Ultra Uplink (custom mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Ultra Uplink | |
---|---|
Basic Information | |
Name: | Ultra Uplink |
File name: |
mvm_underground_rc3_adv_ultra_uplink
|
Developer(s): | Hell-met |
Map: | Underground |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 0 |
Maximum possible credits: | 7937 |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | 8 |
Fixed respawn time: | No |
Tour: | Canteen Crasher |
Sentry Buster spawn time: | 25 seconds |
Sentry Buster respawn time: | 25 seconds |
Ultra Uplink is an advanced invasion mission made by Hell-met. It is available on the custom Underground map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1000 Credits) | |||||||||
1A | |||||||||
Expert | — | 2 | 2 | 2 | — | — | 200 | ||
Easy | Spawns with full Über | ||||||||
1B | Easy | 100% crit chance |
1 | 1 | 1 | — | — | 200 | |
1C-1 | Shotgun Heavy |
Hard | — | 2 | 8 | 16 | — | 3 | 200 |
1C-2 | |||||||||
19/20 | Easy | — | 1 | 4 | 8 | — | 3 | — | |
1/20 | Expert | ||||||||
1D | |||||||||
Easy | — | 2 | 4 | 4 | — | 6 | 200 | ||
Easy | Spawns with full Über | ||||||||
1E | Expert | — | 1 | 1 | 1 | — | — | 200 | |
Support | Easy | Spawns from the left 100% crit chance |
2 | 2 | — | 25 | 25 | — | |
Wave 2 (1000 Credits) | |||||||||
2A-1 | Type 2 |
Expert | 100% crit chance |
1 | 1 | 1 | — | — | 200 |
2A-2 | Steel Gauntlet Pusher |
Expert | 100% crit chance |
4 | 4 | 4 | 0.1 | — | 200 |
2B-1 | Expert | Spawns from the left | 2 | 2 | 2 | 25 | 0 | 200 | |
2B-2 | Custom Type 1 - 7 |
Expert | Comes with different colors | 1 | 1 | 1 | 0 | 0 | 0 |
2C | Custom Type 1 - 7 |
Expert | Comes with different colors | 2 | 2 | 2 | 0 | 0 | 0 |
2D | Custom Type 1 - 7 |
Expert | Comes with different colors | 4 | 4 | 4 | 0 | 0 | 0 |
2E-1 | Custom Type 1 - 7 |
Expert | Comes with different colors | 8 | 8 | 8 | 0 | 0 | 0 |
2E-2 | Custom Type 1 - 7 |
Expert | Comes with different colors | 16 | 16 | 48 | 0 | 0 | 0 |
2F | 20,000 HP | Takes path "boss_path_1" | 1 | 1 | 1 | — | — | 300 | |
Expert | — | 2 | 8 | 24 | 20 | 6 | 100 | ||
Kritzkrieg Medic |
Expert | Spawns with full Über | |||||||
Support | Easy | Sapper reverses building construction with 50% speed -100% damage dealt by Sapper |
2 | — | — | 25 | 25 | — | |
Wave 3 (1000 Credits) | |||||||||
3A-1 | |||||||||
Expert | — | 2 | 8 | 24 | 0 | 4 | 200 | ||
Expert | — | ||||||||
3A-2 | Giant Charger Demoman |
Expert | — | 1 | 2 | 2 | 30 | 0 | 100 |
3B | |||||||||
Expert | 100% crit chance |
6 | 6 | 6 | 4 | 0 | 200 | ||
Über Medic |
Easy | Spawns with full Über -100% maximum overheal | |||||||
Extended Backup Soldier |
Normal | Spawns with full rage +800% buff duration | |||||||
Explosive Pyro |
Normal | — | |||||||
3C | |||||||||
Expert | 100% crit chance |
2 | 4 | 10 | 0 | 6 | 200 | ||
Expert | 100% crit chance | ||||||||
3D | Giant Charger Demoman |
Expert | — | 1 | 2 | 2 | 5 | — | 100 |
Extended Conch Scout |
Expert | Spawns with full rage Spawns from the left +800% |
1 | 8 | 32 | 5 | 0.2 | 200 | |
Support | Combat Engineer |
Expert | Does not teleport in Does not build teleporters Fires continuously Spawns from the left |
2 | — | — | 25 | 15 | — |
Wave 4 (1000 Credits) | |||||||||
4A | Soldier |
Expert | 2 | 16 | 48 | 0 | 0 | 200 | |
4B | 40,000 HP | Takes path "boss_path_1" | 1 | 1 | 1 | — | — | 200 | |
4C | |||||||||
