List of useful console commands
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Using the Developer Console, you can turn specific gameplay and graphic settings on and off or modify their values.
These settings can also be put into the class-specific .cfg files in your Team Fortress 2 folder to create class-specific configurations.
Contents
List of useful console commands
cl_ commands
- cl_ask_blacklist_opt_out 0/1 - turns question whether to blacklist a server after leaving after a short amount of time off/on
- cl_ask_favorite_opt_out 0/1 - turns question whether to favorite a server after leaving after a longer amount of time off/on
- cl_autoreload 0/1 - turns automatic reloading off/on
- cl_autorezoom 0/1 - turns Sniper Rifle re-zoom off/on
- cl_burninggibs 0/1 - burning gibs off/on
- cl_crosshair_file - sets crosshair picture. "" is standard-crosshairs. example: "crosshair1"
- cl_drawhud 0/1 - shows/hides the HUD - sv_cheats 1 required
- cl_flipviewmodels 0/1 - sets viewmodels normal/inverted(left-handed) - does not work while connected to a server
- cl_interp - sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
- cl_new_impact_effects 0/1 - turns new, better looking impact effects off/on, most noticeable on glass
- cl_ragdoll_collide 0/1 - turns ragdoll collisions on/off (client-side only)
- cl_ragdoll_fade_time - sets time until ragdolls disappear (client-side only)
- cl_showbackpackrarities 0/1 - turns color-coded items in trade off/on
- cl_showfps 0/1/2 - shows framerate (off/real-time/rounded)
- cl_yawspeed - sets the speed at which your character turns when using the +left and +right commands
tf_ commands
- tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - server operator only
- tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - server operator only
- tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
- tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
- tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
- tf_dingaling_wav_override - allows using a custom hit sound
- tf_dingalingaling 0/1 - turns weapon hit sound off/on
- tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
- tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in overtime off/on - server operator only
- tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only
- tf_weapon_criticals 0/1 - turns random criticals off/on - server operator only
sv_ commands
- sv_cheats 0/1 - turns cheats off/on - server operator only
mp_ commands
- mp_usehwmmodels 1 & mp_usehwmvcds 1 - makes use of the high-polygon class models used in the 'Meet the Team' videos.
- mp_waitingforplayerscancel 1 - cancels "waiting for players..." time - server operator only
hud_ commands
- hud_combattext 0/1 - turns the damage text above enemies off/on
miscellaneous commands
- explode - commits suicide (by exploding into gibs)
- fov_desired 70-90 - sets desired field of view, higher values show more of the battlefield at the cost of fps
- jointeam red/blue/spectator - use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time
- kill - commits suicide
- "record fix; stop" - use this to fix various HUD-color errors or lingering Crit-effects
- viewmodel_fov - sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts