Strange
“ | Hey, is somebody keeping track of my heads batted in?
Click to listen
— The Scout
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Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series, or receiving a botkiller weapon from Mann Up mode. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Some Strange weapons track another action instead of kills, such as kill assists (see Notes below for exceptions). Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the weapon belongs to.
The Spirit Of Giving is an all-class miscellaneous item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of Stock weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.
Strange Parts are tools that can be used to track an additional variable on Strange weapons. A maximum of three parts can be added. Strange Filters can be used to further limit the statistics that are tracked to certain community-made maps
Trading a Strange weapon will cause its counter to reset to zero and its prefix to reset to Strange, unless Gift Wrap is used.
The hexadecimal color code for Strange items is #CF6A32.
Ranks
Rank | Kills | Name |
---|---|---|
0 | 0 | Strange |
1 | 10 | Unremarkable |
2 | 25 | Scarcely Lethal |
3 | 45 | Mildly Menacing |
4 | 70 | Somewhat Threatening |
5 | 100 | Uncharitable |
6 | 135 | Notably Dangerous |
7 | 175 | Sufficiently Lethal |
8 | 225 | Truly Feared |
9 | 275 | Spectacularly Lethal |
10 | 350 | Gore-Spattered |
11 | 500 | Wicked Nasty |
12 | 750 | Positively Inhumane |
13 | 999 | Totally Ordinary |
14 | 1000 | Face-Melting |
15 | 1500 | Rage-Inducing |
16 | 2500 | Server-Clearing |
17 | 5000 | Epic |
18 | 7500 | Legendary |
19 | 7616 | Australian |
20 | 8500 | Hale's Own |
Rank | Seconds cloaked | Name |
---|---|---|
0 | 0 | Strange |
1 | 200 | Unremarkable |
2 | 500 | Scarcely Shocking |
3 | 900 | Mildly Magnetizing |
4 | 1337 | Somewhat Inducting |
5 | 2000 | Unfortunate |
6 | 2700 | Notably Deleterious |
7 | 3500 | Sufficiently Ruinous |
8 | 4500 | Truly Conducting |
9 | 5500 | Spectacularly Pseudoful |
10 | 7000 | Ion-Spattered |
11 | 9000 | Wickedly Dynamizing |
12 | 12000 | Positively Plasmatic |
13 | 16000 | Totally Ordinary |
14 | 21337 | Circuit-Melting |
15 | 35000 | Nullity-Inducing |
16 | 58007 | Server-Clearing |
17 | 90000 | Epic |
18 | 120000 | Legendary |
19 | 140000 | Australian |
20 | 160000 | Mann Co. Select |
Rank | Tickle Fights Won | Name |
---|---|---|
0 | 0 | Strange |
1 | 10 | Unremarkable |
2 | 25 | Almost Amusing |
3 | 45 | Mildly Mirthful |
4 | 70 | Somewhat Droll |
5 | 100 | Thigh-Slapping |
6 | 135 | Notably Cheery |
7 | 175 | Sufficiently Wry |
8 | 225 | Truly Feared |
9 | 275 | Spectacularly Jocular |
10 | 350 | Riotous |
11 | 500 | Wicked Funny |
12 | 749 | Totally Unamusing |
13 | 750 | Positively Persiflagious |
14 | 1000 | Frown-Annihilating |
15 | 1500 | Grin-Inducing |
16 | 2500 | Server-Clearing |
17 | 5000 | Epic |
18 | 7500 | Legendary |
19 | 7923 | Australian |
20 | 8500 | Mann Co. Select |
Rank | Kills | Name |
---|---|---|
0 | 0 | Strange |
1 | 1 | Broken-In |
2 | 3 | Scarcely Worn |
3 | 5 | Mildly Minatory |
4 | 7 | Crushingly Crushing |