Expert | 100% crit chance 100% less damage taken from bullets |
2 | 2 | 2 | 30 | 0 | 100 | ||
Bullet Medic |
Expert | — | |||||||
4D | |||||||||
Expert | 100% crit chance 100% less damage taken from explosions |
2 | 2 | 2 | 12 | 0 | 100 | ||
Blast Medic |
Expert | — | |||||||
4E | |||||||||
Expert | 100% crit chance 100% less damage taken from fires |
2 | 2 | 2 | 12 | 0 | 100 | ||
Fire Medic |
Expert | — | |||||||
4F | |||||||||
Expert | 100% crit chance |
2 | 2 | 2 | 12 | 0 | 100 | ||
Easy | Spawns with full Über | ||||||||
4G | Expert | Spawns from the left 100% crit chance Immune to falling damage |
2 | 2 | 2 | 15 | 0 | 0 | |
Expert | Does not teleport in Cannot pick up the bomb |
2 | 8 | 8 | 0 | 2 | 0 | ||
Expert | Does not teleport in 100% crit chance +900% sentry build rate Cannot pick up the bomb | ||||||||
Scrap Metal |
Expert | Melee only | 1 | 18 | 64 | 30 | 0.2 | 200 | |
Support | Custom Type 8 |
Expert | Uses Sniper bot behavior Spawns from the left |
2 | — | — | 15 | 15 | — |
Wave 5 (1000 Credits) | |||||||||
5A | Captain Tickle |
Expert | — | 1 | 1 | 1 | 1 | 0 | 100 |
Captain Punch Prototype |
Expert | — | 1 | 1 | 1 | 1 | 0 | 100 | |
5B-1 | Lightning Arrow Bowman |
Expert | 100% crit chance |
8 | 16 | 48 | 4 | 0 | 200 |
5B-2 | Expert | Spawns from the left 100% crit chance |
2 | 2 | 2 | 0 | 0 | 200 | |
5C-1 | Lithium Gauntlet |
Normal | — | 6 | 12 | 36 | 0; | 3 | 200 |
5C-2 | Expert | Spawns from the left 100% crit chance Never takes falling damage Does not use shield charge |
2 | 4 | 8 | 8 | 8 | — | |
5D | |||||||||
Expert | Spawns with full rage +800% |
2 | 2 | 2 | 0 | 0 | 200 | ||
Type 1 |
Expert | Activate ubercharge when below 108 HP Block one backstab attempt +100% movement speed +100% jump height | |||||||
Support | Expert | Uses Sniper bot behavior Spawns from the left 100% crit chance Vision range 1200 |
2 | — | — | 25 | 25 | — | |
Wave 6 (1000 Credits) | |||||||||
6A | 20,000 HP | +100% movement speed Takes path "boss_path_1" |
1 | 1 | 1 | 1 | 0 | 100 | |
6B-1 | 10,000 HP | +100% movement speed Takes path "boss_path_1" |
1 | 1 | 1 | 1 | 0 | 100 | |
6B-2 | |||||||||
Giant Rage Heavy |
Expert | — | 4 | 8 | 32 | 0 | 12 | 200 | |
Stun Soldier |
Expert | — | |||||||
6B-3 | Normal | 100% crit chance |
2 | 8 | 64 | 5 | 2 | 200 | |
6C-1 | 10,000 HP | +100% movement speed Takes path "boss_path_1" |
1 | 1 | 1 | 1 | 0 | 100 | |
6C-2 | |||||||||
Giant Kiloton Demoman |
Expert | — | 4 | 8 | 8 | 0 | 12 | 100 | |
Easy | Spawns with full Über | ||||||||
6D-1 | 10,000 HP | +100% movement speed Takes path "boss_path_1" |
1 | 1 | 1 | 1 | 0 | 100 | |
6D-2 | |||||||||
Expert | 100% crit chance |
3 | 6 | 6 | 0 | 18 | 100 | ||
Type 2 |
Expert | — | |||||||
Support | Explosive Sniper |
Expert | Spawns from the left 100% crit chance |
2 | — | — | 15 | 25 | — |
Expert | Spawn from player behind |
2 | — | — | 30 | 15 | — | ||
Wave 7 (1337 Credits) | |||||||||
7A | Corporal Comms |
Expert | — | 1 | 1 | 1 | 1 | 0 | 1337 |
Support | Sentry Buster Prototype |
Expert | Spawn from player behind | 1 | — | — | 10 | 5 | — |
Custom Robot List
Scout
Extended Conch Scout
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Conch Scout | Scattergun |
Concheror |
Spawns with full rage +800% |
Scout bots equipped with a Concheror that can last for their entire journey to the hatch. Not much else to say.
