Medieval Mode

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File:Medieval mode tf2.png
Promotional for Medieval Gamemode
Welcome...to the Dominatening!
The Demoman

Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay Mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
  • Third-person mode can be enabled without sv_cheats by using the command tf_medieval_thirdperson 1.

Allowed Weapons

See also: Category:Medieval weapons

Maps

The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
100px Degroot Keep cp_degrootkeep

Strategy

Main article: Medieval Mode strategy

Ye Olde English Chat Parser

Promotional Logo For the Medieval Gamemode

When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Replacement

Original Text Modification
are be
is
my mine
over there yonder
thank you grammercy
the ye
you thou
u
buy obtain
purchase
away aroint

Class-related

Original Text Modification
demoman blademaster
knight
paladin
drunkard
swordsman
engineer blacksmith
craftsman
ironsmith
smithy
golemist
machinist
heavy bouncer
boxer
brawler
bruiser
medic apothecary
bonesetter
leech
medicine man
healer
nursemaid
priest
cleric
witchdoctor
pyro firebrand
fire mage
fire magus
flamewielder
masked salamander
pyromaniac
scout advance guard
explorer
runner
scouteth
spotter
soldier champion
mercenary
shovelman
warrior
sniper australian
bowman
fletcher
hunter
ranger
spy backstabber
blackguard
haunt
pickpocket
pilferer
rogue
thief
cutpurse
vagabond

Gameplay-related

Original Text Modification
server sirver
flag colors
lol lollery
lolleth
heh cahinnate!
and there was much guffawing!
and there was much snickering!
Forsooth, say I, there was much tittering!"
rofl rofleth
afk aft, frisking knickers
away, fruity knights
away, fighting kobolds
abaft, flailing knouts
kill best
bring low
conquer
fleece
foil
humble
vanquish
map chart
shit nightsoil
mic voice
thx thankee
kindly thank
noob pupil
youngster
serf
pleb
initiate
apprentice
fledgling
greenhorn
neophyte
journeyman
acolyte

Modification

  • "a-" is prepended to verbs
  • "eth" is appended to verbs
  • words beginning with the letter h have it replaced by an apostrophe
  • words ending in the letter n have it replaced by an apostrophe
  • words ending in ng have it replaced with n'

Added to Beginning of Sentences

  • Alas,
  • By my faith,
  • Hark!
  • In truth,
  • Perchance,
  • Pray,
  • Pray tell,
  • Surely

Invocations of Deities:

  • By Allfather Odin,
  • By Mad Poet Navarth's Fertile Heel,
  • By Scandalous Imhotep's Incessant Gall,
  • By the Misbegotten Thigh of the Forgotten Minerva,
  • By the Profound Gaze of the Licentious Eros,
  • By the Will of Adulterous Venus,
  • By the Will of Forgotten Nebuchadnezzar,
  • By Omnipotent Persephone's Unknowable Eye,

Added to End of Sentences

  • Anon!
  • Good sire!
  • Guvnor!
  • Hear hear!
  • Ho!
  • I say!
  • Milady.
  • My liege!
  • What sayeth thou?

Other

  • "Dammit <name>!" becomes "I damn thee, <name>!"

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified. This was added in the December 22, 2010 Patch.
  • The rules for chat modification are defined in File:Autorp.txt (direct link).
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.