Crucial Revenge (custom mission)
![]() | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Crucial Revenge | |
---|---|
Basic Information | |
Name: | Crucial Revenge |
File name: |
mvm_barren_final1_adv_crucial_revenge
|
Developer(s): | Super Somario |
Map: | Barren |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 800 |
Maximum possible credits: | 5900 |
Minimum respawn wave time: | 6 |
Maximum respawn wave time: | 12 |
Fixed respawn time: | No |
Tour: | Madness vs. Machines |
Sentry Buster spawn time: | 20 seconds |
Sentry Buster respawn time: | 30 seconds |
Crucial Revenge is an advanced Mann Vs. Machine mission created by Super Somario. It is available on the custom Barren map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (650 Credits) | |||||||||
1A-1 | Normal | 1/2 Melee only | 10 | 10 | 60 | 0 | — | 60 | |
1A-2-1 | Expert | — | 1 | 1 | 1 | 0 | — | 75 | |
1A-2-2 | Expert | — | 1 | 1 | 1 | 5 | — | 75 | |
1B | |||||||||
Hard | — | 10 | 10 | 30 | 10 | 0 | 60 | ||
Hard | — | ||||||||
Normal | Spawns at the left | 3 | 3 | 15 | 15 | — | 30 | ||
1C-1 | Expert | — | 10 | 10 | 20 | 1 | — | 150 | |
1C-2 | Expert | — | 1 | 1 | 1 | 10 | — | 200 | |
Wave 2 (600 Credits) | |||||||||
2A-1 | |||||||||
Expert | — | 10 | 10 | 40 | 0 | 0 | 100 | ||
Normal | — | ||||||||
2A-2 | Armored Sandman Scout Type |
Expert | Spawns at the left | 2 | 2 | 10 | 5 | — | 50 |
2B-1 | 25,000 HP | — | 1 | 1 | 1 | 0 | — | 100 | |
2B-2 | Normal | — | 10 | 10 | 30 | 30 | — | 150 | |
Expert | — | 5 | 5 | 15 | 30 | — | 50 | ||
Expert | — | 1 | 1 | 2 | 45 | 5 | 50 | ||
Support | Easy | ![]() |
1 | 1 | 100 | 0 | 0 | 50 | |
Easy | ![]() Spawns at the left |
1 | 1 | 100 | 0 | 0 | 50 | ||
Expert | — | 2 | — | — | 25 | 30 | — | ||
Wave 3 (700 Credits) | |||||||||
3A | Chief Blast Soldier 20,000 HP |
Expert | — | 1 | 1 | 1 | 0 | 0 | 100 |
3B-1 | Expert | — | 6 | 12 | 60 | 0 | 0 | 60 | |
Type 1 |
Expert | — | 2 | 2 | 6 | 3 | 0 | 120 | |
3C | 15,000 HP | — | 1 | 1 | 1 | 5 | — | 200 | |
Expert | — | 2 | 6 | 6 | 15 | 45 | 90 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Hard | ![]() Spawns at the left |
2 | 2 | 100 | 0 | 0 | 30 | |
Hard | ![]() Melee only ![]() |
3 | 3 | 1000 | 5 | 0 | 100 | ||
Expert | — | 2 | — | — | 25 | 30 | — | ||
Expert | — | 2 | — | — | 15 | 55 | — | ||
Wave 4 (700 Credits) | |||||||||
4A-1 | |||||||||
Hard | Fires continuously | 6 | 12 | 36 | 0 | 0 | 100 | ||
Normal | — | ||||||||
4A-2 | Expert | Spawns at the left | 1 | 1 | 5 | 5 | 30 | 50 | |
4B-1 | |||||||||
Expert | — | 4 | 4 | 4 | 0 | 30 | 100 | ||
Hard | ![]() | ||||||||
4B-2 | Expert | Spawns at the left | 2 | 2 | 10 | 5 | 15 | 50 | |
4C | |||||||||
Expert | — | 2 | 6 | 6 | — | 20 | 100 | ||
Hard | ![]() | ||||||||
4D | |||||||||
Expert | — | 2 | 2 | 2 | 0 | 20 | 100 | ||
Expert | ![]() | ||||||||
Support | Easy | ![]() Spawns at the left |
2 | 2 | 100 | 0 | 0 | 100 | |
Easy | ![]() Spawns at the left |
3 | 3 | 100 | 0 | 0 | 100 | ||
Expert | — | 3 | — | — | 25 | 30 | — | ||
Wave 5 (900 Credits) | |||||||||
5 | Expert | — | 1 | 1 | 5 | 0 | 0 | 450 | |
Expert | — | 1 | 1 | 5 | 0 | 0 | 450 | ||
Support | |||||||||
1/3 | Easy | ![]() |
6 | 6 | 50 | — | 0 | 0 | |
1/3 | Hard | ![]() | |||||||
1/3 | Hard | ![]() | |||||||
Expert | — | 2 | — | — | 15 | 55 | — | ||
Expert | — | 1 | — | — | 40 | 90 | — | ||
Wave 6 (1050 Credits) | |||||||||
6A | 40,000 HP | — | 1 | 1 | 1 | — | — | 100 | |
Expert | — | 6 | 6 | 30 | 0 | 0 | 100 | ||
Expert | — | 7 | 7 | 35 | 0 | 0 | 100 | ||
Expert | — | 2 | 2 | 10 | 10 | 0 | 100 | ||
6B |
Hard | Spawns at the left and mid![]() |
