Frozen Fortitude (custom mission)
![]() | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Frozen Fortitude | |
---|---|
Basic Information | |
Name: | Frozen Fortitude |
File name: |
mvm_winterbridge_rc4_int_frozen_fortitude
|
Developer(s): | Crinitus & Mince |
Map: | Winterbridge |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 900 |
Maximum possible credits: | 4950 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 8 |
Fixed respawn time: | No |
Tour: | Madness vs Machines |
Sentry Buster spawn time: | — |
Sentry Buster respawn time: | — |
Frozen Fortitude is an intermediate invasion mission made by Crinitus & Mince. It is available on the custom Winterbridge map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Easy | — | 2 | 12 | 24 | — | 3 | 100 | |
Shovel Knight |
Easy | ![]() |
2 | 6 | 12 | 6 | 6 | 100 | |
1B | Easy | — | 1 | 10 | 25 | — | 1 | 100 | |
Giant Demoknight |
Expert | ![]() ![]() |
1 | 2 | 2 | 10 | 12 | 100 | |
1C | Crusader |
Easy | — | 2 | 6 | 12 | — | 5 | 100 |
Super Heavyweight Champ |
Expert | ![]() |
1 | 1 | 1 | 15 | — | 100 | |
Support | Easy | — | 1 | 1 | ∞ | — | 2.5 | — | |
Wave 2 (500 Credits) | |||||||||
2A | Normal | ![]() ![]() |
4 | 12 | 24 | 5 | 5 | 100 | |
Armored Sandman Scout |
Expert | ![]() |
1 | 2 | 2 | — | 15 | 100 | |
2B | Easy | — | 2 | 8 | 20 | — | 2.5 | 50 | |
Steel Gauntlet |
Expert | ![]() |
1 | 3 | 8 | 5 | 5 | 50 | |
Giant Miner Soldier Type |
Expert | 1 | 2 | 2 | 5 | 15 | 100 | ||
2C | Hard | ![]() |
2 | 6 | 18 | — | 2.5 | 25 | |
Scimitar Sniper |
Easy | — | 1 | 8 | 16 | — | 1.25 | 25 | |
Giant Archer |
Expert | ![]() ![]() ![]() ![]() |
1 | 2 | 2 | 12.5 | 12.5 | 50 | |
Wave 3 (600 Credits) | |||||||||
3A | 15,000 | — | 1 | 1 | 1 | — | — | 100 | |
Normal | ![]() ![]() ![]() |
3 | 12 | 24 | 10 | 5 | 50 | ||
3B | Bushman |
Normal | — | 2 | 10 | 20 | — | 3 | 50 |
Zatoichi Demo |
Normal | — | 2 | 6 | 12 | 6 | 6 | 100 | |
Giant Jarate Master |
Expert | ![]() ![]() ![]() |
1 | 2 | 3 | — | 10 | 100 | |
3C | Miner Soldier |
Easy | — | 2 | 10 | 36 | — | 2.5 | 100 |
Giant Neon Annihilator Pyro |
Expert | ![]() ![]() ![]() |
4 | 8 | 12 | 7.5 | 12 | 100 | |
Milk Scout |
Expert | ![]() ![]() ![]() | |||||||
Wave 4 (650 Credits) | |||||||||
4A | |||||||||
Apothecary Crusader |
Easy | — | 4 | 12 | 28 | — | 4 | 50 | |
Scimitar Sniper |
Easy | — | |||||||
Giant Miner Soldier Type |
Expert | ![]() |
1 | 2 | 2 | 12 | 12 | 50 | |
4B | Nimble Swordsman |
Easy | ![]() ![]() |
2 | 10 | 30 | — | 2.5 | 50 |
Giant Beast Heavy |
Expert | ![]() ![]() ![]() ![]() |
4 | 8 | 8 | — | 20 | 100 | |
Torture Chamber Soldier |
Easy | ![]() | |||||||
4C | Blind Gatebot Demo |
Normal | ![]() ![]() ![]() ![]() |
1 | 5 | 10 | 6 | 6 | 50 |
Longcharge Knight |
Easy | ![]() ![]() |
1 | 9 | 27 | — | 1.5 | 50 | |
Giant Crossbow Crusader |
Expert | ![]() ![]() ![]() ![]() |
1 | 2 | 2 | 5 | 15 | 100 | |
4D | Tribal Sniper |
Easy | ![]() ![]() |
1 | 7 | 21 | — | 1 | 50 |
Conq Crusader |
Easy | ![]() ![]() ![]() |
1 | 6 | 12 | 4 | 4 | 50 | |
Giant Blacksmith Pyro |
Expert | ![]() ![]() ![]() |
1 | 3 | 3 | 8 | 12 | 100 | |
Wave 5 (600 Credits) | |||||||||
5A | Giant Elite Knight Heavy |
Easy | — | 1 | 1 | 1 | 5 | — | 100 |
5B | |||||||||
Resilient Crusader |
Easy | — | 4 | 12 | 20 | 4 | 4 | 50 | |
Laughing-Spell Wizard (Heavy Mittens) |
Easy | ![]() ![]() | |||||||
Normal | ![]() ![]() ![]() ![]() ![]() |
2 | 6 | 20 | 4 | 4 | 50 | ||
5C | |||||||||
Solar Sentinel |
Expert | — | 4 | 8 | 12 | 10 | 10 | 100 | |