Soldier
Soldier (Custom Type 1 - 7)
Soldier (Custom Type 1 - 7) are all Soldiers equipped with a Bison but with their hat or Bison painted with different colors. Bison Soldiers are not programmed to predict where enemies move with the Bison, so if you keep moving in a direction you should be able to dodge their shots. Be noted that Righteous Bison lasers can penetrate the Medic's Projectile Shield.
Soldier (Custom Type 1)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Lime Green colored projectiles Hat is colored in Lime Green |
A Bison Soldier that shoots laser colored in Lime Green and also has his hat painted in Lime Green.
Soldier (Custom Type 2)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Hot Pink colored projectiles Hat is colored in Hot Pink |
A Bison Soldier that shoots laser colored in Hot Pink and also has his hat painted in Hot Pink.
Soldier (Custom Type 3)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Christine colored projectiles Hat is colored in Christine |
A Bison Soldier that shoots laser colored in Christine and also has his hat painted in Christine.
Soldier (Custom Type 4)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Medium Carmine colored projectiles Hat is colored in Medium Carmine |
A Bison Soldier that shoots laser colored in Medium Carmine and also has his hat painted in Medium Carmine.
Soldier (Custom Type 5)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Air Force Blue colored projectiles Hat is colored in Air Force Blue |
A Bison Soldier that shoots laser colored in Air Force Blue and also has his hat painted in Air Force Blue.
Soldier (Custom Type 6)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Cosmic colored projectiles Hat is colored in Cosmic |
A Bison Soldier that shoots laser colored in Cosmic and also has his hat painted in Cosmic.
Soldier (Custom Type 7)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Soldier | Righteous Bison |
Tyrantium Helmet |
Shoots Gainsboro (Gainsboro) colored projectiles Hat is colored in Gainsboro (Gainsboro) |
A Bison Soldier that shoots laser colored in Gainsboro (Gainsboro) and also has his hat painted in Gainsboro (Gainsboro).
Soldier (Custom Type 8)
Icon | Name | Primary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Soldier | Cow Mangler 5000 |
Shovel |
Full Metal Drill Hat |
Does not dodge attacks +100% faster reload rate |
A Soldier not equipped with a Cow Mangler 5000 that reloads instantly, allowing it to fire rapidly. In this mission this bot uses the Sniper bot behavior, making it snipe from afar with charged shots. As it uses the Sniper bot behavior, it will use it's melee when defenders are near to it.
Stun Soldier
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Stun Soldier | Rocket Jumper |
Tyrantium Helmet |
Hat is colored in Bronze Rocket Specialist is level 4 Stun enemies above eye level for 1 second |
Stun Soldier robots are Soldier bots equipped with a Rocket Jumper that can stun players for a period of time while wearing a hat in Bronze color. Direct hits from their rockets causes one to be unmovable for a period of time while being vulnerable to attacks. Avoid getting to high places or jumping when this bot is around or you will be completely stunned for 1 second. Be noted that their rockets possess faster speed and higher explosion radius due to the other buffs provided by the Rocket Specialist upgrade. Their stun however can be negated with the Medic's Quick-Fix übercharge, Mega-heal.
Pyro
Dragon's Fury Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Pyro | Dragon's Fury |
Does not attempt to airblast |
A Pyro equipped with the Dragon's Fury. The bot A.I. is not programmed to work with the Dragon's Fury, so the bots treat the Dragon's Fury as a weapon that can shoot bullets. Therefore, it attempts to use it's Dragon's Fury at any range (unless it has limited vision range) and does not know it can airblast.
