Medieval Mode
“ | Welcome...to the Dominatening!
Click to listen
— The Demoman
|
” |
Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Contents
Gameplay Mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
- Third-person mode can be enabled without sv_cheats by using the command
tf_medieval_thirdperson 1
.
Allowed Weapons
See also: Category:Medieval weapons
- All Melee weapons.
- Scout: Bonk! Atomic Punch, Crit-a-Cola, and Mad Milk
- Soldier: Buff Banner and Battalion's Backup
- Demoman: Chargin' Targe
- Heavy: Sandvich, Dalokohs Bar, and Buffalo Steak Sandvich
- Medic: Crusader's Crossbow
- Sniper: Huntsman, Razorback, and Darwin's Danger Shield
- Spy: Disguise Kit, Invisibility Watch, Cloak and Dagger, Dead Ringer, and Enthusiast's Timepiece
- Any taunt kills associated with permitted weapons.
Maps
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
Map | File Name | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |
Strategy
Main article: Medieval Mode strategy
Ye Olde English Chat Parser
When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Replacement
Original Text | Modification |
---|---|
are | be |
is | |
my | mine |
over there | yonder |
thank you | grammercy |
the | ye |
you | thou |
u | |
buy | obtain |
purchase | |
away | aroint |
Original Text | Modification |
---|---|
demoman | blademaster |
knight | |
paladin | |
drunkard | |
swordsman | |
engineer | blacksmith |
craftsman | |
ironsmith | |
smithy | |
golemist | |
machinist | |
heavy | bouncer |
boxer | |
brawler | |
bruiser | |
medic | apothecary |
bonesetter | |
leech | |
medicine man | |
healer | |
nursemaid | |
priest | |
cleric | |
witchdoctor | |
pyro | firebrand |
fire mage | |
fire magus | |
flamewielder | |
masked salamander | |
pyromaniac | |
scout | advance guard |
explorer | |
runner | |
scouteth | |
spotter | |
soldier | champion |
mercenary | |
shovelman | |
warrior | |
sniper | australian |
bowman | |
fletcher | |
hunter | |
ranger | |
spy | backstabber |
blackguard | |
haunt | |
pickpocket | |
pilferer | |
rogue | |
thief | |
cutpurse | |
vagabond |
Original Text | Modification |
---|---|
server | sirver |
flag | colors |
lol | lollery |
lolleth | |
heh | cahinnate! |
and there was much guffawing! | |
and there was much snickering! | |
Forsooth, say I, there was much tittering!" | |
rofl | rofleth |
afk | aft, frisking knickers |
away, fruity knights | |
away, fighting kobolds | |
abaft, flailing knouts | |
kill | best |
bring low | |
conquer | |
fleece | |
foil | |
humble | |
vanquish | |
map | chart |
shit | nightsoil |
mic | voice |
thx | thankee |
kindly thank | |
noob | pupil |
youngster | |
serf | |
pleb | |
initiate | |
apprentice | |
fledgling | |
greenhorn | |
neophyte | |
journeyman | |
acolyte |
Modification
- "a-" is prepended to verbs
- "eth" is appended to verbs
- words beginning with the letter h have it replaced by an apostrophe
- words ending in the letter n have it replaced by an apostrophe
- words ending in ng have it replaced with n'
Added to Beginning of Sentences
- Alas,
- By my faith,
- Hark!
- In truth,
- Perchance,
- Pray,
- Pray tell,
- Surely
Invocations of Deities:
- By Allfather Odin,
- By Mad Poet Navarth's Fertile Heel,
- By Scandalous Imhotep's Incessant Gall,
- By the Misbegotten Thigh of the Forgotten Minerva,
- By the Profound Gaze of the Licentious Eros,
- By the Will of Adulterous Venus,
- By the Will of Forgotten Nebuchadnezzar,
- By Omnipotent Persephone's Unknowable Eye,
Added to End of Sentences
- Anon!
- Good sire!
- Guvnor!
- Hear hear!
- Ho!
- I say!
- Milady.
- My liege!
- What sayeth thou?
Other
- "Dammit <name>!" becomes "I damn thee, <name>!"
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to0
. - Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified. This was added in the December 22, 2010 Patch.
- The rules for chat modification are defined in File:Autorp.txt (direct link).
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.