Základní taktika Medica

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< Basic Medic strategy
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Medic je pravděpodobně nejdůležitější třída v týmu. I když má jen průměrnou zdraví a průměrný palebnou sílu, jeho schopnost léčit a overheal spoluhráči pomocí Medi Gun z něj dělá neocenitelného člena teamu. Kromě toho,si Medic neustále buduje ÜberCharge,kvůli léčení ostatních. Jakmile je ÜberCharge připravena, může zajistit nezranitelnost s Medi Gun, Kritické zasahy s Kritzkrieg, nebo provádět rychlé hojení s Quick-Fix. Správné použití ÜberCharge ve hře, může snadno rozhofnout vítězství i poražku. V každém přestřelce, je nesmírně důležité, aby Medic přežil. Spoluhráči mohou zemřít, jelikož když je Medic živí, tak si snadno vybuduje novou ÜberCharge a jeho team je snadno ve výhodě. Medic spoléha na dobré spoluhráče, dokud je naživu, tak může léčit a udržovat svůj team při životě.

Rady k určitým zbraním

Vaše schopnost léčit je často z jedním z terčem proč po vás nepřatelé útočí. V útoku se snažte tvra dě zaútočít, zkákat, krčit se, aby nedošlo k poškození. Vaše přirozené regenerace zdraví se často nestačí udržet při životě, a tak spoléhají na svého spojence pro ochranu. Pokud nejste nuceni bojovat, měli byste ustoupit, pokud všichni v okolí spoluhráči jsou poraženi.

Syiringe Gun

Syringe Gun

Ačkoliv Syringe Gun střílí rychle a dává dostatečné poškození, měli by jste spoléhat na své spoluhráče, aby vás chránili. Jehly od Syringe Gun putují docela pomalou a v parabolickém oblouku. Proto musíte mířit na nepřitele trochu nahoru, aby jste tento problém vyřešili.


Blutsauger

Blutsauger

Blutsauger může být užitečné, pokud se ocitnete neustále pronásledováni nepřáteli, pokud budete důsledně útočit na nepřátele při použití Blutsauger, budete léčit sám sebe více než je vaše běžná regenerace.

Crusader's Crossbow

Crusader's Crossbow

Crusader's Crossbow je težká na používání, zatímco nepřatelům dává maláe požkození, může léčit vaše splouhráče. Zblikosti se dá použít k léčení kriticky zraněného spoluhráče. Crusader's Crossbow není určená k boji, avšak v Medievil módu je nenahraditelná. Střeli cestují pomalu a nabíjení trvá dlouho. Crusader's Crossbow je spíže doporučena do Medievil módu.

Overdose

Overdose

V závislosti na tom, jak je ÜberCharge měřič plný, získáte až 10% zvýšení rychlosti pohybu. I když to nestačí držet krok s Scoutem, ale měla by se zvýšit mobilita, takže vyhýbaní se útokům a manévrování kolem bitevního pole je o něco jednodušší. Overdose je nejépe využitelná s Kitzkrieg nebo Quck-Fix, jelikož tyto dvě sekundární zbraně rychle dobjejí ÜberCharge.

Secondary Weapons

Your healing beam will stay locked onto a patient no matter what direction you face, so turn around frequently to watch for Spies and other ambushers. Stay behind your Medic buddy so that he can take all of the damage. The beam can bend around corners, allowing you to heal teammates from behind cover. Don't make the common mistake of only healing one player: your ÜberCharge meter will fill up more quickly if you are healing wounded allies, so spread your healing evenly during moments of downtime. Generally speaking, you first want to heal other Medics, then combat classes, then support classes. Whenever it comes time to unleash a charge, inform your team. You'll want as much support as possible following behind you and your patient.