10 | 10 | 30 | 5 | 0 | 50 | |
Type 1 |
Expert | — | 3 | 6 | 9 | 5 | 20 | 100 | |
Expert | — | ||||||||
6C |
King Heavy 40,000 HP |
Expert | — | 1 | 1 | 1 | 8 | — | 100 |
Support | |||||||||
1/3 | Hard | ![]() |
8 | 8 | 800 | — | 0 | 450 | |
1/3 | Normal | ![]() | |||||||
1/3 | Hard | ![]() | |||||||
Hard | Vision range 2500![]() |
2 | — | — | 15 | 55 | — | ||
Expert | — | 3 | — | — | 25 | 30 | — | ||
Expert | — | 1 | — | — | 40 | 90 | — |
Crucial Revenge 's custom robot list
Scout
Armored Sandman Scout (Custom Type)
Icon | Name | Melee | Template:Dictionary/items/hat | Misc. | Attributes |
---|---|---|---|---|---|
Armored Sandman Scout | ![]() Sandman |
![]() Batter's Helmet |
![]() Courtly Cuirass |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Small Armored Sandman Scouts are tougher versions of a Hyper League Scout. Similar to a Steel Gauntlet, they take more damage from melee attacks but less damage from ranged attacks.
Pyro
Dragon's Fury Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Pyro | ![]() Dragon's Fury |
![]() |
A Pyro equipped with the Dragon's Fury. The bot A.I. is not programmed to work with the Dragon's Fury, so the bots treat the Dragon's Fury as a weapon that can shoot bullets. Therefore, it attempts to use it's Dragon's Fury at any range (unless it has limited vision range) and does not know it can airblast.
Medic
Kritzkrieg Medic
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Kritzkrieg Medic | ![]() Syringe Gun |
![]() Kritzkrieg |
![]() ![]() ![]() ![]() ![]() ![]() |
Similar to a Über Medic Type, Kritzkrieg Medic bots regain their übercharge back quickly but has a shorter über duration and low healing rate.
Vaccinator Medics
In this mission, these robots will never use their übercharge, but they will always resist 80% of their selected damage type. It is best that you can take down any Vaccinator Medics not set to the current damage type that affects you so your teammates can help kill their patient or the other Vaccinator Medics.
Vaccinator Medics (Type 1-4)
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | ![]() Medi Gun |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | ![]() Medi Gun |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | ![]() Medi Gun |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
These variants of the Vaccinator Medic are all larger than a regular robot and has more health than an usual Medic Robot.
Vaccinator Medic (Type 4)
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | ![]() Medi Gun |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
This Vaccinator Medic robot variant is identical to the first 3 types, just that it lacks the extra health and is not larger than a regular Medic Robot.
Bosses
King Heavy
Icon | Name | Primary | Template:Dictionary/items/hat | Attributes |
---|---|---|---|---|
King Heavy | ![]() [[Australium Minigun|Template:Dictionary/items/australium minigun]] |
![]() Class Crown |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
King Heavy is the final boss in this mission. This boss robot's unique ability is to be able to penetrate up to 4 enemies per bullet and being able to deflect projectiles better than a regular Giant Deflector Heavy. While it can penetrate up to 4 enemies at once, the penetration rarely helps itself to push the defenders back. The level 2 Attack Projectiles upgrade it possesses is excellent at countering Soldiers and Demomen; Soldiers and Demomen aren't fully useless when dealing with this boss however, Soldiers still have the banner and Demos can switch to a Stickybomb Launcher.