Patch notes
The Gun Mettle Update has arrived!
General
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a crash when parsing a malformed network packet
- Fixed a
.wav
file exploit
- Fixed a
.bsp
file exploit
- Fixed another client crash related to demo playback and skipping tick
- Fixed a client crash related to the the HUD
- Fixed a case where some gifted items would use [unknown] for the gift giver
- Fixed the achievement tracker being visible during demo playback
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added player avatars to the target ID panel
- Added numerical health value to the target ID health display
- Fixed being able to open the class menu while connected to SourceTV
- Updated Duels to not consume a duel for a non-zero tie
- Improved
tf_bot_quota_mode
team balance logic when using "fill""
- Random damage spread is off by default (convar
tf_damage_disablespread
). Existing users will still use their currently set value.
- Auto reload is on by default (convar
cl_autoreload
). Existing users will still use their currently set value.
- Added new convar
tf_player_movement_restart_freeze
(default 1) that controls the freeze period at the beginning of round
- Fixed not seeing unusual effects during demo playback and while connected to SourceTV
- Added new convar
tv_delaymapchange_protect
(default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round
- Fixes
tv_delaymapchange
not preventing a manual map change on the dedicated server while SourceTV still has buffered data
- Added individual player-ready state for tournament mode
- Added new convar
mp_tournament_readymode
(allows tournament mode to use a per-player ready system)
- Added new convar
mp_tournament_readymode_min
(minimum number of players required on the server before players can toggle ready status)
- Added new convar
mp_tournament_readymode_team_size
(minimum number of players required to be ready per-team before the game can begin)
- Added new convar
mp_tournament_readymode_countdown
(the number of seconds before a match begins when both teams are ready)
- Updated the tournament spectator GUI to sort players by class
- Added teammate player glow outlines, names, and health bars for spectators
- Server toggle: convar
tf_spec_xray
(defaults to on), Client can toggle in the Advanced Options menu
- Added a new startup music track
- Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin
- Lootlist descriptions now have a checkmark on items you already own
- Added "Get Key" and "Get Key and Open" backpack context options for crates and cases
- Added "Sell on Steam Marketplace" backpack context option for eligable items(sic)
- Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace
- Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection
- Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play.
- Updated the backpack to use borders for the different weapon qualities
- Updated various weapon descriptions to better detail the weapon's featuresCite error: Closing
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- Now has 10 second cool down on use
- Can now overheal up to 400hp
- Can be thrown (alt-fire) as a small medkit for other players to use
- Lunchbox items[1]
- Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit
- Panic Attack
- Base Fire rate increased (from 15% to 30%)
- Base reload speed increased (from 33% to 50%)
- Added increased switch to speed by +50%
Undocumented changes
- Added Competitive Matchmaking Beta Pass
- Set the maximum item level on several items to level 1.
- Updated some weapons to the
c_model
system.
- Made some stock weapons gift wrapable.
- Re-added Haunted Fortress 2 (Soundtrack) to the game (as "
gamestartup_halloween.wav
"), and renamed Misfortune Teller (Soundtrack) from "gamestartup_halloween.wav
" to "gamestartup_halloween1.wav
"
- Crate descriptions now display a checkmark beside listed potential items that the player already owns at least one of, regardless of quality and discounting stock weapons.
- This also applies to Decorated weapons description, showing which weapons of that collection the player has on his backpack.
Patch 2
- Fixed a bug that prevented some clients from updating their contract progress
- Fixed a bug where The Family Business was firing slower than it was supposed to
Notes missed from the previous update:
- Power Jack
- Reduced health gained on kill from +75hp to +25hp
- Cozy Camper
- Removed increased damage taken penalty
- Rescue Ranger
- Decreased cost of long range building pick up from 130 metal to 100 metal
- Spy-cicle (previous note was incorrect)
- Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Patch diff