Apprentice Pyromancer |
Normal | ![]() ![]() ![]() | |||||||
Axtinguisher Pyro |
Normal | ![]() ![]() ![]() |
2 | 10 | 20 | — | 2.5 | 50 | |
5D | Giant Executioner |
Expert | — | 1 | 3 | 3 | 6 | 12 | 50 |
Hyper League Scout |
Easy | ![]() ![]() |
2 | 12 | 24 | — | 3 | 50 | |
Giant Archer |
Expert | ![]() ![]() ![]() ![]() |
1 | 3 | 3 | 8 | 12 | 50 | |
5E | |||||||||
Caber Demo |
Expert | ![]() |
3 | 12 | 21 | — | 4.5 | 50 | |
Zatoichi Demo |
Normal | ![]() | |||||||
5F | Master Pyromancer |
Expert | ![]() ![]() ![]() ![]() |
1 | 3 | 3 | 6 | 12 | 100 |
Support | Easy | ![]() ![]() |
1 | 10 | 20 | 7.5 | 1.5 | — | |
Steel Gauntlet |
Hard | ![]() ![]() ![]() |
1 | 2 | 20 | 6 | 6.5 | — | |
2/3 Axtinguisher Pyro |
Easy | ![]() ![]() |
1 | 10 | ∞ | — | 1.75 | — | |
1/3 Apothecary Crusader |
Easy | ![]() ![]() | |||||||
Wave 6 (600 Credits) | |||||||||
6A1 | Giant Nimble Swordsman |
Expert | ![]() |
1 | 2 | 2 | 5 | 5 | 100 |
6A2 | The White Knight |
Expert | ![]() ![]() |
1 | 1 | 1 | 5 | — | 100 |
6B | Crusader |
Easy | ![]() |
1 | 12 | 22 | 18 | — | 100 |
6C | Fan O'War Scout |
Easy | ![]() |
1 | 10 | 40 | — | 0.5 | 100 |
Giant Tribal Bowman |
Easy | — | 1 | 4 | 4 | — | 12 | 100 | |
6D | 20,000 | ![]() |
1 | 1 | 1 | 1 | — | 100 | |
Support | Crusader |
Easy | ![]() ![]() |
1 | 8 | ∞ | 9 | 1.5 | — |
16/20 Crusader |
Easy | ![]() ![]() |
1 | 10 | ∞ | 7 | — | — | |
3/20 Buffing Crusader |
Easy | ![]() ![]() | |||||||
1/20 Super Rare Crusader Dude (Crusader) |
Easy | ![]() ![]() |
Custom Robot List
Scout
Fan O'War Scout
Icon | Name | Melee | Attributes |
---|---|---|---|
Fan O'War Scout | ![]() Fan O'War |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Small and frail, these Scout robots will rush towards their targets then mark them for death, causing hit targets to receive more damage for oncoming attacks for a period of time. When marked for death, being less offensive is recommended for survival.
Nimble Swordsman
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Nimble Swordsman | ![]() Three-Rune Blade |
![]() Dark Falkirk Helm |
![]() |
These Scout robots have been trained how to use swords correctly to avoid causing themselves to bleed. With their new ability, it helps them in causing enemies to retreat from them once they get hit. However, their ability goes to waste if their victim has the ability to heal itself.
Soldier
Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Crusader | ![]() Half-Zatoichi |
![]() Brass Bucket |
![]() ![]() |
These robots appear quite often in this mission and usually not much of them appear at once. However, if given the chance, more of them will join the other Crusaders in the battle. Kill them quick to prevent it from happening, but also be careful to not let them kill you or they will gain health!
Buffing Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Buffing Crusader | ![]() Buff Banner |
![]() Half-Zatoichi |
![]() Brass Bucket |
![]() ![]() ![]() ![]() |
Crusader robots with the ability to grant itself and others mini-crits, letting all affected enemies deal 35% more damage. Eliminate it first to stop it from buffing other enemies!
Conq Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Conq Crusader | ![]() Concheror |
![]() Half-Zatoichi |
![]() Brass Bucket |
![]() ![]() ![]() ![]() |
Crusader robots with the ability to grant itself and others to heal on hits and move faster. Eliminate it first to stop it from buffing other enemies!
