職業
在絕地要塞2中,玩家可以選擇以下九種職業:
不能使用
平民無法在遊戲中選擇。
職業角色
全部九種職業可分為三種類型:進攻類,防守類,支援類。玩家可以依團隊策略的需求來進行選擇。
進攻類
進攻類職業(偵察兵,火箭兵和火焰兵)是隊伍裡的主要攻擊手。不論在占領控制點或是搶奪情報箱時,它們都能造成對敵方造成一定程度的混亂和破壞。全部職業中,偵察兵擁有最快的佔領速度和移動速度。火箭兵可以用它們的火箭發射器有效的打擊敵人。火焰兵可以埋伏起來並在適當的時機讓敵人們著火。
防守類
防守類職業(爆破兵,重裝兵和工程師)能有效的壓制敵人或守護重要據點。和其他類型的職業比較起來,他們的攻擊傷害輸出是最強的。爆破兵可以隨時引爆它們的黏性炸彈來進行防守或破壞。重裝兵可以利用格林機槍有效的打退敵人。工程師除了能建造火力強大的步哨防禦槍,也能建造傳送裝置和補給器兩種輔助建築物。
支援類
支援類職業(醫護兵,狙擊手和間諜)可以作為隊伍的支幹。他們能為進攻類和防守類職業在分秒必爭的戰鬥中提供額外的優勢。不論是削弱敵方戰鬥力或治療隊友都需要他們。醫護兵可以治療隊友至最大生命值的150%。狙擊手可以利用狙擊槍進行與距離攻擊,和用瓶手道幫忙滅火或追加小爆擊。 間諜則可滲透敵方內部,並利用電子破壞器和背刺造成敵方致命的威脅。
治療量
醫護兵可以進行超量治療,使之生命值補充到該目標最大生命值的150%。
各職業治療量比較表
職業 | 最大生命值 | 超量治療最大值 | |
---|---|---|---|
偵察兵 (裝備睡魔) (裝備特殊送貨員套裝) |
125 110 150 |
185 165 225 | |
火箭兵 (裝備火箭跳躍者) |
200 100 |
300 150 | |
火焰兵 | 175 | 260 | |
爆破兵 (裝備魔眼闊劍或連馬都沒有的無頭騎士斬首斧,0 斬首) (裝備魔眼闊劍或連馬都沒有的無頭騎士斬首斧,1 斬首) (裝備魔眼闊劍或連馬都沒有的無頭騎士斬首斧,2 斬首) (裝備魔眼闊劍或連馬都沒有的無頭騎士斬首斧,3 斬首) (裝備魔眼闊劍或連馬都沒有的無頭騎士斬首斧,斬首4以上) (裝備黏彈跳躍者) (裝備黏彈跳躍者和魔眼闊劍或連馬都沒有的無頭騎士斬首斧,0 斬首) (裝備黏彈跳躍者和魔眼闊劍或連馬都沒有的無頭騎士斬首斧,1 斬首) (裝備黏彈跳躍者和魔眼闊劍或連馬都沒有的無頭騎士斬首斧,2 斬首) (裝備黏彈跳躍者和魔眼闊劍或連馬都沒有的無頭騎士斬首斧,3 斬首) (裝備黏彈跳躍者和魔眼闊劍或連馬都沒有的無頭騎士斬首斧,斬首4以上) |
175 150 165 180 195 210 100 75 90 105 120 135 |
260 225 245 270 290 315 150 110 135 155 180 200 | |
重裝兵 (使用美味巧克力的 30 秒內) |
300 350 |
450 450 | |
工程師 (裝備機械槍手) |
125 150 |
185 225 | |
醫護兵 (裝備還魂鋸) |
150 140 |
225 210 | |
狙擊手 (裝備達爾文市的危險護盾) |
125 150 |
185 225 | |
間諜 | 125 | 185 | |
平民 | 50 | 75 |
移動速度
Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.
For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he undisguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.
The Horseless Headless Horsemann is not a class, but is shown here for comparison.
各職業移動速度比較表
職業 | 前進 | (abs) | 後退 | (abs) | 蹲下 | (abs) | |
---|---|---|---|---|---|---|---|
偵察兵 | 133% | 400v | 120% | 360v | 44.4% | 133.33v | |
火箭兵 (裝備傷害均衡十字鎬且生命值為 121-160) |
80%
88%
|
240v
264v
|
72%
79%
|
216v
238v
|
26.6%
29.3%
|
80v
88v
| |
火焰兵 (裝備加油站員工裝備套裝) |
100%
110% |
300v
330v |
90%
99% |
270v
297v |
33.3%
36.7% |
100v
110v | |
爆破兵 (衝擊刺盾衝撞時) |
93%
250% |
280v
750v |
84%
N/A |
252v
N/A |
31.1%
N/A |
93.33v
N/A | |
重裝兵 |
77% 37% |
230v 110v |
69% 33% |
207v 99v |
25.5% 0% |
76.67v 0v | |
工程師 (搬運建築物時) |
100%
75% |
300v
225v |
90%
67.5% |
270v
202.5v |
33.3%
25% |
100v
75v | |
醫護兵 | 107% | 320v | 96% | 288v | 35.5% | 106.67v | |
狙擊手 (開狙擊鏡時) |
100% 27%
|
300v 80v
|
90% 27%
|
270v 80v
|
33.3% 1.33%
|
100v 4v
| |
間諜 | 100% | 300v | 90% | 270v | 33.3% | 100v | |
平民 | 100% | 300v | 90% | 270v | N/A | N/A | |
連馬都沒有的無頭騎士 | 133% | 400v | N/A | N/A | N/A | N/A |
abs - 絕對數字速度單位 (v)
體型
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
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