Strange

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Revision as of 23:22, 17 January 2013 by Suy (talk | contribs) (Notes: added note about weapon stats resets with strange parts)
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This article is about the Strange Weapons themselves. For other uses of the name, see Strange (disambiguation).
Backpack Shotgun.png

 Shotgun
Strange Shotgun - Kills: 0


Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series, or receiving a botkiller weapon from Mann Up mode. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Some Strange weapons track another action instead of kills, such as kill assists (see Notes below for exceptions). Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the weapon belongs to.

The Spirit Of Giving is an all-class miscellaneous item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of Stock weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.

Strange Parts are tools that can be used to track an additional variable on Strange weapons. A maximum of three parts can be added. Strange Filters can be used to further limit the statistics that are tracked to certain community-made maps

Trading a Strange weapon will cause its counter to reset to zero and its prefix to reset to Strange, unless Gift Wrap is used.

The hexadecimal color code for Strange items is #CF6A32.

Ranks

[hide]Strange item ranks
Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own
Rank Seconds cloaked Name
0 0 Strange
1 200 Unremarkable
2 500 Scarcely Shocking
3 900 Mildly Magnetizing
4 1337 Somewhat Inducting
5 2000 Unfortunate
6 2700 Notably Deleterious
7 3500 Sufficiently Ruinous
8 4500 Truly Conducting
9 5500 Spectacularly Pseudoful
10 7000 Ion-Spattered
11 9000 Wickedly Dynamizing
12 12000 Positively Plasmatic
13 16000 Totally Ordinary
14 21337 Circuit-Melting
15 35000 Nullity-Inducing
16 58007 Server-Clearing
17 90000 Epic
18 120000 Legendary
19 140000 Australian
20 160000 Mann Co. Select
Rank Tickle Fights Won Name
0 0 Strange
1 10 Unremarkable
2 25 Almost Amusing
3 45 Mildly Mirthful
4 70 Somewhat Droll
5 100 Thigh-Slapping
6 135 Notably Cheery
7 175 Sufficiently Wry
8 225 Truly Feared
9 275 Spectacularly Jocular
10 350 Riotous
11 500 Wicked Funny
12 749 Totally Unamusing
13 750 Positively Persiflagious
14 1000 Frown-Annihilating
15 1500 Grin-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7923 Australian
20 8500 Mann Co. Select
Rank Kills Name
0 0 Strange
1 1 Broken-In
2 3 Scarcely Worn
3 5 Mildly Minatory
4 7 Crushingly Crushing
5 10 Inauspicious
6 14 Profoundly Penumbric
7 18 Sufficiently Eclipsing
8 23 Truly Tenebrific
9 28 Spectacularly Fell
10 35 Fashion-Splattered
11 50 Wicked Stinky
12 75 Positively Planar
13 99 Totally Comfortable
14 100 Face-Flattening
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Custom
Rank Spies Shocked Name
0 0 Strange
1 1 Unremarkable
2 3 Scarcely Lethal
3 5 Mildly Menacing
4 7 Somewhat Threatening
5 10 Uncharitable
6 14 Notably Dangerous
7 18 Sufficiently Lethal
8 23 Truly Feared
9 28 Spectacularly Lethal
10 35 Gore-Spattered
11 50 Wicked Nasty
12 75 Positively Inhumane
13 99 Totally Ordinary
14 100 Face-Melting
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Own
Rank Buildings Sapped Name
0 0 Strange
1 3 Unremarkable
2 9 Scarcely Shocking
3 15 Mildly Magnetizing
4 21 Somewhat Inducting
5 30 Unfortunate
6 42 Notably Deleterious
7 54 Sufficiently Ruinous
8 69 Truly Conducting
9 84 Spectacularly Pseudoful
10 105 Ion-Spattered
11 150 Wickedly Dynamizing
12 225 Positively Plasmatic
13 299 Totally Ordinary
14 300 Circuit-Melting
15 450 Nullity-Inducing
16 750 Server-Clearing
17 1500 Epic
18 2250 Legendary
19 2345 Australian
20 2550 Mann Co. Select
Rank Gifts Given Name
0 0 The
1 1 The Baseline Benefactor's
2 3 The Competent Contributor's
3 7 The Adequate Altruist's
4 12 The Satisfactory Santa's
5 20 The Sufficient Samaritan's
6 28 The Distinguished Donator's
7 37 The Dynamic Do-Gooder's
8 47 The Consumate Contributor's
9 57 The Baron of Bequeathment's
10 68 The Lord of Largesse's
11 79 The Chieftain of Charity's
12 91 The Generalissimo of Generosity's
13 104 The Bigshot Benefactor's
14 120 The Caesar of Pleasers'
15 138 The First-Class Philanthropist's
16 158 The Humanitarian Hotshot's
17 179 The Selfless Samaritan's
18 210 The Uber-Altruist's
19 250 Saxton's Own
Rank Points Scored Name
0 0 Strange
1 15 Ragged
2 30 Tacky
3 50 Secondhand
4 75 Odious
5 100 Garish
6 135 Comfortable
7 175 Dapper
8 250 Sharp
9 375 Fancy
10 500 Fancy Shmancy
11 725 Fashionable
12 1000 Glamorous
13 1500 Posh
14 2000 Fabulous
15 2750 Stunning
16 4000 Epic
17 5500 Legendary
18 7500 Australian
19 10000 Mann Co. Select
20 15000 Mannceaux Signature Collection
Rank Duck XP Level Name
0 0 The
1 1 Crumb Chasing
2 2 Kinda Ducky
3 3 Fairly Fowl
4 4 Somewhat Quackworthy
5 5 Quacknowledged
6 6 Duckstinguished
7 7 Pleasantly Paddling
8 8 Perfectly Preened
9 9 Duckalicious
10 10 Quacktastic
11 11 Duckrageous
12 12 Feather-Ruffling
13 13 Down-Melting
14 14 Plumage-Clearing
15 15 Reduckulous
16 16 Quackphoric
17 17 Positively Duckulent
18 18 Legenducky
19 19 Specquackular
20 20 Quackston's Own
Rank Souls Collected Name
0 0 Sad
1 666 Silly
2 1337 Sneering
3 2000 Happy
4 4000 Pleased
5 6000 Delighted
6 8000 Cheerful
7 10000 Joyous
8 12000 Dignified
9 14000 Proud
10 16000 Noble
11 18000 Honored
12 20000 Exalted
13 22000 Breathtaking
14 24000 Outrageous
15 26000 Spectacular
16 28000 Majestic
17 30000 Epic
18 32000 Legendary
19 34000 Australian
20 36000 Merasmus's Own
show;hide


