerá a muchos compañeros de equipo a un área donde se necesite mejorar la defensa y/o ataque, sobre todo si el equipo está disperso y poco agrupados.

Un Dispensador cuesta 100 de metal a otro, y 200 de metal para actualizar a Nivel 2, y otros 200 para mejorar el Nivel 3. Cada mejora aumenta la Dispensador la salud, la munición y la producción del metal. Mientras se está construyendo, un dispensador de salud se incrementará hasta llegar a 150 al finalizar. Un dispensador de nueva construcción consta de 25 metales y, posteriormente, generan el 40 metales cada 5 segundos a menos actualizado. Puede contener hasta 400 de metal, representado por un medidor en la parte delantera del dispensador. La distribución se puede girar manualmente para hacer frente a una dirección diferente antes de construir es el siguiente: cuando el modelo se muestra, utilizando el botón de ataque alternativo (por defecto fundamental: MOUSE2) girará en sentido horario los planos de 90 grados. Un dispensador destruidas deja 50 euros de piezas de metal, que también pueden ser recogidos por otras clases de munición.

Niveles

Nivel Salud Costo Rendimiento
Salud Munición Metal
1

Lvl1dispenser.png

150 100 Metal 10 / seg 20% / seg 40 / 5 seg
2

Lvl2dispenser.png

180 300 Metal 15 / seg 30% / seg 50 / 5 seg
3

Lvl3dispenser.png

216 500 Metal 20 / seg 40% / seg 60 / 5 seg

Logros relacionados

Demoman

En el reino de los ingenieros, el tuerto es el rey
En el reino de los ingenieros, el tuerto es el rey
Revienta a un Engineer, su centinela y su dispensador con la misma explosión de bomba lapa.


Heavy

Destrucción en cadena
Destrucción en cadena
Mata a 20 enemigos mientras te recarga un dispensador.


Engineer

Otro combo es posible
Otro combo es posible
Mantén curado a un Heavy con tu dispensador mientras él mata a 5 víctimas.


Mis extinguidos caballeros
Mis extinguidos caballeros
Consigue que 20 personajes que estuviesen ardiendo se apaguen con tus dispensadores.
Farmacia de guardia
Farmacia de guardia
Consigue que tus dispensadores curen un total de 100 000 puntos de salud a lo largo de tu carrera.


Médico sustituto
Médico sustituto
Consigue que uno de tus dispensadores cure a 3 compañeros al mismo tiempo.

Estrategia

Artículo principal: Estrategia del Engineer
  • The Pyro standing near a Dispensador can act as a mobile firewall. The Dispensador is capable of replenishing the Lanzallamas's ammo faster than can be fired, so this is a great anti-Spy(Inglés) measure - but it does leave your team an attacker short.
  • The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemies base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. The Heavy can fire continuously, so keep sweeping an area to send away stickies and check for hidden Spies.
  • A Sniper can keep firing without having to go from his Sniper spot and get ammo. Also, since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
  • When entering Sudden death, building a Dispensador first is important to provide health, ammunition and metal to your team.
  • Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak and fill your health meter.
  • When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack.
  • A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus Scouts when coupled with a Sentry Gun nearby.
  • A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
  • The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
  • Similarly, a Dispensador can sometimes supply ammunition and metal through walls but cannot heal through them.

Curiosidades

  • A level three Dispenser heals nearly as fast the Medigun's in-battle healing rate (24 HP/sec).
  • At level two, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with a heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
  • Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will not detect enemy players standing behind friendly Dispensers.
  • By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
  • For a short time after The WAR Update, Spies were able to build Dispensers, through the use of the console, but could not upgrade them.
  • Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
  • A Level 1 BLU Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times to hit it with a Llave inglesa each time (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.)
«
Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
Sam on Curious Dispensers
»

See also

Template:Engineer Nav/es