Explosive Pyro
Icon | Name | Secondary | Attributes |
---|---|---|---|
Explosive Pyro | Gas Passer |
Enemies coated in gas explode +99% recharge rate |
Explosive Pyro are Pyro-bots equipped with a Gas Passer that possesses the Explode on Ignite upgrade. When coated in Gas by this Pyro, avoid getting near your teammates and avoid falling from high places. Be noted that the damage caused by the Explode on Ignite upgrade can not be resisted by any resistances in the upgrades station. It is unsure why does this bot uses the Über Medic icon, but the reason may be because this allows the bot to be hidden from the wavebar.
Heavy
Scrap Failure
Icon | Name | Melee | Attributes |
---|---|---|---|
Scrap Failure | Fists |
Does not dodge attacks -60% lower voice pitch 0x in head size -0.5x in torso size 0x in hand size 450 HP +50% gesture speed +100% damage dealt +30% movement speed +100% knockback resistance |
Scrap Failure are heavy robots but deformed. Although they look small and may be weak as scrap failures, they are going to defeat you if you try to melee them all. Have multiple players focus on these robots, as their 450 health, movement speed, knockback resistance and their damage can allow them to push. Note that while its body is deformed, its hitboxes still remains the same as a regular Heavy.
Lithium Gauntlet
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Lithium Gauntlet | Fists of Steel |
U-clank-a |
Steel Pipes |
Hat is painted in Electric Blue (Electric Blue) +35% higher voice pitch +100% resistance from ranged attacks No extra damage taken from melee attacks +50% damage dealt 65 HP |
Lithium Gauntlet are Fists of Steel heavy robots with 100% resistance against almost any attacks that are considered ranged. Using melee will kill these bots instantly, but be careful as they deal more melee damage. Some ranged weapons or attacks can still hurt these bots, such as Dragon's Fury's fireballs, Projectile Shield and Righteous Bison's lasers. The Steel Pipes is a halloween cosmectic, thus it won't appear anywhere on the bot if it's not halloween.
Engineer
Combat Engineer
Icon | Name | Primary | Melee | Attributes |
---|---|---|---|---|
Combat Engineer | Shotgun |
Gunslinger |
-100% lower voice pitch Fires continuously +9900% gesture speed +100% movement speed +900% sentry build rate 10 HP Cannot pick up the bomb -10 health drain per second |
Combat Engineer are bots that immediately build a mini-sentry when they exit spawn then immediately die. Their mini-Sentry Guns also build instantly and they do not use voice commands or voice responses due to voice pitch set to 0. Have a player keep on the lookout for the spawn this Engineer spawns at.
Medic
Kritzkrieg Medic
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Kritzkrieg Medic | Syringe Gun |
Kritzkrieg |
Uses übercharge when health is at 13371337 or below Spawns with full charge 100% crit chance +13337 seconds über duration |
Kritzkrieg Medic bots are equipped with a Kritzkrieg with infinite crit boost duration and will use it the moment they get out of spawn. Before fighting the Medic bots and their patients, max out crit resistances first.
Shield Medic
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Shield Medic | Syringe Gun |
Medi Gun |
Platinum Pickelhaube |
Spawns with full über Projectile Shield is level 1 +100% buff duration Deploys übercharge after 1337 seconds |
Shield Medic are Medic bots using Medi Gun with the Projectile Shield upgrade. They use their shield immediately whenever the Medic or his patient receives damage and may look at enemies when enemies get near them. Note that Medic bots's shield cannot damage or slow players, which players can run through their shield without harm from their shield but they will gain massive lag due to the lack of client prediction with shields.
Vaccinator Medics
Medics listed here are Medic bots using the Vaccinator that resist all kind of damage for the weapon type they currently selected. They however do not switch resistance types.
Blast Medic
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Blast Medic | [[Civil Servant|Template:Dictionary/items/civil servant]] |
Scotch Bonnet |
Uses resistance bubbles as übercharge Resistance bubble type is blast Uses übercharge when health is at or below 13371337 Spawns with full charge +13337 seconds über duration +90% blast damage resisted with Vaccinator's passive resistance +25% blast damage resisted with Vaccinator's resistance bubble |
Blast Medic are Vaccinator Medic bots that fully resist all forms of explosion damage and also wear the Scotch Bonnet which belongs to the Demoman.