Notes

  • The following Strange items do not track kills, instead:
  • The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
  • Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
  • The following actions do not increase the total kill count for strange weapons:
  • Kills are counted together for classes that share the same Strange weapon.
  • Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
  • Resetting a Strange weapon that has >=1 Strange Part applied will reset to 0 the kill counters for both the weapon and any strange parts that may be applied. It is not possible to reset the counter for a Strange weapon's kills without also resetting the counters for any strange parts that may be applied.

List of Strange items

Template:Strange quality table

Update history

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 12, 2011 Patch [Item schema update]

August 18, 2011 Patch

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).

September 20, 2011 Patch

October 13, 2011 Patch

October 25, 2011 Patch

December 1, 2011 Patch

December 15, 2011 Patch

  • Added Festive weapons with the Strange quality attached.
  • [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.

December 21, 2011 Patch

January 11, 2012 Patch

February 2, 2012 Patch

February 23, 2012 Patch

March 22, 2012 Patch

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack

April 27, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

July 11, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine update)

  • [Undocumented] Added Strange variants of the Botkiller and Gold Botkiller weapons.

September 4, 2012 Patch

October 9, 2012 Patch

  • [Undocumented] Added Strange variants of the Shovel and Homewrecker.
  • [Undocumented] Added Strange variants of the Rust, Blood, Carbonado and Diamond Botkiller Weapons.

December 20, 2012 Patch (Mecha Update)

  • Added new Strange Filter items to the Mann Co. Store to support community map makers
  • Added Strange variants for Festive weapons introduced in the update.
  • Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
  • [Undocumented] Added Strange variants of the Spy-cicle, Wrap Assassin, and Baby Face's Blaster.

Bugs

  • Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
  • If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
  • Killing yourself with the Wrangler while having one of Strange Wrenches equipped increases the counter.
  • Destroying a building with a Revolver or Knife (of any kind) will increase the "Buildings Destroyed" count of the Sapper, regardless of whether the Sapper was placed on the building.
  • If the Medi Gun or Quick-Fix is traded, it will keep the kill assists on the secondary counter.
  • The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laugh was caused.
  • The "Robots Destroyed" counter does not increment when destroyed Robots.