5 | 10 | Inauspicious |
6 | 14 | Profoundly Penumbric |
7 | 18 | Sufficiently Eclipsing |
8 | 23 | Truly Tenebrific |
9 | 28 | Spectacularly Fell |
10 | 35 | Fashion-Splattered |
11 | 50 | Wicked Stinky |
12 | 75 | Positively Planar |
13 | 99 | Totally Comfortable |
14 | 100 | Face-Flattening |
15 | 150 | Rage-Inducing |
16 | 250 | Server-Clearing |
17 | 500 | Epic |
18 | 750 | Legendary |
19 | 784 | Australian |
20 | 850 | Hale's Custom |
Rank | Spies Shocked | Name |
---|---|---|
0 | 0 | Strange |
1 | 1 | Unremarkable |
2 | 3 | Scarcely Lethal |
3 | 5 | Mildly Menacing |
4 | 7 | Somewhat Threatening |
5 | 10 | Uncharitable |
6 | 14 | Notably Dangerous |
7 | 18 | Sufficiently Lethal |
8 | 23 | Truly Feared |
9 | 28 | Spectacularly Lethal |
10 | 35 | Gore-Spattered |
11 | 50 | Wicked Nasty |
12 | 75 | Positively Inhumane |
13 | 99 | Totally Ordinary |
14 | 100 | Face-Melting |
15 | 150 | Rage-Inducing |
16 | 250 | Server-Clearing |
17 | 500 | Epic |
18 | 750 | Legendary |
19 | 784 | Australian |
20 | 850 | Hale's Own |
Rank | Buildings Sapped | Name |
---|---|---|
0 | 0 | Strange |
1 | 3 | Unremarkable |
2 | 9 | Scarcely Shocking |
3 | 15 | Mildly Magnetizing |
4 | 21 | Somewhat Inducting |
5 | 30 | Unfortunate |
6 | 42 | Notably Deleterious |
7 | 54 | Sufficiently Ruinous |
8 | 69 | Truly Conducting |
9 | 84 | Spectacularly Pseudoful |
10 | 105 | Ion-Spattered |
11 | 150 | Wickedly Dynamizing |
12 | 225 | Positively Plasmatic |
13 | 299 | Totally Ordinary |
14 | 300 | Circuit-Melting |
15 | 450 | Nullity-Inducing |
16 | 750 | Server-Clearing |
17 | 1500 | Epic |
18 | 2250 | Legendary |
19 | 2345 | Australian |
20 | 2550 | Mann Co. Select |
Rank | Gifts Given | Name |
---|---|---|
0 | 0 | The |
1 | 1 | The Baseline Benefactor's |
2 | 3 | The Competent Contributor's |
3 | 7 | The Adequate Altruist's |
4 | 12 | The Satisfactory Santa's |
5 | 20 | The Sufficient Samaritan's |
6 | 28 | The Distinguished Donator's |
7 | 37 | The Dynamic Do-Gooder's |
8 | 47 | The Consumate Contributor's |
9 | 57 | The Baron of Bequeathment's |
10 | 68 | The Lord of Largesse's |
11 | 79 | The Chieftain of Charity's |
12 | 91 | The Generalissimo of Generosity's |
13 | 104 | The Bigshot Benefactor's |
14 | 120 | The Caesar of Pleasers' |
15 | 138 | The First-Class Philanthropist's |
16 | 158 | The Humanitarian Hotshot's |
17 | 179 | The Selfless Samaritan's |
18 | 210 | The Uber-Altruist's |
19 | 250 | Saxton's Own |
Rank | Points Scored | Name |
---|---|---|
0 | 0 | Strange |
1 | 15 | Ragged |
2 | 30 | Tacky |
3 | 50 | Secondhand |
4 | 75 | Odious |
5 | 100 | Garish |
6 | 135 | Comfortable |
7 | 175 | Dapper |
8 | 250 | Sharp |
9 | 375 | Fancy |
10 | 500 | Fancy Shmancy |
11 | 725 | Fashionable |
12 | 1000 | Glamorous |
13 | 1500 | Posh |
14 | 2000 | Fabulous |
15 | 2750 | Stunning |
16 | 4000 | Epic |
17 | 5500 | Legendary |
18 | 7500 | Australian |
19 | 10000 | Mann Co. Select |
20 | 15000 | Mannceaux Signature Collection |
Rank | Duck XP Level | Name |
---|---|---|
0 | 0 | The |
1 | 1 | Crumb Chasing |
2 | 2 | Kinda Ducky |
3 | 3 | Fairly Fowl |
4 | 4 | Somewhat Quackworthy |
5 | 5 | Quacknowledged |