Bullet Medic
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Bullet Medic | [[Civil Servant|Template:Dictionary/items/civil servant]] |
U-clank-a |
Uses resistance bubbles as übercharge Resistance bubble type is bullet Uses übercharge when health is at or below 13371337 Spawns with full charge +13337 seconds uber duration +90% bullet damage resisted with Vaccinator's passive resistance +25% bullet damage resisted with Vaccinator's passive resistance |
Bullet Medic are Vaccinator Medic bots that fully resist all forms of bullet damage and also wears the U-clank-a which belongs to the Heavy.
Fire Medic
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Fire Medic | [[Civil Servant|Template:Dictionary/items/civil servant]] |
Foster's Facade |
Uses resistance bubbles as übercharge Resistance bubble type is fire Uses übercharge when health is at or below 13371337 Spawns with full charge +13337 seconds uber duration +90% fire damage resisted with Vaccinator's passive resistance +25% fire damage resisted with Vaccinator's passive resistance |
Fire Medic are Vaccinator Medic bots that fully resist all forms of fire damage and also wears the Foster's Facade which belongs to the Pyro.
Sniper
Explosive Sniper
Icon | Name | Primary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Explosive Sniper | Sniper Rifle |
Kukri |
Legendary Lid |
Hat is painted in Lime Green Does not dodge attacks 100% crit chance Explosive Headshot is level 3 -100% rifle charge rate |
Explosive Sniper are Sniper bots with full crits and has the level 3 explosive headshot upgrade on his rifle. Avoid going for this Sniper, retreat for cover immediately unless you are fast enough to dodge the shots. Avoid getting near teammates. Be noted that explosive headshot works on ubered enemies.
Lightning Arrow Bowman
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Lightning Arrow | Huntsman |
Weather Master |
Rifleman's Regalia |
1.5x in hand size +40% firing rate Shoots invisible bullets |
Lightning Arrow Bowmen are Sniper bots that shoot bullets with their Huntsman. Don't underestimate the amount of damage they do with their bow, the bullet still deals the same damage as a Huntsman arrow. Since Valve never intended Huntsman Snipers to shoot bullets with their Huntsman, the bullets they shoot with their Huntsman is invisible.
Sentry Buster
Bully Buster
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Bully Buster | Fists |
Dead Cone |
Fires continuously Does not dodge attacks x2 in head size x0.3 in torso size -100% voice pitch scale 2000 HP +40% faster firing rate Applies 500 vertical velocity on enemies hit +133600% increased gesture speed +50% increased melee range +50% increased melee bounds +300% movement speed +50% knockback resistance +50% airblast resistance Cannot be backstabbed -80% damage dealt |
Bully Buster is a Sentry Buster bot that applies knockback to players hit. It also runs slower than a regular Sentry Buster. The best way to detonate this Buster is to run towards it without stopping (assuming it is safe to) with your Sentry Gun currently being hauled as the knockback it deals doesn't stops your movement entirely. The Rescue Ranger's "teleport buildings" mechanic can make this whole process easier. Note that it has full movement control while in the detonation sequence, but it will refuse to move during it.
Burn Buster
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Burn Buster | Huo-Long Heater |
Brigade Helm |
Does not dodge attacks Fires continuously x2.2 in head size x0.1 in torso size 2000 HP +900% movement speed +50% knockback resistance +50% airblast resistance Vision range 1 H/U Huo-Long Heater does not shoot anything |
Burn Buster has a Huo-Long Heater that does not shoot anything but still creates rings of fire. When attempting to detonate this Sentry Buster bot, do not run towards the Sentry Buster but instead stand still and let it get near you to start the detonation process. It's rings of fires cannot hurt you if you use this method (unless a teammate uses knockback on this bot).
Disguised Buster
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Disguised Buster | Sapper |
Knife |
1x in size Never fires weapons Does not dodge attacks -100% lower voice pitch 500 HP |
Disguised Buster is a Sentry Buster bot that can use the Disguise Kit weapon used by the Spy. It possesses less health when compared to the Sentry Buster, making it easier to be slained by players. This Sentry Buster bot avoids bumping into enemies and runs away if the player chasing it knows it's a Spy (By shooting at it or depleting most of it's health)
, so use that to your advantage.
