2016년 10월 21일 패치

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패치 노트

Victory line 01.png

패치 1

스트림 포트리스 VIII가 도래했습니다!

  • 3개의 새로운 커뮤니티 맵 Brimstone, Pit of Death, Maple Ridge Event를 추가했습니다.
  • 기이하게 기어다니는 벌레 상자를 추가했습니다.
    • Creepy Crawly 수집품을 구성하는 21개의 새로운 커뮤니티 제작 아이템이 포함되어 있습니다.[1]
    • 핼러윈 제한 아이템 3개 중 하나가 추가로 나올 수도 있습니다.[2]
    • 도발 범상찮은 마술가 추가로 나올 수도 있습니다.
  • 도발 범상찮은 마술를 추가했습니다.
    • 특별한 도발에 도구 설명문에 있는 범상찮은 효과 중 하나를 적용시켜 주는 도구입니다.
    • 기이하게 기어다니는 벌레 상자를 열었을 때 추가로 무작위로 획득할 수 있습니다.
  • Mann Co. 상점에 2개의 새로운 도발을 추가했습니다.
  • 8개의 새로운 커뮤니티 제작 범상찮은 효과를 추가했습니다.
    • 4개의 새로운 범상찮은 모자 효과
    • 4개의 새로운 범상찮은 도발 효과
  • 작년에 개최한 적을 처치하거나, 맵의 목표를 달성하거나, 맵에 소환되는 영혼 가고일을 모아 영혼을 모으는 행사를 재개했습니다.
  • 빠른 대전에서 "핼러윈" 분류를 선택해 핼러윈 대전에 참가할 수 있도록 했습니다.
  • 스크림 포트리스 VIII는 2016년 11월 9일까지 지속됩니다.

스트림 포트리스 VIII 기간 동안

  • 작년에 영혼 가고일을 받지 못한 플레이어가 게임에 접속하면 아이템을 받을 수 있도록 했습니다.
    • 메라'임무'스 및 핼러윈 아이템 연성에 접근할 수 있도록 했습니다.
    • 완료한 메라'임무'스의 수와 모은 영혼의 수가 집계됩니다.
  • 특집 맵에 3개의 새로운 메라'임무'스를 추가했습니다.
  • 행사 기간 중에는 상자를 열었을 때 범상찮은 아이템을 얻을 수 있는 확률이 증가합니다.
  • 모든 상자와 Mann Co. 보급 상자에서 나오는 범상찮은 아이템은 기본 범상찮은 효과 대신 2016년 핼러윈 범상찮은 효과가 붙습니다.

대전 주선

  • 경쟁전 맵 목록을 업데이트했습니다.
  • 맵 선택 메뉴의 빠른 대전 모드에 "Load Saved Settings"와 "Save Current Settings" 버튼을 추가했습니다.
    • 검색 설정을 게임이 시작되었을 때 기본 설정을 불러오는 방식에서 플레이어가 수동으로 저장하는 방식으로 변경했습니다.
  • 빠른 대전에서 플레이어가 팀에 기여한 정도에 따라 얻는 경험치가 달라지도록 했습니다.
    • 점수당 획득하는 경험치량을 6.5로 되돌렸습니다.
    • 대전이나 목표 완료 시 얻는 경험치량을 모든 플레이어가 대전에서 얻은 점수에 기반하도록 했습니다.
  • 팀 균형이 맞지 않는 대전에 참가 우선권을 부여했습니다.
    • 이로 인해 여러 플레이어가 떠나서 대전이 매우 불공평해질 가능성이 줄어듭니다.

전반적 변경 사항

  • AsiaFortress Cup 10기 대회 훈장을 추가했습니다.
  • LBTF2 6 대 6 경기 13기 대회 훈장을 추가했습니다.
  • OS X와 Linux 클라이언트의 텍스처 처리 정도를 개선했습니다.
    • 이로 인해 플레이어가 높은 텍스처 품질 설정을 사용할 때 (특히 레벨 변경 시) "메모리 부족" 오류가 발생할 확률이 줄어듭니다.
    • 이 오류가 여전히 발생하는 플레이어는 향후 개선될 때까지 텍스처 품질을 중간이나 낮음으로 설정하는 것을 권장합니다.
  • cp_sunshine의 사라진 머티리얼 문제를 수정했습니다.
  • 폭탄 머리를 가진 플레이어가 메라즈무스를 기절시키지 않았을 때 피해를 입지 않는 현상을 수정했습니다.
  • Ghost Town에서 Mann 대 기계 좀비가 핼러윈 기간 외에는 올바른 스킨을 사용하지 않는 현상을 수정했습니다.
  • Mann 대 기계 모드의 투표 추방 시간 기록계와 관련한 버그를 수정했습니다.
  • 도발을 끝낸 후 올바른 무기를 들고 있지 않던 현상을 수정했습니다.
  • 폼슨 6000산탄총 재장전 효과음을 재생하던 현상을 수정했습니다.
  • 스카웃이 유격수로 누군가를 밀쳐낼 때 재생되는 효과음을 업데이트했습니다.
  • 몇몇 메라즈무스 음성 파일을 업데이트해서 제대로 재생되지 않는 현상을 수정했습니다.
  • 현지화 파일을 업데이트했습니다.

언급되지 않은 변경 사항

  • 영혼 가고일의 설명문을 업데이트했습니다.

패치 2

  • 서버 연결 시 OS X가 충돌하는 현상을 수정했습니다.
  • 메라'임무'스 진행률이 증가하지 않는 현상을 수정했습니다.[3]

주석

변경된 파일

추신: 아래의 변경된 파일 목록은 두 다른 버전의 게임으로부터 산출해냈습니다.
변경 사항
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx80.vtx
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/hwn2016_aerobatics_demonstrator/hwn2016_aerobatics_demonstrator_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/hwn2016_spirit_of_the_bombing_past/hwn2016_spirit_of_the_bombing_past_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/hwn2016_spirit_of_the_bombing_past/hwn2016_spirit_of_the_bombing_past_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/hwn2016_spirit_of_the_bombing_past/hwn2016_spirit_of_the_bombing_past_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/hwn2016_spirit_of_the_bombing_past/hwn2016_spirit_of_the_bombing_past_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_corpus_christi_cranium/hwn2016_corpus_christi_cranium_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_corpus_christi_cranium/hwn2016_corpus_christi_cranium_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mo_horn/hwn2016_mo_horn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2016_wing_mann/hwn2016_wing_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/hwn2016_improv_coonskin_cap/hwn2016_improv_coonskin_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_load.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_save.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/casual/gametype_halloween.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_maple_ridge_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_pit_of_death.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_fifthcurve_event.vtf