6 | 6 | Duckstinguished |
7 | 7 | Pleasantly Paddling |
8 | 8 | Perfectly Preened |
9 | 9 | Duckalicious |
10 | 10 | Quacktastic |
11 | 11 | Duckrageous |
12 | 12 | Feather-Ruffling |
13 | 13 | Down-Melting |
14 | 14 | Plumage-Clearing |
15 | 15 | Reduckulous |
16 | 16 | Quackphoric |
17 | 17 | Positively Duckulent |
18 | 18 | Legenducky |
19 | 19 | Specquackular |
20 | 20 | Quackston's Own |
Rank | Souls Collected | Name |
---|---|---|
0 | 0 | Sad |
1 | 666 | Silly |
2 | 1337 | Sneering |
3 | 2000 | Happy |
4 | 4000 | Pleased |
5 | 6000 | Delighted |
6 | 8000 | Cheerful |
7 | 10000 | Joyous |
8 | 12000 | Dignified |
9 | 14000 | Proud |
10 | 16000 | Noble |
11 | 18000 | Honored |
12 | 20000 | Exalted |
13 | 22000 | Breathtaking |
14 | 24000 | Outrageous |
15 | 26000 | Spectacular |
16 | 28000 | Majestic |
17 | 30000 | Epic |
18 | 32000 | Legendary |
19 | 34000 | Australian |
20 | 36000 | Merasmus's Own |
Notes
- The following Strange items do not track kills, instead:
- Mad Milk and Jarate tracks and ranks up based on the number of coated enemies, or "Sodden Victims".
- The Wrench, Gunslinger, and Jag track Sentry Gun kills, whether Wrangled or not, and standard melee kills, and rank up based on Sentry Gun kills.
- The Southern Hospitality only tracks standard melee kills.
- The Medi Gun, Quick-Fix, and Kritzkrieg track ÜberCharges and kill assists;
- The Medi Gun and Quick-Fix rank up based on ÜberCharges deployed.
- The Kritzkrieg ranks up based on kill assists.
- The Razorback tracks and ranks up based on the number of Spies shocked by backstabbing it, or "Spies Shocked".
- The Sapper counts how many buildings have been destroyed by sapping them.
- The Dead Ringer tracks and ranks up based on number of feigned deaths.
- The Holiday Punch tracks how many people you have tickled along with amount of kills, and ranks up based on people you have tickled.
- The Festive Sandvich ranks up based on food items eaten.
- The Festive Buff Banner ranks up based on banners deployed.
- The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
- Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
- The following actions do not increase the total kill count for strange weapons:
- Activating the Cloak of a Spy who is using the Dead Ringer.
- Any action involving bots (including Mann vs. Machine bots).
- Killing yourself with a Strange weapon.
- Killing an enemy with a compression blast.
- Killing an enemy with a taunt. The Fencing, Skewer, Decapitation and Organ Grinder taunts are exceptions to this.
- Activating the Dead Ringer via environmental damage, such as fall damage.
- Kills are counted together for classes that share the same Strange weapon.
- Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
- Resetting a Strange weapon that has >=1 Strange Part applied will reset to 0 the kill counters for both the weapon and any strange parts that may be applied. It is not possible to reset the counter for a Strange weapon's kills without also resetting the counters for any strange parts that may be applied.
List of Strange items
Template:Strange quality table
Update history
- [Undocumented] Added Strange qualities.