Human Buster
Icon | Name | Primary | Misc | Attributes |
---|---|---|---|---|
Human Buster | Iron Bomber |
Double Dynamite |
Does not dodge attacks Fires continuously 2000 HP +100% movement speed +50% knockback resistace +50% airblast resistace Cannot be backstabbed +90% faster reload rate +70% faster firing rate Vision range 1 H/U -99% projectile speed |
Human Buster is a Sentry Buster bot that drops crit-boosted Iron Bomber grenades below it's feet as it hunts down the targeting sentry it wishes to eliminate. The method used to detonate regular Sentry Busters can be used on this Sentry Buster bot aswell.
Ninja Buster
Icon | Name | Primary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Ninja Buster | Scattergun |
Wraith Wrap |
Samson Skewer |
Does not dodge attacks Auto Jumps ever 0.2 - 0.8 seconds x2.2 in head size x0.3 in torso size -100% lower voice pitch 2000 HP +400% movement speed +50% knockback resistace +50% airblast resistace +4 mid-air jumps Cannot be backstabbed Never takes falling damage +10000% increased air control -15% jump height |
Ninja Buster is a Sentry Buster bot that constantly jumps around in the battlefield. Although it constantly jumps all over the battlefield, it isn't hard for the Engineer to detonate it. The Engineer can still use the same method used for regular Sentry Buster bots, the Engineer only needs to be aware at which direction it might jump towards to if the Engineer did not detonate it while it is still standing on the ground. When this Sentry Buster bot enters the detonation sequence while in mid-air, it will stop moving and jump in place.
Sentry Hacker
Icon | Name | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Sentry Hacker | Sapper |
Double Dog Dare Demo Pants |
Graybanns |
Does not dodge attacks Fires continuously 2.2x in head size 0.3x in torso size -100% lower voice pitch 2000 HP +100% movement speed +50% knockback resistance +50% airblasr resistance Cannot be backstabbed Cannot disguise -100% jump height |
Sentry Hacker is a Sentry Buster bot that can use the Sapper that is used by the Spy. When near to a Sentry Gun, it will sap the building before proceeding to enter detonation sequence. This can catch Rescue Ranger Engineers offguard and also buy them some time to detonate. When faced with this Sentry Buster, do not let it get near your Sentry Gun unless you are hauling the Sentry Gun. Unlike the aforementioned Disguised Buster, this Sentry Buster bot does not avoids bumping into the defenders nor runs away from the defenders.
Sentry Runner
Icon | Name | Primary | Secondary | Misc | Attributes |
---|---|---|---|---|---|
Sentry Runner | Grenade Launcher |
Tide Turner |
Snow Stompers |
Does not dodge attacks 2000 HP +10000% increased gesture speed +100% movement speed +50% knockback resistace +50% airblast resistace Cannot be backstabbed +600% increased shield charge duration +600% increased shield charge rate Attacks do not cancel shield charge when charging |
Sentry Runner is a tricky Sentry Buster to be dealt with. This Sentry Buster bot charges into the battlefield as it hunts down the Sentry Gun it wants to eliminate. It gains full movement control when charging due to the Tide Turner. However, it loses a huge amount of shield charge once shot while charging. Use that to your advantage. When dealing with this Sentry Buster bot, note that it still has full movement control in it's detonation sequence (it only moves with it's shield charge in this state), so you have to use the map's walls and higher ground, exploit the Tide Turner's downsides or fast moving teammates to distract this Sentry Buster bot else you and your Sentry Gun will be destroyed by it's explosion.
Sentry Swarmer
Icon | Name | Primary | Attributes |
---|---|---|---|
Sentry Swarmer | Grenade Launcher |
Does not dodge attacks Never fires weapon Ignores enemies x1 in size +100% higher voice pitch Bombinomicon explode effect on death 500 HP +100% movement speed |
Icon | Name | Primary | Attributes |
---|---|---|---|
Sentry Swarmer | Grenade Launcher |
Does not dodge attacks Never fires weapon Ignores enemies x1 in size +110% higher voice pitch Bombinomicon explode effect on death 500 HP +100% movement speed |
Icon | Name | Primary | Attributes |
---|---|---|---|
Sentry Swarmer | Grenade Launcher |
Does not dodge attacks Never fires weapon Ignores enemies x1 in size +120% higher voice pitch Bombinomicon explode effect on death 500 HP +100% movement speed |
Icon | Name | Primary | Attributes |
---|---|---|---|
Sentry Swarmer | Grenade Launcher |
Does not dodge attacks Never fires weapon Ignores enemies x1 in size +130% higher voice pitch Bombinomicon explode effect on death 500 HP +100% movement speed |
Sentry Swarmer are Sentry Buster bots that walk together while grouped together in 4. While they hunt down the targeting Sentry Gun they wish to eliminate, they will regroup a lot of times during their journey. This causes them to stop many times and thus slows them down. With 1/4 HP of a Sentry Buster bot, it allows them to be easily taken out by damage classes or crowd controllers such as the Soldier, Heavy and Demoman. The method used to detonate them is no different from a regular Sentry Buster bot.
