User:Linux lover/Stop that Tank!

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Stop that Tank!
User Linux lover Stt-logo-sm.png
Basic information
Type: Game mode
Availability: Public
Creator(s): Banshee and linux_lover
Released: September 21, 2013 (First debut)
August 13, 2015 (Public release)
Link(s): Steam group
GitHub
Stop that Tank!
— The Administrator issuing a directive.

Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank Robot and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.

Gameplay

There are two distinct types of gameplay for Payload and Payload race maps.

Payload

Write about specific game play mechanics for payload.

Payload Race

Write about specific gameplay mechanics for payload race.

Giant Robots

Available in Payload

List of Payload Giants
Loadout Abilities
Scoutbot blu.png

Leaderboard class scout.png Major League Scout
Health: 6,000
Movespeed: 320 HU/s
Pictogram plus.png Captures control points twice as fast compared to other giants
Pictogram plus.png Teammates respawn much faster compared to other giants

Mobile, but weak, the Major League Scout is ideal at getting the job done quickly. It can only reliably kill one target at a time, but is perfectly capable of stunning or knocking away multiple enemies at once in order to clear a path. The quick move speed combined with the ability to triple jump allows the Major League Scout to take routes other giants could only dream of. Combined with the double capture rate, this causes the Major League Scout to pose a serious threat to the human team should it slip by their line of defense.

Force-A-Nature
Force-A-Nature

Pictogram plus.png +100% bullets per shot
Pictogram plus.png +30% more accurate
Pictogram plus.png +900% knockback on target
Pictogram plus.png +2 clip size (4 shots)
Pictogram minus.png -20% damage penalty

Flying Guillotine
Flying Guillotine

Pictogram plus.png +65% weapon switch speed
Pictogram plus.png +90% faster recharge rate

Sandman
Sandman

Pictogram plus.png +90% ball recharge rate
Pictogram plus.png +30% melee attack speed
Pictogram plus.png +6 maximum balls carried

Soldierbot blu.png

Leaderboard class soldier.png Giant Soldier
Health: 10,000
Movespeed: 98 HU/s

Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape.

Rocket Launcher
Rocket Launcher

Pictogram plus.png +85% damage bonus
Pictogram plus.png +20% explosion radius
Pictogram minus.png No random critical hits

Shovel
Shovel
Soldierbot blu.png

Leaderboard class soldier.png Giant 10-Shot Bazooka Soldier
Health: 10,000
Movespeed: 98 HU/s

What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges.

Beggar's Bazooka
Beggar's Bazooka

Pictogram plus.png +7 clip size
Pictogram plus.png +80% reload speed
Pictogram plus.png +80% firing speed
Pictogram plus.png No overloading
Pictogram minus.png +6 degrees in random projectile deviation
Pictogram minus.png -45% damage penalty
Pictogram minus.png No random critical hits

Shovel
Shovel
Pyrobot blu.png

Leaderboard class pyro.png Giant Pyro
Health: 10,000
Movespeed: 171 HU/s

Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect.

Flame Thrower
Flame Thrower

Pictogram plus.png Airblast destroys enemy stickybombs
Pictogram plus.png Reflected projectiles become critical
Pictogram plus.png +150% airblast push force
Pictogram plus.png +40% airblast range
Pictogram plus.png +40% damage bonus
Pictogram plus.png +50% flame particle lifetime (flames travel further)
Pictogram plus.png +25% flame particle size

Fire Axe
Fire Axe
Pyrobot blu.png

Leaderboard class pyro.png Giant Flare Pyro
Health: 10,000
Movespeed: 111 HU/s

You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans.

Scorch Shot
Scorch Shot

Pictogram plus.png +80% reload speed
Pictogram plus.png +100% afterburn length
Pictogram plus.png +300% afterburn damage
Pictogram minus.png Does not mini-crit burning players
Pictogram minus.png No random critical hits

Third Degree
Third Degree
Demobot blu.png

Leaderboard class demoman.png Giant Rapid Fire Demoman
Health: 10,000
Movespeed: 109 HU/s

Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps.

Grenade Launcher
Grenade Launcher

Pictogram plus.png +75% firing speed
Pictogram plus.png +75% reload speed
Pictogram plus.png +1 clip size
Pictogram minus.png No random critical hits

Bottle
Bottle
Demobot blu.png

Leaderboard class demoman.png Giant Demoknight
Health: 10,000
Movespeed: 140 HU/s

Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests.

Chargin' Targe
Chargin' Targe

Pictogram plus.png +25% charge recharge rate
Pictogram plus.png +100% charge impact damage
Pictogram plus.png Full turning control while charging

Eyelander
Eyelander

Pictogram plus.png On Kill: 3 seconds of 100% critical chance
Pictogram plus.png +200 health restored on kill
Pictogram plus.png +140% damage bonus
Pictogram plus.png +50% melee attack range
Pictogram plus.png +20% melee attack speed
Pictogram plus.png +0.5s increase in charge length
Pictogram minus.png No head collection

Demobot blu.png

Leaderboard class demoman.png Sir Nukesalot
Health: 10,000
Movespeed: 118 HU/s

Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening.

Loose Cannon
Loose Cannon

Pictogram plus.png Always deals critical hits
Pictogram plus.png +600% damage bonus
Pictogram plus.png +100% explosion radius
Pictogram minus.png No fuse
Pictogram minus.png -75% clip size
Pictogram minus.png -47% projectile speed
Pictogram minus.png -80% reload speed
Pictogram minus.png -100% slower firing speed

Bottle
Bottle

Pictogram minus.png No random critical hits

Heavybot blu.png

Leaderboard class heavy.png Giant Heavy
Health: 10,000
Movespeed: 115 HU/s (revved down) 71.5 HU/s (revved up)

When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking.

Minigun
Minigun

Pictogram plus.png +60% damage bonus
Pictogram plus.png +30% faster move speed while deployed
Pictogram minus.png No random critical hits

Fists
Fists
Heavybot blu.png

Leaderboard class heavy.png Giant Shotgun Heavy
Health: 10,000
Movespeed: 127 HU/s

Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next eight seconds.

Shotgun
Shotgun

Pictogram plus.png +900% bullets per shot
Pictogram plus.png +90% faster reload time
Pictogram minus.png -130% firing speed
Pictogram minus.png -50% damage penalty
Pictogram minus.png No random critical hits

Killing Gloves of Boxing
Killing Gloves of Boxing

Pictogram plus.png On Kill: 8 seconds of 100% critical chance
Pictogram plus.png +50% melee attack range
Pictogram plus.png +20% melee attack speed
Pictogram plus.png +65% faster weapon switch speed

Available in Payload Race

Trivia