Resilient Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Resilient Crusader | ![]() Battalion's Backup |
![]() Half-Zatoichi |
![]() Brass Bucket |
![]() ![]() ![]() ![]() |
Crusader robots with the ability to grant itself and others to take 35% less damage and be immune to crits. Eliminate it first to stop it from buffing other enemies!
Demoman
Blind Gatebot Demo
Loadout 1
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Blind Gatebot Demo | ![]() Splendid Screen |
![]() Pain Train |
![]() ![]() ![]() ![]() ![]() |
Loadout 2
Icon | Name | Primary | Attributes |
---|---|---|---|
Blind Gatebot Demo | ![]() Loose Cannon |
![]() ![]() ![]() ![]() ![]() |
As their name implies, Blind Gatebot Demos cannot see and lacks the ability to know when to attack their enemies. Despite being blind, they will charge whenever possible and charges incredibly more often than a Demoknight, and becomes a bit of a trouble once they all get together. Blocking their path will make them stop charging.
If they were to finish capturing the gates, they will all suicide.
Longcharge Knight
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Longcharge Knight | ![]() Tide Turner |
![]() Claidheamh Mòr |
![]() |
Having a longer charge duration, Longcharge Knights can get to their far away foes with ease.
With their Tide Turner's ability to move freely while charging, this makes them dangerous to be dealt with. Finding higher ground or buying jump height can help in avoiding their attacks.
Medic
Apothecary Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Apothecary Crusader | ![]() Amputator |
![]() Brass Bucket |
![]() ![]() |
Apothecary Crusaders are robots that has more health than the regular Medic robot. It has the same attributes as the Crusader, with the added ability to heal surrounding allies while taunting.
Giant Scout
Solar Sentinel
Icon | Name | Melee | Attributes |
---|---|---|---|
Solar Sentinel | ![]() Sun-on-a-Stick |
![]() ![]() ![]() ![]() ![]() |
Solar Sentinel are Giant Scout robots that move slower, but can take more damage than a Giant Scout. While they move slower, their speed should not be underestimated and they should be killed as quick as possible.
In this mission, they are accompanied by Flare Pyros. Be more cautious when fighting Solar Sentinels while on fire.
Giant Soldier
Giant Miner Soldier (Type 1)
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Miner Soldier | ![]() Equalizer |
![]() ![]() ![]() |
Giant Miner Soldier has identical stats to a regular Giant Soldier, just that it uses the Equalizer instead.
Giant Miner Soldier (Type 2)
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Miner Soldier | ![]() Escape Plan |
![]() ![]() ![]() ![]() ![]() |
For every health it loses, its speed will instead gradually increase, meaning it can move fast when its weak. Before it gains high speed, its path should be blocked to prevent it from speeding with the bomb and should be taken out quickly with a few teammates.
The White Knight
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
The White Knight | ![]() Cow Mangler 5000 |
![]() Concheror |
![]() Half-Zatoichi |
![]() Capo's Capper |
![]() ![]() ![]() ![]() |
The White Knight is the final boss of the mission, being a multi-phase boss with various different stat sets that change as the wave progresses. It can use the Concheror as it stands in spawn to give any freshly spawned bot a speedboost into battle, shoot powerful Cow Mangler 5000 shots out of spawn, and rush into battle with the Half-Zatoichi.
Giant Demoman
Giant Executioner
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Giant Executioner | ![]() Chargin' Targe |
![]() Scotsman's Skullcutter |
![]() Executioner |
![]() ![]() ![]() ![]() |
Giant Executioner are giant Demoman Robots that carry a Scotsman's Skullcutter. Be careful of their extra damage from their weapon, try to avoid hits from their melee weapon. Its slower swing speed should make it easier to evade hits.
Giant Heavy
Giant Elite Knight Heavy
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Giant Elite Knight Heavy | ![]() Fists |
![]() Dark Falkirk Helm |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
When focused on gates, this robot will gain a great amount of resistances, and can even replenish its health naturally. It lacks resistances for regular melee attacks and becomes extremly vulnerable to explosive attacks, meaning the Kamikaze and the Ullapool Caber will deal more damage.
Giant Sniper
Giant Jarate Master
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Jarate Master | ![]() Jarate |
![]() ![]() ![]() ![]() ![]() ![]() |
These Jarate throwing Giants will throw Jarates whenever they're able to. However, their arms needs a 4 second cooldown before it can rethrow Jarate. While it cannot defend itself, defenders will have a hard time avoiding being coated by Jarate. Spies should be careful, as any bot who sees a Spy covered in Jarate will see through his disguises.
They appear alongside Bushwacka Snipers which always gains critical hits whenever it has mini-crits.