Medieval Mode
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“ | Welcome...to the Dominatening!
Click to listen
— The Demoman
|
” |
Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Contents
Gameplay Mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Snipers may set their arrows on fire and have them deal additional fire damage by touching the burning flame holders positioned near the bases.
- Third person mode can be enabled without sv_cheats. type in console: tf_medieval_thirdperson 1 to enable it.
Allowed Weapons
- All Melee weapons.
- Scout: Bonk! Atomic Punch, Crit-a-Cola, and Mad Milk
- Soldier: Buff Banner and Battalion's Backup
- Demoman: Chargin' Targe,
- Heavy: Sandvich, Dalokohs Bar, and Buffalo Steak Sandvich
- Medic: Crusader's Crossbow
- Sniper: Huntsman, Razorback, and Darwin's Danger Shield
- Spy: Disguise Kit, Invisibility Watch, Cloak and Dagger, Dead Ringer, and Enthusiast's Timepiece
- Any taunt kills assosiated with permited weapons.
Maps
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.
Map | File Name | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |
Strategy
Scout
- Throw Mad Milk when you see a large gathering of players fighting melee.
- Because you can only use melee attacks, using Crit-a-Cola is very risky.
- The only practical use of it would be for sneak attacks
- The Sandman's ball gives the Scout, an albeit very weak, ranged attack.
- Without the presence of Sentry Guns, Bonk is limited to distractions and escapes.
Soldier
- The Buff Banner and Battalion's Backup can be useful in the absence of ubercharges.
Pyro
- Due to the lack of buildings and fire, the Homewrecker and Axtinguisher are poor choices for Medieval Mode
Demoman
- The Demoman has the most melee weapons of any class, try out different combinations in Medieval Mode.
Heavy
- The Buffalo Steak Sandvich can be used to grant Mini-Crits for your melee weapon. Use this to your advantage in Medieval Mode.
- Use of the Fists of Steel is not recommended for Medieval Mode due to their effect of boosting the Heavy's vulnerability to melee weapons, which are widely used in this mode.
Engineer
- With the Southern Hospitality the Engineer can Spycheck in the absence of Pyros.
- The Gunslinger gives the Engineer a much needed extra 25 health and a guaranteed Crit after comboing three punches.
Medic
- The Medic works best when equiped with Medivial Set weapons as the Mediguns are disabled.
- Make sure to memorize the ammo placements as the Medic is the only class besides the Sniper which has a reliable ranged weapon.
- Due to the lack of ubercharges, use of the Vita-Saw or Übersaw is not recommended.
Sniper
- When on the BLU team on Degroot Keep, once the gate opens, position yourself in front of the gate, spam arrows toward the capture point and duck to the side out of the gate's line of fire after each shot then reload. People will be clustering in the capture point and it will be easy to hit opponents without much aiming.
- When on the RED team, once the gate opens, put yourself in a position where you can shoot outwards through the main gate into the battlefield. As most enemies will be rushing in a straight line through the corridor toward you with melee weapons, it will be very easy to hit them as well.
Spy
- Stay out of direct melee fights. Instead, backstab enemies when they are distracted in battle.
- Without the Flamethrower, Spies are harder to find. Classes with bleed effect weapons can be substitute spycheckers.
Ye Olde English Chat Parser
When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules:
Modification
- "a-" is prepended to verbs
- "eth" is appended to verbs
- words beginning with the letter h have it replaced by an apostrophe
- words ending in the letter n have it replaced by an apostrophe
- words ending in ng have it replaced with n'
Replacement
- "are" becomes "be"
- "is" becomes "be"
- "my" becomes "mine"
- "over there" becomes "yonder"
- "thank you" becomes "grammercy"
- "the" becomes "ye"
- "you" and "u" becomes "thou"
Class-related:
- "demoman" becomes "blademaster", "knight", "paladin" or "swordsman"
- "engineer" becomes "blacksmith", "craftsman", "ironsmith" or "machinist"
- "heavy" becomes "bouncer", "boxer", "brawler" or "bruiser"
- "medic" becomes "leech", "bonesetter", "healer", "nursemaid", "cleric" or "witchdoctor"
- "pyro" becomes "firebrand", "fire mage", "fire magus" "flamewielder" or "pyromaniac"
- "scout" becomes "advance guard", "explorer", "runner" or "scouteth"
- "soldier" becomes "champion", "mercenary", "shovelman", or "warrior"
- "sniper" becomes "australian", "bowman", "fletcher", "hunter" or "ranger"
- "spy" becomes "backstabber", "blackguard", "haunt", "pickpocket", "pilferer", "rogue", "thief" or "vagabond"
Gameplay-related:
- "server" becomes "sirver"
- "flag" becomes "colors"
- "lol" becomes "lollery" or "lolleth"
- "AFK" becomes "aft, frisking knickers", "away, fruity knights", "away, fighting kobolds" or "abaft, flailing knouts"
- "kill" becomes "best", "bring low", "conquer", "fleece", "foil", "humble" or "vanquish"
- "map" becomes "chart"
Added to Beginning of Sentences
- Alas,
- By my faith,
- Hark!
- In truth,
- Perchance,
- Pray,
- Pray tell,
- Surely
Invocations of Deities:
- By Allfather Odin,
- By Mad Poet Navarl's Fertile Heel,
- By Scandalous Imhotep's Incessant Gall,
- By the Misbegotten Thigh of the Forgotten Minerva,
Added to End of Sentences
- Anon!
- Good sire!
- Guvnor!
- Hear hear!
- Ho!
- I say!
- Milady.
- My liege!
- what sayeth thou?