Template:Upgrade station primary
Primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 400 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. | |
Knockback Rage | 350 | 3 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. | ||
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | ||
+20% Damage | Demoman | 500 | 4 | ||
+25% Projectile Speed | Demoman
|
150 | 4, 3 | ||
Rocket Specialist | Soldier | 300 | 4 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | |
+25% Damage | Scout | Soldier
|
400 | 4 | |
Pyro | Sniper | ||||
+2 Clip Size | Soldier
|
Demoman
|
400 | 4 | |
Medic | |||||
+50% Clip Size | Scout
|
Engineer | 400, 200 | 4 | |
Medic | |||||
Projectile Penetration | Scout
|
Engineer
|
400, 200 | 1 | Projectiles penetrate enemy players. |
Medic
|
Sniper
| ||||
Explosive Headshot | Sniper
|
350 | 3 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150/170/190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). | |
+25% Faster Charge | 200 | 4 | |||
+5s Bleed On Target | Sniper
|
200 | 3 | ||
+50% Ammo Capacity | All classes
|
250 | 3, 2 | Ammo pickups grant more ammo proportionately. | |
+20% Reload Speed | Scout
|
Soldier
|
250 | 3 | |
Demoman
|
Engineer
| ||||
+10% Firing Speed | Scout
|
Soldier
|
200, 350, 100 | 4 | |
Demoman
|
Heavy
| ||||
Engineer
|
Medic
| ||||
+25 Health On Kill | All classes
|
200, 100 | 4 | Health from robot kills can overheal players. | |
+25% Burn Damage | Pyro
|
250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. | ||
+25% Airblast Force | Pyro
|
100 | 4 | ||
Mad Milk Syringes | Medic
|
200 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. |
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