Weapons

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Update history

See also: Item timeline

{{update history | December 5, 2012 Patch (Mecha Update)

Update history

See also: Item timeline
April 29, 2008 Patch (Gold Rush Update)

June 19, 2008 Patch (Pyro Update)

August 19, 2008 Patch (Heavy Update)

February 24, 2009 Patch (Scout Update)

May 21, 2009 Patch (Sniper vs. Spy Update)

December 17, 2009 Patch (WAR! Update)

March 18, 2010 Patch

April 15, 2010 Patch

April 28, 2010 Patch

May 20, 2010 Patch

July 1, 2010 Patch

December 17, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress Update)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

February 3, 2011 Patch

May 10, 2011 Patch

April 28, 2011 Patch

May 12, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

July 20, 2011 Patch

August 3, 2011 Patch

August 18, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

November 10, 2011 Patch

November 23, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

February 14, 2012 Patch

March 15, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 2, 2012 Patch (Triad Pack)

August 15, 2012 Patch

September 21, 2012 Patch

September 27, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special)

November 16, 2012 Patch

November 29, 2012 Patch

December 20, 2012 Patch (Mecha Update)

Notes

When switching between weapons, there is a 0.67 second delay before the new weapon can be fired. Some weapons can change the delay while equipped, which is applied to all weapons equipped at the time:

  • The Degreaser reduces this time by 65%, to 0.23 seconds.
  • The Reserve Shooter reduces this time by 15%, to 0.57 seconds.
    • The Reserve Shooter and the Degreaser together reduces this time by 70.25%, to 0.19 seconds.
  • The Fists of Steel increase this time by 20%, to 0.80 seconds.

Due to odd quirks of the item system, some weapons display in different slots:

  • The Spy's secondary slot is displayed where the primary slot for the other classes appear.
  • The Engineer's PDA has a slot, yet it doesn't have any alternatives yet.
  • The Sapper appears where the secondary slot for the other classes appear for purposes of weapon switching.
  • The Spy's PDA2 slot is displayed as PDA.

These quirks do not affect gameplay, but have a bearing on crafting blueprints.

  • Note: N/A: Not Applicable. - HP: Health. - sec.: Seconds. - : Unlimited.

Weapon availability

See also: Item quality distribution
  • Stock weapons are always available.
  • Unlockable weapons are obtainable via achievements, crafting, trading, supply crates, store, or the drop system.
  • Craftable weapons are obtainable via crafting, trading, crates, store or the drop system.
  • Droppable weapons are obtainable via the drop system, trading or the store.
  • Promotional weapons require participation in Valve promotions, and are otherwise unobtainable in-game.
  • Distributed weapons are distributed for participating in Valve contests or events, such as the First Annual Saxxy Awards.

Gallery

See also