Support Buster
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Support Buster | Battalion's Backup |
Ullapool Caber |
Proof of Purchase |
Does not dodge attacks 2x in head size x0.3 in torso size 2000 HP Spawn with full rage +100% movement speed +50% knockback resistance +50% airblast resistance Cannot be backstabbed +900% |
Support Buster is a Sentry Buster bot that is equipped with an additional Battalion's Backup secondary used by the Soldier. It acts similar to a Sentry Buster, with the only difference being that it has a Battalion's Backup that lasts 100 seconds. It is recommended to not push this Sentry Buster bot back to it's teammates, but let it get near the Engineer to let it detonate the Sentry Buster with it's Sentry Gun.
Giant Soldier
Giant Laser Soldier
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Laser Soldier | Cow Mangler 5000 |
Hellmet |
Hat is painted in Purple Shoots Purple colored projectiles Enemies killed become ashes 4200 HP Cow Mangler 5000 shoots lasers +99% faster reload rate +95% faster firing rate Lasers penetrate enemies Crits do not become mini-crits +60% knockback resistance +60% airblast resistance Vision range 5000 H/Us Lasers only deal 20% damage to buildings -50% movement speed |
Giant Laser Soldiers are tough giant bots that constantly shoot Righteous Bison's lasers. This bot can easily wipe out a single player with it's rapid firing laser Cow Mangler 5000. It can still destroy buildings easily even though it only deals 20% damage on buildings. It is recommended to have a Scout skilled in dodging or have a Engineer, Medic, Sniper or Spy to distract this bot (while also keeping a distance) then let the other players kill this bot. If no one on the team is helping in keeping it distracted, buy uber canteens.
Giant Pyro
Giant Dragon's Fury Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Pyro | Dragon's Fury |
Does not attempt to airblast 3000 HP |
A Giant Pyro equipped with the Dragon's Fury. It acts the same as it's normal counterpart and has no major difference in how they use their weapons or how their weapons act.
Giant Demoman
Giant Charger Demoman
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Giant Charger Demoman | Grenade Launcher |
Splendid Screen |
Bolt Action Blitzer |
Hat is painted in Roman Coffee 4200 HP +133600% shield charge recharge rate Attacks do not cancel shield charge when charging Full turning control while charging +9900% shield impact damage dealt +50% knockback resistance +50% airblast resistance Vision range 4200 H/Us +9900% firing rate Grenade Launcher does not shoot anything -50% movement speed |
Giant Charger Demomen are giant bots that rely on their shield to kill players. Keep your distance with this robot or you will be slained when it decides to charge at you as the shield bash damage it deals can kill anything. Blocking this robot will make it harmless as it can't deal shield bash damage when blocked.
Giant Kiloton Demoman
Icon | Name | Primary | Hat | Hat | Attributes |
---|---|---|---|---|---|
Giant Kiloton Demoman | Grenade Launcher |
Bomber Knight |
Tyrantium Helmet |
Hat (Bomber Knight) is painted in Orange Peel Grenades uses Confidential Collection Case's model 4200 HP +99% faster reload rate +400% explosion radius +700% damage dealt Grenades do not spin in mid-air Grenades do not bounce Explosions create a large smoke No self blast damage +50% knockback resistance +50% airblast resistance -25% clip size +900% firing rate -35% projectile speed +300% grenade fuse time -50% movement speed |
Giant Kiloton Demomen are giant bots that shoot grenades which act like nukes; having high damage and a large explosion radius. It reattacks not often and its grenades also take a long time to explode. However, while slightly slower, being inflicted direct hits will greatly weaken the team's defense. Maxed blast resistances can deter an instant kill.
Although it wears the Tyrantium Helmet, the hat cannot be seen anywhere on the bot.