Medi Gun

Medi Gun

Most of the time, you will equip the Medi Gun for the standard ÜberCharge. While your Medic buddy will differ from time to time, an ÜberCharge will help your team make a push into almost any defensive encampment, particularly those with Sentry Guns. Invincibility is useful on defense, too: you can counter an enemy Medic's ÜberCharge by deploying your own, preferably just after his finishes. If you are in danger of being killed, activate your ÜberCharge in self-defense: it's better to survive than to die with a full meter. You can keep multiple targets ÜberCharged at once by quickly switching between them. Although your charge drains faster, you will generally make the team push stronger.

Kritzkrieg

Kritzkrieg

The best candidates for the Kritzkrieg's ÜberCharge are the Soldier, the Demoman, and the Heavy. These classes can deal damage over a wide area and use the critical hits to eliminate entire groups of enemies. Deploying the Kritzkrieg does not protect you, so you're relying completely on the skill level of your patient and will lose should an enemy Medic deploy a standard ÜberCharge. Because your meter charges faster, it is best to deploy the Kritzkrieg as soon as possible, before the enemy Medics are fully charged. Sentry Guns are not affected by critical hits, so do not use the Kritzkrieg when trying to destroy Engineer nests.

Quick-Fix

Quick-Fix

The Quick-Fix heals more rapidly than both the Medi Gun and Kritzkrieg, allowing you to gain an immediate advantage in an area with multiple injured teammates and maintain momentum during a team push. In addition to this, healing a Scout will allow you to move around the battlefield very rapidly. However, the inability to overheal means that you cannot boost your teammates' health for future confrontations and will be at a disadvantage at the beginning of a clash. Should your team allow an enemy Medic to accumulate a full ÜberCharge, the invincibility offered by the Medi Gun or the crit boost offered by the Kritzkrieg will overpower your tripled healing rate.

Melee weapons

Bonesaw / Saxxy

Bonesaw Saxxy

The Bonesaw is useful for getting the first strike on a distracted opponent but still loses to the Syringe Gun in damage over time. There is no reason to use the Bonesaw; because Medics rarely engage in combat, all of your other melee weapons are generally seen as straight upgrades.

Übersaw

Übersaw

If you are cornered by the enemy, use the Übersaw to rapidly fill your ÜberCharge meter. Don't be zealous, even if your foe is quite weakened: once your meter is filled, escape back to your teammates, deploying the ÜberCharge if you need to.

Vita-Saw

Vita-Saw

The Vita-Saw grants minor ÜberCharge insurance. As a Medic, you are generally healing teammates while at the frontlines and will be targeted by any competent enemy. Death is almost inevitable, so equip the Vita-Saw if the 20% saved charge can significantly impact the flow of battle. If you equip anything except the Blutsauger, your natural health regeneration can make up for the small health penalty. It is obviously useless in situations where you cannot respawn, such as Arena or Sudden Death.

Amputator

Amputator

The Amputator has no downsides and is a straight upgrade from the Bonesaw. Using its taunt to heal will not build your ÜberCharge meter, so you should still be using your Medi Gun of choice for most of your healing. Only use its taunt-heal when there are numerous injured teammates clustered nearby, staying behind cover even if there are no enemies in sight. Taunting in the midst of combat may get you killed, no matter how much healing you provide.

Solemn Vow

Solemn Vow

The Solemn Vow has no downsides and is a straight upgrade to the Bonesaw. The ability to see enemy health can be useful for informing teammates of weakened foes who can easily be picked off. Defensively, this ability can be useful when deciding to fight or run from a pursuing enemy.

Item Sets

The Medieval Medic

Crusader's Crossbow Amputator

The increased health regeneration granted by the item set can significantly increase your survivability. You will need to rely further on your teammates for protection, as only using the Crusader's Crossbow to fight off enemies can be very difficult.

The Clinical Trial

Overdose Quick-Fix Solemn Vow

The movement speed bonuses offered by the Overdose and Quick-Fix synergize with each other, giving you extra mobility to rapidly heal multiple teammates.

See also