维修节点

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< Repair Node
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那玩意可不是好东西!
工程师 对他创作的再三思索。

维修节点工程师已被废弃的替代性建筑,可替换传送器补给器。该建筑为粉红色的装置,其顶部装有一盏红色警报灯,侧面则为气体罐。

当建造后,维修节点将在停止运作前定期修复附近建筑。维修节点的主作用是允许工程师离开阵地并做出其他分内之事,同时让工程师的建筑有在爆破手士兵攻击下生存的机会。

尽管作用是检修建筑,但该建筑一样可以像是其他建筑被电子工兵瘫痪,并无法继续修复其他建筑。目前依然不清楚维修节点是否有能力移除其他建筑上的电子工兵,无论如何,一旦维修节点因能量用尽后瘫痪,将会像是无法继续修复其他建筑一样移除电子工兵,除非附近有着另一座未被瘫痪的维修节点。维修节点的一项属性为维修效果无法被多次叠加,因此两座维修节点的修复效率并不会到达两倍,以上数量更是如此。

维修节点最终因使建筑阵营更难被捣毁以至于破坏游戏体验而遭到删除。并从此能看出该游戏对传送器和补给器依赖;使任何一个被替换都将影响到任意兵种为团队做出的贡献且严重拖缓游戏节奏。

伤害

假定不存在伤害。定期修复受到伤害的建筑物。

等级

细枝末节

The completed Repair node in the teaser.
  • The Repair Node can still be found in the game's files, but there are no texture files for it. The only textured versions can be found in the Engineer Update teaser and official blog.
    • The Repair Node in the teaser is hidden behind a toolbox and a Level 3 Sentry Gun.
    • The Repair Node is hidden on the left side on the image from a blog post.
    • The textured Repair Node screenshot appearing on the blog post shows a Level 3 Repair Node with a red light on top, which isn't present on the Level 3 model in the game files.
  • A copy of the Repair Node's blueprints appear on the Engineer Update page, possibly emblazoned with the words "WILL NEVER WORK," a reference to the scrapping of the building.

外部链接