Sentry Buster Prototype
Icon | Name | Melee | Attributes |
---|---|---|---|
Sentry Buster Prototype | Ullapool Caber |
Does not dodge attacks Bombinomicon explosion effect on death 0x in head size 0x in hand size 2500 HP +400% damage dealt +9900% gesture speed +100% movement speed +50% knockback resistance +50% airblast resistance +100000% self blast damage dealt |
Sentry Buster Prototype are giant bots that share some similarities with the Sentry Buster; It has the same amount of increased movement speed, airblast resistance and knockback resistance. The head and hand sizes are also scaled 0x in size, similar to the Sentry Buster which also lacks arms and a head. It is recommended to upgrade your weapon to be able to deal great damage quickly easily to kill this bot before it gets near any of the defenders. Receiving a hit from this robot results in a one-hit-kill death or huge chunk of health lost, so avoid getting hit by this robot. Should it hit a defender, it will immediately die.
Giant Heavy
Giant Rage Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Rage Heavy | [[Butcher Bird Minigun|Template:Dictionary/items/butcher bird minigun]] |
U-clank-a |
Hat is painted in Tulip Tree 5000 HP Damage causes airblast Applies -100 vertical velocity on enemies hit +70% knockback resistance +70% airblast resistance -25% damage dealt -50% movement speed |
Giant Rage Heavy are equipped with a Butcher Bird Minigun that works similar to a Heavy using the Knockback Rage upgrade and the rage lasts forever. Note that their Knockback Rage also pulls enemies in the air back to the ground, so avoid jumping from high places or do explosive jumps as it can deal lots of fall damage if you get shot by this giant heavy bot. It's airblast can be negated with the Quick-Fix ubercharge, Mega-heal but not the vertical velocity knockback.
Bosses
Captain Punch Prototype
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Captain Punch Prototype | Fists of Steel |
Executioner |
1.9x in size Hat is painted in Grey 20000 HP +40% firing rate +400% damage bonus 250 HP regenerated per second +100% knockback resistance +100% airblast resistance +100% vertical airblast resistance Enemies only receive 10% rage -50% melee range -60% movement speed -100% jump height |
Captain Punch Prototype is a boss bot that mostly acts identical to the boss that Valve created, Captain Punch. The only differences are that this boss bot has 50% less melee range and cannot jump at all, allowing players to duck in front of him with no danger at all. It also does not wear the Warhead cosmetic that Captain Punch wears, it instead wears a painted Executioner hat.
Captain Tickle
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Captain Tickle | Holiday Punch |
Coldsnap Cap |
1.9x in size Hat is painted in Grey 20000 HP +40% firing rate +400% damage bonus 250 HP regenerated per second +100% knockback resistance +100% airblast resistance +100% vertical airblast resistance Enemies only receive 10% rage -50% melee bounds -60% movement speed -100% jump height Makes jingle sounds while walking |
Captain Tickle is a boss bot acts mostly identical to the previously mentioned Captain Punch Prototype boss not, with the only differences being that this boss bot does not has reduced melee range and makes jingle sounds while walking.
Corporal Comms
Icon | Name | Primary | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Corporal Comms | Rocket Launcher |
B.A.S.E. Jumper |
Skullcap |
Practitioner's Processing Mask |
Hat is painted in Purple -100% voice pitch 1.5x in hand size 60000 HP Never takes falling damage 20000% increased air control +100% damage dealt against buildings 80% faster firing rate while rocket jumping Killstreaks active Sheen : Villanous Violet +99% faster reload rate +200% damage bonus Rockets applies 2000 vertical velocity on enemies No self blast damage Rockets force enemy spies to undisguise 250 HP regenerated per second +100% knockback resistance +100% airblast resistance +100% vertical airblast resistance Enemies only receive 10% rage +100% slower firing rate -65% projectile speed +10% increased self knockback -50% movement speed |
Corporal Comms is a boss bot that specializes in providing knockback to players. It slowly fires slow rockets that deal great vertical knockback to anyone that gets hit by the rocket, including itself. Buying all blast resistance upgrades may be recommended as it's rockets deal 200% more damage (100% extra damage on buildings). Blocking this bot may not be recommended as it causes it to rocket jump high into the air and allows it to fire it's high damage knockback rockets 80% faster while using it's B.A.S.E. Jumper (unless the area has a low celling). Some spots in Underground have low cellings that can help in letting you avoid taking high fall damage from this boss bot's rockets, use them to your advantage.