User talk:Rikka Takanashi

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Natascha Edit

Hello there,

I've seen you recently edited my screenshot name for the festive Natascha. Now at the Natascha page theres is no screenshot of the festive version, should i just change back to the original one ? Vrain13 (talk) 06:07, 18 January 2017 (PST)

I changed the name to be consistent with other pages (See Medi Gun or Grenade Launcher for example), you can move those image to the new name by using drop down and click move then set the new path name for it. And also the inspect images and the sheen images do not need, the first person view is only needs (See C.A.P.P.E.R for the example of the weapon page of weapon that can inspect). User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 07:04, 18 January 2017 (PST)

Alrighty then, thanks for clearing that up. Added the missing variants and changed the file and the name file for consistency Vrain13 (talk) 09:24, 18 January 2017 (PST)

Just a thanks

Hey, just saying thanks for the help. Didn't realize those tips were the official ones by Valve. Oops.

Anyar (talk) 19:24, 6 February 2017 (PST)

On the topic of the Rocket Launcher page info

I believe you're right under your claim that my info was unnecessary, However the Revolver page's info has been fixed up to "my standards" TheFatHat (talk) 17:43, 8 December 2017 (PST)

First of all, use the Add Topic button to create the new talk page instead. Secondly, it's still not fitted with the Help:Style guide, your standard is not equal to our standard. So please understand and read about the style guide before attempt to make anymore editing or else your work will kinda get revert instantly. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 17:47, 8 December 2017 (PST)

End of the Jungle Inferno Campaign

Rather than deleting the statement that the Jungle Inferno Campaign will end on Feb. 11, we could leave that statement there (the February 5, 2018 blog says the Campaign will end on that date). However, we could add clarification of what campaign features will end. We do that, and then state that the Mercenary Park Contracts will continue. That blog says nothing about the Pyroland Contracts, but we can wait until Feb. 12 to be certain of their fate. I have been thinking that these Contracts are sort of an extension to Achievements. If they continue indefinitely, then they really are an extension.

Is a split of Jungle Inferno Campaign from Jungle Inferno Campaign/Mercenary Park Contracts warranted?

Now, I don't think my time writing the Contract strategies so late in the Campaign was quite so wasted.  :) Mikado282 (talk) 03:53, 6 February 2018 (UTC) Mikado282 (talk) 03:55, 6 February 2018 (UTC)

You can do whatever you want, I just don't know the way to deal with it at that time due I was in rush. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 14:04, 6 February 2018 (UTC)
[ Looks like you are still in a rush. :) ]
Thanks. I think I will wait until the end of the Campaign to see what exactly happens with the free and premium Contracts and past tense it at the same time. Mikado282 (talk) 18:49, 6 February 2018 (UTC)

Jungle Inferno ConTracker extension

So, the change in the JIC's description was not associated with an announced Patch. Is this an Item schema change?

I have been looking for an example of how to add this "non-Patch" update to the Update history of Jungle Inferno ConTracker. I am thinking of this:

February 5, 2018 Jungle Inferno News (Blog Post)

  • [Undocumented] Jungle Inferno ConTracker description changed to not refer to the end date of the Jungle Inferno ConTracker Campaign.

Mikado282 (talk) 18:04, 11 February 2018 (UTC)

IIRC, there's the item schema changes template somewhere. I just rarely touch it since it's not commonly my job User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:28, 12 February 2018 (UTC)
K. I'll pester Tark, then. Assuming he now doesn't answer here.

help

So I am trying to make the demonstration video for the thermal thruster but I thought as I am quite new to this I would ask you a few questions before creating it. 1. Does the video need to be made on the map tr_target? 2. If it does, how could I access the tr_target map without activating training mode. If you think there is any important rules i should follow that you think I would forget about, please could you inform me of such. Thanks for your time. Firerox123 (talk) 11:26, 7 July 2018 (UTC)

Please ask in the Team Fortress Wiki talk:Weapon Demonstration instead, as I'm not the one who did the demo. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 23:07, 7 July 2018 (UTC)

Flamethrower & Dragon's Fury Bug.

Shouldn't the airblast bug be moved to compression blast since it applys to All flamethrowers that can airblast? User MrJohnson Signature.png MrJohnson (talk) 01:16, 27 August 2018 (UTC)

Well, it should be on both. Since people usually go to weapon pages to list the bug before the actual mechanic that is bugging (like this one) User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 01:55, 27 August 2018 (UTC)


Mutated Milk Bug Removal Question

Hello, I noticed you reverted my change to remove the bug on the Mutated Milk page about it having a bug that uses the mad milk animations in the loadout screen. I just tested this listed bug and it is apparently no longer a bug so that is why I removed it from the list. Was I incorrect in removing it from the list apon testing and seeing the bug no longer occurs? AlexH898 (talk)

Was it plausible that the Scout's hand was clipping into the jar? if it does it is still using the animation. User MrJohnson Signature.png MrJohnson (talk) 05:04, 3 September 2018 (UTC)

Ah. Yeah, it was clipping into the jar but it wasn't using the same animation as the milk. Seems to now use the all-class melee animation. For Example AlexH898 (talk)

Second Banana Bugs

I was positive that the bug was not a bug, because it barely happened to me and i have never seen it happen. User MrJohnson Signature.png MrJohnson (talk) 00:55, 9 September 2018 (UTC)

Barely != does not occur anymore. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 01:19, 9 September 2018 (UTC)
Although you were correct on that one, it is never a good idea to dismiss a suggested bug without doing the proper testing. It "barely happening to you" and you "never seeing it happen" are not valid reasons to remove/add a bug. — Sam (a.k.a. cnoe) 01:26, 9 September 2018 (UTC)

I have tested it a quite alot when i was on Mercenary Park making sure the bugs are still in effect on that map. User MrJohnson Signature.png MrJohnson (talk) 01:37, 9 September 2018 (UTC)