- [Undocumented] Added Strange variants of the Chargin' Targe, Grenade Launcher, Stickybomb Launcher, Eyelander, Rocket Launcher, Pain Train, Shotgun, Direct Hit, Gloves of Running Urgently, Minigun, and Natascha.
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
July 12, 2011 Patch [Item schema update]
- Added Strange variants of the Sandman, Pistol, Scattergun, Boston Basher, Ambassador, Conniver's Kunai, Knife, Revolver, Flame Thrower, Flare Gun, Powerjack, and Backburner.
- [Undocumented] Added Strange variants of the Syringe Gun, Crusader's Crossbow, Bonesaw, Medi Gun, Sniper Rifle, Sydney Sleeper, Bushwacka, Jarate, Frontier Justice, Jag, and Wrench.
- Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).
- [Undocumented] Added Strange variants of the Axtinguisher, Black Box, and Razorback.
- [Undocumented] Added a "Spies Shocked" attribute for the Strange Razorback.
- [Undocumented] Added a "Heads Taken" attribute for the Strange Eyelander.
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible.
- When selecting items from the loadout, weapons with different kill eater ranks will all show up.
- [Undocumented] Added Strange variants of the Ullapool Caber, Kritzkrieg, Holy Mackerel, Gunslinger, Machina, Mad Milk, Half-Zatoichi, Fists, and Degreaser.
- [Undocumented] Strange weapon ranking notifications no longer appear as a toast popup on screen.
- [Undocumented] Added Strange variants of the Brass Beast, Ubersaw, L'Etranger, and Equalizer.
- [Undocumented] Added Strange variants of the Your Eternal Reward, Family Business, Soda Popper, Amputator, Reserve Shooter, Atomizer, Southern Hospitality, and Scottish Resistance.
- Added Festive weapons with the Strange quality attached.
- [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.
- The Spirit of Giving was added to the game.
- Fixed some cases where strange Ullapool Cabers and Wrenches would fail to correctly count kills.
- [Undocumented] Added Strange variants of the Bazaar Bargain, Big Earner, Blutsauger, and Liberty Launcher.
- [Undocumented] Added Strange variants of the SMG, Killing Gloves of Boxing, Quick-Fix, and Dead Ringer.
- [Undocumented] Added Strange variants of the Loch-n-Load and Overdose.
- Added Strange Part.
- Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
- [Undocumented] Added Strange variants of the Holiday Punch, Huntsman, Widowmaker, Mantreads, Sapper, Bat, Diamondback, Bottle and Back Scratcher.
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- [Undocumented] Added Strange variants of the Tribalman's Shiv, Detonator, and Shortstop.
- [Undocumented] Added Strange variants of the Scotsman's Skullcutter, Persian Persuader, and Market Gardener.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] Added Strange variants of the Escape Plan, Rainblower, and Lollichop.
- Fixed Strange Escape Plans not counting kills.
August 15, 2012 Patch (Mann vs. Machine update)
- [Undocumented] Added Strange variants of the Botkiller and Gold Botkiller weapons.
- [Undocumented] Added Strange variants of the Force-A-Nature and Tomislav.
- [Undocumented] Added Strange variants of the Shovel and Homewrecker.
- [Undocumented] Added Strange variants of the Rust, Blood, Carbonado and Diamond Botkiller Weapons.
December 20, 2012 Patch (Mecha Update)
- Added new Strange Filter items to the Mann Co. Store to support community map makers
- Added Strange variants for Festive weapons introduced in the update.
- Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
- [Undocumented] Added Strange variants of the Spy-cicle, Wrap Assassin, and Baby Face's Blaster.
Bugs
- Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
- If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
- Killing yourself with the Wrangler while having one of Strange Wrenches equipped increases the counter.
- Destroying a building with a Revolver or Knife (of any kind) will increase the "Buildings Destroyed" count of the Sapper, regardless of whether the Sapper was placed on the building.
- If the Medi Gun or Quick-Fix is traded, it will keep the kill assists on the secondary counter.
- The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laugh was caused.
- The "Robots Destroyed" counter does not increment when destroyed Robots.
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